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Have you not heard the rumour yet? (Yes you have)

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PES 4eva

Registered User
With Adaptive Behaviours, 3D characters essentially
animate themselves. Move two Football players close
to each other and one will automatically tackle the
other one, realistically trying to grab hold of his legs
and bringing him down.
Or not. It really is up to you.

endorphin allows
animators to direct scenes in real-time in a way they
have never been able to do before. You can change
parameters or change behaviours and see the results
instantly on the screen in front of you. It is software
that will not only save animators time, it will save money (think of konami when i mention this).

endorphin integrates seamlessly into your pipeline and does not require you to change your custom
skeletons. What’s more, the Active Animation and Motion Transfer features let you add
interactivity to your existing animation data in real-time.
With spectacular turn-around times and stunning animation quality, endorphin will change the
way you think about character animation.
 

shaun7

Registered User
I still can't understand how 360 movement can work because if it won't be assisted, it would be extremely difficult to go to that area with analogue stick seeing as it would be highly sensitive. But I am looking forward to try it.
BTW if animations are correct in pes (if it is 8 way movements only) I won't be bothered. I played pes 6 again (most fluid pes in history) and the 8 way movements weren't a big problem because the animations were so good.
 

Perfectstrik

Registered User
while euphoria or endorphin would be nice i would be happier just with newer graphics using pes09 engine with 360 movement and passing as this will make a massive difference to the feel and depth of the gameplay to pes2010.Imagine when your down the wings how much play and directional control you would have on crosses as well as placement accuracy on the through ball and shooting.Its massive and without it pes2010 will feel dated in comparison to fifa10 however much konami refine 8-axis.

I didnt personally rate fifa09 to highly but you can see the protentail of fifa10 with this new found freedom and passing control.

360 movement is not possible while running with the ball so therefore fifa10 accurate depiction of this is real.

The best way to describe 360 movement and passing is simply you have no barriers or restrictions you simply have the freedom of movement and passing on a 360 degree plane which means almost limitless depth and replayabilty,the fact that me and a good friend spent well over 7 years playing the perfect striker series on the n64 and then ps2 speaks volumes it just makes everything so fluid and responsive with the only real limit being you imagination plus you can be so creative with the ball and create space.This also applies to defending as there will be no need for a press button because as you have greater directional control you can win the ball back and close with more ease.

360 movement and passing just makes football games more like the real game as you dont have assistance from the cpu and any mistakes are your mistakes.

Honestly people dont under estimate what a quantum shift 360 movement and passing will be for the football genre currently......for konami to release another d-pad game with restrictive movement and cpu assisted passing and shooting however good everything else is will be commercial suicide this year.
 

Die Hard Pes Fan

Registered User
360 movement is not possible while running with the ball so therefore fifa10s accurate depiction of this is real.

Yea I said that Fifas 360 would be realistic because you cant move in a 360 direction while sprinting.

I also think the new free kick system in Fifa would be awesome in PES.
 

Pantilimon

Registered User
BTW if animations are correct in pes (if it is 8 way movements only) I won't be bothered. I played pes 6 again (most fluid pes in history) and the 8 way movements weren't a big problem because the animations were so good.

That's because in PES 6 player movements and ball physics are more fluid and much more realistics...I forgot about player models,they are so different from PES 2009(where the players looks like fat teddy bears).These are the points where PES must be changed,not "Yu-Gi-Oh" cards or fancy graphics.
 

red

Registered User
Do any of you guys use the manual pass? you can be creative and open up space with its use, you have to fight with the movement sometimes but is to powerful to be dismissed.
 

Die Hard Pes Fan

Registered User
Do any of you guys use the manual pass? you can be creative and open up space with its use, you have to fight with the movement sometimes but is to powerful to be dismissed.

I dont use the manual pass, just the good old A button. Dont really like it.
 

Perfectstrik

Registered User
I still can't understand how 360 movement can work because if it won't be assisted, it would be extremely difficult to go to that area with analogue stick seeing as it would be highly sensitive. But I am looking forward to try it.
BTW if animations are correct in pes (if it is 8 way movements only) I won't be bothered. I played pes 6 again (most fluid pes in history) and the 8 way movements weren't a big problem because the animations were so good.

Although the analog stick is more sensitive,with sensitivety comes greater subtlety in control.I have been using the analog stick with pes since the dual shock controller came out and have never looked back as the analog stick allows you to hold you directions on crosses and passes and its actually easier to do tricks in pes09 with the left stick then it is the d-pad.


The d-pad and 8-axis control are the reasons pes has been stagnent for to long and why angles are so limited.

Think about the tactics slider also in pes2010 it needs to be able to be adjusted on the fly in match so i have a feeling pes2010 might be switching to full analog control and more axis of movement on the left thumbstick to accomodate the tactics slider as the d-pad is perfect for fine quick adjustments.Otherwise matches will be being paused for tactical adjustments every 2 minutes.
 

Perfectstrik

Registered User
Do any of you guys use the manual pass? you can be creative and open up space with its use, you have to fight with the movement sometimes but is to powerful to be dismissed.

It doesnt work as well as it should and its to clumsy and akward.Manual passing should be refined and intuitive and needs to be mapped to the left thumbstick and x,o,circles buttons as the user needs to be able to have no delay or have to move either of there thumbs from the left stick or buttons.

This is the reason i never use the current method of the right thumbstick its just to much of a innacurate labour.
 

Die Hard Pes Fan

Registered User
although the analog stick is more sensitive,with sensitivety comes greater subtle control.I have been using the analog stick with pes since the dual shock controller came out and have never looked back as the analog stick allows you to hold you directions on crosses and passes and its actually easier to do tricks in pes09 with the left stick then it is the d-pad.


The d-pad and 8-axis control are the reasons pes has been stagnent for to long.

Think about the tactics slider also in pes2010 it needs to be able to be adjusted on the fly in match so i have a feeling pes2010 might be switching to full analog control and more axis of movement on the left thumbstick to accomodate the tactics slider as the d-pad is perfect for fine quick adjustments.Otherwise matches will be being paused for tactical adjustments every 2 minutes.

I dont use the d-pad either dont like it that much.

The tactics sliders, I have a good feeling about, but the constant pausing wont effect me that much as I dont play online, cant stand the lag.
 

Amateur

Registered User
Have to disagree with weighing the passes. They weigh them in FIFA and that game has no individuality. I think the pass should depend on how well the PLAYER points with the analog and the passer himself. That way I wont be able to make the same pass with SNEIJDER like I could with XAVI.

Maybe the weighing would work well for the THROUGH BALL. Idk.

To me the cards are a HUGE addition. It will add so much to the game. I like that they dont enhance the players abilities instead they just recreated a players tendencies. Dani alves, great example. Say you are winning 2-0 and its the 70th minute.

You could turn off the OVERLAP card for always and the set the sliders to defensive. See how simple yet deep it is?

Or it could be vice versa. You are losing 2-0. Set sliders to offensive and turn on OVERLAP card and other cards that change a players mentality to be more offensive minded.

I see the potential. People are just not looking into it. They want a REVOLUTION. Its not coming guys. However, PES is coming.

btw-- I agree with you about the animations. They will not change the core of the game.

But the thing with FIFA is that they are not trying to have spot-on Player Likenesses. They have a different perspective on Football, and therefore don't really care that much about Individuality.

As for "weighting the pass" - it haves little to do with passing accuracy, accuracy is direction... however can we say the same about weighting the pass?? That's closer to Passing Technique, or something amongst those lines.

Which is one of my frustrations with PES... we only have 4 Stats for something as intricate as passing ability. I mean, why not add new (additional) Stats such as Vision and Passing Technique.

For example, Passing Technique could determine how well a player "weights" the pace on a pass. And Vision determines the freedom of the pass in terms of directions, we cannot/should not have someone like Steven Gerrard giving 'intricate' through balls a-lo Riquelme... on a consistent basis.

I feel like the game neeeds more Individuality in terms of passing ability. I don't feel enough of a difference between Cesc Fabregas and Riquelme, Steven Gerrard and Riquelme, etc, etc.

Anyways, I think we can have 16-way passing and the option of weighting the pass, and still maintain a realistic level of Player Individuality.

And yeah, the Sliders will be great.
 

Tech_Skill

Registered User
Yea I said that Fifas 360 would be realistic because you cant move in a 360 direction while sprinting.

I also think the new free kick system in Fifa would be awesome in PES.

Actually...........

360 movement simply means freedom to move in any one of the so called 360 degrees available, so if some kind of 360 movement (32 way axis movement, whatever) was implemented into sprinting then the player should be able sprint into tighter spaces, because he is not being restricted by only 16 possible directions.

So on second thoughts, this isnt about about doing a 360 whilst sprinting, its about being able to sprint in any direction you want, rather than only being able to sprint in 16 directions.

Im not sure that makes sense, but thats how i understand it.
 

Die Hard Pes Fan

Registered User
I cant wait to use the sliders, I think they will be great. As I said, you could remember what team you are playing with, as I said above.
 

Perfectstrik

Registered User
Actually...........

360 movement simply means freedom to move in any one of the so called 360 degrees available, so if some kind of 360 movement (32 way axis movement, whatever) was implemented into sprinting then the player should be able sprint into tighter spaces, because he is not being restricted by only 16 possible directions.

So on second thoughts, this isnt about about doing a 360 whilst sprinting, its about being able to sprint in any direction you want, rather than only being able to sprint in 16 directions.

Im not sure that makes sense, but thats how i understand it.

But when you run with the ball your ball control is greatly reduced therefore your passing and shooting angles become more restricted and less accurate and you are more likely to miss hit a strike or hit a weaker pass although while running you can generate more shot power.

Notice with real pros how they always try wear possible to control the ball and bring it tight to there feet for better passing and shooting accuracy.

Even with 360 movement you can only move everytime you touch the ball therefore while in a run your ability to turn more sharply is reduced this is why pes09 is so innacurate with 90 degree turns in a run with no loss of speed.

Dont get me wrong im not defending ea or fifa10 as im a konami fan but i can see the merits and realism of there system and how it will massively change the way fifa plays and the football game and how it will bring a deeper layer of realism and control that has been missing from the genre for to long and one that konami pioneered back in the day on the n64 and need to replicate again to put themselves back on the map.
 
i sure hope so..... annyway PES isn't going to use an Engine this year but rather a dynamic motion synthesis software package called Endorphin

its developed by NaturalMotion. Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'. It combines physics, AI, and genetic algorithms to create realistic animations.

Unlike Euphoria, Endorphin is not an engine.

At the heart of the software is an adaptive behaviors module which assigns context-sensitive motions to characters based on their surroundings --- for example, football players could be programmed to automatically tackle when near another player...

This automatic behaviour generation differentiates the software from competitors, and reduces the burden on animators to individually select behaviours for each agent in a large scene.

ahhhh yes this indeed worthwile waiting for, simply irresistible stuff, pes will clearly dominate for this years top footy game thnx to endorphin.
 

Tech_Skill

Registered User
but when you run with the ball your ball control is greatly reduced therefore your passing and shooting angles become more restricted

This is true but....

16 way movement is still restrictive the way i see it at the moment, simply because in real life, footballers can accelerate in any direction or angle possible, they are not restricted to 16 ways.

Actually, I understand exactly what you mean.

Okay.........

What I mean is, players should be free to sprint in any direction, just like in real life, rather than only being able to sprint in 16 directions, so when you touch the ball during a sprint, you should be able to touch the ball anywhere you like rather than the CPU rounding the angle off to one of 16 directions.
 

Perfectstrik

Registered User
This is true but....

16 way movement is still restrictive the way i see it at the moment, simply because in real life, footballers can accelerate in any direction or angle possible, they are not restricted to 16 ways.

Actually, I understand exactly what you mean.

Okay.........

What I mean is, players should be free to sprint in any direction, just like in real life, rather than only being able to sprint in 16 directions, so when you touch the ball during a sprint, you should be able to touch the ball anywhere you like rather than the CPU rounding the angle off to one of 16 directions.

You should be able to sprint in any direction from a walking or static stance but while running your turning circle is reduced as the ball is travelling faster and covering more ground which limits your movement direction until you slow the ball down or become stationery with the ball.

This is how it is in the real game real pros dont alter there direction dramatically while running with the ball.

Think about it even with 360 movement you still wont be able to move anywhere you like all the time as your movements are always limited to the direction your roughly facing,it just means that your movement angles are greatly increased giving greater freedom of control and the direction you pass and shoot in.

For example when you are facing goal your shooting range will be between 0-180 degrees rather then just 0-45-90 degree angles which will make a massive difference to placement control.

It will mean your well placed shots will be all your own work and wont feel like luck as you will be able to place the ball where you like when shooting and passing which is more rewarding and satisfying raher then 8-axis which forces your directional control to its 8-axis confinements.
 
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