fatehasfans
Registered User
If you want to understand scripting and see a good example of it in action, consistently then all you have to do is play the first game of MyClub and compare it to the third or fourth - for greater visibility of this effect don't play with your on-loan player (usually a top-star) after your first match.
Your first game will have very little scripting, so passes will be very consistent, support players make space and runs, there will be little or no strange delays in your players reactions, shots are slightly more accurate, etc etc.
In other words the game will feel smooth and responsive.
Now compare this to your third game or fourth game, the second game isn't as extreme but there is a noticeable difference, you WILL see a dramatic change - in fact try playing without that 'key' player (the one they give you for a free loan-spell) should enable you to see a massive difference in how this influences your players on the pitch.
In your third or fourth game everything begins to break down. Suddenly you have trouble getting the ball, AI always passing before you can get to it - again and again - almost infiltrating the control system to deny you that timing. Everything will feel slower, you will often find yourself forced to play back because the support options available to you in the first game are no longer there and on top of that your shots will have that soft 'loop' effect to them so expect to hit the crossbar over and over and ultimately when the computer wants to score you can do little or nothing to sotp it as it just overrides your controls or even the physics!
This is how Konami determine a challenge, by turning on and off the scripting tap, it has been in the game years now and I'm getting really sick of it. An insult to human intelligence is having people play in a puppet manner when the outcome is decided in such an inconsistent yet controlled manner.
For those who don't believe it there do try what I said earlier. It's the reason I stopped playing anything that isn't offline-based.
The whole interactive design concept is terrible - think about it, why in the first match would it be so easy then suddenly so hard but have nothing to do with actual difficulty or change in skill but rather the displacement of control at the hands of an automated outcome. It's very insulting and I really hate that part of the game - I feel like such a lackey because a pass that is consistent one minute is poor the next - all things equal. Players still being affected by the invisible delay system to momentarily block you from getting to the ball, and those moments the computer goes through an 'aggressive' period where no matter how many of your players you throw into them they just breeze through on goal and it is during these moments you just feel "there is nothing I can do here" and end up thinking "why the fuck am I even entertaining this shit if the mistakes made aren't my own?"
The tunnelling and linear barriers are still very much a part of PES and it's a part that never seems to be addressed, it's as though Konami just keep dressing around it, glossing animations, improving graphics etc with each new addition to the series yet at the heart of the actual coding there is an inherent fundamental problem one that dictates or decides periodically who and when has consistency.
This is not how a game should play.
Try my experiment you will almost play two different games and perhaps you'll begin to notice the ugly side to the game.
P.S. Don't get me wrong, the first game will be beautiful - although your players won't have that killer edge it'll still be much more consistent than the third. Like I said try without the good players to really see the difference - comparing it to the first game it should be very noticeable. You should still win but keep an eye how things break down or when the computer scores or those moments when you're passing consistency just breaks down or you're caught forever chasing the ball always getting just close enough for their player to change direction then change back instantly and instantly back again (physically impossible) all within a millisecond, like turning multiple times on a dime - totally unrealistic and not only impossible to read but virtually impossible to stop, or when your cursor change always seems to be just that half second too slow over and over until the opposition get to the final third when all of a sudden normality is restored and you get back the ball (cursor change constancy suddenly restored and a simple press on the AI attacker, usually running in a horizontal line, wins back the ball - almost as if the computer is saying "here you go we've to give you the ball back at this point". But what's worse is when the AI just says "fuck you lock-down time!" and just runs through all your shit, nothing works, and they just decide they want to blast off a shot all utterly out of your control - this is what needs to go in PES.
Your first game will have very little scripting, so passes will be very consistent, support players make space and runs, there will be little or no strange delays in your players reactions, shots are slightly more accurate, etc etc.
In other words the game will feel smooth and responsive.
Now compare this to your third game or fourth game, the second game isn't as extreme but there is a noticeable difference, you WILL see a dramatic change - in fact try playing without that 'key' player (the one they give you for a free loan-spell) should enable you to see a massive difference in how this influences your players on the pitch.
In your third or fourth game everything begins to break down. Suddenly you have trouble getting the ball, AI always passing before you can get to it - again and again - almost infiltrating the control system to deny you that timing. Everything will feel slower, you will often find yourself forced to play back because the support options available to you in the first game are no longer there and on top of that your shots will have that soft 'loop' effect to them so expect to hit the crossbar over and over and ultimately when the computer wants to score you can do little or nothing to sotp it as it just overrides your controls or even the physics!
This is how Konami determine a challenge, by turning on and off the scripting tap, it has been in the game years now and I'm getting really sick of it. An insult to human intelligence is having people play in a puppet manner when the outcome is decided in such an inconsistent yet controlled manner.
For those who don't believe it there do try what I said earlier. It's the reason I stopped playing anything that isn't offline-based.
The whole interactive design concept is terrible - think about it, why in the first match would it be so easy then suddenly so hard but have nothing to do with actual difficulty or change in skill but rather the displacement of control at the hands of an automated outcome. It's very insulting and I really hate that part of the game - I feel like such a lackey because a pass that is consistent one minute is poor the next - all things equal. Players still being affected by the invisible delay system to momentarily block you from getting to the ball, and those moments the computer goes through an 'aggressive' period where no matter how many of your players you throw into them they just breeze through on goal and it is during these moments you just feel "there is nothing I can do here" and end up thinking "why the fuck am I even entertaining this shit if the mistakes made aren't my own?"
The tunnelling and linear barriers are still very much a part of PES and it's a part that never seems to be addressed, it's as though Konami just keep dressing around it, glossing animations, improving graphics etc with each new addition to the series yet at the heart of the actual coding there is an inherent fundamental problem one that dictates or decides periodically who and when has consistency.
This is not how a game should play.
Try my experiment you will almost play two different games and perhaps you'll begin to notice the ugly side to the game.
P.S. Don't get me wrong, the first game will be beautiful - although your players won't have that killer edge it'll still be much more consistent than the third. Like I said try without the good players to really see the difference - comparing it to the first game it should be very noticeable. You should still win but keep an eye how things break down or when the computer scores or those moments when you're passing consistency just breaks down or you're caught forever chasing the ball always getting just close enough for their player to change direction then change back instantly and instantly back again (physically impossible) all within a millisecond, like turning multiple times on a dime - totally unrealistic and not only impossible to read but virtually impossible to stop, or when your cursor change always seems to be just that half second too slow over and over until the opposition get to the final third when all of a sudden normality is restored and you get back the ball (cursor change constancy suddenly restored and a simple press on the AI attacker, usually running in a horizontal line, wins back the ball - almost as if the computer is saying "here you go we've to give you the ball back at this point". But what's worse is when the AI just says "fuck you lock-down time!" and just runs through all your shit, nothing works, and they just decide they want to blast off a shot all utterly out of your control - this is what needs to go in PES.