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JustPES PES/WE tactics discussion website:

klashman

Registered User
Interesting read but it still doesn't quite explain everything.

I'd like it if you could explain each setting in your own words. According to said article, the KONAMI descriptions are incorrect, so in your own words can you explain what each setting does & how a low, medium & high value affect the game. And I don't mean "high pressure means they opposition pressure more", I want to know how that affects shape, width, organisation etc.

We need to be singing of the same hymn sheet before other people can contribute.

Thanks, we need as much help as possible:) I've broken down and explained the team styles since Konami didn't do it properly

Player support:

So this basically this dictates how teammates move around the ball carrier, so it's correct in it's called player support, where it's confusing is offensive and defensive.

So values 1-6, what they do is make players provide options sideways and many backwards 'safe options' to the ball carrier. So with Barca for example, this is set to 0, so it makes Barca play a lot of safe, backwards, sideways passes, So overall it means, 'slow orientated build up'.

values 7-13 (balanced) Just means teams will attack normally and player on the ball as standard look for options ahead of them unless the player isn't in clear space, teammates won't always run ahead of the ball carrier.

values 14-20 means fast attacking, team mates always look to get ahead of the ball carrier and the team is encourages to look only for forward passes!


Support Range:

Support range shows how close the players stay to around the ball carrier, so values 1-6 mean the players keep close together, (Barcelona Arsenal) it's useful for short passing game, tiki taka etc..

7-13 is standard

14-20 means players spread away from the ball carrier, this is useful for teams that counter, and teams like Stoke etc.. for long balls, Long passing game hoofball etc..

Position Switch

Position switch dictate how much freedom players have to temporarily play in different designated positions or switch places with players in similar positions.

1-6 means player rarley if ever switch positions (tactically disciplined)

7-13 means players will now and gain switch with players in a similar position, so for example the left central midfielder and right central midfielder or two strikers will change the sides they are playing, same with centre backs even.

14-20 is similar to that above but If a player finds himself out of postion he will then take up the nearest position designated for a while, the drop back to his designated position.

So for example i a center back charges forward, if he ends up in midfield he will stay there for a bit,t hen move back, same with striker coming back to defend. It's built to give you the option to give your players the choice to swap around a bit in bid to confuse the opposition and say if a center back is getting the better of a striker, maybe swap for a secound with a winger and see if it confuses him.

Attacking Style:

Attacking style is quite important for player runs and general player movement when attacking.

1-6 means players will drift and congregate out in wide positions to support he ball carrier in making attacking moves out wide

7-13 (balanced) players will maintain their shape

14-20 players will congregate more in the middle, and wide men for example will come inside to offer support through the middle.

Pressing

Pressing is both how intense your team presses the oppositions ball carrier and also i've noticed a zonal element to this.

1-6 (loose) makes players stand off the ball carrier and the player will focus much more and working with his teammates as a unit.

7-13 players, won't actively close down the opposition, they will tend to hod shape unless the opposing ball carrier enter is, well 'zone' (Zonal marking) Maybe.

14-20 tight players will actively close down the opposition, 14-20 dictates how intense they move out of their formations shape to meet the ball carrier

Defensive Line:

Self explanatory really

1-6 Deep

7-13 Normal

14-20 High

Compactiviness:

This dictates how closely compacted your team is when closing in around the ball carrier

1-6 The team forms up as a unit very tightly in the center of the pitch

7-13 Normal

14-20 The team spreads out around the ball carrier.

Finally you should now that: 1-6 and 14-20 dictate how extreme you want your team style to be for each parameter so 14 is say relatively far from the ball carrier and 20 is very far etc..

7-13 Dictates you wan a balance but with a slight favor towards a parameter. So 7 or 8 would mean your players your players would move slightly out wide, and say 11 12 would make them move slightly towards the middle etc..


I hope you can all use this to create tactics for other teams :)
 

Montanaro

Registered User
Thanks, we need as much help as possible:) I've broken down and explained the team styles since Konami didn't do it properly

Player support:

So this basically this dictates how teammates move around the ball carrier, so it's correct in it's called player support, where it's confusing is offensive and defensive.

So values 1-6, what they do is make players provide options sideways and many backwards 'safe options' to the ball carrier. So with Barca for example, this is set to 0, so it makes Barca play a lot of safe, backwards, sideways passes, So overall it means, 'slow orientated build up'.

values 7-13 (balanced) Just means teams will attack normally and player on the ball as standard look for options ahead of them unless the player isn't in clear space, teammates won't always run ahead of the ball carrier.

values 14-20 means fast attacking, team mates always look to get ahead of the ball carrier and the team is encourages to look only for forward passes!


Support Range:

Support range shows how close the players stay to around the ball carrier, so values 1-6 mean the players keep close together, (Barcelona Arsenal) it's useful for short passing game, tiki taka etc..

7-13 is standard

14-20 means players spread away from the ball carrier, this is useful for teams that counter, and teams like Stoke etc.. for long balls, Long passing game hoofball etc..

Position Switch

Position switch dictate how much freedom players have to temporarily play in different designated positions or switch places with players in similar positions.

1-6 means player rarley if ever switch positions (tactically disciplined)

7-13 means players will now and gain switch with players in a similar position, so for example the left central midfielder and right central midfielder or two strikers will change the sides they are playing, same with centre backs even.

14-20 is similar to that above but If a player finds himself out of postion he will then take up the nearest position designated for a while, the drop back to his designated position.

So for example i a center back charges forward, if he ends up in midfield he will stay there for a bit,t hen move back, same with striker coming back to defend. It's built to give you the option to give your players the choice to swap around a bit in bid to confuse the opposition and say if a center back is getting the better of a striker, maybe swap for a secound with a winger and see if it confuses him.

Attacking Style:

Attacking style is quite important for player runs and general player movement when attacking.

1-6 means players will drift and congregate out in wide positions to support he ball carrier in making attacking moves out wide

7-13 (balanced) players will maintain their shape

14-20 players will congregate more in the middle, and wide men for example will come inside to offer support through the middle.

Pressing

Pressing is both how intense your team presses the oppositions ball carrier and also i've noticed a zonal element to this.

1-6 (loose) makes players stand off the ball carrier and the player will focus much more and working with his teammates as a unit.

7-13 players, won't actively close down the opposition, they will tend to hod shape unless the opposing ball carrier enter is, well 'zone' (Zonal marking) Maybe.

14-20 tight players will actively close down the opposition, 14-20 dictates how intense they move out of their formations shape to meet the ball carrier

Defensive Line:

Self explanatory really

1-6 Deep

7-13 Normal

14-20 High

Compactiviness:

This dictates how closely compacted your team is when closing in around the ball carrier

1-6 The team forms up as a unit very tightly in the center of the pitch

7-13 Normal

14-20 The team spreads out around the ball carrier.

Finally you should now that: 1-6 and 14-20 dictate how extreme you want your team style to be for each parameter so 14 is say relatively far from the ball carrier and 20 is very far etc..

7-13 Dictates you wan a balance but with a slight favor towards a parameter. So 7 or 8 would mean your players your players would move slightly out wide, and say 11 12 would make them move slightly towards the middle etc..


I hope you can all use this to create tactics for other teams :)

+rep for you
 

st. louis

Registered User
@Klashman

This is great stuff. I am testing out some things and making minor tweaks. I will help out after I feel I have a handle on how the setup works.
 

blaugrana90

Registered User
Klashman

Are your values for all the teams made to actually feel more realistic when you play with them, or only to make them realistic when playing against them? Because I tested playing Barça with your values and it felt kind of strange, unnatural in a way, like the game engine got disturbed. Played against Real Madrid, also edited according to your values, and they hardly touched the ball in 45 mins. Maybe I am just imagining, but the game feels better with deafult settings on the teams your playing against at least.

And PSD stats are a must to implement indeed :p

youre doing a huge work what so ever. keep it up!
 

klashman

Registered User
Klashman

Are your values for all the teams made to actually feel more realistic when you play with them, or only to make them realistic when playing against them? Because I tested playing Barça with your values and it felt kind of strange, unnatural in a way, like the game engine got disturbed. Played against Real Madrid, also edited according to your values, and they hardly touched the ball in 45 mins. Maybe I am just imagining, but the game feels better with deafult settings on the teams your playing against at least.

And PSD stats are a must to implement indeed :p

youre doing a huge work what so ever. keep it up!

It's primarily for the CPU! it's really based on setting up teams properly.

No way i recommend the terrible PSD ratings which are awful and kill the game! Every player has +80 shot power :huh: And the overpowered passing attributes!
 

klashman

Registered User
New tactics based on February update:

Please ignore the player ratings :) It's from a PC patch so some ratings are very incorrect :)

Chelsea


Manchester City



Manchester United

I'll do another version of City's formation with Dzeko, Balotelli etc.. if anyone wants it and another Chelsea if they ditch their 4-4-2 diamond.

3 Barcelona setups for everyone, first is most recent version.




3 Arsenal setups, again, ignore the bizarre player overalls

 

NETOVISKI

Registered User
New tactics based on February update:

Please ignore the player ratings :) It's from a PC patch so some ratings are very incorrect :)

Chelsea


Manchester City



Manchester United

I'll do another version of City's formation with Dzeko, Balotelli etc.. if anyone wants it and another Chelsea if they ditch their 4-4-2 diamond.

3 Barcelona setups for everyone, first is most recent version.




3 Arsenal setups, again, ignore the bizarre player overalls


There is no way to make the Inter and Milan, not? Thanks
 
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