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Music tutorial

munja

Registered User
Hello!
I couldn`t find anywhere a tutorial for making music in PES3 (PS2).
Can you help me?
 

NewGuy

Registered User
larsson said:
Importing own music to PES is quite complicated, but I´ll give you a hint ;), music is in the AFS file, 050title.afs/, the first 4 BGM files. You have to cut a song(mp3 format) to the correct lenght, convert it with Nero or sth else to wav-format, then convert it to adx and rename to bin.

Check out this thread:
http://www.issextreme.com/forums/index.php?showtopic=3885

I have the music i want to import in BIN format I was just wondering where i import them into. Also do you mean I have to extract the DATA_E.AFS. Can anyone help please.

Thanx for replying so quickly and for the help you gave me.
 

NewGuy

Registered User
Thanx for the help Larrson. I played around with AFS Explorer and that information you gave me combined with some information on which file is responsible for which music im getting somewhere. i havent added my own mussic yet though.

050title.afs :

BGM_19 = WE7 introduction voice
BGM_20 = WE7 introduction voice
BGM_69 = Edit Menu
BGM_71 = Don’t know ?


110training.afs

BGM_03 = Training Menu
BGM_06 = Training Menu
BGM_07 = Training Menu
BGM_08 = Training Menu
BGM_09 = Training Menu
BGM_11 = Training Menu
BGM_12 = Training Menu
BGM_13 = Training Menu


140mode__select.afs

BGM_18 = Credits


150pl.afs /150pl_auto.afs

BGM_01 = Menu Principal
BGM_02 = Menu League/Cup
BGM_04 = Menu ML
BGM_10 = Formation Menu


160game.afs

BGM_00
BGM_21 = Highlights
from BGM_24 to BGM_39 = Stadium Announcer


170demo.afs

/170demo_ending.afs

BGM_05 = Ending 1 (Cups)
BGM_22 = Ending 2 (Masterleague)

/170demo_enter.afs

BGM_23 = Enter to field

The above was written by Jimmy G Force.

if im able to add my own music i will write a small guide.
 

larsson

Administrator
Cool New Guy, I´m glad to hear this. Would be nice to see a guide.
I heard from some people that there are problems when the new bin is bigger than the default one. Also don´t forget to regenerate your AFS after importing new music. Check out GFK´s thread about "Anfield AFS.." or sth like that, there is a small info from me how to deal with regenerating etc. :)
 

NewGuy

Registered User
Thanx but before I start I was wondering if the .BIN is bigger than the reserve space is it ok if you increase the reserve space. Will it still work
 

NewGuy

Registered User
Larsson could you help me just one more time. I was going to start scratch with my own music. I was able to convert from MP3 to WAVE. But I dont know how to convert from Wave to .ADX.

Anyone else is also welcome to help.
 

munja

Registered User
OK, I managed to do everything...wav to adx...resize BGM_10...but when I wanted to import a DATA_E.AFS in CDMage...It has all stopped...I couldn`t imported because it was bigger than original DATA_E.AFS. I still imported it but game didn`t boot up...I knew it but I had to try...
Than I read a topic on issextreme how to import a bigger AFS file. So, I downloaded Daemon tools and mount the image than I copied it from virtual CD drive to the explorer and started editing. When I finished I had to burn my ISO file and we came to my problem...just a one last step to a heaven :)

1. Where is the ISO file...I read a one more topic on issextreme and I know that I have to make it (if I understand it...) but I don`t know how.

2. Can someone guide me step by step how to make it...I really don`t know anything about this...

Larsson...anyone...PLEASE...HELP...
 

larsson

Administrator
The data AFS must have the same size like before editing, I think this method you mentioned is for WE6FE. Don´t know if it works with WE7/PES3. Have you rebuilt your AFS after importing your music ?
 

munja

Registered User
I`m not sure. Can you tell me how to make DATA_E same size like was before editing?
 
Last edited:

munja

Registered User
I went to that method because I was desperate. I didn` know what can I do. I`ll tell you what have I done before...
I extracted DATA_E.AFS from CDMage, then I opened it in AFSExplorer and imported new BGM_10 and because it was bigger I had to modify space size. I saved new DATA_E.AFS in different folder and then copy it over the original DATA_E.AFS. So now is bigger and what should I do now to be the same size like before editing?
 

larsson

Administrator
When you import a file which is bigger than the default one you have to reduce another file to equal it. It´s in the advanced options, quite easy to do.
 

munja

Registered User
Thanks, man. Just one more simple quick question. Which file it the best to reduce or I can reduce whatever file I want?
 

larsson

Administrator
You can try to reduce the size of some kit-files, set the files which have over 100 000 bytes to 100 000 bytes, it should be enough. The kits are in the 150pl_auto_uni.afs
 

munja

Registered User
Thanks again, mate. I did it like you told me. I reduced BGM files maybe that was a mistake...I don`t know.
I burned a CD and it has booted, everything looked OK but when I entered a ˝Formation menu˝ a screen has frozen...
One more problem for me...Why?
 

munja

Registered User
I already converted wav to adx but I think I made a mistake before that, when I was converting mp3 to wav. Do you know something about that?
 

NewGuy

Registered User
I went to google and typed in MP3 to Wav. The software found made it so easy to convert to WAV. Much easier to use then nero wave editor. Was that your problem?
 
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