1). The AI is simply too unfair and it controls too much of what is going on - from players not responding, momentarily running away from the ball, cursor not changing at the right moment, players stuck in the mud, players being knocked off the ball from odd and unrealistic angles, always getting sucked behind opposition players, tackle directions changing at will (usually in AI's favour), never getting free-kicks while AI can knock you to the ground over and over, players not making runs (while the computer always seems to have a perfect back 6 every time I try to quickly counter from my own box).
It has bugs, sure, but those momentary stops are rare. The cursor has always been a little buggy from time to time. None of it happens often enough in my experience to wreck the game, although I'm not saying its acceptable either. Getting sucked in behind the opposition is a problem if you hold A/X or sprint and A/X. It sucks in this regard and has been discussed in another thread by myself aswell, but I don't hold down A/X anymore. I manually sprint a little by the shoulder of the attacker to get position on them in order to get leverage on them and don't suffer this very much anymore, except when I get my positioning wrong and move in too early.
I don't really experience tackles changing direction, but tackling can be a little iffy as its the AI that controls when you tackle when holding A/X. If your positioning is not almost perfect, it can very often be hit and miss when and whether the AI will attempt the tackle. Positioning is alot harder now as its completely manual which I love, except the auto tackle with A/X which can make it more unforgiving than it should be if your positioning is alittle off. The AI wants almost perfect positioning to consistently get it to tackle when you want. I started a thread on that a while ago(no one was interested), as I think when you press A/X it should just be a manual tackle.This cuts out the AI deciding when to tackle as I know there are tackles I could have made even though I was a little out of position and the AI then decides it won't or times it wrong. I actually only use A/X like this and press it only when I'm making a tackle, but its still hit and miss if your positioning a little off. Thankfully, the game does allow you to get great positioning with the manual jockeying and auto tackle works very well with it. So, I find defending rather good in the game, but needs improving and making A/X just a manual tackle would make it a perfect system for me.
Free kicks defintely need improving. I do get free kicks off the AI, but it only really happens if you beat the AI at close range with a change of direction or pace. I have had times when the AI has cut through me and got away with it, but doesn't happen over and over for me. This can happen on superstar from what I remember and thats largely due to momentum, but I haven't played that level in a while as my defending was shit at that stage as it took awhile to get good at manual positioning.
The AI makes runs for me, but it also depends what your attacking style is in team instructions how often they will. You use Arsenal, as do I, their default style is possession which means they won't run forward as often. Thats because they will just find whatever space is available to receive an unobstructed pass, which usually means they'll drop back into space to receive the ball as the opposition is defending the attacking space. Use the counter attacking-attacking style in team instructions to trigger runs more often by the AI, or use one twos and manually trigger runs with possession style. Draw players out of position to make space for your own in behind the opposition. They will make runs for you. Maybe you haven't delved much into team instructions yet and what each option will give you. They all have pros and cons and are important to understand and get the most out of the game because you understand why your team is behaving a certain way.
I don't find the AI has a perfect back 6 all the time or even anytime(6 maybe an exaggeration?), or at least I haven't noticed because there is a lot of ways to break them down. I've also scored many goals from counter attacks where the AI's defense was exposed with little numbers, especially counters from my own box. Your experiences are different than mine.
2). Pathing - ball flight is utterly inconsistent, not only are half the passing options pointless but we're restricted even more in terms of getting the ball forward quickly, same limitations with headers and volleys and the level of ball control in general is still very arcade-like - i.e. straight lines, I mean Konami have been improving these games since 1995 and still we don't have 360 degree manual passing control and where is the manual swerve or backspin? I mean we had actual manual backspin for International Superstar Soccer 64 on the N64 if anyone remembers - in that game when you made a long ball pass you simply centred the analogue and the pressed back or forward depending on whether you wanted back or forward spin when the ball landed, and we still don't have these things in the modern versions? 20 years later!?!?!?!
Fair enough with the straight lines, but I don't find it a problem. I'm used to creating space and dragging the opposition out of position to make my passes. I like the passing, I think its very good. Being able to bend it around opponents with assisted controls might make it a bit too easy and arcadey to beat your opposition with a pass, but I do like the idea of it. It maybe would only really suit manual, but thats not really popular so I can't see it being implemented.
I don't find anything inconsistent about ball flight. Half the passing options being pointless I don't find, but I understand what you mean by it because you can't bend short passes(at least I think that is what you mean). I don't find them pointless, because sometimes the pass isn't on because the opposition is marking your players tight and you can't pass it forward fast as a result. You have to create your space and opportunites. It's realistic and satisfying in this regard to me.
I used manual passing last year a little bit towards the end and it was 360 degrees. Haven't tried it this year.
I remember pes on the n64. A cracking game, but a complete arcade one. The ridiculous goals you could score from miles out with the crazy bend you could put on the ball, although it was serious craic scoring them especially on mates. I remember there was nearly always one go to player in a team for this. Its very much like the knuckle shot we have now, which is very hard to pull off especially if the player doesn't have that ability, but its there and shouldn't be easy.
3). Fast link up play - this is something that has annoyed me for a long time now and is tied to the last point, this game always begins to fail the moment you attempt fast-close-control play because of the pathing and direction limitations you cannot pass quickly between players at close range in an intricate manner, so although you may be a creative person the game simply cannot deliver as players tend to start bumping into one another or running across each others path and the passing direction simply doesn't cater for it.
No, the passing direction doesn't cater for what your talking about but it does create realism in another ways. Passes aren't always on and the opposition can have covered space and be marking your players very closely. So, you have to pass it back, across the pitch, dribble past an opponent, or run into space to pull the opposition out of position to create space and passing options. This is realistic. Being able to bend every ball shouldn't be a way around this or even a way to guarantee nullifying it, as the game will become linear as you can forget about having to create and earn space in the different ways you have to now depending on the situation. Being able to bend the ball around players shouldn't be able to stop these other parts of the game as you should have to learn and earn beating teams by using them also. Otherwise you are able to ping it up the pitch with ease all the time. That's not realistic either and too easy and boring. If it could be implemented into the game without making it easy and arcade like and not nullify those other things I mentioned, it would be cool though.
I have lots of times in games that I have fast link up play. Some from quick counters from corners. Alot of the time is when I've had to create space and passing lanes/options by dragging the opposition out of position
first in whatever way I feel is appropriate to the situation. Then my players are available in good positions for me to step on the gas. I have to earn it though alot of the time. I like that.
I could go on Rat, but I have made my point earlier in the first post of my last two responses to you. I do like parts of this game but very quickly I end up hating it because so much is broken or not improved. Some elements of the passing are spot on but more often than not when you try the same again it doesn't work.
Overall, it's a start but 20+ years in the making? I'm sorry, it's simply not enough, hence my rough view on it and when I say I'm a veteran of the series it's because I am and if you have played since 1995 then so are you, and just on a last note I used to play Emlyn Hughes International Soccer on my Spectrum long before anything like Sensible Soccer came out. Oh, and just like Commodore owners, apparently Amstrad owners were dicks too! JK
I don't see parts as broken as you do because I have either found ways around them that are not just work arounds for flaws in the game but work realistically, e.g. not being sucked into defenders by manually positioning myself, but I also see the game differently than you and how you want to play it and get from it. I also don't experience the flaws as much as you, e.g. players being pushed over all the time, players momentarily running from the ball or stopping, bad cursor changes.
I played matchday 2 myself, class game in its day. Led to alot of fights! I also had a green screen, none of this pretentious colour shit with 8 colours like you Spectrum nobs. Amstrad owners were salt of the earth. Spectrum owners on the other hand are rampant paedophiles who all should be in jail!!!