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must agree with the guy earlier...im starting to think that it way to easy to score from headers...im someone that cross into the box when i can and im starting to score 2-3 per game...since the CPU defense cant seem to connect before i do...
I have been away for a few days and will try and answer as much on here as I can later on.
With regards to people socring too many goals, are you using the v1 or v1.1 option file.
I started trying to slow the game down with the 1.1 version and a few have said it feels speeded up and others have said it feels easier.
If your using the v1.1 and find it easy, try using he original option file that came with the full download.
If that doesnt sort it out and your using one team most of the time, you could reduce the short passing speed by a couple for players with the highest rating on that team.
I am working on sorting out the difficulty, but its very difficult as changes I make on my ps3 or not having the same effect when installed on other ps3's and when you slow the teams that pass fastest down, they become a lot easier to play against.
Yes Chimp your right... its different cause I beleive the major problem with speed is the kind of TV your using... it wont be the same if your playing a 42"" or if your played on a 52"...so you cant really work on the speed of the game and have the same effect for everyone.
I believe it will be very difficult to make the game harder by changing stats of players, because, for example, if you reduce the header stat, it will also do it for cpu, and then, the cpu will also have trouble scoring that way. If you reduce shooting, it´s the same. If you raise something for all teams, the one we play will also be raised...
The secret is in the tactics. The CPU doesn´t attack enough. I tried this with a couple of teams: In assisted settings i put the slider that defines the style of the team (1 - super defensive, 2 - defensive, 3 - balanced 4 - offensive...) at 4, meaning offensive. But then, for me not to score in quick counter attacks all the time, i set the backline WAY behind (at 15/20).
This means that the CPU doesn´t defend at the midfield line, so i can´t just lob passes to their back, and since the balance of the team is set at 4 (offensive) they try to atack as soon as they have the ball!
This is very basic but i noticed a big difference and it could be improved, by tweaking things like compactness, etc...
Just my two cent´s...
...I spent some time yesterday editing the dutch league and it seemed better, but then realised that I could now take a small dutch team and beat inter milan on top player, which isn't right
I think gameplay was better on your first file, I have gone back to using that one.
Is there an easy way of reverting back to the default player stats but keeping all the edited kits and teams as I'm now not sure if I prefer this to the original gameplay, although I appreciate what you guys have tried to do with the game.
Changing the subject slightly I decided to play PES2008 this morning just to check out how far Konami had come since then and I have to say apart from graphics and game speed there isn't an awful lot of difference to PES2010. I suggest everybody who still has their copy of PES2008 do this just to check it out, I have to admit I quite enjoyed a quick crack on 2008.
Jimmydazzler,
Since you have a copy of PES 2008 (i don´t have mine, sold it long ago...) can you please play a game on top player with the same teams (for example, Barcelona vs Barcelona) and then play a game in PES 2010 in Top Player with the same teams and describe the differences?
Maybe it can shed a light to understand what we need to do in order to improve the game on the highest difficulty...
one quick question regarding the OF.
if i start a new master league wit bayern munich, will any future updates affect the saved data?
There is ways to make the opposition play better and be harder to beat without making them easier to use.
Aggression, Tenacity and Teamwork can be used to make a team be much harder to play against. This is why all teams will have most players at 80+ for these.
If you then make the game smoother by increasing the agility and response and dribbling accuracy, you then have to offset this with making the opposition better.
The trouble is, the first option file was almost there, but in reducing the stats to slow down the very best teams, they have become to easy to play against with smaller teams.
I spent some time yesterday editing the dutch league and it seemed better, but then realised that I could now take a small dutch team and beat inter milan on top player, which isn't right
dont think so , i'm doing the same thing the only problem ive found is any created team have to start in the 2nd division with no money, shit player transfer values and crap sponsor deals:no:
I don't think any of the german teams have been edited by me yet in any of files released yet.
I am thinking about going back to the first file editing from there. I am after making the game as hard, yet enjoyable as possible and most seem to prefer the first file
il send you file i have here, its original gameplay file with my team errors fixd