You're playing a game that looks like PES but isn't. There's no way to know how much of the code they've chosen to ignore and override with those patches, and I do play them myself from time to time.
What I wrote, is still true for the unmodded 1.02 version of the game. At least, from my experience. I also played the unmodded version, and I never felt that higher OVERALL RATING players where overrated in stats they shouldn't, over other players.
The biggest folly with PSD is their interpretation of "form", because a red arrow turn an average Joe into Lionel Messi for the duration of the match in this game. PSD gives 6,7 and 8's to 85% of their database, where konami has maybe ten players at 8 originally, and the vast majority at 5 and 6 (not exact numbers).
You got a point there, about the 'FORM' issue.
Soon, I'll bring this subject up there at PSD. Red arrows and to a lesser extent, orange arrows give super-strengths to players, and we (at PSD) are probably overrating FORM in PSD.
Prolly, someone has already raised this subject up but I'll just have to check it out anyway. This needs to be thoroughly discussed.
BTW, I wasn't trying to discuss Jenkey's Gameplay Patch.... I was just pointing out that I'm using it.
Some people take ratings to literal. Having a high overall doesn't make him over-rated, it's based on individual stats that a player becomes over rated, e.g. a slow player being much quicker, not a player rated 75 on FIFA being 82 on PES.
Exactly my point.
EDIT: [MENTION=170451]Sabatasso[/MENTION], when you have the feeling that AI players are somehow overpowered, it doesn't necessarily means that it is related to OVERALL RATINGS. Moreover, this is kind of 'cheat' to make AI harder to beat (though I personally don't see it as a CHEAT, because human players can adapt to this and counter it with some training), and it's extended to all AI players, not to the ones with higher OVERALL.