For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

New Attributes for PES4

That_was_not_a_foul!

Registered User
i think a few more attributes should be put in:

marking, instead of the special ability
crossing, cause some players can play long balls but cant cross, or vice versa
on the ball balace, so players can stay on ball longer, balnce could be for when they are chasing the ball
aggression, for tackling aswell as attacking aggression
determination- special ability, to carve out a few more proper defensive midfielders

any more ideas?
 

pbchillin

Registered User
Composure - for a striker when through on goal or Penalties.
Skill - more likely to pull of a fancy turn etc...
Control - how well a player can control a ball.
 

Nifty1Pound50

Insert user title here
Composure's the one I've always wanted to see in a football game.

At present, "Control" is just re-named "Technique," to all intents 'n' purposes.

Imagination/Vision/Creativity has to make an appearance. How well a player can spot the defence-unlocking pass that will wrong-foot a back-line. More simply, how well he can spot the run of a striker early enough to be able to play the ball at the right time/weight for it to reach him perfectly.
 

mutu

Betting Guru
pbchillin said:
Skill - more likely to pull of a fancy turn etc...

crap that was my one, i'd call it flair
e.g. cristiano ronaldo would be around 90

i think also "off the ball" (runs and what have you -henry style playing with the defensive lines etc), "anticipation" for runs again and a "bravery" stat would be great

and nifty theres a special ability for that one but i get the point
"that was not a foul" also mentioned one that was a special ability but could be a stat and when you think about it there's loads. Penalty taking one-on-ones all of it could be stats instead for greater customisation, which is what everyone wants right :)
 

Nifty1Pound50

Insert user title here
You're basically looking at having the Championship Manager stats. The problem is programming them all to have an influence on the player - instead of having 24 different things affecting one player, there'd be 50.

The amount of stats/attributes is endless, you can always think of this or that.
 

Nifty1Pound50

Insert user title here
They should bring back the "Sliding" special ability as well.

An attribute for decision-making would be good, too. I'd call it "Decisions." Similar (well, identical) to the Championship Manager one in function, how often the player makes the "right" decision when on the ball, or making a run off it. That would then go hand-in-hand with "Anticipation" which would be the ability to anticipate a situation. E.g. Midfielder anticipates the striker's run which was a good one because he has high Decisions attribute. Midfielder plays it to him at the right time thanks to a high Anticipation attribute, but tries the over-the-top ball which is the wrong choice, as he has a low Decisions attribute. The defender intercepts the ball as he too has a high Anticipation attribute, but then dwindles too long on the ball - rather than getting rid of it - thanks to a low Decisions attribute. Striker nicks the ball off of the sloppy defender and sticks it away.

Just a practical example of how these two would interact. ;)
 

gollan

Registered User
and then what will u control? I mean, it's quite endless. you have to be careful not to have stats/abilities that will take out the playing aspect of the game and will turn it into CM4.
about aggression - they have it already.
composure - you have the 1 on 1 / penalty kicking special abilities for each of those situations.
things like bravery or that thing for making the right decisions is exactly what will ruin the game, IMO.
tackling/marking are a pretty good addition, especially tackling, because marking is what you do - how well do you shut out the attacker.
 

mutu

Betting Guru
he said aggression for defenders too, you dont have that already

why will it ruin the game, it will mean that when the computer is playing certain things will be more accurate then they are now, there is no way more stats can make the game worse, it can only become more accurate as the players will behave and play more and more like they do in real life
 

larsson

Administrator
Well, more stats means more potential programming-error sources for Nokami :p
I wouldn´t mind about a few ability additions though
They´ve included the "weaker foot frequency" in WE7:I Jap, however I´m not sure if it really has any effects on the gameplay...
 

Jasper

Registered User
Goalkeeping-Kick distance,one on ones(not just special)introduce overarm throws,and have kick accuracy,throw accuracy and throw distance....i.e thr distance-casillas 85,Yashin Schmeichel 97........also cross taking,footwork,shot-stopping,commiting ability,(and for all players ''influence'' should be brought in to determine how gd a captain they are
 

Jasper

Registered User
gollan said:
and then what will u control? I mean, it's quite endless. you have to be careful not to have stats/abilities that will take out the playing aspect of the game and will turn it into CM4.
about aggression - they have it already.
composure - you have the 1 on 1 / penalty kicking special abilities for each of those situations.
things like bravery or that thing for making the right decisions is exactly what will ruin the game, IMO.
tackling/marking are a pretty good addition, especially tackling, because marking is what you do - how well do you shut out the attacker.

don't forget that many of these stats many only apply to a computer opponent.
 

mutu

Betting Guru
Jasper said:
Goalkeeping-Kick distance,one on ones(not just special)introduce overarm throws,and have kick accuracy,throw accuracy and throw distance....i.e thr distance-casillas 85,Yashin Schmeichel 97........also cross taking,footwork,shot-stopping,commiting ability,(and for all players ''influence'' should be brought in to determine how gd a captain they are

footwork? :eek: lol

the captain thing has been talked about so many times it's untrue, who you pick as captain should really have some kind of effect on the team and a stat for it would be the best way of sorting this out
 

mutu

Betting Guru
ok you explain to me how a footwork stat works exactly and then i'll accept that they can do it
 

Nifty1Pound50

Insert user title here
Not a footwork stat, but a footwork "technique." Rather like the Free Kick styles, A-E, you could have Footwork Technique A-E. Amazing!
 

Zoidberg

Registered User
The defensive abilities of players needs sorting out, it's a joke as it is now.

Slide Tackles: A rating for how good a player is at slide tackles
Standing Tackles: A rating for how good a player is at standing tackles
Work-rate: A rating for how hard a player will work defensively for the team
Bravery: A rating for how likely a player is to make a tackle

If we can have 4 stats for passing then I think we should have at least 5 for defence, as it stands we only have one and it really p*sses me off.

It's ridiculous the way it is at the moment where you can have people like Eyal Berkovic in your centre of midfield and he runs about all over the place. There needs to be something done so that people can't fill their midfield will flair players without losing defensive stability.

It's impossible for good players like Robbie Savage to have good ratings in PES3 because the things that he is good at aren't covered in the game.
 

Lisbon67Seville03

Registered User
cant be bothered reading all of them, so these may have been mentioned:
Influence: similar to its CM cousin, higher influence would mean the fans are loud when a player with high stats gets a touch, players make more runs for him, players look to pass to him more. determines a Captain effectively, ie Vieira would have very very high influence maybe 94-5.
Strengthhigher strength means more likely to win headers and 50-50 challenges. also, being able to shuffle smaller, weaker players off of the ball, ie Bobo Balde against the likes of Michael Owen.
more will come...
 
Top