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The Big Secret: Euphoria Engine To Be Announced at Gamescom?

Tech_Skill

Registered User
The Big Secret: Euphoria Engine or new Game engine To Be Announced at Gamescom?

On Winning eleven Noobs forum, this is the headline blog.

"GAMESCOM TO BE FULL OF (E) MOTION"

I believe this could possibly be reference to the euphoria engine

Euphoria is an emotion and the euphoria engine is considered an advancement in motion physics.

It worth noting that when these rumors where started on the WENB podcast the following was said (very loosely translated)

'this news is huge because what is coming creates opportunities for more things to come in addition, to achieve the things they now have in the game they had to do this 1st and they have done it'

Are they meaning for the new animations and movements to be implemented, they needed the new game engine to be able to implement them?

Have they let the cat out of the bag?

There was a very good post in the other thread saying Mo cap goes against the premise of the euphoria engine, but i read some where

"The animation system can blend back into motion capture, finding the most appropriate animation to play."

Probably a bit far fetched actually, but possibly a new game engine at the least being announced for gamescom?
 

Schulzki

Registered User
They better announce something BIG cause I aint gonna pay 60 euro's for some transfers and changed menus anymore :no:
 

ehsancgfx

Registered User
may be possible ... WENB headlines doesnt do these kind of dramatic Hedlines without any reason ......... thought provoking
 

goalgerd

Registered User
sorry to burst your bubble mate but the euphoria engine doesnt use motion capture animations,and weve already seen messi working with konami on motion capture
 

Tech_Skill

Registered User
sorry to burst your bubble mate but the euphoria engine doesnt use motion capture animations,and weve already seen messi working with konami on motion capture

Read the opening post, Whilst konami using the Euphoria engine is unlikely to some, it seem from the below that it could be used in conjunction with motion capture.


http://aigamedev.com/open/articles/naturalmotion-euphoria/

"In practice, euphoria is most frequently used as an improvement of ragdolls, taking control for a few seconds at a time before blending back to motion capture. The active controllers have the advantage that they can simulate basic instincts like protecting one’s head or breaking a fall. On top of that, the controllers can be used to drive the ragdolls simulation actively (instead of blending linearly) towards a desired animation posture so the motion capture animation can be blended back in."
 
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