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I'm afraid to say..

bestpesever

Registered User
why i dont go on fifa forum and say i love pes and fifa is shitty..wtf??
u act like u not sure u like fifa or not.
man if u like it.then be happy,play,enjoy fifa and talk with people who play-like fifa,on maybe-fifa forum??
 

Ultimate777

Banned
why i dont go on fifa forum and say i love pes and fifa is shitty..wtf??
u act like u not sure u like fifa or not.
man if u like it.then be happy,play,enjoy fifa and talk with people who play-like fifa,on maybe-fifa forum??

I don't know why either. These pricks come on here and bash the game, and bash the people who like pes, but spend most of their time complaining on here writing essays about why they can't run past players and score 10 ten goals in a match instead of playing their beloved fifa

I wish they would just piss off to a fifa board where their inane up their own arse opinions would be more than welcomed by fellow arseholes whole don't have a clue about gaming.
 

FreaK367

Registered User
*sigh*, I don't know why I bother explaining myself, anything I say, Football777 manages to make up what I've said and reply with something irrelevant,

I like both series of games, I've played PES alot more than I have FIFA over the years, on the PSP, 360 and PC.

I gave an opinion of PES2011, the Discussion forum was partly made to discuss the goods and bads of the game, to discuss the game.. After 5 years of buying the games and enjoying them I deserve an opinion on their next installment.

If you look past the insults and belittlement from Football777, you'll see people discussing the game, and discussing the goods and bads of FIFA and PES, which is what I wanted.

I hope you don't go on like this in real life when someone has an opinion on something.

Thankyou to those who did reply and give valid points and feedback, you're the guys this topic was meant for, not people who are just going to challenge everything I say with insults.
 

Avelives

Registered User
yeah man..look this..we all know problem about pes defence but defenders are waay better then fifa..

http://www.youtube.com/watch?v=aZbzrTq4r8E&feature=related

Man I prefer PES always have, I would never buy FIFA just out of principle, Seabass could steal my wife and id still buy PES but you do realise that clip is amazingly selective dont you ? (the pes clip)

For a start that defensive line would be a mess if the two SBs were actually designated as SBs as they would be in any real life game, in order to get that back line to work you would have to have them all as CBs. It also neglects to mention that if someone played a pass or through ball through the middle the two central CBs would just hover over the ball watching aimlessly as it reached its destination, 9 times out of 10 the only hope they have of stopping one is to follow the ball and hope they can unbalance the forward or rob him before he gets a shot off.

I could go on, but I wont. Lets not pretend PES is perfect, this years version is riddled with bugs and poorly thought out design flaws, the fact it remains playable is testament to the innate character of the series, but its far from perfect or realistic.
 

Amateur

Registered User
You know the more I played this recently the more Im begining to see what it was you have been moaning about. Theres certain aspects which seem so arbitrary, like Konami have deliberately crippled certain features to balance out an ill considered new passing system which doesn't work with the existing engine.

You see it all the time, like players being magically slowed down upon trying to reach a loose ball, the invisible wall that appears round goalies after they dive and the ball rebounds, the same thinking exists in other areas as well. Tactics are so gimped right now, you cant issue individual commands, you cant dictate any tactic beyond team wide orders, thats cause if you could no one would ever score. Think about how often you get taken apart by a blatantly obvious through ball that you cannot prevent despite seeing coming a mile off? Imagine if you could switch to the correct player properly or actually get your DMFs and SBs to cover back when you have the lead, no one would ever score, most matches would be 1-0 at most.

Its like they re-designed half the game and didnt have time to do the rest so they just disabled and removed a bunch of features to compensate for the lack of balance.

Another spot on comment.

Simply put: you cannot measure the direction and the distance when you tackle for the ball; and you cannot disguise your intentions when you dribble with the ball.

And how can you minimize the mentioned restrictions? All the flaws that are clearly visible, are, basically, by-products of the root of the problem.

The passing feels too advanced for the actual game because it actually is too advanced for the game; if I can measure the direction and the power of the pass.... Then why can I not measure the direction and the distance when tackling to intercept a pass?

The passing system makes good use of the left analogue stick; but unfortunately, the man-marking and dribbling system, do not make proper use of the left analogue stick, and certainly, the game feels incomplete....

You can see how the new passing system is too clever and too advanced for the actual game, and the "flaws" that were required in order to balance a half-finished game.

If you cannot measure the direction in which you tackle nor the distance of the tackle: a substantial and structured defensive system, would expose the flaws of the current dribbling and man-marking system.

The bottom line is, quite simply, that the way the left analogue stick functions and revolves around a restrictive concept.... and how the left analogue stick could function in accordance to the massive space it has to offer.... are two very different things.

Left analogue stick with the assistance of a sprint button: should produce one type of dribbling animation, one that affects both, the direction in which the ball carrier runs with the ball and the distance covered with the ball.

Left analogue stick without the assistance of a sprint button: should produce a different type of dribbling animation, one that affects the direction in which the ball carrier dribbles and feints with the ball, but without ever affecting the direction in which the ball carrier runs with the ball nor ever affecting the distance covered with the ball.

To date, the left analogue stick functions and revolves around a concept that does not makes proper use of the massive space and depth that the left analogue stick has to offer....

You could potentially have thousands upon thousands of animations to choose from, but currently, you can only implement a handful of animations into the left analogue stick.




Dribbling: you can cover spaces of over 50 feet of distance by simply directing the left analogue stick without the assistance of a sprint button.

In other words, how can I feint that I am going towards the right, whilst at the same time positioning the body in a way that makes it possible to go either to the right or to the left, without affecting the direction in which I am running with the ball?

With the left analogue stick, you cannot do this, because the left analogue stick automatically affects both: the distance covered with the ball (without the assistance of a sprint button) and the direction in which the player runs.

Therefore, how can you feint that you are going towards the right when your real intention is to go towards the left; how can you disguise your intentions.... when your intentions are always materializing before your very eyes?

With the left analogue stick, it has always been and still is, impossible: you cannot disguise your intentions, because your intentions are always in motion.

Currently, with PES11, we have some dribbling trick gimmicks which are attached to the right analogue stick; the mentioned gimmicks work systematically, with a very repetitive and monotonous feel to it.... because the right analogue stick dribbling tricks function automatically, due to various reasons.

The gimmicks which are attached to the right analogue stick, do not make proper use of the range of movement of the right analogue stick: it produces the same identical animation, every single time; four directions, north, east, south, west, it does not matters how far or how slightly you move or direct the right analogue stick in any of the four directions.... it always produces the same pre-determined and automatic animation/trick.

In other words, you cannot measure dribbling tricks, and as a matter of fact, you cannot even measure dribbling.... in general.

A substantial and structured defensive system, would expose the mentioned left analogue stick restriction, and as a result, in many ways: the video game would be more scripted and repetitive, as well as more consistent, with a proper defensive system.... because the STATS which are attached to the left analogue stick function automatically.

The range of movement of the left analogue stick is not properly used, and it is restricted by an outdated design or concept.... that allows the user to play the game with the d-pad without any major consequences.

As we know, the d-pad has little to no range of movement, and therefore, must function automatically.... and should be determined or driven by STATS; which is why, you can cover spaces of over 50 feet of distance by simply directing the left analogue stick without the assistance of a sprint button.... because the left analogue stick is restricted by a d-pad restriction, it is not an analogue restriction.




On the defensive end, the game is restricted by the very same d-pad restrictions, the key difference is, that the restrictions are even worst on the defensive end.

Not only, can you not measure the direction nor the distance when you tackle for the ball.... but also, the fact that the left analogue stick is used to literally move each individual, in accordance to what the user can see from the wide view perspective.... means that the defensive system is broken, due to various reasons.

You cannot measure the direction nor the distance when you tackle for the ball, in other words, you are not in control of man-marking: man-marking is automatic and STAT driven; you cannot choose to tackle with the right foot or with the left foot, you cannot measure the direction of the tackle, and you cannot measure the distance of the tackle, etc.

Therefore, the ball carrier vs defender experience, is automatic and COM dictated.

A structured and substantial defensive system would expose the discussed defensive restriction.... Which is why, the left analogue stick does not affects man-marking purposes, instead, the left analogue stick is wasted on a headless chicken dance where the individual without the ball can always react and move in accordance to what the user can see from his wide view perspective.

When defending, if the functioning of the buttons is not affected by the movement and position of the ball.... this means that the defensive system is not designed to contain the movement of the ball.... instead, the defensive system is designed for superficial pressure play, where the user does not need to think in order to close down the ball carrier.

How many passes do you intercept? Was it you or was it the computer? Is it easy to close down the ball carrier? Do you need to think in order to get close to the ball carrier? What are the repercussions of holding the sprint button all the time?

There are no repercussions.... because when and where the ball carrier passes the ball, does not actually determine the type of defensive reaction: in other words, when defending, the movement and position of the ball does not determine the usage and functioning of the left analogue stick and the sprint button.

Why think about something that does not exist and therefore cannot actually affect the play? This is why defensive play is such a boring procedure when you play PES11 and FIFA11, it has no substance supporting the look and feel of the game.

The d-pad restrictions affect both dribbling and man-marking, but the defensive side of the game feels more COM dictated than the attacking game.

Why would it feel more automatic when defending, when the defensive game and the attacking game are restricted by the very same restriction?

Because when not in possession of the ball, when you play PES, you don't have to think about anything: passing and shooting do not play a part when defending.... you cannot measure the direction nor the distance when you tackle for the ball.... what can you do?

Unfortunately, the defensive game does not replace passing and shooting with something different and addictive; which is why defending feels more automatic and more boring than attacking.

If when and where the ball carrier passed the ball, actually affected and thus determined the type of defensive reaction (when) and the direction in which the defensive midfielder runs without the ball (where), therefore determining the position that the defensive midfielder occupies on the pitch (where and when) -- this would mean that passing would play an essential role when defending, because it would directly affect defending....

Consequently, this would add an entirely new dimension into the game, an addictive hook and dimension into the defensive game, as well as the attacking game.

But to date, the defensive game is not affected nor determined by when and where the ball carrier passes the ball.... and as a result, the defensive game feels more COM dictated and more automatic than the attacking game, because you never actually think about anything, you are always reacting, but never thinking.




The game is obvious and dumb, not because it is played from a wide view perspective; but because the concept makes it a predictable and dumb experience, where you can see what will happen before it actually happens.... but you cannot prevent it from happening time and time again, because the controls do not respond to what you can see will happen....

The controls are determined by the movement of the left analogue stick, one button, determining the reactions of ten individuals.

Do I want to control ten individuals at the same time? No.... it is in fact impossible to control ten individuals at the same time, it would also be stupid and insubstantial to control ten individuals at the same time; however, the individuals on the pitch could and should automatically move in accordance to the position of the ball and in accordance to their particular role on the team.

By the tap of one button, determined by timing, the user could have total control in terms of movement without the ball; each individual button, permanently assigned to each player: center backs, wide backs, defensive midfielders, attacking midfielders, center midfielders, second strikers, strikers -- can all be attached to individual buttons, the usage of some buttons could change or alternate depending on the position of the ball; the football pitch has two halves, this could be used to maximize the usage of simple and accessible buttons.

Due to the limited number of buttons, teams would have different defensive systems. In addition, the left analogue stick would have more space for man-marking purposes.

The logical problem with the established system, is, quite simply: that you cannot contain the movement of the ball because the controls are not determined by the movement of the ball.... the controls are determined by the movement of an analogue stick.

Consequently, not only can you not contain the movement of the ball, but you also cannot use the left analogue for man-marking purposes.... because...

The slightest touch on the left analogue stick will produce lineal or vertical movements without the ball; movements or animations which will affect the direction in which the defender runs without the ball, but without affecting the direction in which the defender man-marks the ball carrier nor the direction in which the defender marks the space in accordance to the movements and position of the ball carrier; marking the ball carrier or marking the space in accordance to the position and movement of the ball carrier, depending on the distance between the ball and the defender.

It would be an entirely different wide view perspective experience, if the user was forced into having to think all the time, constantly; therefore, forcing a user-dictated mistake.... as opposed to an arbitrary com-dictated mistake.

How can you force the user into paying attention?

Simple.... just like the old passing system was replaced with a new passing system: the old defensive system, can and should be replaced with a new defensive system.

As in real life football, when and where the ball carrier passes the ball, should determine the subsequent defensive reaction; in other words, when and where the ball carrier passes the ball, should directly affect the functioning of the left analogue stick and the sprint button....

When and where the ball carrier passes the ball, should determine the direction in which the defensive midfielder runs without the ball and the type of defensive reaction; as a result, passing would play an essential role when defending, because it would directly affect defending.

And of course, the user should never have literal left analogue control in terms of movement without the ball; thus relieving the left analogue stick from the burden of redundancies, and creating new space for man-marking animations.

The new dribbling and man-marking system, should make proper use of the range of movement and depth of the left analogue stick: intuitive, organic, and accessible.... instead of systematic, non-organic, pre-determined, and repetitive.

Above all, it should be intuitive and accessible, and should be difficult or challenging due to the substance underneath the look and feel of the game.

Without going into too much detail or specifics, this is my two cents on Football Gaming in general. I am merely saying where and why it should change, not necessarily how it should change.
 

sweetmusicman

Registered User
My opinion

I play as Manchester United: I am halfway through my third season. I played 5 games last night of which the first two were Liverpool and Chelsea. I’ve beaten them both 3-1 and 1-0 respectively. The next three games I drew with New Castle at home 0-0, lost the next two games to Wolves 2-1 at home, them I lost to Birmingham 4-1 after I lead 1-0. Something is seriously wrong with this picture. It seems the worst teams can play like Real or Barca at any given day. I will accept this as realistic if somebody can proof to me that this ever happened in real life. The best I could do sins I started with Pes 2011 was to win 3 in a row. What I have noticed is that in the games I won, all of sudden Van Der Sar becomes a super human goal keeper where as in the next game he is the worst of the the worst goal keeper. Then there are the games where I lost having a fare amount of shots on target and yet the opposition goal keeper is pulling amazing saves.

P.S. One would expect to have an easier opposition against smaller teams such as Wolves. Off course you don’t expect to have run away victories against smaller teams all the time, but if you consider the Bets when teams like MANU, Arsenal, Chelski and Liverpool plays smaller teams, their always the favorites, even though you have the odd games where the big four looses against teams like Blackburn.

I really want to like this game, but unfortunately it is not possible no matter how hard I try. I can accept the fact that I am not good with this specific game(from someone who first started to play Pes 3), but the cursor changing, first touch, camera angle, perfect AI when it comes to their through passes,worst penalty system for two years in a row,my strikers that are nowhere to be found when crosses are coming in, wrong passes- instead of going to the closest player it rather goes to the offside player and this happening far too often, and speaking of offside-never in my life did I saw up to 4 players offside at once, and this happening almost every third game. This game could have been easily the best Konami offered so far, if it wasn't for the above mentioned annoyances.
 

u1tradt

Registered User
^ When you play the big teams you're going to get more of an expansive game because they have better players and are likely to be more direct. This make attacking a little easier as the defence wouldn't be that hard to break down and counter attacks can be quite easy also. However against the smaller teams, more often than not, you're going to get situations where they've parked the whole team bus in front of goal. It happens in the EPL whenever the mid-tablers/relegation battlers play the 'Big 4' and I see it happen in La Liga whenever most smaller teams play Real Madrid or Barca. And a prime example of this is the World Cup's opening game this year when Spain played Switzerland.

In real life it's easy for players to motivate themselves against the big teams because they pretty much know what to expect. However against the smaller teams players expect to walk all over these teams and are usually in for a shock when the small teams won't go down without a fight; this is where the manager really earns his money because his tactics and approach to the smaller games is what really defines his team and can help get those crucial points against teams you should be beating but only if you're somehow able to adjust to having the entire opposition sitting in front of their goal.
 

sweetmusicman

Registered User
^ When you play the big teams you're going to get more of an expansive game because they have better players and are likely to be more direct. This make attacking a little easier as the defence wouldn't be that hard to break down and counter attacks can be quite easy also. However against the smaller teams, more often than not, you're going to get situations where they've parked the whole team bus in front of goal. It happens in the EPL whenever the mid-tablers/relegation battlers play the 'Big 4' and I see it happen in La Liga whenever most smaller teams play Real Madrid or Barca. And a prime example of this is the World Cup's opening game this year when Spain played Switzerland.

In real life it's easy for players to motivate themselves against the big teams because they pretty much know what to expect. However against the smaller teams players expect to walk all over these teams and are usually in for a shock when the small teams won't go down without a fight; this is where the manager really earns his money because his tactics and approach to the smaller games is what really defines his team and can help get those crucial points against teams you should be beating but only if you're somehow able to adjust to having the entire opposition sitting in front of their goal.

Good points, but you have to ask yourself-how many times does big teams lost to the minors, not too often i would say. In Pes 2011 from previous seasons I have experience it happens allot which is not realistic at all. It is against this same small teams that Chelsea scored an average of 4-6 goals at the beginning of this season.
 

danzine

Registered User
I don't know why either. These pricks come on here and bash the game, and bash the people who like pes, but spend most of their time complaining on here writing essays about why they can't run past players and score 10 ten goals in a match instead of playing their beloved fifa

I wish they would just piss off to a fifa board where their inane up their own arse opinions would be more than welcomed by fellow arseholes whole don't have a clue about gaming.

I LOL'd ????

so if you say something bad about PRO you are a FIFA fan ???

do you not know what constructive criticism is,
 

u1tradt

Registered User
Good points, but you have to ask yourself-how many times does big teams lost to the minors, not too often i would say. In Pes 2011 from previous seasons I have experience it happens allot which is not realistic at all. It is against this same small teams that Chelsea scored an average of 4-6 goals at the beginning of this season.

The reason why big teams rarely lose to the smaller teams is down to their managers. Without great managers who can organise their teams and adjust tactics on the fly in every single game of the season you would see them lose a lot more games. For example look at Man U and Chelsea's record against the smaller teams (impeccable right?) but then look at Liverpool and Arsenal's record against the small teams over the past couple of seasons (not so good now). Now I'm not saying that because of this Arsene Wenger is a bad manager however there's no denying that he takes most of the blame for his team not performing well enough against the smaller teams.

In other words it's all down to you. You're thinking that because you were able to beat the bigger teams (who were left vulnerable when playing you as a result of being too open) that you can walk past the smaller teams with ease as a result. Smaller teams will not only tighten up their defence but will also pack out the midfield to get ready for counter attacks and to make sure you can't get into good shooting positions down the middle, forcing you to attack down the flanks.

Every game needs to be played with proper strategies in mind taking into account who you're playing and what formation they're using rather than going into every game expecting to win simply by playing the most prettiest football.
 

Amateur

Registered User
The reason why big teams rarely lose to the smaller teams is down to their managers. Without great managers who can organise their teams and adjust tactics on the fly in every single game of the season you would see them lose a lot more games. For example look at Man U and Chelsea's record against the smaller teams (impeccable right?) but then look at Liverpool and Arsenal's record against the small teams over the past couple of seasons (not so good now). Now I'm not saying that because of this Arsene Wenger is a bad manager however there's no denying that he takes most of the blame for his team not performing well enough against the smaller teams.

In other words it's all down to you. You're thinking that because you were able to beat the bigger teams (who were left vulnerable when playing you as a result of being too open) that you can walk past the smaller teams with ease as a result. Smaller teams will not only tighten up their defence but will also pack out the midfield to get ready for counter attacks and to make sure you can't get into good shooting positions down the middle, forcing you to attack down the flanks.

Every game needs to be played with proper strategies in mind taking into account who you're playing and what formation they're using rather than going into every game expecting to win simply by playing the most prettiest football.


Yeah but the problem is, simply put, that the game is very automatic.... so obviously it is never up to you because you barely have control over the game; the strategies work automatically, tackling works automatically, dribbling works automatically, and the passing system does not fit in with the actual game.

If you play it right, you might enjoy it; yet the bottom line is, is it fun to play? That's why we have som people complaining.... because PES11 is not fun for a lot of people who find it automatic and dull, due to the restrictive and flawed nature of SCRIPTED video games.

Hey, so much effort went into the new passing system; why did Konami not implemented a new tackling system designed for intercepting passes and containing the movement of the ball?

I can measure the direction and the power when I pass the ball; why is it impossible to measure the direction and the distance when you tackle in an effort to intercept the pass?

You can write all you want, and you are entitled to an opinion, and are have a right to enjoy the video game as much as you want; however, you could and should respect the obvious facts....

The obvious fact being that, regardless of opinion, PES11 is not a good video game, because it lacks the qualities of a good video games: it lacks freedom, replay value, consistency, structure, substance, precision; no substance underneath all the visuals and all the feeling.

At the end of the day, you barely have control over the game, you set the strategies but the strategies work on their own, automatically, scripted, pre-determined, without your input or consent; the same thing can be said for all the areas of the game except passing the ball.

I am not attacking your opinion, as I also have one of my own, I am just reminding you of certain facts which should be respected regardless of how much you enjoy the product in question.
 

Avelives

Registered User
Every game needs to be played with proper strategies in mind taking into account who you're playing and what formation they're using rather than going into every game expecting to win simply by playing the most prettiest football.

With respect whats hes saying is spot on. I can thrash teams like Man U and Arsenal 4-0 but teams like Bolton you can barely score against them.

Its nothing to do with the player and everything to do with the broken passing/defending system and the age old PES problem of the AI being able to do things you simply cannot do.

If I had £1 for every time a small team has won the ball back and instantly with their backs to my goal launched a perfect long ball directly onto the toes of their only forward Id be a rich man. And keep in mind quite often the CBs doing the clearing passes have passing accuracy stats around 60 odd and yet they can hit passes that would make people Pirlo green with envy while under pressure with the backs turned. As a player you cant do that, its not possible, at least not with the regularity the AI does it.

Another issue how cause of the advanced passing Konami have basically gimped numerous other aspects to disguise the fact that its now a very unbalanced game. It means if you play super defensive its very easy to get a draw and hope for a lucky corner or counter attack, but to play expansive possession football like say Arsenal or Barcelona you are asking for trouble cause the strategy system is so crap. Gone are the days when I can tell my SBs to cover deep and hang a DMF in front of my back 4, now despite marking efforts if I play attacking football all the team stream forward swapping positions in a total mess leaving you open to counter attacks, its why 90% of MLO games are two teams playing defensive line 20 and trying to rob each other on the counter with enormous through balls.
 

superpav

Registered User
its taken me ages to get used to this pes but im still playing it. its better then 2010.

everytime i try fifa i feel disspointed. everything good but the game play is the same. you always feel you can beat anyone 5 0 if you want.

my mate brought fifa but its only because he dont understand real football.
he thinks its all about pickining the best players and just run with the ball.
i bet these fifa fans play on level 1
 

Duffman_DH

Registered User
shaun7 #9
nice post. I had been thinking of dusting off FIFA11 as PES11's scripting is starting to infuriate me. But if FIFA11's is no better, I don’t think I'll bother. I do remember FIFA10 having a scripting problem in the short stint I gave BAP. That being the only mode I could stand as I hated the cursor change so much.

The games I have played on FIFA11 (3 on the full game and a few on the demo) it seemed like they had fixed or made better a lot of 10s problems. Had FIFA10 not been the only way I could have a game of football and a chat with my mate in America, I would have binned it. Huge game breaking issues ranging from unresponsive controls, poor cursor change, ridiculous lob goals, defenders inability to stop players running in behind the defence, crossins and headers being poor, stupid pressure system, players getting pushed of the ball as a legitimate tackle. Most the time we would be swearing and lamenting the games poor controls and failings. But, I managed to play some games of 11 without any frustration. Most of the issues with 10 seemed to have at least been tweaked.

PES seems to have far more depth to its gameplay. But it also suffers with some big issues. Cursor change, awful scripting, dribbling speed, ineffectual power bar and they have added a bit of FIFA's problem where you can push someone off the ball without giving away freekicks. (to name a few) When its playing well its really good, but these issue will stop me playing it long term. You can probably add up all the hours I've spent playing PES08,09,10,11 and FIFA08,09,10,11, and it will be less than PES6. They may well be better at the heart, but they are tarnished by bugs, control problems, lag, scripting etc. I end up feeling frustrated and angry. PES6 had its problems but I enjoyed playing it. Where’s the enjoyment gone?

I don’t want PES6 back, don’t get me wrong (I still have it anyway), I just want PES11 but with all the bugs ironed out, no scripting and less frustration.
 

Foxstar1

Registered User
I am now a FIFA player,

Been with PES Since 2005, always enjoyed the gameplay more, it was fast and fun, and didn't take itself so seriously, and overall, it had playability.

PES has always had its problems, PES2010 had loads.. but it didn't stop me playing 41 seasons of Master League across 4 teams on it...

But PES2011 is unplayable in my opinion, I agree with it needing a huge overhaul, and graphically it looks nice, the menu's take some getting used to but they are good, I don't like the team lineup menu atall.. makes things too complicated and its buggy as hell. Players look better though.

But when it comes to the most important part of the game, the gameplay, it's something I can't get used to, slowing the pace, fair enough but taking away every little ounce of speed, why?

My main issue is the speed, playing it with any team feels like I'm playing with a team of Heskey's, i.e. slow awful players, Dashing is a slow jog.. why can't players actually run?, do you not watch players like Bale and Walcott sprint down the entire length of the field, breaking away from people.. that is impossible here, instead of making it realistic, it feels like players have had their ability greatly reduced.

I don't know what to make of movement, still feels slow. Passing is terrible in my opinion, a full powered pass across the floor only travels about half the width of the pitch before slowing to nothing.. Full powered across the floor should be able to easily travel half the length of the pitch at full speed, can nobody kick balls anymore?

Shooting wise it feels unbalanced, I can just tap shoot and its enough to sky it which is irritating, I've only been able to score about 4 goals in 10 matches, and on PES2010 for example I averaged between 110 - 150 goals a season.

If people say this is realistic and FIFA11 is arcade, then I guess I'm an arcade gamer, FIFA11 has MUCH more playability, you can sprint and shoot, passing and crossing is much better, graphics look better in my opinion, AI and proportions are superior, gameplay in general is great.

Transfers are better, you actually have initial input, instead of leaving it to the Scout.. and of course FIFA have all of the licenses, so instead of playing as NORTH LONDON vs LANCASHIRE or some crap. You play as Arsenal vs Blackburn Rovers, which is much more "Realistic".

You've lost a fan PES, I'm uninstalling and selling it back to the shop, I got both games, and gave both a proper chance, since the games came out, and I've found myself going on FIFA11 every single day and PES2011 about 7 times.

I hope PES2012 is another overhaul, in the right direction.

Going on FIFA, later.

Shame on you lol
 

fitba

Registered User
So because the pace has been slowed down to match reality and it's much harder to score cheap goals now you give up? If you're not willing to learn to play this game the way it's supposed to be played then you're probably better off taking it back. For me the pace of the games is something that definitely needed to be slowed down because in reality players don't start in their own half of the pitch and take on every single player up until the goal and then score. Sure, it does happen with truly gifted players (Maradona, Messi, Kaka a couple of years back etc.) but 99.99% of the time football at the highest level is not played like that.

In regards to your comment about Bale and Walcott - Walcott doesn't take players on, he almost always gets muscled off the ball when he does. The best he can do is either flick the ball at a good distance away from his marker then try to beat him to the ball or he waits for a through ball and gets to it before anyone else and leaves them; same in this game. Gareth Bale doesn't bomb up and down the pitch all game taking players on left, right and centre. He does bomb up and down the pitch but there's a lot more to it than just run run run cross/shoot. Fair enough he gave Maicon a nightmare of a game when he was wiping the floor with him but personally I think it had more to do with Maicon under-performing than it did with Bale's performance (although I take nothing away from his outstanding ability).

Also shooting is a lot more contextual now. Players that are under no pressure and at a decent angle on their stronger foot will find it easier to find space for a shot than someone who has defenders breathing down his bum-cheeks. And only a select few players can shoot well while sprinting because it favours their stats to usually be moving at a relatively fast pace to produce something close to their best, someone like Cristiano Ronaldo will get better shots in when he's actually sprinting. But overall it's mostly down to how much pressure the player is under.

I don't know about you but for me there's not a great deal of difference between the fundamental aspects of the gameplay in this game and real-life football.


Well said! I couldn't agree more with this post. I'm loving PES 2011. There's definately room for improvement, but Seabass and Co are on the right track.
 

Amateur

Registered User
shaun7 #9
nice post. I had been thinking of dusting off FIFA11 as PES11's scripting is starting to infuriate me. But if FIFA11's is no better, I don’t think I'll bother. I do remember FIFA10 having a scripting problem in the short stint I gave BAP. That being the only mode I could stand as I hated the cursor change so much.

The games I have played on FIFA11 (3 on the full game and a few on the demo) it seemed like they had fixed or made better a lot of 10s problems. Had FIFA10 not been the only way I could have a game of football and a chat with my mate in America, I would have binned it. Huge game breaking issues ranging from unresponsive controls, poor cursor change, ridiculous lob goals, defenders inability to stop players running in behind the defence, crossins and headers being poor, stupid pressure system, players getting pushed of the ball as a legitimate tackle. Most the time we would be swearing and lamenting the games poor controls and failings. But, I managed to play some games of 11 without any frustration. Most of the issues with 10 seemed to have at least been tweaked.

PES seems to have far more depth to its gameplay. But it also suffers with some big issues. Cursor change, awful scripting, dribbling speed, ineffectual power bar and they have added a bit of FIFA's problem where you can push someone off the ball without giving away freekicks. (to name a few) When its playing well its really good, but these issue will stop me playing it long term. You can probably add up all the hours I've spent playing PES08,09,10,11 and FIFA08,09,10,11, and it will be less than PES6. They may well be better at the heart, but they are tarnished by bugs, control problems, lag, scripting etc. I end up feeling frustrated and angry. PES6 had its problems but I enjoyed playing it. Where’s the enjoyment gone?

I don’t want PES6 back, don’t get me wrong (I still have it anyway), I just want PES11 but with all the bugs ironed out, no scripting and less frustration.

PES5 did not had any fundamental flaws, the "flaws" were simply d-pad restrictions, not really flaws: everything was restricted by the same concept, everything revolved around the 8-axis d-pad button.

There is a difference between a by-product and a flaw, PES5 and PES6 were riddled with by-products that needed to be there so that the game could function; the mentioned by-products should not be described as flaws.

With PES6, the balance was not as good, but the game was still enjoyable, because everything revolved around the same thing.

You compare that with PES11, and PES11 is also riddled with by-products, the key difference, and the key question, is: why do we have so many by-products in PES11?

Because the new passing system does not fit in with the rest of the game; in other words, passing is not restricted by the same concept that determines the other areas of the game: dribbling, feinting, man-marking, defensive reactions in the midfield, movement without the ball, strategies, shooting, etc, etc.

Therefore, even though these flaws are by-products that need to be there in order to establish a certain balance and a certain structure to a game that would otherwise be close to unplayable; these flaws should not be described as "by-products" because these flaws are produced by an illogical and unnecessary disparity.

On the other hand, the "flaws" of PES5 and PES6 were a product of d-pad restrictions, all the areas of the game revolved around the same d-pad concept: by-products would be necessary, due to the d-pad restrictions.

With PES11, the new passing system revolves around the left analogue stick, it was not designed for d-pad play: the d-pad can only handle a handful of directions.

With PES11, Konami replaced the old passing system, with a new passing system that attaches direction and power to different or independent buttons: one button determines the direction of the pass, and another button determines the weight or power of the pass.

In other words, the new passing system is a dual system, it has two dimensions to it: one button determines the direction, an entirely different button determines the weight or power of the pass.

1st Dimension: the direction of the pass, determined by the left analogue stick.

2nd Dimension: the weight or power of the pass, as well as the distance covered by the pass, determined by one of the four face buttons.

Fair enough, it needed to happen sooner or later; however, dribbling and man-marking, does it revolve around the same concept by which the new passing system functions? does it fit in with the new passing system?




Konami replaced the old passing system, with a new passing system that attaches direction and power to different buttons: one button determines the direction of the pass, the other button determines the weight or power of the pass.

If I have two different buttons, one button to determine the direction of the pass, and an entirely different button to determine the power of the pass....

Do I also have, one button to determine the distance or power when I tackle for the ball? and another button to determine the direction in which I tackle for the ball? So that intercepting a pass actually requires the same concept that was used for passing the ball?

No, I cannot measure the direction and distance when I tackle for the ball; I cannot measure the direction and distance in terms of dribbling with the ball without affecting the direction in which I run with the ball.

And this is not a restriction, this is a fundamental flaw, and it shows up all the time.... when you play PES11.... the passing system does not actually fit in with the rest of the game.

This was not a problem with PES6, because in PES6, every area of the game was restricted by the same concept, and as a result, PES6 actually makes more sense than PES11.




In terms of dribbling with the ball, the dribbling concept, the way the left analogue stick functions when you dribble with the ball.... does it fit in with the new passing system?

You can cover spaces of over 50 feet of distance by simply direction the left analogue stick without the assistance of a sprint button; in other words, you can run without a running button....

Which in terms of passing, would be the equivalent of passing the ball by simply directing the left or the right analogue stick without the assistance of a passing button: with only one dimension to it.... one button determines everything.

So, answering my own question.... no, the new passing system does not fit in with the dribbling system.... because the new passing system is a dual system, whereas on the other hand, the dribbling system has only one dimension to it.

1st Dimension: dribbling that affects the direction in which you run with the ball.

2nd Dimension: dribbling that affects the distance covered with the ball, therefore also affecting the direction in which the player runs with the ball.

3rd Dimension: dribbling that affects the direction in which the ball carrier is looking towards, towards south, north, east, west, angled, etc; without affecting the direction in which the ball carrier runs with the ball nor affecting the distance covered with the ball.

4th Dimension: dribbling that affects the direction in which the ball carrier is dribbling with the ball, without affecting the direction in which the ball carrier runs with the ball nor affecting the distance covered with the ball.

5th Dimension: dribbling that affects the speed at which the ball carrier dribbles and feints with the ball, without affecting the direction in which the ball carrier runs with the ball; therefore not affecting the speed at which the ball carrier runs with the ball, nor affecting the distance covered with the ball.

I have discussed five different dimensions or facets of dribbling.

In PES11 and FIFA11, the discussed dimensions or facets of dribbling, are attached to one button.... and the logical or mathematical problem is.... can one button handle five entirely different dimensions or facets without the assistance of another button?

The answer, logically, is that one button cannot possibly determine five different areas of the game.... it needs the assistance of another button.

Therefore, in PES11 and FIFA11, we do not have have five different dimensions for dribbling, because it is impossible to affect the direction in which the player dribbles with the ball without affecting the direction in which the player runs with the ball; it's all about holding and releasing the sprint button, twisting and turning the left analogue stick, it has no depth and no substance to it.

A completely new dribbling system is needed.

Above all, the left analogue stick should never, ever, determine or affect the distance covered with the ball.... It should be impossible to cover spaces of over 50 feet of distance by simply directing the left analogue stick without the assistance of a sprint button.

And because the distance covered with the ball is such an important factor, should we have one sprint button? or would an additional sprint button add some much needed depth into the game? or should the sprint button not be attached to the restrictive R1 button?

In addition to everything I have said so far, we should have two instantly responsive sprint buttons, the L1 button and the R1 button are the most appropriate for such an important task.




In my opinion, after giving it more time than it deserves, I have decided that PES11 is amongst the worst video games that I have owned; it is pretentious, they say "engineered for freedom" when the fact is, that you have less freedom now.

This fact can be easily proven with YouTube.

PES11 is not about playing Football.... I played the game how it should be played: boring.... I tried different things by using the select-strategies, and the game is still boring.

It is simplistic where it should not be, unnecessarily complicated and monotonous where it should not be, insubstantial, superficial, pretentious, automatic, pre-determined, com dictated, etc, etc.

PES11 would make it to my top ten shittiest video games ever list, it is that bad, and I cannot enjoy it for what it is.

Then again, I cannot enjoy any football sim anymore; I was hoping PES11 would be a different experience, but it turned out, that PES11 is the same old experience, but simpler and dumber than it has ever been.

After experiencing the same trick for so many years, I simply cannot enjoy the same old trick in year 2010; basically, Football Sims are not my cup of tea anymore, the enjoyment expired years ago.

After PES5, it was downhill, Konami and EA Sports are both doing the same things, it is truly embarrassing at this point.
 

muzza798

Registered User
I've played a few fifa lounge mode seasons with my mates and fifa this year is on the pitch better than pes. The one thing pes had over fifa was shooting but fifas shooting is insanely good now. The ball physics are amazingly good. We've had shots that have flown into the underside of the bar, bounced just over the line and then bounce back out. We've had power blasts from nowhere tipped onto the bar with the crashing noise as it comes off the bar. The shooting Is bloody quality.

The keepers aswell are insanely good to balence the shooting. The amount of one on ones I've missed is rising all the time and the keepers constantly pull of saves randomly combined with last ditch tackles and this makes goal mouth action so exciting and suspensefull.

Pes in both areas is getting worse. The keepers in pes aren't even at fifa 07 level yet and the ball physics are utter bollocks compared with fifa. These 2 core components are things I thought fifa were just incapable of including but they have pulled it off. If EA just tone down the pressureing of the ball they have this competition in the bag for years to come
 
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