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shyne said:I need all your opinion on a dispute i'm having with a friend, can anyone answer me this, is metal gear solid a RPG game?
Role-playing video games began as an offshoot of early roguelike Unix games, themselves obviously inspired by paper-and-pencil role-playing games. Multiple-User Dungeons (MUDs) also fed many concepts and ideas into the role-playing genre. Text RPGs evolved from text adventures, the roguelikes and MUDs. Among the first was Akalabeth (1978), which gave rise to the well-known Ultima series.
The Apple II version of Wizardry was one of the earliest computer role-playing games.The early Ultima and Wizardry games are perhaps the largest influence on the later console RPG games that are now popular. Many innovations of Ultima III: Exodus eventually became standards of almost all RPGs in both the console market (if somewhat simplified to fit the joystick) and the PC market.
The earliest console RPG was the Intellivision title AD&D Treasure of Tarmin (1982). Much later, in 1986, Enix made the NES title Dragon Quest (called Dragon Warrior in North America). This was followed shortly by ports of the computer RPGS Wizardry and Ultima III, and by Final Fantasy (1987) by Squaresoft. Both of these games proved popular and spawned a series of sequels. Both game series remain extremely popular today, Final Fantasy more so in North America, and Dragon Quest in Japan.
Dragon Quest and Final Fantasy both borrowed heavily from Ultima. For example, levelling up and saving must be done by speaking to the king in Dragon Quest, and in order to rest and get healed, the characters must visit the king (Dragon Quest) or stay the night at an inn (both games). The games are played in a top-down perspective, much like the Ultima games, as well. The combat style in Dragon Quest was borrowed from another PC-based series, the Wizardry games.
Fairly recently, more and more multiplayer CRPGs have appeared. For instance, Diablo features a system by which different players can enter the same world and cooperate against the enemies, trade equipment, or, should they wish, kill one another. Massively multiplayer online role-playing games (MMORPGs), huge open-ended worlds with hundreds of interacting characters, have also appeared, pioneered by systems like Ultima Online, EverQuest, and Asheron's Call.
An interesting entry into the CRPG world is Pokemon (a.k.a. Pocket Monsters), a fairly simplistic set of games whose main innovation is the replacement of the party by creatures that can be captured, collected, and trained for beetle fighting. Its success has been phenomenal, leading to a huge industry with many spin-off products, including other games, cartoons, and endless merchandise.
In 1997, a new Internet fad began. Influenced by console RPGs, a large group of young programmers and aficionados began creating independent CRPG games, based mostly on the gameplay and style of the older SNES and Genesis games. The majority of such games owe to simplistic game development kits such as the Japanese RPG Maker series. This started the Independent RPG Video Games movement.
Warcraft III is one of the modern computer role-playing games which has blurred the line between computer role-playing games and real-time strategy gamesMore recently, with the advent of games like Deus Ex and Warcraft 3, the idea of what it means to be a RPG has become blurred. Many non-RPG games are increasingly featuring aspects traditionally seen in RPGs, such as a skill system, experience, and dilemmas. Meanwhile, many self-declared RPGs, such as the more recent Zelda games, dispense altogether with traditional RPG aspects. The expansion of traditional RPG elements into 3-D game engines is creating a myriad of hybrid game categories, crowding successors to earlier representations of CRPGs.
The representation of RPG elements in first and third person shooters is indistinguishable from the game simply incorporating a story with cut-scenes and traditional FPS problem solving, and developments to the incorporation of the genre's usual character building (such as getting better weapons). As FPS develop and increase in these characteristics it remains to be seen whether the games will simply be called FPS (or TPS), break off into a new category of FPS/RPG, or just adopt the RPG name.