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Import Player and Squad Data

DunkLFC

Registered User
I have now seen a few images (which I won't share on here as I don't want to ruin the few links I have at Konami, just have a look on Twitter), but it looks like the sharing is just individual teams, but there is a option to bulk import teams. So if you have 100 teams on a USB you can import them all at once rather than 1 at a time :)

Hi Paul, can you clarify a few things from this statement.

Firstly, when you say "import", do you mean to the PS4 or to PES 2017.

If it's the former, then presumably all leagues and cups need editing manually in the game and associated logos etc need applying manually as well. If that's the case then this year is very little different to last year.

If it's the latter (importing to PES 2017 itself), then are they imported in such a way that the game will somehow know that a recreated German League (for example) created by a member of the community will come into the game automatically being recognised as a league. Or will we each have to rename a league and copy over the top of existing 'dummy' teams with each individual German team that we've imported?

As a former application developer, I can only see two ways of a nice solution working from your statement. One is that the teams created by the community are each associated with a location in a file structure that maps them to a specific divisional slot. eg Let's say the editor wants to recreate the Bundesliga over "Dummy Division 1", then each German team file might have a filename structure DD1_A, DD1_B, DD1_C, etc.

The only other way, is to have a shareable edit file which maps the edits accordingly, which is how it used to work in the PS3 days. But if it was this way, then everyone would be saying that it is exactly the same as it used to be. And no one seems to be saying that. But if there's no form of auto-mapping, then unfortunately, I think Konami have oversold the use of the phrase "Option File Sharing" and certainly the phrase "Easier than ever". But then with Adam Bhatti doing the talking, this really wouldn't surprise me at all. :(
 

tosser182

Registered User
Konami needs to follow the lead of Don Bradman Cricket here - They don't have any licenses but as soon as you load the game you are invited to download the most popular edit file in the community. Press yes and you have everything within a couple of minutes.

I'm amazed they haven't thought of this already to be honest.
 

paul2478

Moderator
Man, if it really will be possible to just download teams from some wonderful editor (yes, the editors here are incredible!!!) on a USB-device und quickly copy them into my PES 17 game, I would start screaming of joy and dancing like a monkey on a rubber ball!

Start screaming & dancing :D

Hi Paul, can you clarify a few things from this statement.

Firstly, when you say "import", do you mean to the PS4 or to PES 2017.

If it's the former, then presumably all leagues and cups need editing manually in the game and associated logos etc need applying manually as well. If that's the case then this year is very little different to last year.

If it's the latter (importing to PES 2017 itself), then are they imported in such a way that the game will somehow know that a recreated German League (for example) created by a member of the community will come into the game automatically being recognised as a league. Or will we each have to rename a league and copy over the top of existing 'dummy' teams with each individual German team that we've imported?

As a former application developer, I can only see two ways of a nice solution working from your statement. One is that the teams created by the community are each associated with a location in a file structure that maps them to a specific divisional slot. eg Let's say the editor wants to recreate the Bundesliga over "Dummy Division 1", then each German team file might have a filename structure DD1_A, DD1_B, DD1_C, etc.

The only other way, is to have a shareable edit file which maps the edits accordingly, which is how it used to work in the PS3 days. But if it was this way, then everyone would be saying that it is exactly the same as it used to be. And no one seems to be saying that. But if there's no form of auto-mapping, then unfortunately, I think Konami have oversold the use of the phrase "Option File Sharing" and certainly the phrase "Easier than ever". But then with Adam Bhatti doing the talking, this really wouldn't surprise me at all. :(

I don't know how the mapping will work, the way you have described sounds probable or it might even be a case of once you select bulk import then it asks you to chose which teams to place where.

It is all done in the game & unlike last year it everything to do with the team so kits, players, names, faces, etc.

All league names, emblems, etc will need to manually edited, same goes for reorganising the league structures.

Konami needs to follow the lead of Don Bradman Cricket here - They don't have any licenses but as soon as you load the game you are invited to download the most popular edit file in the community. Press yes and you have everything within a couple of minutes.

I'm amazed they haven't thought of this already to be honest.

Yeah I've mentioned this before, start the game the 1st time & within 5 minutes all the names are fixed. They really should be able to do it as they are a much bigger company than Big Ant
 

tomassi

Registered User
Konami needs to follow the lead of Don Bradman Cricket here - They don't have any licenses but as soon as you load the game you are invited to download the most popular edit file in the community. Press yes and you have everything within a couple of minutes.

I'm amazed they haven't thought of this already to be honest.

This is exactly what I said in another post. Just make the game fully unlicensed, but give users carte blanche to edit absolutely everything to make it a decent game. They could sell it as a budget £20 alternative to FIFA!
 

Xenas

Registered User
Konami needs to follow the lead of Don Bradman Cricket here - They don't have any licenses but as soon as you load the game you are invited to download the most popular edit file in the community. Press yes and you have everything within a couple of minutes.

I'm amazed they haven't thought of this already to be honest.
Please tweet Konami, officialpes, Bhatti, Asim, with this example.
Maybe they implement it, in the new patch for the game.
 

Cristiano92

Registered User
Yeah, would be cool, just like NBA 2K does it with custom rosters.

But I think that will never happen, would be to easy...
 

DunkLFC

Registered User
Here you go guys. Looks like Option files will actually pretty easy to implement this year.

https://twitter.com/faisalezran/status/774248079025397760

Excellent! Looks like they did it the first way I listed, which is with a structured naming convention eg "B 20.bin". The video shows the alphabetical sorting of the files beginning 'B' which goes to a high of '20' (if "B 21.bin" existed it would have been between "B 20.bin" and "B 3.bin"). So presumably the letter is the reference to the division and the number is the number of a team's alphabetical position in that division, since 20 is the most common number of teams in a division.

Looks like we'll be all set up inside 10 minutes, including the download time. :)
 

qareem

Registered User
Yeah that was great mate :D I think if things get rest it will be same as PS3, so just transfers & nationalities. Even if that is the case then being able to import all teams back in will be a pretty easy fix each week.

I'm working with the guys at PES Universe on their OF the only difference between paying for the USB or downloading for free from the website will it will save you downloading the files & copying them to a USB. It just makes things easier for people will slow internet or who aren't very tech savvy.

Someone on the team is likely to get the game on Monday so then we will find out exactly how it will work ;)

Paul, nice to know you are working with the PES Universe guys.

Can I ask you something on the created teams, i.e. Bundesliga and Classic Teams, with the team import feature in PES 2017, all created players, edited stadium, managers name, etc. will be imported together right?

Thanks
 

paul2478

Moderator
Paul, nice to know you are working with the PES Universe guys.

Can I ask you something on the created teams, i.e. Bundesliga and Classic Teams, with the team import feature in PES 2017, all created players, edited stadium, managers name, etc. will be imported together right?

Thanks

From what the lads have seen so far you can import one league at a time & everything is imported for each team, so kits, players, stadiums, etc. The only thing people will manually have to do is edit the league/cup names & emblems :)
 

qareem

Registered User
From what the lads have seen so far you can import one league at a time & everything is imported for each team, so kits, players, stadiums, etc. The only thing people will manually have to do is edit the league/cup names & emblems :)

Great. Thanks for the clarification Paul.
Already subscribe for the email version just now.
 

peru82

Registered User
I'm working with the guys at PES Universe on their OF the only difference between paying for the USB or downloading for free from the website will it will save you downloading the files & copying them to a USB. It just makes things easier for people will slow internet or who aren't very tech savvy.

Someone on the team is likely to get the game on Monday so then we will find out exactly how it will work ;)

Great news that you are helping with the file. I pre-order mine weeks ago and now that I know you are helping im more than glad that I did. I would recomend to everyone to get the paid OF because it will save you hours and hours plus the quality is the best.
 

Rhinoballz

Registered User
Confirming - you can import new player rosters into the PS4 version

Hi mates, is this confirmed?

I want to import and replace whole player rosters (names, numbers, stats) for the PS4 version.

Is this confirmed as possible? :shocking:
 

Macheda

Registered User
Yeah it is possible mate

Fantastic news. I understand the limitations of OF's, but hugely grateful if I can directly import Bundesliga data into the game. Just simply don't have the time to do it myself.

Any idea how if this also works with national teams?
 

The Dude

His Dudeness
If i upload lets say Bayern munich over pes united then i want to upload someone elses Wolfsburg. But they made it over pes united too will it work if i upload them under a different team? Or does it have to be over pes united
 

paul2478

Moderator
Fantastic news. I understand the limitations of OF's, but hugely grateful if I can directly import Bundesliga data into the game. Just simply don't have the time to do it myself.

Any idea how if this also works with national teams?

Yeah it works with NT's mate

If i upload lets say Bayern munich over pes united then i want to upload someone elses Wolfsburg. But they made it over pes united too will it work if i upload them under a different team? Or does it have to be over pes united

There is a option to choose which team to overwrite, I've not tried it yet though
 
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