You're right in saying that it takes time and effort to get used to this new shooting engine, it does. When I first started playing I was doing the same as everyone else - hitting the ball over the bar and calling the shooting shite. The shooting is actually not as bad as I initially thought, but it doesn't take away the fact that it is still bad, and definitely not as good as 2010s.
Now after a few game-hours practice I understand when it is suitable to press the shoot button and when it isn't, but regardless of this, your post makes out like the new shooting is a good thing in the sense that it's now better than in 2010. I think you're wrong because the shooting has lost appeal in the process of being made more challenging.
Also:
- The connection between player animation and ball physics seems off. When the player hits the ball I often find that the trajectory just doesn't match how the player animation showed him strike it. Sometimes a player brings his foot through and round his body as if inside curling the shot only for the ball to move like he smashed it with the outside of his boot. Other times The player looks to get his body over the ball and hit it full force and the ball seems to slowly float up and arc down giving the keeper an easy save.
- It's too predictable. I know 100% that if I take a shot and a defender is hassling me, or if i'm in an awkward position, or if the ball bounces strangely - it will be a bad shot. Whereas in PES 2010, in all of these situations there was still hope. Sometimes the shot went wide or wasn't how you hoped, but sometimes the player still gets that sweet connection, resulting in a decent effort or goal.
You can say this is too nooby or whatever, but it isn't, it's realism.