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all music files in WE7 (BGM_??) Please Help

MATELDA

Registered User
hi guys :)
i'm going to change the whole music in the Winning Eleven 7 to make a special patch, i searched over the net about the whole music files in WE7 (BGM??.bin) and i found a topic in this forum called "change music" and i'm going to Give a GREAT Thank for the Golden member "ColdER" ;) for his Post there.

he put some of the BGM files.. and he tell that the:
BGM_01 for the "main menu" and..
BGM_02 for "league+cup menu" and..
BGM_03 for "training menu"...etc!

i can found the whole BGM files in AFS explorer and i can listen to them uesing adx2wav application (thanx ColdER for this app) ;)
NOW the problem is:

BGM_71 for WHAT?! :D
now i know that the BGM_01 for main menu...etc
(ColdER! how did u know?) :rolleyes:

i want to know the other BGM_??s :confused: to complet my own Patch

could any body help me? :)
 

larsson

Administrator
Thanks to Solidus

050title.afs :

BGM_19 (title)
BGM_20 same as above but with a low sound
BGM_69 (edit mode bgm)
BGM_71 (training bgm)


110training.afs

BGM_03
BGM_06
BGM_07
BGM_08
BGM_09
BGM_11
BGM_12
BGM_13


140mode__select.afs

BGM_18 (credits bgm)


150pl.afs /150pl_auto.afs

BGM_01 (main menu bgm)
BGM_02
BGM_04
BGM_10 (pre-setup bgm)


160game.afs

BGM_00
BGM_21 (Highlights Music)
From BGM_24 to BGM_68 (Commentarist indoor)


170demo.afs

/170demo_ending.afs

BGM_05 (Ending 1)
BGM_22 (Ending 2)

/170demo_enter.afs

BGM_23 (enter to field sound)


Steps :

1.- Using a AFS Extractor .. export the .bin that you want edit into your HD.

2.- Rename the .bin files from BGM_xx.bin to BGM_xx.adx

3.- Then using a adxplay or adx convertor, convert the .adx to .wav.

4.- Edit the wav, when you finish convert to .adx using ADXENCD to make the loop, some files has simple loop (start to end) but others one have a not simple loop format ..

For example these files have another loop format ..

BGM_60 = start 2.5 sec from the beginning
BGM_61 = start 2.5 sec from the beginning
BGM_62 = start 1.5 sec from the beginning
BGM_63 = start 3.5 sec from the beginning
BGM_64 = start 1.5 sec from the beginning
BGM_65 = start 1.5 sec from the beginning
BGM_66 = start 2.17 sec from the beginning
BGM_67 = start 3.7 sec from the beginning
BGM_68 = start 4.5 sec from the beginning

You've to try and test .. (these files are the indoor commmentor sound)

5.- Rename the edited .adx to .bin and import into the filedata.afs location.

NOTE : I've some wrong experiences importing a .bin with a size below than the original, so I recommend make the .adx with the same size than the original ..
 

MATELDA

Registered User
LARSSON...
YOU ARE ... mmmm..(i couldn't find any word to say)
mmmmmmm... :rolleyes:

wait...!

i have keybord! :p
take this...

Thank u soooooooooooooo

soooooooooooooo
soooooooooooooo
soooooooooooooo
soooooooooooooo
soooooooooooooo
soooooooooooooo
soooooooooooooo

much.... ;)
 
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