fatehasfans
Registered User
I love PES, but up to a point.
PES 16 isn't a new game, it should have been but it isn't. It feels like a stand alone patch for 15 because it would appear that all Konami have done is simply remove some of the good parts of 15 and add some of the missing things from 15 and voila you have PES 16!
Lets look at some examples:
Good parts taken out of 15...
1). The shooting, which was good in 15, they've messed up in 16, so now whether you lightly touch the shoot button or hold it down there isnt going to be any difference (so the powerbar is pretty much useless), in 15 you had to hold down the shoot and pre-emptively make the space which was fun imo and added a little more skill to shot creation. Now the ball is simply a balloon with no weight at all to it. No feeling either, I score and 'meh' I don't really feel as if my skill was a contributing factor to the goal - scoring leaves me feeling slightly empty afterwards.
2). The animations and physics, in 15 I had no problem, players felt like they had weight and the collision system worked well and the animations fitted the movements the players made. But in 16 they've sped everything inadvertently by adding extra animations so when you line up a few tricks consecutively there isn't enough time for this to be realistically portrayed so the animations skip and you end up with it looking a little jittery and skittish.
3). Passing, having tried all pre-set passing modes (passing assistance) in 16 it would seem that there doesn't seem to be any consistency between them for I've noticed certain passes (quite easy passes at that) simply won't go to the person you're aiming for so in effect these options are missing, whereas in 15 I could eliminate that problem by changing (lowering) pass assistance.
Added the things that were missing from 15...
1). Cursor change, whereas in 15 it was quite sluggish, in 16 it is much more responsive and all the better, but at what cost?
2). Player response time, compared to 15 players in 16 respond much faster to loose balls situations which is good, although as mentioned above because of the animation skips and inconsistent player motions things can get a little like sensible soccer (defenders getting sucked behind attackers in an instant and almost comedic manner). All becomes a little Benny Hill (cue Benny Hill music).
3). Ball in the air options, greatly improved from 15, within the first 2 games I managed 3 overhead kicks and a handful of volleys, things that were missing in 15 where you basically had little control over what happened in the air whereas now if you want to volley simply wait for the ball to drop lower than chest height if you want an overhead kick position yourself under the ball with your back to goal - definitely much better.
Overall, if I am honest I have to say 15 is better. I prefer the meatier shots and the heavier weight to the players. However, I am a person who likes a bit more realism over arcade action and I think 15 felt a bit more like a simulator so it gets my vote.
How to score this game?
Well, considering that it (PES 16) offers nothing new in terms of graphics, interface and sound (sorry but I detest Peter Drury what's worse is in PES 16 he sounds like Ned Boulting (another soulless ITV drone) who I also detest, and doesn't actually build on anything good from 15 (because they've simply taken them away or changed them for the worse) means that this game feels like a patch. In fact the more I think about it the more it could be for at the beginning of PES 15's release Konami stated that they wouldn't be creating any further patches that would alter the gameplay of 15, where they basically saving that for 16? Also, everything else seems to fit - the team changes are the exact same team roster for Arsenal is the exact same as 15, even Diaby is still there! I was wondering why the updates just suddenly stopped way last year, ok I can understand the gameplay not being touched (which is ok I like the gameplay in 15 as it is) but what happened to Data packs? There were none!
So the more I think about it the more it makes sense. Konami is in crisis, so what's the cheap option? Simply stop putting money into the creation of patches for the current (15) game and use those resources instead to create a patch (I was going to say 'larger patch' but it's not, for I wouldn't have minded paying the money as long as the team were actually up-to-date but sadly they're not) that they can essentially call a new game because blatantly that's what it is, a gameplay patch nothing more and as we approach the release of the new game don't bother releasing a demo for the PC that could potentially reflect any of this. It all makes sense.
So I've paid for a poor patch that if I had downloaded from PESEdit.com I would have deleted - the shocking thing is with PESedit at least you get the real team kits and rosters on top of the gameplay changes with this effort from Konami you get none of that! It just goes to show how much I have been ripped off. Luckily I bought through Steam and managed to get a refund!
So onto the verdict
Considering the above
6/10
However, if PES 15 had never existed then...
7/10
P.S. I must mention tackling, in 15 the AI would sometimes go on these little runs where nothing you did could win back the ball so all you do was track and try to pile on more pressure, hoping for a bobble but when the computer cranks it up you simply don't get the ball (the ball will even go through your players legs when you try to block - and I don't mean nutmeg!), and wait it out, thankfully this didn't happen very often, around 1 or 2 spells per 30 min match (they often score too! You know that moment they pull one back so it's 30-1? Those moments).
Well, in 2016 on a higher difficulty I found that not only did this happen in much greater frequency but on top of that your tricks on the whole were pretty much redundant. The AI just sticks in a leg and takes the ball no matter what and their closing down ability is just alien-esque, it's totally unrealistic. A big drop in realism here, and it was at that point I realized I needed a refund or I would have headed over to the Konami offices with an Uzi and a handful of grenades.
P.P.S. On a final note about Adam Bhatti, he's just a PR puppet, but sadly for Konami the wrong one. It's another example of Konami, and the East in general, not fully understanding the business culture of the West. Bhatti talks the talk but underneath it all he's just another one of those sale-people who call to your door in a sharp suit trying to sell you Broadband or TV like Sky/Virgin/BT but you know they're actually street
-rats underneath who have the gift of the gab, are quick to agree with you on everything, go straight for your pet, and stink of cigarette smoke, but boy are they groomed. Poor Konami don't know that Adam is one of those people and he's wriggled his way in. Now he can simply adopt PR strategies, such as deleting negative comments only allowing positive comments about himself, to blur the truth further. He really is a piece of work but given today's social web-climate it's not surprising.
PES 16 isn't a new game, it should have been but it isn't. It feels like a stand alone patch for 15 because it would appear that all Konami have done is simply remove some of the good parts of 15 and add some of the missing things from 15 and voila you have PES 16!
Lets look at some examples:
Good parts taken out of 15...
1). The shooting, which was good in 15, they've messed up in 16, so now whether you lightly touch the shoot button or hold it down there isnt going to be any difference (so the powerbar is pretty much useless), in 15 you had to hold down the shoot and pre-emptively make the space which was fun imo and added a little more skill to shot creation. Now the ball is simply a balloon with no weight at all to it. No feeling either, I score and 'meh' I don't really feel as if my skill was a contributing factor to the goal - scoring leaves me feeling slightly empty afterwards.
2). The animations and physics, in 15 I had no problem, players felt like they had weight and the collision system worked well and the animations fitted the movements the players made. But in 16 they've sped everything inadvertently by adding extra animations so when you line up a few tricks consecutively there isn't enough time for this to be realistically portrayed so the animations skip and you end up with it looking a little jittery and skittish.
3). Passing, having tried all pre-set passing modes (passing assistance) in 16 it would seem that there doesn't seem to be any consistency between them for I've noticed certain passes (quite easy passes at that) simply won't go to the person you're aiming for so in effect these options are missing, whereas in 15 I could eliminate that problem by changing (lowering) pass assistance.
Added the things that were missing from 15...
1). Cursor change, whereas in 15 it was quite sluggish, in 16 it is much more responsive and all the better, but at what cost?
2). Player response time, compared to 15 players in 16 respond much faster to loose balls situations which is good, although as mentioned above because of the animation skips and inconsistent player motions things can get a little like sensible soccer (defenders getting sucked behind attackers in an instant and almost comedic manner). All becomes a little Benny Hill (cue Benny Hill music).
3). Ball in the air options, greatly improved from 15, within the first 2 games I managed 3 overhead kicks and a handful of volleys, things that were missing in 15 where you basically had little control over what happened in the air whereas now if you want to volley simply wait for the ball to drop lower than chest height if you want an overhead kick position yourself under the ball with your back to goal - definitely much better.
Overall, if I am honest I have to say 15 is better. I prefer the meatier shots and the heavier weight to the players. However, I am a person who likes a bit more realism over arcade action and I think 15 felt a bit more like a simulator so it gets my vote.
How to score this game?
Well, considering that it (PES 16) offers nothing new in terms of graphics, interface and sound (sorry but I detest Peter Drury what's worse is in PES 16 he sounds like Ned Boulting (another soulless ITV drone) who I also detest, and doesn't actually build on anything good from 15 (because they've simply taken them away or changed them for the worse) means that this game feels like a patch. In fact the more I think about it the more it could be for at the beginning of PES 15's release Konami stated that they wouldn't be creating any further patches that would alter the gameplay of 15, where they basically saving that for 16? Also, everything else seems to fit - the team changes are the exact same team roster for Arsenal is the exact same as 15, even Diaby is still there! I was wondering why the updates just suddenly stopped way last year, ok I can understand the gameplay not being touched (which is ok I like the gameplay in 15 as it is) but what happened to Data packs? There were none!
So the more I think about it the more it makes sense. Konami is in crisis, so what's the cheap option? Simply stop putting money into the creation of patches for the current (15) game and use those resources instead to create a patch (I was going to say 'larger patch' but it's not, for I wouldn't have minded paying the money as long as the team were actually up-to-date but sadly they're not) that they can essentially call a new game because blatantly that's what it is, a gameplay patch nothing more and as we approach the release of the new game don't bother releasing a demo for the PC that could potentially reflect any of this. It all makes sense.
So I've paid for a poor patch that if I had downloaded from PESEdit.com I would have deleted - the shocking thing is with PESedit at least you get the real team kits and rosters on top of the gameplay changes with this effort from Konami you get none of that! It just goes to show how much I have been ripped off. Luckily I bought through Steam and managed to get a refund!
So onto the verdict
Considering the above
6/10
However, if PES 15 had never existed then...
7/10
P.S. I must mention tackling, in 15 the AI would sometimes go on these little runs where nothing you did could win back the ball so all you do was track and try to pile on more pressure, hoping for a bobble but when the computer cranks it up you simply don't get the ball (the ball will even go through your players legs when you try to block - and I don't mean nutmeg!), and wait it out, thankfully this didn't happen very often, around 1 or 2 spells per 30 min match (they often score too! You know that moment they pull one back so it's 30-1? Those moments).
Well, in 2016 on a higher difficulty I found that not only did this happen in much greater frequency but on top of that your tricks on the whole were pretty much redundant. The AI just sticks in a leg and takes the ball no matter what and their closing down ability is just alien-esque, it's totally unrealistic. A big drop in realism here, and it was at that point I realized I needed a refund or I would have headed over to the Konami offices with an Uzi and a handful of grenades.
P.P.S. On a final note about Adam Bhatti, he's just a PR puppet, but sadly for Konami the wrong one. It's another example of Konami, and the East in general, not fully understanding the business culture of the West. Bhatti talks the talk but underneath it all he's just another one of those sale-people who call to your door in a sharp suit trying to sell you Broadband or TV like Sky/Virgin/BT but you know they're actually street
-rats underneath who have the gift of the gab, are quick to agree with you on everything, go straight for your pet, and stink of cigarette smoke, but boy are they groomed. Poor Konami don't know that Adam is one of those people and he's wriggled his way in. Now he can simply adopt PR strategies, such as deleting negative comments only allowing positive comments about himself, to blur the truth further. He really is a piece of work but given today's social web-climate it's not surprising.