remotewhere
Registered User
In the current ML financial environment, it seems the only way to avoid bankruptcy is to sell your star players before they ask for a big wage, and constantly invest in yongsters. Some fans love it, including myself to some extent, mostly for the fun in discovering talent and sweating for the budget. But some fans hate it too. Admittably, managing finance in this way never results in a dream team, and it's a real shame not to have several loyal players play for your team for 10 years and become a legend.
Given that the fans are so divided on this issue, why not introduce different difficulty levels in finance? Technically, it's straightforwardly feasible-just give more lucrative sponsorship in the easier mode...
Given that the fans are so divided on this issue, why not introduce different difficulty levels in finance? Technically, it's straightforwardly feasible-just give more lucrative sponsorship in the easier mode...