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Can The Events Of The Last 2 Years Really Be Described as "Evolution" ?

ScousEvolution

Registered User
When the new version of Pro evolution hits the shelves, the first thing on your mind is usually "what's going to be the biggest difference from last year's edition".

Usually your answer arrives within 10 seconds of the referee's whistle to begin your debut match, and it is nearly always the same one - The player's movement.

Year upon year we are presented with what the developers at Konami think is a more realistic representation of the beautiful game, and year upon year we are treated to various shifts and movements which, once mastered, are generally pleasing. From the days of ISS pro right up until last october, we watched as Konami made steady progress in their quest to deliver the most life-like representation of the game we all know and love. But last year we witnessed, for the first time in the history of the PE series, the first uneasy steps that signalled that maybe the fellas at Konami were not quite sure how best to achieve this.

The pro evolution series made one of the biggest changes in it's formula in the 3rd installment. Number 2 in the series was -whilst still being by far the most realistic soccer game on the market- a very arcade like interpretation by comparison with the later games in the series. However, when the 3rd game hit the shelves it was met with a few grumbles. It was different, less arcade-like, and more educated in it's approach. But there were those who thought the developers at Konami HQ had tampered with the game's winning formula a little too much. These feelings were laid to rest as soon as people realised that the new control system, once mastered, allowed for some great attacking moves, and some very creative and stylish play, by way of a system which allowed you to think one step ahead and move likewise.

The Gamer's indivudual creativity, imagination, and general footballing knowledge, really reflected itself upon the screen you were watching. Some of the games were just as entertaining to the spectators as they were to the particpants, such was the visible difference in style, tactics, and general flow of the game from one person to the next.

Then came Number 4, and with it, the beginning of the shuffle forwards and backwards that has epitomised the inability of the developers to decide which direction is best to move with this juggernaut of a series.

Whlst the step from 2 to 3 cannot be viewed as anything other than one into a more realistic realm of digitised football, it can certainly be disputed that 3 to 4, despite slight inprovements in animation etc, was not.

In PE4, Players like Ronaldinho now had the turning circle of a spinning top, and could run in circles and figure 8s as fast as speedy gonzales, with the ball glued to their feet.

Realism? No. Fun? Yes. Better than number 3? Not in my opinion.

I said it at the time, and I'll say it now; the mechanics of the 3rd game did not need to be changed in such a way, and the developers should have concentrated their efforts on other areas instead of trying to justify the release of a 4th game by rehashing an already great control system. Fine tuning was needed, not a complete re-wire.

Now if I'd have said this at the time, I would probably have had my head bitten off by the many hoardes who will not hear a wrong word said about their favourite game. But now Konami have basically admitted as much themselves by scrapping the quick, and unrealistically nimble, player control mechanics, and returning to a more pedestrian way of play.

However, just as I believe they went too far in one direction in number 4, they have gone too far in the other with number 5.

In my opinion this is NOT evolution. It is completely scrapping the whole control mechanism of PE4, and replacing it with one which, whilst trying it's best to be more realistic, has ended up like being in control of 11 injured and very un-agile players. The scope for individual creativity from one person to the next has been greatly reduced by a system of player movement which, by way of it's very slow responsiveness, has greatly reduced the gap in performance level between the robbie savages and the peles amongst us, and that is just plain wrong.

Yes it is still possible to string together some nice moves. Yes it is still possible to add your own individual touch to proceedings, and yes, the animations have been slightly improved again.

But, no matter how much you play it, you can't escape the feeling that the play feels so much more regimented and stifled than it has in years gone by.

A game with a mate of mine threw up a perfect example. Here are the specifics of the situation: Inter vs Chelsea, Adriano is running down the left hand side and approaching the far side of the box at a diagonal angle. Now I spot Veron making a run through the middle towards the egde of the box, and want to line him up with a shot. There is a defender blocking the path into the box and Veron is only a stride or two from running into a group of defenders. Now what I want to do is step back quickly onto my right foot to give myself just half a yard from the defender, and play the pass along the floor to veron to have a first time shot. But what happens is rather different. And it is here where I question the decision to implement a whole new control system.

Adriano drags the ball sideways (in exactly the same way as he would have had you used R2 in PE4) then he steps to the side I initially wanted him to step to, and then he plays the pass. By which time the opportunity has passed and I am left cursing a missed opportunity through absolutely no fault of my own.

You see, The players now perform the drag manouvre (the R2 button in PE4) automatically whenever you change direction. This slows the game down immensely, but not realistically.

I am an avid football fan (Liverpool FC may I add) and in none of the hundreds of games I have attended or watched on tv, have I seen players move in such a restricted manner.

It seems that in an effort to address the super-human agility issues of the players in number 4, Konami have turned them into digital versions of fat eddie and his pub-team mates.

Now this might sound a little harsh at first, and the play does indeed develop the more you play it. But the overriding feeling is that this, whilst certainly no less realistic than number 4, is no more realistic either. Just a little less fun. Think Lucio or Hyypia in the last game, and imagine ronaldinho or owen having the same agility, it really is that much different.

This will be defended by claims that it is "more realistic" or more "simulation-like" but what it really is, is just different.

Players like owen, defoe, ronaldinho etc, really can turn from one angle to another very quickly, and do not need the real-life equivalent of three frames of animation to do so. Making it so they do is not so much "evolution" as an overhaul.

This is something Konami have done two years in a row now, and when many believed they didn't need to. Pro evo 4 gave players too much in the way of physical ability, whilst pro evo 5 takes too much away.

It is clear that, for it's time, pro evo 3 probably made the best job of balancing the two. If the series had "evolved" as it could since then, instead of re-mixing, we would be nearing football perfection. As it stands, the team at Konami seem a little stumped as to how to properly implement a realistic control system where a player's individual abilities are portrayed and effective, whilst not making them too hard to defend against.

When you add the issues regarding commentary, atmosphere, and slide tackling -you are still punished for the same perfectly good tackles you were in 1,2,3, and 4- amongst other things, it all adds up to what is, for me at least, the first disappointment of the series so far.

To sum up I would say that there is a lot of work to be done by those at Konami in order for pro evo 6 to attain the great heights it is capable of that's for sure, and they probably know it.

The PS3 will give them the power. Hopefully that will enable them to make that one defining step forward that has been noticable by it's absence during the last two years.

Only then can we call it a true evolution.
 

-=[101st]=-

Super 14 Champions 2006
This is a great post mate, I haven't played PES5 as yet, but you summed up PES3 - PES4 perfectly. In my opinion it was the best game, and i have had the most fun playing it. PES is best played against mates, and there is nothing more frustrating than goals being scored because of the Computer AI not being able to track a run by Computer AI.

I'll comment on PES5 when i get a chance to play it.
 

Kluiverte

Registered User
Great post, i absolutely agree with you on your comments upon PES3 and PES4, i absolutely get addicted and enjoyed a game as never before playing PES3, about PES4 it amazed me at first but got repetitive and boring at last, for me it was a step backward in terms of "evolution".

But i'm not with you on PES5, it's to soon to have a clear opinion as it seems like the game needs a lot more time to get used to it and enjoy it properly, anyway the first impressions are that the game has improved in terms of realism (what i rate the most). It's like playing 4-3-3 and trying to run as fast as you can forwards won't be succesfull anymore and i really like that fact, it's more on controlling the ball properly (that has been improved a lot and now you've a lot of possibilities of controlling in different ways) passing cleverly and build up an strategy that makes you feel confortable on the field.

But the most relevant change imo is the way the CPU plays, in that way Konami has done a great step forward. They keep their position perfectly (like in real football...just watch any match on tv), they WAIT for you keeping their position on the midfield and defense in a real mood, absolutely realistic, the result is that you've to pass the ball patiently making them moving and looking for free spaces after that, that's football.

Honestly I do not enjoy the game after 5 days with it (well let's separate on.line gaming... that's a different history) but it doesn't makes me feel dissapointed... just makes me want improve and get the pace of the game as always has been.

Let's play hard ;)
 

Jake Small

Registered User
I hear where you're coming from with these posts, Scous, and certainly PES5 has room to improve.

But, what you see as illogical fanboy-ism is, at least for me, based on a certain impression of PES5 that I'm not sure you appreciate. For me, this game is lightyears beyond PES4 in the gameplay department. You could search my posts if you want to know the specifics on why I feel this way but here is the basic gist:

-Players are now substantial, with new 'cut off the ball' animation sequences

-the gap between sluggish defenders and superfast handlers has been breached.

Suddenly controlling a player who doesn't have the ball has so much more meaning, and it is actually effective to block passlanes!

-CPU players play FAR BETTER: maybe it's because I had WE8 and PES4 was different or something, but in WE8 the CPU was flat out dumb. It would do really weird things like carry the ball along the sidelines happily until you tackled them, even on 6*. In the new one I see them long passing, short passing, playing the whole field and playing intelligently on the whole and it is VERY refreshing.

-Shooting from outside the box has been improved

-Over aggressive tackling is punished

-One touch shooting and one touch clearing improved, on the whole the amount of ways you can affect the ball while not clearly in possession of it is upped

There are way more things I can't think of at the moment, but I'll try to explain the full effect all these changes had, for me.

I played a lot of multiplayer WE8, and found that often times games got reduced to extremely unfun levels of cynicism where soccer tactics no longer mattered. Ball carrier was *everything*. If you didnt have the ball, you should be switching to the nearest guy to the carrier and actively rushing to steal it. If you did have the ball, you should be doing jerky back and forth runs and occasionally short passing (dont bother ever long passing in WE8, it's more or less a waste of time) until you are in the box, then jerk around a bit until you are facing forward and shoot and score.

All of a sudden with WE9 (I confess I've not played PES5, maybe it's different for all I know)... all the things I loved about the original game, before my 'innocence' was lost as it were, are back! Suddenly it MATTERS to where the play is dragged, because peoples' bodies CAN get in the way of the ball. A pass close to a defender WILL get picked off (this happens so rarely in WE8... unless you manual your guy right over top of the pass)... all of a sudden all formations become valid, not just the cynical 'pack the box with attackers and cut them down on defense' ones. Long passes can change the flow of the game... what? YES! Games actually now have FLOW again!

I mean, in WE9 I find myself often letting the computer handling checking and myself covering passing lanes. Hell, I'll even cover AREAS! Now that is just beautiful, and it's something only an idiot would've done in WE8, I'm sorry to say.

Suddenly, in WE9, I find myself going for the quick cross if I know the box is packed with my players: because no longer is possession so 'stuck to the foot' (somewhat because of heavier ball, somewhat because of more 'one touch'-ish options as I mentioned earlier, and other things)... the more players I have, the more chance I have of cracking in a stray. In WE8 guess what happens when you do this? Either you make a header, or it falls to the defender's foot and he presses square and the ball is auto-cleared. In WE9 it can actually fall to the ground in front of a defender's foot, and as he's winding up his kick as striker can 'one touch' it into the net!

I have to say that the things I like about WE9 far outweigh your criticisms, and that this might be part of the reason you're seeing a bit of backlash: you've not shown too much appreciation for the ways in which WE9 is so fundamentally superior. I do agree with most of your gripes, however. (ANNOUNCING is a big big one :)
 

Ko_nami

Registered User
Phew, hard work reading all that.

Some good stuff written there. And ScousEvolution is spot on with the differences between PES3 and PES4.

Not sure about your comments for PES5 though as I don't have PES5 yet.

You know, I'm surprised that no one has mentioned this yet.

Have you ever considered that Konami are doing this on purpose? Making one game better then the previous game and then making the game following that one, worse.

It's because Konami have heard about us - the loyal PES fan. They know people like us are always going to buy every PES/WE game that is released.

The only way they can do that is by putting in annoying bugs in each game so that we want more from the next game. Thus, making us buy the next game.

Simple but effective.
 

]NikE[

-=BoPPeR=-
Ok i cant really comment on this too much cause i haven't really played pes2,i started playing pes regularly when it came to pes3 so i have no idea about the change between 2 and 3 however i do know about the change from 3 to 4

For me when 4 came out it was miles ahead of 3.The animations were a lot cooler.The passing and tackles and so on (for me) were a lot better,overall it was a much better game that 3.

I played it pretty much non stop for the whole year and regularly enjoyed tournaments with mates and so on! It was so realistic at the time.Now that pes5 has come our way again i feel its miles ahead of 4.Again the animations are a lot cooler.The AI has improved a whole lot aswell as the passing.I feel its as close to perfect as we can hope for.You really have to work to be able to get through on goal and so on.That to me is really realistic.I have high hopes for pes5 right now.i'll no doubt be playing it non stop all year long. so hopefully the "evolution" your talking about becames more visible on the next gen consoles which in my opinion will happen :cool:

NikE
 

Milosh

Registered User
Hmmmmmmm...

Great points there, and I absolutely agree with you with differences between PES3 and 4. I would even go further and say that WE7 was probably the best football game until recently. WE7i was the first game I felt that the gameplay started to be a bit too scripted.

After playing PES5 for a while I have to say that I'm pleasantly surprised that Konami went step backwards from PES4 in the direction of PES3 which is awesome and actually went to the path of being called as IMPROVEMENT.

When I first played PES3 it just felt great from the start, even though it was different and heaps improved over 2 and it took time to get used to especially since 80% of the game has been redesigned, it FELT RIGHT.
Shifting from 3-4 felt bad from the start and even though the game was imrpovement, I felt that I had to REALLY LOOK FOR those improvements and tried to work them in.

One example is that the players (unlike in PES3) hit the ball AS SOON as you pressed "Square" with the nearest allowable part of the body. e.g. you know how in PES3 if you are outside the box and you get the high ball, you press shoot button, but the player doesn;t necessarily hits it with his head (since it's pointless to shoot it from 30m with you head) but player tries to position himself to volley it, or chest it down and hits it with the foot. That DISAPPEARED from PES4 and some ridiculous shots were made as a result. (I mean header from 30m buahahahaha)

In PES5 there's more of real stuff and I definitely feel great about this iteration. Even from corners, you get volleys which was RARE in PES4.

It is definitely much more as an improvement over PES4.

If we ignore PES4 for a moment, there is "an evolution" from 3 to 5.

I think it's great, it intoduces great online play, more licensing, more animations and it feels great on the pitch.

I have to add that this sidestepping has been in PES3 too and I like it that it's back in PES5. 90 degree turns from PES4 are just way too unrealistic and it's a shame many got used to it. It felt wrong from the start. Like I already said, the whole PES4 felt wrong from the start.
PES5 feels great and I'm very happy with it.

See you ALL on LIVE :)
 

HannibleL316

Registered User
Alot of people ive spoke to about PES5 all the said the same thing at the beginning.
They thought it was too hard to dribble, turn and pass.
because all these things were too easy in PES4!
especially the dribbling, you could easily take on about 4/5 people from kick off and score and that never happens IRL.
I think Konami have done well to slow the game down and the turns/dribbling and in doing so they have made it much more realistic IMO.

yes at the beginning it felt very different but we've had it all weekend now and im used to it and its much more rewarding now when you do "skin" someone.

ive totally had to change my game aswel. In PES4 i just used to take loads of people on or do the through ball in the air that got you through on goal 90% of the time!
 

ScousEvolution

Registered User
Jake small,

To say the game is "light years" ahead of PES4 is a bit of an exaggeration. The animation has improved, but not much else. I also think it's a little unfair to say there are aspects of the game that I don't appreciate, because I appreciate football, plain and simple. So by the same token I would appreciate an accurate computer based reflection of it.

There are aspects of the computer's AI that have improved, but there are also some bugs that have creeped in which were not present in the game before, one of which I noticed, rather worryingly, just the other day.

I had the ball on the wing and was marked by a defender, my wing back was just beside me, so I stepped back and started moving backwards, expecting him to make an overlapping run so I could play the ball through to him, however, he kept running further and further back infront of me. Now this struck me as a big problem, and a little weird, and normally I would have just turned and played the ball to someone else. But in this case, seeing as how it's a new game, I just kept running backwards, just to see how far he would go. He kept running and running backwards all the way to the edge of my own box.

Another problem which I have encountered is the way the players seemingly fail to make the forward runwhen you play the one-two from time to time, this can be very frustrating, especially in tight matches. Also the forward's movement is almost non-existant some times, even with great strikers like owen or adriano. I dribbled horizontally almost the whole distance from one side of the pitch to the other, waiting for my striker to make some sort of forward run so I could play him uin, he did not move at all, and had me cursing his lack of a brain. Unfortunately, some will see this as more realistic, but from someone understands the game of football, I can assure you it certainly is not.

These are things which I have paid specific attention to, and to say they are light years ahead of their predecessor is not true.

Now it might seem as though I am completely slating PES5, and this, I must add, is certainly not the case. PES is still the best football game on the market today, but I must also say that people will definitely look back upon this criticism, when a new (more realistic) player control mechanism is created, and understand exactly what I meant.

I also have to respond to the point people have been making about "getting used" to PES4. This is a fair and valid point, and it has certainly made that adjustment more difficult for some. But this is not the reason I think PES5's players are too slow and cumbersome.

Put simply, I am not basing my views on previous titles, but on real players, and the game of football itself.
 

BlackCats101

Registered User
The first one i played was Pro Evo 3. When Pro Evo 4 came out I was amazed. To start with I was worried, because it had the same insane levels of pace that Fifa titles had. But I started to enjoy it because the animations were light-years beyond the robotic men of pes3, and i got used to the pace the games were played at. I also enjoyed it more in multiplayer, because we would get great attacking games. Really, the ideal situation would be to transfer straight from pes3 to pes5, and see how they feel. If pes4 had not existed would we be talking differently about the latest edition? pes4 is the dark-horse in the series...
 

sb3557

Registered User
".....Put simply, I am not basing my views on previous titles, but on real players, and the game of football itself...."

Scouse...you're clearly expecting too much! It's a video game simulation mate...not real football...just enjoy it! My advice to you...

Type Less...Play More
 

Jake Small

Registered User
It looks like you paid very little attention to my post, and I stick with what I said about you not appreciating the myriad of changes from PES4 to 5. It's insane to me to read about your gripes about say, some strange AI bug in PES5 when the AI in PES4 was horrifyingly bad on the whole!


Plus, new animations? There are TONS of changes to gameplay to make PES5 better! I don't feel like you even read my post. PES4 to 5 is the difference between a cynical and boring score-fest in multiplayer to playing real football.

I am not convinced that you've given very much time to either of these games, frankly. I wouldn't be surprised if your wing back 'bug' was a matter of formation settings.

BTW if you really think players are too slow, try playing on a more zoomed in camera :)
 

PES ADDICT 117

Registered User
good post, even if it was long:) anyway my fav was pro3 but i have to say i really do like pro5 i would have to play till' pro6 comes out to see if i like it better than pro3!
 

w1nky

Registered User
I didn't particluarly like PES3 too much as despite having ace gameplay there was a definate cheating element to the game and as you increased the difficulty rating you players became crap as opposed to be being outplayed by a more organised CPU team. I remember Blanc catching Ronlado up , taking the ball off him and then running off with the ball , I then turned ronaldo around but couldn't catch Blanc up !!

I loved PES4 at first because quite simply it was fun to play - which for me is the main aim of any computer game, but it did get too easy too quickly and focused too heavily on pace.

I have mixed views on PES5 up to now as the teams seem very negative even on 5* , I often play a game where the CPU team wont have a single shot on target in a 0-0 or 1-0 game. However the slower more methodical approach to the game is much more enjoyable.

Whereas 4 focused on Pace , 3 & 5 focused on passing .....

I just hope that in 6 Konami get the balance correct as they are both equally as important as each other , watch Arsenal next time they are on TV and watch Henry fly , this is something that I don't feel can be replicated on PES5.
 

Kevthedrummer

Alive in the superunknown
bang on between the 3-4 differences, I 100% agree with you in everything you have said, but with PES5, you have rushed in there. The game has finally clicked with me and all the problems you claim to be having... I had at first but I've worked at it and I'm now fluent. Dont post dirt on PES 5 until you feel you have mastered it. I am a fan but I am not a fanboy, I hated PES 4 and I feel that PES 5 is the best evolution yet in gameplay..
 

ScousEvolution

Registered User
Jake small,

Sorry mate, but what a load of rubbish.

I can assure you I have dedicated a lot of time to both games, so to assume that I am simply making my judgement because I don't actually understand the game or something is a bit patronising.

You seem to be going well well over the top in your praise of the game to be fair, and whilst I think it is the best football game on the market today, it could have been so much better.

Let me just clarify something, this version is slightly more realistic than the previous one, if only because of the smoothness of movement of the players, as oppose to the way they seemed to turn like spinning tops in number 4. But it still is not realistic, and in your eagerness to heap praise upon it for being more defence oriented, you have missed out the fact that, like someone said above, they still have not got the balance quite right.

Listen mate, I have just finished a 20 minute game with the computer on 5* without them having a single shot. Is that your idea of realism?

Ok, we all can agree that pro evo 4 was nothing like realistic, but when it came out everyone lapped it up, even though they shouldn't have taken that step away from pro evo 3 into the realms of arcady-ness.

In my opinion, pro evo 5 is what pro evo 4 should have been. Then number 5 could have been the little bit of fine balancing needed. Unfortunately it seems that Konami go back to the drawing board every time with this aspect of the game, but leave in all hte other little flaws that just put a spoiler on the game.

One of the very first things I always do whenever I boot up a new release of the pro evo series, is wait until the first tackle to go in. I do this because every year I wait to see if they still punish good tackles from the front. And every year the problem remains.

To be honest mate, I don't know how and why I am actually repeating this point, because I would have thought you'd have agreed with me, because it is so obvious that a huge chunk of the decisions in the game leave you scratching your head.

A player can step infront of the ball, win it, and just because there is the slightest of touches between the players, it is judged a foul. Almost as if the ref has given the foul just because you had the audacity to stand in his way, or take the ball from him.

If some of the decisions that are given in pro evo, were given in real life, we would all be in the stands scratching our heads looking at each other asking "what did he give that for?"

If it kept happening thorughout the match, the referee in charge would never officiate again.

Such little niggles are what I'm really looking forward to being eradicated, and my complaint is that they should have been eradicated already.

You can put in a perfect sliding tackle, and just because your leg is still on the floor, and the defender brushes against it, the ref blows for a foul. No matter how you look at it, that is ridiculous. After five years of updates, surely this could have been fixed by now couldn't it? I mean, is the PS2 really so weak that it is unable to deliver?

Now just because I am pointing this out it doesn't mean I am saying it is a bad game, and I seem to be repeating and repeating myself here, but to no avail.

THIS IS A GREAT GAME. MORE REALISTIC, AND GETTING BACK ON THE RIGHT TRACK.....BUT IT STILL HASN'T FOUND THE RIGHT BALANCE BETWEEN ATTACK AND DEFENCE.

Why this means I am not paying it enough attention, or appreciating it enough, is beyond me.

The improved animations should come as part of the package, instead they come as pretty much the whole package itself, and these "huge" improvements in AI that you talk about are making me question just how much football you actually watch.

I was just beating england 4-0 in 5* and when I got a counter attack, england had 5 men back in their own box! Are you trying to tell me that this is an evolution in the AI? Or is it just more defensive? Ask yourself that.

This means it is harder to score counter attacking goals, as the defence is less likely to leave itself wide open to the break. But that is not realistic. If your team was getting beat 4-0 in real life, and you still had 5 men in the box, you'd have a fit.

Goals from outside the box seem almost too easy to score, and there is little feeling of gratification when you do so. It seems harder to have a shot with adriano and miss, than to score sometimes, no matter where you are, whilst the goalkeepers now have difficulty saving anything that is hit hard enough, and are prone to moments of sheer madness.

Another game I played earlier on had me running into the box with adriano, the keeper was on his line and just stood there. He didn't advance, try to close me down, or make much of an effort to save the ball. He just stood there. I scored, but I was left thinking "do all these people who talk about the great improvements in this game actually realise that there is a lot of work to be done on things like this?"

And this is where I finish.

NO football game has ever got this right. So to criticise Konami for not doing so is unfair. I think that with time and patience they will find a winning formula. However, it still has to be said that these are still problems, and I do not understand people like yourself who seem unable to spot that such discrepancies have still not been fixed, simply because they are excited about the new game and learning to master it all over again.

Believe me mate, I am in the same category as you when it comes to this. I love pro evo, and I will not stop playing number 5 until number 6 comes out. However, I am still slightly disappointed that some of the main problems still haven't been addressed, because if they had, it would have made this coming year a whole lot better.

The fact that evolution is such an amazing game, even with the little gripes, is testament to just how great the great bits are. If they could sort the rest out we'd be on the verge of footballing perfection.

Like I said, hopefully they'll do that on the ps3.
 

ScousEvolution

Registered User
Kevthedrummer said:
bang on between the 3-4 differences, I 100% agree with you in everything you have said, but with PES5, you have rushed in there. The game has finally clicked with me and all the problems you claim to be having... I had at first but I've worked at it and I'm now fluent. Dont post dirt on PES 5 until you feel you have mastered it. I am a fan but I am not a fanboy, I hated PES 4 and I feel that PES 5 is the best evolution yet in gameplay..

I understand exactly where you're coming from, and I think I might have phrased my first post wrongly in a couple of places.

When I said it is no more realistic than pro evo 4, I didn't mean that. It is more realistic than pro evo 4, and I will say this to anyone who is reading this, keep playing it for a few weeks, because whilst at first it seems as if you have no scope for skill, you certainly do, it just takes a different way of timing for you to become fluent.

However, it is still not qhat I would call realistic. If you had similar control mechanics as PE3, but with the same improvements and advances in animation, we would be talking true quality.

There are certain manouvres which you can't help get the feeling that they have been implemented just to slow the game, rather than replicate realism.

I believe Konami will do a far better job on PE6, and then we will loook back at this and say.."ok, maybe that drag back move wasn't the best way to go after all".

Even though this is a great game, it is still searching for balance.
 
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