Okay, I'm just starting a thread that others can add if they wish about breakthroughs that improve the game. I can only speak from experience, but just now I had a huge breakthrough in gameplay.
I've been frustrated by AI cheating and shit over this last few days and was ready to ditch it for a bit, a little time out. So I thought fk this, if I'm going to get anything out of the game I'm going to play it at speed 0 and on pitchside cam, just the way I like it, at least if I'm going to get raped I'll go down the way I want to want a match on my 50"!
So then played Fulham. I checked their tactics, set out a formation that I thought would do a good job and started the game. It just wasn't working out think they played long ball and I had a standard sliders thing going on. They had lots of shots and I was lucky to be 0-0 after half an hour.
It may be good to note now that I like to play a slow possession game, build it up to their box, but what normally happens is that the move move break down and the counter attack is on.
What I always have thought in the past is that I am desperate for my central DMF's to stay back and not let too many people past the ball with regards to player support so that I'm not over committing this leaving myself open to the counter attack.
HOWEVER - it seems in this game this is the worst thing you can do.
For the second half I set the sliders to counter attack (which has a player support of 16 I believe), and the results were amazing.
I believe that by having a low player support slider you are asking to be dominated by the CPU, I think this is because as you commit more men to the attack, so to do you commit the CPU players, thus in fact making it MORE difficult for them to counter because more of their players are now tracking runs.
More to the point, I hardly saw ANY CPU cheating second half (on TP).
The other thing I wanted to bring up is that I think in this game it is absolutely CRITICAL to pass the ball around your back four and probe into midfield then bring the ball back amongst the back four. Especially to teams defending deep, this has the effect of bringing the CPU out to you. Once you have had a good few minutes drawing the CPU into you, it is far easier to begin an attack and to exploit their slightly higher line as everyone presses slowly from the CPU players.
Because of the two things I have highlighted I am
1) Ensuring the CPU takes much longer to attack me from deep in their half
2) By passing the ball around the back four am drawing the CPU onto me thus creating more space for my players not only in between the midfield and their defence but also some space behind their defence as they push up higher.
I scored a dramatic 85th minute winner to take the points and had a great deal of play time in their half instead of the usual me attack, they attack.
So, just to recap, I'm going to persevere with my high player support slider until I either prove myself wrong or others prove me wrong.
What do you think guys?
I've been frustrated by AI cheating and shit over this last few days and was ready to ditch it for a bit, a little time out. So I thought fk this, if I'm going to get anything out of the game I'm going to play it at speed 0 and on pitchside cam, just the way I like it, at least if I'm going to get raped I'll go down the way I want to want a match on my 50"!
So then played Fulham. I checked their tactics, set out a formation that I thought would do a good job and started the game. It just wasn't working out think they played long ball and I had a standard sliders thing going on. They had lots of shots and I was lucky to be 0-0 after half an hour.
It may be good to note now that I like to play a slow possession game, build it up to their box, but what normally happens is that the move move break down and the counter attack is on.
What I always have thought in the past is that I am desperate for my central DMF's to stay back and not let too many people past the ball with regards to player support so that I'm not over committing this leaving myself open to the counter attack.
HOWEVER - it seems in this game this is the worst thing you can do.
For the second half I set the sliders to counter attack (which has a player support of 16 I believe), and the results were amazing.
I believe that by having a low player support slider you are asking to be dominated by the CPU, I think this is because as you commit more men to the attack, so to do you commit the CPU players, thus in fact making it MORE difficult for them to counter because more of their players are now tracking runs.
More to the point, I hardly saw ANY CPU cheating second half (on TP).
The other thing I wanted to bring up is that I think in this game it is absolutely CRITICAL to pass the ball around your back four and probe into midfield then bring the ball back amongst the back four. Especially to teams defending deep, this has the effect of bringing the CPU out to you. Once you have had a good few minutes drawing the CPU into you, it is far easier to begin an attack and to exploit their slightly higher line as everyone presses slowly from the CPU players.
Because of the two things I have highlighted I am
1) Ensuring the CPU takes much longer to attack me from deep in their half
2) By passing the ball around the back four am drawing the CPU onto me thus creating more space for my players not only in between the midfield and their defence but also some space behind their defence as they push up higher.
I scored a dramatic 85th minute winner to take the points and had a great deal of play time in their half instead of the usual me attack, they attack.
So, just to recap, I'm going to persevere with my high player support slider until I either prove myself wrong or others prove me wrong.
What do you think guys?