Your impression
Physical contact
More realistic physical contact including vibration in the control when physical contact happens.
Loss of balance players (not in the rain, not by contact)
I don't see any loss of balance without contact.
Shots and passes of the uncomfortable position
In uncomfortable position is hard to make and perfect pass or shot. In uncomfortable position loses accuracy.
Reception (input) of the ball players
Reception is perfect and have more animations to receive the ball.
COM density/positioning players
The artificial intelligence is amazing. Com learn how you play and always cover this. For example: if you always pass the ball to Griezmann or the best player or your team, Com automatically puts double mark to the player or put a zone defense around the player and for obligation you have to change your moves.
Feints (R-stick)
Same feints, but the players response is faster not only in feint in passes, shooting, etc.
Adequacy (referee, yellow/red card)
Referee is very strict. Bad slide immediately card. Back slide immediately red card.
Shot Power
I saw the same shot power that in pes 16, sometimes a player with low shot power can make a very powerful shot from long distance.
Intentional fouls COM
Intentional fouls immediately card, depends of the type of foul, yellow or red card.
Response control
That's what I love in this demo, the response of the players is immediately you push the button. Immediately passes, immediately shots, defense response and goalkeeper response is so fast so is hard score.
L1 + triangle
Personally I use a lot this type of game L1 + triangle and today I try to pass L1 triangle to Griezmann but defense position cannot leave me done with success. I try lot of time and always defense response running back and heading the ball. (I need to find the way to make work haha)
R2 dribbling
Not use today the R2 dribling.
Q&A
1) Pressing (clicking on the button pressing) is still hyperactive?
Yes pressing button is still hyperactive.
2) The ball bounces on the lawn after a low pass?
Passes are better on this demo. More accuracy and konami works to make the passes better.
3) Do defenders Adaptable (team player) under the COM attack?
Defenders are better in this game, and you can choose new strategies to use in your defense. Advance strategies.
4) Does the R-stick for a power struggle?
-
3) Do high passes changed?
I feel high passes the same, just fast reaction between player and when you push the button.
4) Replays after the match accompanied by a commentator?
No commentator on demo.
5) Do goalkeepers superman?
Not supermen, but are more intelligent to anticipate shots, is harder to score an R2 shot.
6) Switch cursor r-Stick is faster? It is more logical?
Yes, faster and give the impression that always change to the player that you need.
9) Are there any true fan-sector?
No
10) Any changes to the broadcast of the match (black screen / freeze frame there?)
Not in the demo and hope not in the game, black screen and freeze always happened in online games. We need to wait.
11) Jumping GK feel limited/constrained?
The best for me in this game are defenders and goalkeeper. Goalkeepers are more real.
12) Does the game camera's have changed? New there?
Same tv camera and for the demo we cannot change.
13) COM often changes tactics during the match?
AI of the com is exceptional. For example if you always pass the ball to your superstar player, COM change the strategy to cover that and force you to change your strategy.
14) Slide the players feel?
Is difficult to slide successful because the referee is very strict and 80% is foul and card. Slide and touch the opponent makes the control vibrate.
15) COM looking for weaknesses in the protection of human or attacking monotonous?
AI is renovated in this game is better to play vs COM you can't win always.