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Importing kits guide - Beta ;)

larsson

Administrator
You need:

- Image of WE
- AFS Explorer 2.0
- Tato´s PicDecoder 1.4
- CD Mage 1.02.1 Beta5
- Kits in bmp-format (size 512x256, color depth 8 BPP)

1. Open the image with CDMage in M2/2352 mode
2. Extract the FILEDATA.AFS to a folder
3. Open the FILEDATA with the AFS Explorer(read the note at the bottom of this post) -> don´t care about the error message, if it opens than it´s ok
4. Extract the kits you want to replace, kits are located in 150pl.afs/150pl_auto.afs/150pl_auto_uni.afs, you can see which number belongs to which team in my second post
5. Open this extracted kit with the PicDecoder
6. Go to "output/input" in the Decoder, then "import/export full Image" -> "Import bmp" -> open your edited kit (you remember, 512x256, 8 BPP)
7. Once you have this kit in the decoder you need the small version, click on the arrow right to "0 (512x256x8 shared palette)" and then click on "1 (256x128x8 shared palette)"
8. Go to "Betis" -> "Get low-res from hi-res texture" -> "simple" -> "ok"
9. "Window" -> "View Transparency" -> "Invert"
10. Then save as, use the name the Decoder suggests you
11. Go to AFS Explorer, open again the folder with the kits, click on the kit-number you´ve edited now, then "Import" -> READ THE SECOND NOTE
12. Now you have your kits in the FILEDATA.AFS, if you want to play with them now import the FILEDATA back to the Image with CDMage and burn
13. Scan for corrupted sectors with CDMage, repair and rebuild if neccesary
14. Happy playin ;)

Feel free to ask questions here, but before doing this follow my instructions exactly, this is only a beta and there could be mistakes in it

Notes:
1. Make sure you reed the readme.html of the AFS Explorer 2.0 (7. Addendum -> important, without this step the importing won´t work !) , you have to regenerate the FILEDATA.AFS after importing

2. The size of the edited kit is always different to the size of the default kit. Mostly it´s smaller -> no problems, the program automatically fixes this one
But sometimes it´s bigger -> big problem
This is because the 150pl.afs, which contains all kits, must have the same size after editing like before. As I said the smaller kits are being updated automatically to the correct size, but the bigger ones you have to correct manually. It´s a little bit complicated, before importing go to "Advanced" -> "Modify reserved space"
Then open up the file-tree, search for the 150_auto_uni.afs, you´ll see the sizes of all default kits on the right, go through from the first to the last kit and reduce every .pa and .pb file that has a size of over 100000 to something around 90000-95000. After importing all kits go again to this screen, check if the 150pl.afs has the same size like before, the number should be black. If it´s green than the 150pl.afs is to small, no problems, make the same like before but now add some bytes to every kit, go on from 0 again, update every kit to 100000 until you have no bytes left. Then your FILEDATA.AFS has the correct size and you can go on with step 12:)
If the number is red, what normally can´t be, than you need to make some big kits smaller, search for the biggest one and bring them to a size of about 90000

The alternative solution is:
If you get the message that the imported file is to big click on "no", check the max. size of the default kit, go to the Pic Decoder, open the kit which is to big ->"betis" -> "reduce file size" and reduce the size of this kit to the size of the default kit. This will decrease the quality of the kit of course, I would go for the first solution, it´s not that difficult once you´re into it :)
 
Last edited:

larsson

Administrator
uniXXXga.bin = goalkeeper home
uniXXXgb.bin = goalkeeper away
uniXXXpa.bin = home
uniXXXpb.bin = away
uniXXXvg.bin = goalkeeper gloves

uni000 Austria
uni001 Belgium
uni002 Bulgaria
uni003 Croatia
uni004 Czech Rep.
uni005 Denmark
uni006 England
uni007 Finland
uni008 France
uni009 Germany
uni010 Greece
uni011 Hungary
uni012 Ireland
uni013 Italy
uni014 Netherlands
uni015 N. Ireland
uni016 Norway
uni017 Poland
uni018 Portugal
uni019 Romania
uni020 Russia
uni021 Scotland
uni022 Serbia&Mon.
uni023 Slovakia
uni024 Slovenia
uni025 Spain
uni026 Sweden
uni027 Swiss
uni028 Turkey
uni029 Ukraine
uni030 Wales
uni031 Cameroon
uni032 Egypt
uni033 Marokko
uni034 Nigeria
uni035 Senegal
uni036 S.Africa
uni037 Tunesia
uni038 Costa Rica
uni039 Jamaica
uni040 Mexico
uni041 USA
uni042 Argentina
uni043 Brazil
uni044 Chile
uni045 Columbia
uni046 Equador
uni047 Paraguay
uni048 Peru
uni049 Uruguay
uni050 China
uni051 Iran
uni052 Japan
uni053 S.Korea
uni054 Saudi Arabia
uni055 Australia
uni056 Euro Allstars
uni057 World Allstars
uni058 Cl.Argentina
uni059 Cl.Brazil
uni060 Cl.England
uni061 Cl.France
uni062 Cl.Germany
uni063 Cl.Italy
uni064 Cl.Netherlands
uni065 Anderlecht
uni066 Sparta Prague
uni067 Arsenal
uni068 Aston Villa
uni069 Blackburn
uni070 Chelsea
uni071 Everton
uni072 Fulham
uni073 Leeds
uni074 Liverpool
uni075 Manchester C
uni076 Mancherster U
uni077 Newcastle
uni078 Tottenham
uni079 Westham
uni080 Monaco
uni081 Auxerre
uni082 Bordeaux
uni083 Lyon
uni084 Marseille
uni085 Paris
uni086 Lens
uni087 Leverkusen
uni088 Munich
uni089 Dortmund
uni090 Hamburg
uni091 Berlin
uni092 Schalke 04
uni093 Bremen
uni094 Olympiakos
uni095 Panathinaikos
uni096 Milan
uni097 Roma
uni098 Bologna
uni099 Brescia
uni100 Chievo
uni101 Inter
uni102 Juve
uni103 Lazio
uni104 Parma
uni105 Perugia
uni106 Udinese
uni107 Ajax
uni108 Feyenoord
uni109 Eindhoven
uni110 Benfica
uni111 Porto
uni112 Sporting Club
uni113 Sp. Moskow
uni114 Celtic
uni115 Rangers
uni116 Atletico
uni117 Betis
uni118 Celta Vigo
uni119 La Coruna
uni120 Barcelona
uni121 Real
uni122 Sociedad
uni123 Valencia
uni124 Fenerbahce
uni125 Galatasaray
uni126 Kiew
uni127 PES
uni128 WE
uni129 Training Kits
 
Last edited:

bullen

New Member
great guide but every time i try to insert an away kit into the .afs i alsways get

"there is no room for this file!"
yo must use the rebuild function & reserve more space

Do u want to set a new reseverd space for this file?

every time i click yes it says inserted but the kit dosent actually go in when i look with the graphic editor

any ideas pls
 

larsson

Administrator
Zygalski said:
Is this only for WE7 or does this method work the same for PES3 as well?

It doesn´t even work for WE7 for me :(
There are the default kits in the game and when I want to change them in the edit screen the game crashes
 

dannyboy83

Registered User
Ive managed to get Rangers home and away and an Everton home into it, they look ok. Gers home top collar looks wierd, and two badges appeared cos the bitmap imported had one and the cclub badge from PES3 was still on it. Very promising tho!
 

dannyboy83

Registered User
Ahh i see you can switch off club badge in edit mode, nice one! Its really not that hard to do, i can see a patch being released very soon.
 

Mr.Chris79

Registered User
Hi folks, can anybody tell me which program/software can convert the kit templates to an 8 bit format? I have a program in which I only can convert the kits to 24 bit colour (that's too big) or 8 bit grey colour. So when I chose 8 bit depth I only could have grey kits to insert... Can anyone help me out?
 

dannyboy83

Registered User
Wot i do is:
export the original kit using WEModCentre
Open in PhotoShop and convert to RGB
copy the new kit over that
Then convert back to Indexed - 256 colours
Import that into WEPictureDecoder
So wot it says in above guide.

any help?
 

Mr.Chris79

Registered User
Thank you Dannyboy for your quick reply... maybe i have expressed myself not clear enough...

I mean, I have exported the original kit from the Afs file... that's a bin file... this one I cannot open in Photoshop as you meant above because it won't be discovered...

The thing that's important to do I thought is to convert the kit template to 8 bit otherwise the WE Picture Decoder won't accept it due to it's bigger size and more colour depth... am I right or on the wrong path?
 

ethi

Registered User
can i place kits into sum1 elses patch then burn it to a blank cd. coz i did loads of kits then burnt it and it loaded with the blue screen then didnt work
:mad:
 

mikeom1

Registered User
Posted by Mr.Chris79 - Yesterday at 21:51
I mean, I have exported the original kit from the Afs file... that's a bin file... this one I cannot open in Photoshop as you meant above because it won't be discovered...

The thing that's important to do I thought is to convert the kit template to 8 bit otherwise the WE Picture Decoder won't accept it due to it's bigger size and more colour depth... am I right or on the wrong path?

You can't open bin files that you have extracted from the AFS with photoshop. You need to open them in WEPD first, extract the exact BMPs (or PNGs if you like) and take them over to photoshop then work on that.

If you check colour range in photoshop you can save the palette and make sure it's enforced for the final image then by saving as an 8 bit bmp you have it sorted. You are on the right path though.

I'm getting some success but have a few problems with Collars, I need more time with it...but like today I literally just got off work!

ethi - did you regenerate your image, scanned and rebuild?
 

dannyboy83

Registered User
ok uve exported the BIN file from AFS. Then open it in WE Picture Decoder, then export it as a bitmap. Then open that in photoshop and copy and paste the new kit over it. Then save that as a 256 colour bitmap and imprort the new kit over the old one in WE Picture Decoder. Then save as a bin and re-import into WE Mod Centre. I know im not the best at explaining. Specially as i'm just in from a nite on the town .... !
 

larsson

Administrator
mikeom1 said:
You can't open bin files that you have extracted from the AFS with photoshop. You need to open them in WEPD first, extract the exact BMPs (or PNGs if you like) and take them over to photoshop then work on that.

If you check colour range in photoshop you can save the palette and make sure it's enforced for the final image then by saving as an 8 bit bmp you have it sorted. You are on the right path though.

I'm getting some success but have a few problems with Collars, I need more time with it...but like today I literally just got off work!

ethi - did you regenerate your image, scanned and rebuild?

Waterloo´s tool should fix the problem with the collars.
 

Ryder Style

The Star Player
Patching

Do i need to download any programs to start patching pes3? If so what ones? And please could someone explain how you start patching and how to change kits etc. Thanks for any help given
 

larsson

Administrator
Jack:Bluebirds:Jack said:
Do i need to download any programs to start patching pes3? If so what ones? And please could someone explain how you start patching and how to change kits etc. Thanks for any help given

Have you read the instructions ? Stop asking if you haven´t ;). In my first post I wrote:

You need:

- Image of WE
- AFS Explorer 2.0
- Tato´s PicDecoder 1.4
- CD Mage 1.02.1 Beta5
- Kits in bmp-format (size 512x256, color depth 8 BPP)
 
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