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Instead of the usual thread for expressing how much you hate PES09 or how much you love PES09.. I find it useful to have a thread, not just for ideas or suggestions, but for discussing both the Pros and Cons about PES09. So that we can have some sort of constructive debate.
And also, this would be a good Thread to Post any Question about PES09. So that we don't end up having 5 threads asking the same question.
Anyways, I'll start this thread by elaborating on both positives and negatives about PES09. Hopefully, this will lead to some sort of constructive criticism thread. If not, at least I tried.
PES09 is “tactical” in Intent, but “arcade-like” in Execution.
It is “tactical” in that “Long Balls” are very effective this time around, you can really alternate between Ground Passes and Lobbed Passes. This has opened new ways of “counter attacking” amongst other things. And Unlike PES6, it isn’t a game that forces you to play through the Ground.
It is tactical in that the use of the R2 “strategies” does makes a clear difference, gameplan A and B is actually effective for in-game purposes. But only 4 strategies for all the different situations??
It is tactical in that first-touch passes are better and more effective than single-handedly tacking on a whole team. PEES09 encourages the “passing game”, be it through the ground or through the air.
But for every tactical touch there’s an “arcade-like execution”.
The one-on-one play is very arcade-like, with edgy animations and a very Limited set of options. The edgy-robot-like animations are the main Reason for the game’s lack of Feeling and Intensity. And the limited set of options for both “dribbling and marking” make it worst.
The Defensive Play is very arcade-like, in that there’s no sense of “work rate” going on. I can basically defend well with every fast and agile player. Which means that it is usual to have forwards suddenly turning into world class defenders.
The Acceleration in the last-third of the pitch is very one-dimensional and arcade-like. With controls like having to hold the R2 and then tapping the R1 just so the player can go from slow to a 100% sprint. The control isn’t bad, but — the execution spells “arcade game”.
The Dribbling Ability of every player is pretty much the same, in the game Cristiano Ronaldo and Leo Messi are equally good at “Cutting The Ball” and at “dribbling through small spaces”. Which again, leans closer to arcade game.
This is where the “finesse” of Football gets lost:
- When everyone runs just as much as Gennaro Gattuso. The game losses credibility, this is where Stats like “Work Rate” should be taking place.
- When there are barely any controls nor options for Defending and stealing the ball. This is where Stats such as “Marking”, “Defensive Awareness”, and “Defensive Composure” should be taken into consideration.
- When you only have a “Dribbling Accuracy” and “Dribbling Speed” Stat to cover something as important as the actual dribbling technique of every player — Cutting the Ball, Shielding the Ball, Body Feints, Flicking the Ball, 360ª Roulette — all different abilities, all individual attributes.
PES 2010 should be that start towards a more realistic interpretation of Football. How would you like to see that happen??
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Just a few questions about PES09, or PES in general:
- Is the Weight of a player relevant at all for in-game purposes??
- Does the Leg Length of a player affects his Dribbling??
- Balance = Strength??
And also, this would be a good Thread to Post any Question about PES09. So that we don't end up having 5 threads asking the same question.
Anyways, I'll start this thread by elaborating on both positives and negatives about PES09. Hopefully, this will lead to some sort of constructive criticism thread. If not, at least I tried.
PES09 is “tactical” in Intent, but “arcade-like” in Execution.
It is “tactical” in that “Long Balls” are very effective this time around, you can really alternate between Ground Passes and Lobbed Passes. This has opened new ways of “counter attacking” amongst other things. And Unlike PES6, it isn’t a game that forces you to play through the Ground.
It is tactical in that the use of the R2 “strategies” does makes a clear difference, gameplan A and B is actually effective for in-game purposes. But only 4 strategies for all the different situations??
It is tactical in that first-touch passes are better and more effective than single-handedly tacking on a whole team. PEES09 encourages the “passing game”, be it through the ground or through the air.
But for every tactical touch there’s an “arcade-like execution”.
The one-on-one play is very arcade-like, with edgy animations and a very Limited set of options. The edgy-robot-like animations are the main Reason for the game’s lack of Feeling and Intensity. And the limited set of options for both “dribbling and marking” make it worst.
The Defensive Play is very arcade-like, in that there’s no sense of “work rate” going on. I can basically defend well with every fast and agile player. Which means that it is usual to have forwards suddenly turning into world class defenders.
The Acceleration in the last-third of the pitch is very one-dimensional and arcade-like. With controls like having to hold the R2 and then tapping the R1 just so the player can go from slow to a 100% sprint. The control isn’t bad, but — the execution spells “arcade game”.
The Dribbling Ability of every player is pretty much the same, in the game Cristiano Ronaldo and Leo Messi are equally good at “Cutting The Ball” and at “dribbling through small spaces”. Which again, leans closer to arcade game.
This is where the “finesse” of Football gets lost:
- When everyone runs just as much as Gennaro Gattuso. The game losses credibility, this is where Stats like “Work Rate” should be taking place.
- When there are barely any controls nor options for Defending and stealing the ball. This is where Stats such as “Marking”, “Defensive Awareness”, and “Defensive Composure” should be taken into consideration.
- When you only have a “Dribbling Accuracy” and “Dribbling Speed” Stat to cover something as important as the actual dribbling technique of every player — Cutting the Ball, Shielding the Ball, Body Feints, Flicking the Ball, 360ª Roulette — all different abilities, all individual attributes.
PES 2010 should be that start towards a more realistic interpretation of Football. How would you like to see that happen??
-------------------------------------------------------------------
Just a few questions about PES09, or PES in general:
- Is the Weight of a player relevant at all for in-game purposes??
- Does the Leg Length of a player affects his Dribbling??
- Balance = Strength??