iamcanadianeh
Registered User
In DD’s playtest review about PES 2010 he said (not a direct quote):
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When running with the ball from left to right, pressing up (90 degrees) will result in your player only moving 45 degrees.
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I think this is a brilliant move by Konami, but I want to add to it, assuming it has not already been done:
One of the problems PES developers face is the problem of movement –> 8, 16, 32, 360…
The only options seem to be 8 way on the D pad (limits of the console controllers, with the exception of the new Microsoft Xbox 360 controller, which isn’t even available in all countries) or 360 degree movement on the analog stick (which, regardless of what some people think, not all PES fans would be happy with).
Note that (as explained by GNX) 16 way movement on the D Pad is not actually possible, since the PS3 actually only has 4 axis’ of movement, out of which 8 are interpolated.
However…
One possibility would be to allow 22 degree movements (effectively 16 way) under only certain conditions, thus adding a bit to the confines of 8 way movement. All that would need to be done would be to say that when a player is running if the player pushes their controller at a 45 degree angle the player will only move 22 degrees. This would be a small thing, but it would add one more possible direction a player could move, and I think it’s an intuitive extension of the 90=45 degree when running rule they already have in place for 2010 (and it would help simulate the effect that you feel when you are running with the ball). It would be particularly effective when one-on-one with the keeper if you want to create the best possible angle (in some cases 45 is too far and straight on is not enough). It would also help create the illusion that players can “curve their runs,” especially when running with the ball on the wings, and it would be nice for setting up a cross as well (45 is often too much, especially when close to the touch line).
I would also suggest that players can do this from a stand-still, meaning that in order to move at 22 degree when not running all you need to do is tap the run button and the D pad at 45 degrees when you make your move. Though... to be honest, movement isn't as limited when you use the slow dribble because the touches are much smaller/slower so they are more accurate anyway, so just applying this to the dribbling when running should resolve the majority of the problem (though the other limiting aspects of the D Pad would obviously still remain).
This might sound strange, but I think it’s something which could become quite intuitive if you get used to it.
PEACE
…
When running with the ball from left to right, pressing up (90 degrees) will result in your player only moving 45 degrees.
…
I think this is a brilliant move by Konami, but I want to add to it, assuming it has not already been done:
One of the problems PES developers face is the problem of movement –> 8, 16, 32, 360…
The only options seem to be 8 way on the D pad (limits of the console controllers, with the exception of the new Microsoft Xbox 360 controller, which isn’t even available in all countries) or 360 degree movement on the analog stick (which, regardless of what some people think, not all PES fans would be happy with).
Note that (as explained by GNX) 16 way movement on the D Pad is not actually possible, since the PS3 actually only has 4 axis’ of movement, out of which 8 are interpolated.
However…
One possibility would be to allow 22 degree movements (effectively 16 way) under only certain conditions, thus adding a bit to the confines of 8 way movement. All that would need to be done would be to say that when a player is running if the player pushes their controller at a 45 degree angle the player will only move 22 degrees. This would be a small thing, but it would add one more possible direction a player could move, and I think it’s an intuitive extension of the 90=45 degree when running rule they already have in place for 2010 (and it would help simulate the effect that you feel when you are running with the ball). It would be particularly effective when one-on-one with the keeper if you want to create the best possible angle (in some cases 45 is too far and straight on is not enough). It would also help create the illusion that players can “curve their runs,” especially when running with the ball on the wings, and it would be nice for setting up a cross as well (45 is often too much, especially when close to the touch line).
I would also suggest that players can do this from a stand-still, meaning that in order to move at 22 degree when not running all you need to do is tap the run button and the D pad at 45 degrees when you make your move. Though... to be honest, movement isn't as limited when you use the slow dribble because the touches are much smaller/slower so they are more accurate anyway, so just applying this to the dribbling when running should resolve the majority of the problem (though the other limiting aspects of the D Pad would obviously still remain).
This might sound strange, but I think it’s something which could become quite intuitive if you get used to it.
PEACE