delete the patch
without the patch :dribbling. Human controlled players can dribbling amazing with people like levezzi, but it is not super easy to beat opponent overpowerful or unrealistic.
with the patch: patch the dribbling animation in seem to have been toned down severely , much of the dribbling animation were taken out to tone down its power. but yet. the CPU seem to all have super dribbling intelligence in how they dribble, far too overpowered first step/ burst. you know that one where its 1-1 showdown, your defender backing up, and cpu with dribbling precision 66, dribbling speed 72, ball control 72, makes a burst move right by you almost at the speed of messi in good form, right by your defender who's rating is 84, defense 83, responsiveness 84. this didn't happen in before the patch.
go back into demo 1 now and test out all the things i'm mentioning.
without the patch : - notice: the CPU doesn't seem overpowered with dribbling, instead of mid level opponents with dribbling speed and precision on 73 giving you hell to defend, only people like robben do it without the patch.
without the patch - defending in 1-1 feels ironically more tight. you feel more a bigger difference when controlling a great defender as oposed to bad one
without patch The A.i movement when link up play on the CPU opponent , feels more realistically reflective of who they are.
with the patch: CPU oppoent teams with average ratings of 66 can play link up almost barcalona like, rarely misplacing passes, and almost having vision far beyond them, esp in ping pong one -twos, near the top of the box.
without the patch : the shooting, hmm, you can actually aim it wherever you want in demo 1, the shots that go array seem much more varied in demo 1 than in retail also. in retail. shots seem to easy with all shooters, esp volleys, it seems anyone can volley great in retail.
with patch: scripting , retail seems to have much much more scripting and CPU cheats.
i.e, on corners, your defender will head the ball away, but it will usually fall right to a opponent player who is conveniently positioned right exactly where he needs to be, and will usually always not think twice before he aims to volley it.
with patch : keepers, I don't think keepers have been improved upon reflection now. in retail, it seems there way of improving the keepers is a facade. what they actually seemed to have done is , remove the ability of you to manually aim and shoot your shot, and instead, made it so assisted. but thats not the end. it seems that in effort to make it look as if the keepers are improved, they've merely set the game so that most of your shots are programmed to go straight directly at the keeper, thus making him look improved. where as demo 1, most of those bottom corner shots you aimed, actually went there, and resulted in a goal. demo 1 keepers had issues. but retail is a joke at times seing my keeper not react to ball right by him, or have him run out to midfield to or sidelines to try and clear a ball idiotically. I try to ignore it, but it does ruin that moment when your all into the game and you see this.
without the patch - play styles seemed to vary in how teams attacked more, in retail, them seem to mostly sit back, but leave 2 strikers way at midfield, so once they get the ball, they pass it and counter, storming down field. only way to negate this is to hold up play. it make sense, but most teams play this exact way. play wihout patch seems more end to end, but still much more midfield battles. instead of CPU gets ball, and tries emeidately to score, even though they only have one player forward. wihout patch, on some matches, they'res actually no shots taken sometime yet even at the 14'th minute passed.
With patch - Crossing.
but they made far to assisted or constrained, taken away the control and error, just as with shooting. with the patch you can be right at the corner of the box, HOLD down cross on maximum power, and it the ball will not act accordingly and go into the stands, instead it almost seems to have a default range in where crosses will be placed, regarless of power , or aiming. which sucks ass.
difficulty
with the patch - in patch pes, proffessional is too easy, but still has that CPU scriping to some extent, and also all the other flaws ive mentioend, but it seems to the most realistic. top player has all the CPU opponent issues i mentioned, and superstar , is pretty much, every team is barcalona, shit teams sit back and counter (which is real), but when they are at the top of the your box, they play almost amazing perfect 1-2s and triagles while your defenders seem reacting 1 second later. they don't make errand passes at all. when nothing is open, instead of holding possession, they bomb the ball forward for a set up header, which you usually can win, but it shows there lack of creativity and realism
With patch : - speed seems to be irellevent when it comes to top speed dribbling away from a defender. speed only matter in accelaration and speed of turning, but not top speed when trying to outrun someone much slower than you in a straight line.
go into training , take a player top speed 90. set training settings so that its only 2 vs 2. then, take your dribbler, and make the defender fallow you all the way deep in your half. make sure its a defender with speed on like 73 or around there. now with you and him both in your half. try to beat him down the field for a goal on net.
2 things you'll notice. its nearly impossible to simply speed using no moves, even though your 20+ faster. yes moves mean something, but you should be able to simply burn him since he has no help. what happens is he'll bum and bump you till you stumble and lose the ball
the other thing you can do, is let him have the ball in your half, but then slide tackle him so he falls, take the ball away from him, have in possession and move slight ahead of him towards your goal, as he gets up, try to run away from him all the way to your goal, he'll catch you almost 100 percent of the time. if this is not a catch up bug, I don't know what is. its a catch up bug, just cleveryly programmed.
without the patch: levezzi can really run by defenders who lack pace . pace difference of only 10 mean much more in demo 1 than in retail, they mean almost nothing.
I made a player with dribblin acc 99, dribbling speed 99, and ball control 99, and top speed 99, and couldn't outrun him at 75 speed. yes, i use tripple tap srint, and R1 and R2 together, don't take my word, try it.
all in all,without the patch seems more realistic. fun, and better. keepers need to be stat edited increased, and also slight possible stat increase to defending stats, maybe teamwork +9 and defense +6. i dunno, I'm probably going to a do a universal stat edit. would be awesome if we got maybe a handful of people on this each person does a a few teams, or league etc. since now we can actually import team by team it'll work. also, this doesn't affect OF, DLC or squad updates, so long as you use the SQUAD update release as a base.
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konami somewhat messed up again. but i'm optimistic, pre patch shows me, they can, and actually have the ability to make an amazing game, its just maybe just a matter of what they choose to go forward with as final product being the problem.