chrishbkhbk
Registered User
please!
is it
A: How much fatigue a player carries with him into the next game in ML or a tournament. ie: 1-3 form rating means players get tired quickly ina season.
B: The coloured arrows are unlikely to remain red and positive game after game after game... if 1-3.
Basically, I want a realistic setting for Ledley King, who can't play 2 games in a week. When aplayer has a blue/purple arrow I assume that means he's either got a knock or orsn't on top of his game. But is the form attribute responsible for determining the usual colour of the arrow? OR is it responsible for determining how quickly a player accumulates fatigue game after game?
is it
A: How much fatigue a player carries with him into the next game in ML or a tournament. ie: 1-3 form rating means players get tired quickly ina season.
B: The coloured arrows are unlikely to remain red and positive game after game after game... if 1-3.
Basically, I want a realistic setting for Ledley King, who can't play 2 games in a week. When aplayer has a blue/purple arrow I assume that means he's either got a knock or orsn't on top of his game. But is the form attribute responsible for determining the usual colour of the arrow? OR is it responsible for determining how quickly a player accumulates fatigue game after game?