I've posted this somewhere else...but will expand a little here
SIMILAR but not identical to "all players should be equal," I propose "all teams should be EQUALISED" as another option.
I.e. instead of all players having 75 for every stat and being 1.75m tall, I propose:
-All the player ratings of the team's squad should be averaged. Barca might end up with 82, Liverpool with 78, Stoke with 71 or something like that.
When playing online, the difference between the 2 sides will be used to offset, so that the players will have their INDIVIDUALITY but on average, the 2 teams should be equal. E.g. Stoke VS Barca; All Stoke's players stats will be multiplied by 82/71 or Barca's players' stats divided by 82/71
This means that your skill as a manager (tinkering with squad, tactics, substitutions) ALONG with your skill as a player (how you control your team members) will still be there, but you can hold your own against a traditionally "stronger" side.
Perhaps an option would be that the person who "hosts" a game, or a "home" side would have the option to either "scale-up/scale-down" or "stick with" their stats so that they can play at the level they are used to if they prefer, or play with the souped up/down versions of stats for a different challenge.
SIMILAR but not identical to "all players should be equal," I propose "all teams should be EQUALISED" as another option.
I.e. instead of all players having 75 for every stat and being 1.75m tall, I propose:
-All the player ratings of the team's squad should be averaged. Barca might end up with 82, Liverpool with 78, Stoke with 71 or something like that.
When playing online, the difference between the 2 sides will be used to offset, so that the players will have their INDIVIDUALITY but on average, the 2 teams should be equal. E.g. Stoke VS Barca; All Stoke's players stats will be multiplied by 82/71 or Barca's players' stats divided by 82/71
This means that your skill as a manager (tinkering with squad, tactics, substitutions) ALONG with your skill as a player (how you control your team members) will still be there, but you can hold your own against a traditionally "stronger" side.
Perhaps an option would be that the person who "hosts" a game, or a "home" side would have the option to either "scale-up/scale-down" or "stick with" their stats so that they can play at the level they are used to if they prefer, or play with the souped up/down versions of stats for a different challenge.