ok then this is going to be long so bear with me:
First of all FIFA ( according to the same order done by the french mag. ):
Page one:
Page two:
Page three:
Page four:
Ok then, since you guys are all picky i'll skip the last fifa page ( an interview with a developer ) and will do the rest today, but i got to warn you PES news aren't as exciting as FIFA's in my opinion.
Second of all PES:
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Page seven
Thanks to Lami for helping me with the photo upload
First of all FIFA ( according to the same order done by the french mag. ):
Page one:
It took long hours of playing, to appreciate every single little detail and new things added to the game.
EA and Konami prepare their guns to get ready to what we call the war of next generation football, after a war already lost on the ps2 fifa hits first and reveals some of the info on the next fifa 08, so which is coming on top ?
Page two:
READY TO TAKE THE ADVANTAGE
And there we go, with the arrival of the ps3, another page unfolds. Aware of the supermacy of the PES series on the ps2, FIFA tries to get back its crown being taken for 5 years now. To know more about the game we went to EA Canada, Vancouver who provided us with everything, luxury hotel, a limo but that wasn't as shoking as what we saw at their headquarters. They had everything they need to practice high quality sports from football pitches to basketball courts even a volley court. And in a room full of ps2 screens which we had the chance to play with. And we'll tell you right away that even with a version far from finished there were some new modes like "be a pro" (see bottom of the page) and "scrimmage mode" (can't really translate that part, but from what i understood was you play in just half of the playground 4 against 4 and with only 1 goalkeeper and it's something that has nothing to do with real football but more like a street game )
bottom of the page: this year FIFA innovates with a new mode, where you can play as one player and make him a star. you'll take control of only one player with a new camera that moves automatically to always make your player and the ball visible at all times. Also, you can inflence your team mates like you can talk to them, for example: passing with the X- button gives it to a team mate who always tries to pass to you, and with the square - button gives it to a player who tries to take shots on goal. There are going to be some tasks that you'll have to get doneto unblock some of the bonuses found in the game. When you get close to the 20 yards box of the other team the camera will be zoomed in and shakes to simulate nudges from other players.
Page three:
GAMEPLAY
The players' AI is now better, defenders now are stronger and don't tend to standing still at their places like they used to do. Also middle players (MDF, CMF and OMF) are now more present to provide support on the attack or the defense. Also now you can change the control of the player with the right analogue stick, finally !!! Thanks to a very smart system that used to let the computer change the player you control by only pressing L1 and often controls unwanted players, now you can do that by only directing the right analogue stick towards the player you want to control. Last thing is that the through balls now have a power bar that lets you control how powerful they'll go ( I thought we can already do that, never mind ). These were the most noticeable changes made to the ps2 version. Now it's time to talk about the ps3 version, and now before we can cry out of joy. Let's be clear that you should forget everything you know about football. because the ps3 capabilities had brought us close to reality than ever before. There are going to be some major changes, but we can't make a list of changes right now, we'll just post what was confirmed to be there at the new game. First of all, now the ball is completely not attached to the player's foot. So now not all players will be acting like Messi but the ball control will be much more significant this time around.
Bottom of the page: The shots on goal are the most ambitios aspect of the game, due to a ball completely independant on the player, you have to be in the ideal position to take a shot, the slimest change of your player's axis while shooting, any defensive player in the way, the power of the shot will define the accuracy of your shot.
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It's not going to be easy to dribble with an average player this time. Because there is a huge number of dribbles, ball feints and technical moves, EA has ensured a system to allow players to chain their moves together without time between the different moves. To be a joystic Pele you'll have to practice a lot to master all sorts of dribblings, feints and decesive shots ( sounds a bit arcady, hope not ). But don't dream of scoring too many maradona-like goals from halfway line. Defenders now are smarter and the AI is being everything we hoped for, and in making decisions in the defense line or counter attacking. Because realism is what the developers are aiming for, dozens and dozens of animations are being added, whether it's while you are shooting, tackling or calling for the ball even in ball collisions of the players and the ball. And like that wasn't enough, the game is full of beautiful stadiums that reacts to the slightest action and keeps the game very realistic with a great ambiance. But before we make a judgment we have to check what PES has to store for us, we can almost hear a music like the one we hear during the entrance of the teams at the final of the champions league.
Part on top right: football bible: the psp wasn't excluded from the innovations made to the ps2 and ps3, next to the improvements of the gameplay done to the ps2 it will feature a mode where you'll be hit with a avalanche of questions and then you'll try to answer them as fast as you can.
Ok then, since you guys are all picky i'll skip the last fifa page ( an interview with a developer ) and will do the rest today, but i got to warn you PES news aren't as exciting as FIFA's in my opinion.
Second of all PES:
Page six
PES7, the next real football game of the next generation?
It's the first time ever for the japanese version of PES: winning eleven, to not be released earlier than other versions, we have to say that with the movement to the next gen games, a new war begins. We still remember the arrival of the PES series to the ps2 that made a big impact for all the years of the ps2 lifespan, it will probably be the same for the ps3. But with FIFA trying to return furiously. The battle wasn't won in advance with the very average version on the xbox360, but it let the developers to concentrate on the online play (PC too) which will be, we know for certain, focused on during the next versions.
Evolution or revolution: About the graphics there is a big question mark, what we know for sure is that the graphics won't be as stunning as they used to be when we first moved from the psone to the ps2. The change will be all around the pitch, with stadiums full of details, more player animations, and most players will have very close attention to their details.
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According to the developers, the players will move and act like they are in reality, the runs of Cristiano Ronaldo, the ball control of Kaka, the accelerations of Ronaldinho, etc. Luckily it's impossible not to know the players from the way they look in the game. With the powerful processor of the ps3 and the work done on the AI, most the scripted play will disappear and the characteristics of the players will be refined. We can expect the shot of Thierry Henry will have a precise trajectory but that's the case with special players, and it's the general way of the players' reactions that will make the game revolutionary. With a new "foot plant": foot to earth collisions the players won't look like they're sliding across the field. On the ps2, we had the players only moving in 8 directions, now on the ps3 we have double that, so we expect that the analogue stick will be decesive in gameplay. But there won't be any radical changes to the gameplay, after all why changing a winning team?
Top left corner: the processor of the ps2 used to make calculations to provide a chance factor to the game. It took in consideration the stats of the player adding a coefficient of the environment (defenders, position) and makes its calculations by luck like throwing a dice. With the new Sony console and its new processor, it will have the capacity of making more complicated calculations and more rational ones that will depend on the player mentality, how much your team is pressing on the other team and the overall teamwork of the players.
Interview with Seabass:we had the chance to meet the master himself and ask him a few questions.
According to you, what will next-gen really improve?
For me, what really matters is the ability of players playing against eachother. from this point of view, The future consoles will be revolutionary. The introduction of online play was a major set forward to our genre, not needing to be physically there to compete will change the way we play and even the way we develop games.
From your point of view, what's the most important thing for a football simulation?
From my point of view, the most important thing is the feeling of realism, the gamers should feel that they're immersed. we always try to add new animations, but we were limited by the capacity of the ps2 processor as we insist on the fluidity of the game. Now we'll take advantage that next-gen gives us.
What are the most important aspects of the game that should be enhanced to make the gameplay even better?
There are always lots of things to enhance,even though we're globally satisfied with the overall product we have to offer every year. What really catches my attention is the liberty of players. With the ps2 we were limited by the capcity of the ps2 procesor so we had many scripts for the game stays and acts fluid. We had to adjust the game speed to not to notice any slowdowns. With the ps3's processor we have limited to the maximum the number of scripts, so that the choices the gamers do will affect how the game is playing. In the near future, we'll do games that will depend entirely on the players' choices and it will affect online play the most.
What are you most proud of in this installment of PES?
We are very proud the game is where it is today, and that millions around the world appreciate what we do. We care about gameplay the most since we started our little project long ago, and we make football first next to anything else and we'll continue through that road as long as we can. I enjoy in particular the different reactions the players experience during playing the game. It's the Europeans who react the most, they don't hesitate to jump off their seats to scream "goal!!", also the Japanese forums credit us too much, things like that make us strong enough to carry on.
What's your ultimate goal that you try to get to with the PES series?
I am dreaming of setting up 11vs11 games, that you will only be able to control 1 player through the game and put his talents for the sake of the whole team. Also to make a player adopt the role of the referee. Luckily all that can be done through online play. I don't know if it's going to be popular among gamers. But that's what i want to accomplish, gamers come online to practice together, make a strong squad and try to take on other teams. (laughs)
Thanks to Lami for helping me with the photo upload