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22 degree movement with a 4 way D pad

iamcanadianeh

Registered User
In DD’s playtest review about PES 2010 he said (not a direct quote):



When running with the ball from left to right, pressing up (90 degrees) will result in your player only moving 45 degrees.


I think this is a brilliant move by Konami, but I want to add to it, assuming it has not already been done:

One of the problems PES developers face is the problem of movement –> 8, 16, 32, 360…

The only options seem to be 8 way on the D pad (limits of the console controllers, with the exception of the new Microsoft Xbox 360 controller, which isn’t even available in all countries) or 360 degree movement on the analog stick (which, regardless of what some people think, not all PES fans would be happy with).

Note that (as explained by GNX) 16 way movement on the D Pad is not actually possible, since the PS3 actually only has 4 axis’ of movement, out of which 8 are interpolated.

However…

One possibility would be to allow 22 degree movements (effectively 16 way) under only certain conditions, thus adding a bit to the confines of 8 way movement. All that would need to be done would be to say that when a player is running if the player pushes their controller at a 45 degree angle the player will only move 22 degrees. This would be a small thing, but it would add one more possible direction a player could move, and I think it’s an intuitive extension of the 90=45 degree when running rule they already have in place for 2010 (and it would help simulate the effect that you feel when you are running with the ball). It would be particularly effective when one-on-one with the keeper if you want to create the best possible angle (in some cases 45 is too far and straight on is not enough). It would also help create the illusion that players can “curve their runs,” especially when running with the ball on the wings, and it would be nice for setting up a cross as well (45 is often too much, especially when close to the touch line).

I would also suggest that players can do this from a stand-still, meaning that in order to move at 22 degree when not running all you need to do is tap the run button and the D pad at 45 degrees when you make your move. Though... to be honest, movement isn't as limited when you use the slow dribble because the touches are much smaller/slower so they are more accurate anyway, so just applying this to the dribbling when running should resolve the majority of the problem (though the other limiting aspects of the D Pad would obviously still remain).

This might sound strange, but I think it’s something which could become quite intuitive if you get used to it.


PEACE:D
 

Kubi_KZ

Registered User
What you are suggesting already exists to some extent when sprinting with the ball. Follow these steps and see for yourself:

1-Load PES 2009
2-Start training mode and do free training
3-Sprint with your player in any direction.
4-Without letting go of the sprint button, change the direction 45 degrees.
5-Keep sprinting in this new direction and observe how many times he touches the ball to complete the 45 degree turn.

By now you will have noticed that he took 2 touches for a 45 degree bend. That means he turned 22.5 degrees at a time.

The only limitation is that he does not remain stable at the 22.5 degree directions, he has either got to complete the 45 degree turn or return to the previous direction.

So this does create an illusion of 16 directions, but you can only permanently run in 8 of them.

Regards
 

iamcanadianeh

Registered User
Thanks. Obviously you're right, but I'll have to do some play testing. Thanks for pointing that it, it makes it clearer that the suggestion really should be for there to be stability in the 22.5 degree run.
 

iamcanadianeh

Registered User
So - checked this out and you're totally right. Shows how much I know!

Works for left to right as well as when turning up or down. Basically, as long as you're running, all motion takes place in 22.5 degree increments.

To be clear, I based this idea on DD's PES 2010 review, which seems to have a number of facts wrong (including this one, and with regards to the trick stick)... Not that it's easy to entirely understand a game when you only play it briefly. Anyway, he talked about the 90 degree turn being fixed by making it so that you can't turn 90 degrees while running. Well... Turns out you never could in the first place. You can only do the 90 degree shot feint move when you lay off the run button in 09.

Anyway, I think this suggestions should stand, because the mechanics of what I'm suggesting are similar but different, basically allowing you to hold the 22 degree angle if you want, and also to be able to do it from a stand still.
 

Kubi_KZ

Registered User
Well... Turns out you never could in the first place. You can only do the 90 degree shot feint move when you lay off the run button in 09.

What DD refers to is described in this video (go to 1:40).

As you can see even though you lay off the sprint button to turn 90 degrees, the player still moves too fast during the turn.

In previous PES games, the player would have lost much more momentum and have to accelerate from start.

I really really despise this 90 degree turn, it is one of the most annoying features of PES 2009. Try turning 90 degrees with that much speed in real life, I can't! I don't think anyone can turn that sharp without having to slow down very much.
 
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