I cannot see the automatic part in that statement. I mean the AI has to move by itself in order for you to pass to them. I mean players moving into open spaces. I think that's what they meant.
I know what they meant, I just think that type of game is outdated. In real football, in one play, the players who actually touch the ball, more often than not range from 2 to 5 players; with PES and FIFA, all the players move, and you can easily play ping pong by passing the ball all over the pitch.
You can easily run through the midfield without even thinking, because the AI automatically dictates everything for you: outdated and flawed.
The AI has to move itself in order for you to pass the ball, but that does not mean that the AI needs to do whatever it wants, which is what happens with PES11 and FIFA11. My point is simple, the AI should move in accordance to what you want, and you should manually dictate when the AI moves in accordance to your instructions.
In order to do that, the game needs to automatically lock itself, in order to give you full control over the game: you would have control over two players, the ball carrier, and a midfield player moving without the ball.
The midfield player without the ball, would be controlled by simply pressing and releasng the L2 button. Pressing and releasing the L2 button would trigger off the ball movement in accordance to the script: the script would be designed by yourself, and would be composed by numerous sequences.
The first sequence of the script would be triggered by pressing and releasing the L2 button for the first time since you got hold of the ball: as a result, the midfield target would move from Point A to Point B. Point A and Point B could be any position on the pitch.
The second sequence of the script would be triggered by pressing and releasing the L2 button for the second time since you got hold of the ball: as a result, the midfield target would move from Point B to Point C.
Therefore pressing and releasing the L2 button would trigger the script sequence by sequence. The L2 button would also determine the speed at which the midfield target would move from Point A to Point B, from Point B to Point C, from Point C to Point D, etc, etc.
One center forward would also move in accordance to a one sequence script. The one sequence script would not be manually triggered by the user; instead, the one sequence script would trigger itself automatically in accordance to the L2 script. For example, the center forward would move from Point A to Point B, six seconds after the first sequence of the L2 script.
In order to make it easier for the user, there would be little clock on the edge of the screen, which would count the seconds that have passed since you had possession of the ball. For example, if ten seconds have passed since you got hold of the ball, then the little clock would say "10", and if you trigger the first sequence of the L2 script when the clock was at "12", and you know that the center forward will move from Point A to Point B ten seconds after the first sequence of the script, then you know that when the little clock hits "22" the center forward will move from Point A to Point B.
That fixes the complaints of "AI Cheating" because the center forward would never move in accordance to the whims of a computer, instead, the center forward would move in accordance to your specifications. Which can sound trivial, but would make a massive difference to the game.
So controll over one individual (the midfield target), gives you control over numerous individuals (center forward), which is what PES11 and FIFA11 do not offer.
I'm not talking about complicated right analog stick gimmicks, I'm not talking about manually controlling two players at the same time, I'm talking about something very simple: left analog stick to controll the ball carrier, press and release the L2 button in order to dictate the rest of the game, simple.
A third character, perhaps a second stricker or an attacking midfielder, could also automatically move in accordance to a one sequence script. For example, the second stricker will move from Point A to Point B, one second after the third sequence of the L2 script is triggered.
The second stricker script would not be like the center forward script nor like the midfielder script: the off the ball movement of the second stricker would revolve around the position of the midfield target. Meaning that Point A could be any space on the pitch, but Point B would need to be much more speficific.
For example, Point A could be a space on the right flank, that space on the right flank would not change regardless of the position that the midfield target occupies. On the other hand, Point B would need to be a space localized at precisely eight feet of distance between the second stricker and the midfield target, therefore Point B could be many spaces, depending on the movement of the midfield target.
Therefore, again, controll over one individual (the midfield target), gives you control over numerous individuals (center forward and second stricker), which is what PES11 and FIFA11 do not offer, because you only have control over one individual: the ball carrier. And as a result the ball carrier is merely a puppet, since the AI determines what the ball carrier can do with the ball.
The user would have the ability of changing the script of the midfielder, the script of the center forward, and the script of the second stricker, without the necessity of pressing the pause button nor the select button. The midfielder, the center forward, and the second stricker, would each have a total of six scripts from which to choose from.
Then you implement some ground rules into the game, in order to make it impossible for the use to exploit or over-use the scripts. It would only be possible to change the script when not in possession of the ball. The script of the midfielder, can only be changed three times per half. Thus adding improtance to the managerial or tactical aspec of the game.
On the other hand, the script of the center forward and the script of the second stricker, would be unlimited.
Then on top of that, you implement an additional feature: off the ball movement in accordance to the position of the ball.
Off the ball movement in accordance to the position of the ball, would be specifically reserved for midfielders only. By pressing (without releasing) the L2 button + pressing and releasing the short passing button: a target in the midfield will run towards the position of the ball, wherever the ball might be.
Off the ball movement in accordance to the position of the ball, would be designed to complement with off the ball movement in accordance to the script. It would be possible to dictate off the ball movement in accordance to the position of the ball, a maximum of two times per play: before the first sequence of the midfielder script and after the first sequence of the midfielder script.
If done before the first sequence of the L2 script, then the L2 script can still work after you dictated off the ball movement in accordance to the position of the ball. On the other hand, when used after the first sequence of the L2 script, then the L2 script will not work until you loose possession of the ball and gain possession of the ball once again.
Of course, such an off the ball system would require a complete overhaul on the defensive end. The L2 script that is used on the attacking end, would also be a benefit for the defensive end of the game, because the computer would know what the ball carrier intends to do, and therefore the computer can be competent on the defensive end without the necessity of AI stunts such as the "Fabio Cannavaro catching up with Cristiano Ronaldo" balancing act.
Again. I'm not talking about complicated right analog stick gimmicks, I'm not talking about manually controlling two players at the same time, I'm talking about something very simple: left analog stick to controll the ball carrier, press and release the L2 button in order to dictate the rest of the game, simple.
With PES and FIFA you do not get the type of freedom that I'm talking about, because in PES and FIFA the AI does whatever it wants, and at the end of the day, that is the biggest flaw with PES and FIFA: the lack of user input, as a result of the complete and utter control the AI has over the game.
A better system for cursor changing, better AI, better GKs, better animations, better graphics, will do nothing to improve the lack of user input. Which is why, at the end of the day, a lot of people will complain about PES12 being "too easy" or about "AI cheating", because better AI will determine what the ball carrier can do with the ball.
PS -- This rant was not meant to be offensive, just making myself clear, that's all.