Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884
i think it's very important for bal funs to have some new adds. maybe the option to be the gk of the team?????????
Put in Champs mode and uefa cup in BAL and ML.
Able to train and imporve stats
Reserve games
More leagues
1. I liked the player development system in Fantasista better. It was based on your performances not what you choose to make better, i.e. no "strengthen" system. I think the optimal system would be a combination of both, your chosen areas to train as well as match performance. It's sad that if you play really well in a match you hardly get anything for attribute boosts, compared to Fantasista, which made you want to work for your stats.
2. Also in previous versions I liked that you could see, at the end of the match, a brief written commentary about the individual players, including yourself. It was nice to see what the game thought of your performance, beyond the rating in numbers. It also helped you correlate your rating to your perfromance to see why you got the rating you did.
3. Ratings just aren't right, and they mean too much in terms of getting awards. Damn if I haven't given up trying to figure out what's wrong with the system, but, again, compared to Fantasista (PS2 version of BAL in Japan), it's F'd.
1. More divisions in each league would be nice, Konami don't even have to do any work with the names and faces, the community always fix that anyway.
Just give us the leagues and divisions and we will fix the rest.
2. Managers that change formations to suit the squad, and make your player able to suggest formations to your manager. (maybe not realistic that a manager would listen often but it's a game and we're all smarter than the AI so why not be able to do this in the spirit of having a good time )
3. Add a button to make your player urge your team to more effort, possibly only active when you are captain.
4. Better tackling system, where if you hit the ball first, no whistle. (with room for errors from ref. ofcourse)
And less cards....
5. Training regimes instead of inter squad matches, where you can choose yourself wich type of training you focus on, to build your player up.
Let's say you can choose 5 different per training (one week)
Penalties, Free Kicks, Pass and shoot, Crossing, Dribbling etc.
And Strength and Stamina etc. training is automated.
Aditionally, the better your club is, the more experience you should recieve from training.
Example: A week where you train only penalties (5 times) you should recieve 3x the amount of training, 15 points (out of 100 per actual skill point increase) in this scenario.
Your current team rating should add to this, if high.
Bordeaux is rated fairly high in 2009 and would result in an extra multiplier, giving you 4x the amount of training (4x5 (20pts) penalty experience points) and Barcelona / Real Madrid / Man. Utd. gives 2x extra training.
(making it 5x5=25 penalty training points in this scenario.)
To give an extra boost for playing at high profile clubs.
This is just a simple example and could be detailed much more, making the difference between the best and next best clubs smaller but still significant.
6. More realistic contracts and transfers.
7. More "Roleplay" options like expressing your feelings for, or situation in the club to the press and to your manager (happy, unhappy etc.)
Requesting a rest, or subbed.
8. Smarter AI on your team mates, I think the CPU controlled teams are decent, room for improvement but generally fine, it's just annoying that the second you enter the pitch your team lose it's ability to string more than two passes together.
9. Better match rating system
10. Give the option to edit your player to your liking before kicking off the scout match, for example 30 distributable points and additionally taking 2 points off one skill to add 1 on another.
11. Add an Influence skill starting at 50, a static base skill that get higher the older you get and the longer you stay in one club. The "club" points you have achieved for staying at the same place for a long time will be lost when you move to another club but the "age" points stay forever.
Possibly add a small feature called "Personality" to the player creation where Influental (+10 starting influence), Professional (+2 training points per training chosen), Hard Worker (+10 Stamina, -5 Pace), Sniper (+10 shot accuracy, -5 Shot Power), Scorcher (+10 Shot Power, -5 Shot Accuracy), Playmaker (+10 long/Short Pass Accuracy, -5 jumping & heading) etc. just examples, these could be much better i'm just making a suggestion