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you move towards the direction you want.
yes the R1+L1 makes the ball go higher and dip better. its good for chipping the keeper or chipped through ball.Best trick for me is the "fake shot". You just go diagonally to one side and then use the shot+(x) to cut to the other, it almost never fails against the CPU.
But it's not for everyone, some people aren't fast enough to make good use of it.
As for the "Tevez Roulette".. I think it's absurd, I've never seen Tevez doing such a thing. Plus it looks very unrealistic IMO.
Another thing that I have found very effective in the game, and maybe a lot of people haven't noticed yet is that if you hold Both R1 and L1 the player dribbles the ball differently.. but if you Cross the ball (without directing it) whilst holding R1+L1 the player crosses the ball better.
I've done this with players like Beckham, and the crosses go in perfectly, probably better than when I direct them. It works better with the Double-Tap Cross or Low Cross. Haven't tried it with the usual cross.
^^ Sweet tips guys.
Amateur, have you noticed that the fake shot and diagonal cut move you're talking about looks almost exactly the same as when you do a regular diagonal cut without the fake? I watched it over and over in slow mo doing one then the other, and the difference is really not very big IMO, which is why I was thinking maybe I'm not using the fake properly...
Although of course, you can always dribble through anyone by just using "close control" and then zig-zagging through the entire pitch. Which is always effective, but a bit boring.
Im playing my master league with Napoli in Serie A so i created MARADONA from pes stats and he cant even do the roulete.although his ranking as a player has just hit D so this might change when he ranks higher.Hard coded skills are bollocks,If the best player who ever lived can't do the flip flap why bother.I envy the skills on fifa,you can even do the romario turn,ARE YOU LISTENING KONAMI!!!!!!!
Wow. I hate to burst your bubble, but there's way more to it than that guys...
You can't have everything. Obvious example: Would the majority of fans be happy if Konami spent tonnes of dev time on roulettes (a tiny part of gameplay, and in real life only happening once every 5-10 games), when things like online, AI, ML, and other movements aren't sorted out? I'll let you answer that one for yourself.
Moreover, I think it takes a lot more work to do something like implement individual stats and animations for roulettes than you realize. Ever done any programming, play testing, or game animation? I have. I'm no professional, but I do know someone who works for EA who has confirmed my understanding of how much time and resorces these seemingly small changes take to get right. Point being: It's really not as easy to do it as it is to just think about it (much easier said than done). I gurantee you that and I think you'd be shocked to learn just how much time and troubleshooting it involves. Also, it isn't just a matter of throwing more people and money at the project, because you want quality people who understand your vision for the game. Not everyone is good enough to work for Konami, believe it or not, and if they added a bunch of new programmers and animators, that in itself also takes much more management time away from the bigger issues. So... Is it all worth it for subtle variations in an animation you rarely see in real life?
Of course you could try to do all these things, but the absolute bottom line is that it's a matter of priorities. Again, you can't have everything in a one year dev cycle when you've added new modes like BAL and CL.
It's not dumb!!! It's not lazy!!!! It's reality.
Peace.
Of course you could try to do all these things, but the absolute bottom line is that it's a matter of priorities. Again, you can't have everything in a one year dev cycle when you've added new modes like BAL and CL.
Wow. I hate to burst your bubble, but there's way more to it than that guys...
You can't have everything. Obvious example: Would the majority of fans be happy if Konami spent tonnes of dev time on roulettes (a tiny part of gameplay, and in real life only happening once every 5-10 games), when things like online, AI, ML, and other movements aren't sorted out? I'll let you answer that one for yourself.
Moreover, I think it takes a lot more work to do something like implement individual stats and animations for roulettes than you realize. Ever done any programming, play testing, or game animation? I have. I'm no professional, but I do know someone who works for EA who has confirmed my understanding of how much time and resorces these seemingly small changes take to get right. Point being: It's really not as easy to do it as it is to just think about it (much easier said than done). I gurantee you that and I think you'd be shocked to learn just how much time and troubleshooting it involves. Also, it isn't just a matter of throwing more people and money at the project, because you want quality people who understand your vision for the game. Not everyone is good enough to work for Konami, believe it or not, and if they added a bunch of new programmers and animators, that in itself also takes much more management time away from the bigger issues. So... Is it all worth it for subtle variations in an animation you rarely see in real life?
Of course you could try to do all these things, but the absolute bottom line is that it's a matter of priorities. Again, you can't have everything in a one year dev cycle when you've added new modes like BAL and CL.
It's not dumb!!! It's not lazy!!!! It's reality.
Peace.