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PES 2012, 15 min Game synopsis, why it deserves credit

techboy11

Registered User
Okay guys, this is going to be a huge post, it may even be taken off here for being so long BUT I wanted to make something that shows just how good PES is, as the general consensus is that FIFA is the bees knees, and this PES is just a big ball of shit, whilst also taking people through some aspects that PES gets under-rated for.

Firstly, let's get the fundamentals out of the way and my opinion to lay a base for proceedings -

Demo 1 (PS3) - loved the demo, played it non stop, the keepers were a bit shit, but gameplay was excellent
Demo 2 (PS3) - loved it too, plenty of action, nice and free can't really remember now if it was better or worse than demo 1
Retail game (PS3) - Loved it out of the box, loved 1.01 less so, and thought 1.02 was a grind. Keepers were a problem in demo 1, KONAMI tried to pull the wool over our eyes with 1.01 by making all the shots go centrally, and demo 2 is just park the bus mode.

I then played the PC version, much like the PS3, but felt more responsive. THEN THE PATCHES....they have transformed the game immeasurably. Jenkey's latest patch with 1.02 is just excellent and played the game and loved it with his stuff on together with PESEDIT for teams and kits.

But today, I have been experimenting with Fire Patch Vietnam, and the gameplay is stunning.

So to highlight how PES can actually work I have recorded an entire game, at random because it takes so long, and have commented on what makes PES so great. Much greater than FIFA. This is a warts and all game, I could have spent all day just picking the best match, but this is the game I recorded and this is how it panned out.

Here's the backdrop -

Played four games prior to this on Football Life, won three, lost one. Won two games 1-0, won another 2-1, lost one 1-0, and this is the fifth. In all games the MAXIMUM possession I had was 56%, I was outshot in all but one of those games, and the games were perfectly realistic. Stats wise, the games were superbly realistic reflecting true football. The keepers were brilliant, and everything was sturdy.

I'm Liverpool by the way, I play on 15 minutes, Superstar mode.

Now I understand the reviews of people about PES out of the box, and I concur in part. But this is to show what can be delivered by PES after patching. I know the arguments that the game should be like this anyway delivered by KONAMI, but PES has so much more potential than its rival, that when the minds get together PES is truly awesome.

So here goes doubters, how about this for a simulation of football!!

Now this is not an exercise in me saying 'ooh look how good I am at the game', I really don't care about that, my aim for PES, is to get it playing like a real game of football on the tele. This is why FIFA will never match PES until it changes the engine, because there are just so many lifeless elements to FIFA that I cannot seriously be called a simulation, you can 6 games and not have a foul, finesse shot glitches, everyone plays a passing game, no inertia/momentum, just no life to the ball it doesn't feel random, etc etc.

My aim is to try and talk you through why I think this game is great, or at least why this version that I am playing is great, from attack to defence, to everything in between.

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http://www.youtube.com/watch?v=V8fKidng9rY

Minute - 0.00 - 0.30
As you can see from the gameplan, my team are coming into this game with great confidence. Three wins and a loss, and now I'm home to Newcastle.

Minute - 1.10
My first mistake, Kelly (who hasn't got the dribbling ability) gets dis-possessed cheaply on the halfway line, will there be repercussions?

Minute - 1.13
Yep, a pass inside from the left wing to the centre midfield and a pass in behind the defence (where Kelly should have been) is exploited. I'm in trouble already!

Minute - 1.18
Kelly gets back and makes amends

Minute 1.45 - Brilliant stuff from the CPU, deceptive no pressure when my CB gets the ball, leaving the pass into midfield open, a second later after the pass into midfield and my man is in trouble being pressurised hugely, great defensive system from PES. Adam struggles with possession, but shrugs his man off before I just about get away with it.

Minute - 2.24-2.30
The first half chance of the game. Steven Gerrard marrauds into the gap after giving the ball to Aurelio, Aurelio comes inside and waits just enough to give Gerrard time to run. PES' AI at it's best. After the slight delay, the ball is on and Gerrard receives it, firing off a left foot drive.

Minute - 2.46
The little things, that go unnoticed with PES but just add to it being the realistic package. Goal kick goes into play, and players jostling for it, the ball then rebounds anywhere, freely.

Minute - 3.21 - 3.25
Brilliant AI pressing from the CPU, totally lifelike, defending in units, pressing me to make a decision and try and pass my way out of trouble

Minute - 3.33
I tried to be clever with a header inside, Newcastle steal possession in the centre and I am in big trouble even at this early stage. Two Newcastle passes later, in they are in on goal, their player takes it slightly wide, I defend very well, although he gets the dink in, it's just too high and I clear the danger.

Minute - 5.51 - 5.57
Newcastle play a lovely bit of keep ball, but I defend brilliantly. Jockeying three players, the ball then gets passed into central midfield, where they have a second of space, before I once again defend well, using my player to use his momentum to get goalside, the Newcastle player HAS to pass it back to his CB. Again, brilliant AI, totally lifelike.

Minute - 6.28
Disaster for the CPU!! An own goal, after a well crafted move, the keeper saves, but the Newcastle defender put the ball into his own net, one-nil to Liverpool.
NOTE - you may jump on the bandwagon here, but own goals are part of football, in the context, this own goal was understandable.

Minute - 7.00
To all those that say you can't tackle...well Lucas just makes a tackle, in the centre of the park

Minute - 7.04
Newcastle don't realise it but they are in trouble, a simple pass up the pitch and then Gerrard has possession. But I hold onto possession a fraction too long, and Newcastle get away with their high line, their CB, brilliantly playing Suarez offside. Great stuff.

Minute - 7.28
Defensive indecision from me, my fault

Minute - 8.05
The ball comes to Adam, and it's on his left foot, I know he's not the quickest so I opt to have a crack, it's a decent attempt, but the keeper gobbles it comfortably.

Minute - 9.13
Another impressive thing which PES aces FIFA, just the unpredictability, simply brilliant. Gerrard has free kick, hits it and the ball rebounds into the area, I have just enough time to gain control and impulsively head goalwards, the keeper just about gets there from the ensuing flick. A nice touch - Carroll ends up in the net after jumping over the keeper, then clings onto the net into frustration.

Minute - 10.26
Ball gets onto Adam's left peg again, worth a pop, but the pressure sees the shot go high wide and handsome. In hindsight, a finesse left foot curler would have been ideal.

Minute - 10.54
Newcastle may not know it yet, but that gifting of possession to me may cost them big time, Newcastle committed many men for this attack just before the half and that definitely wasn't a good place to gift possession away. From there they really are in trouble as my two play makers are looming, first Adam gets it and shifts it onto Gerrard, now the chance is on - I'm in the centre of the park with my main man, in the corner of my eye I see Carroll is just about to start his forward burst (superb AI), everything is on place, a run, my main ball passer in possession, with no pressure.....a pinpoint pass sees Carroll with the last chance of the half, he gets the ball onto his left, steadies himself, but oh just over the bar, Newcastle just did enough to put him off.

HALF TIME - Synopsis is that I dominated this half more than any other before it. I deserved my lead, and Newcastle would have to pull their socks up for the second half. 62% possession for me, I'm in control.

Minute - 12.18 - 12.30
Nothing spectacular in itself, but this 12 second clip shows just how PES is alive and feels real. You have a Newcastle pass back, and then a diagonal clip into the danger area, you then have men competing and there's a real scramble, then an offside. Great reality.

Minute - 12.40
Total football, FIFA simply hasn't got this. A long ball up to my player, and he heads it down to his team-mate, 12.43, Aurelio then pings one up to the target man Carroll, Carroll wins his tussle and the ball breaks to Suarez, simply brilliant. FIFA is pass, pass, pass along the floor all day, totally unrealistic, totally non variety. This little clip shows the variation in play that can be used in PES.

Minute - 13.02
Brilliant defending again by me, jockeying, positioning, snuffing out the attack.

Minute - 13.16
Another long ball as Newcastle pressed quite well here, where's my target man again? Here he is, Carroll, lovely header again!

Minute 13.41
Newcastle have committed again, if the ball in is weak then the counter is on. The clip is a poor one, Reina comes and collects it no problem, from here he distributes it brilliantly, the counter is on. The ball goes to Bellamy who steadies himself, then hits a superb diagonal ball ala Beckham style, Suarez takes it in his stride he pulls it back, but the danger is cleared.

Minute - 14.53
A lovely jockey tackle sees the ball break away, Guittierez picks the ball up and decides to have a shot, the shot is going wide but deflects and sends Reina up the creak, 1-1!

Minute - 16.19
Again brilliant PES. A clip from the back to the midfield, where the ball is flicked on, the aerial game on PES is truly rewarding.

Minute - 16.44
Briefly in trouble, but I just about get away with it, some last ditch toe-pokery and the ball gets cleared.

Minute - 18.22
Can't tackle? Again? Adam totally dis-possesses their man in the centre of the park after successful positioning and jockeying.

Minute - 18.39
Brilliant passage of play to highlight all PES strengths - I stupidly give the ball away when under no pressure whatsoever with Aurelio, the ball breaks to Newcastle, the guy is isolated though so he waits a few seconds, draws my two players, then lays the ball off backwards nicely, the ball is then passed back to the centre where the attack is now on; brilliant AI. Smith then shuffles the ball on one more time, where they get a shot off, although misplaced.

Minute - 19.05
Simply stunning stuff again from PES, this kind of thing is just so small, and yet to me it is integral to intertwining with reality. Aurelio picks the ball up and offloads to Suarez 19.07, Aurelio continues his run (no trigger just AI), Suarez comes back inside and with Aurelio taking his man with him on the run, Gerrard offers himself laterally for the simple pass, just incredible AI, totally lifelike.

Minute - 19.16
All game Gerrard has had players around him like flies to poop, again he gets the ball here and straight away two Newcastle players are hunting, he uses his strength to lay the ball off to Lucas, Lucas to Adam, then Adam just makes enough angle to give Gerrard that yard of space FINALLY. 19.23, and Gerrard draws two men, he uses his positioning to draw a further two more by 19.24, it was wonderful use of the body, Newcastle gambled that they would dis-possess him, but by drawing these guys it's now game on, as he slides a ball into Bellamy, danger for Newcastle. 19.25 and Newcastle are in big danger, not only has Gerrard taken out four players, but Bellamy has turned himself, and he's now facing goal, the defender has got a big decision to make, Bellamy is on his left foot....but it's too late, a brilliant swivel and he says bye bye to the defender, he's now got a clear shot on goal, and it's up to the gods...he hits it, hard and right footed, the ball canons off the guy in the way and into the goal, 2-1 Liverpool.

Minute - 19.56
I'm dozing and fail to close down their midfielder adequately, he delivers a nice ball into the path of the winger and the move goes on, they find a way into the box, and then it's a Newcastle shot, but Reina holds firm near post and saves the day.

Minute - 21.39
It's all over, and it's two one to me. The stats are superb. Brilliantly balanced, and actually Newcastle won the second half possession battle quite comfortably.

General notes -

I hope you can see from this game what PES has to offer, that FIFA can't touch. A general list -

1) Fouls, 7 fouls resulting in free kicks in the game, part of everyday real football. I can go five games in FIFA and not get a free kick!
2) General lifelike - the game is just so open and realistic, did you see me or the CPU repeat the same dull, boring pattern of attack in the game? No, because there isn't one, there's hardly an exploit in PES, it just plays and unfolds.
3) The Aerial game - non existent on FIFA simply because PES has the long ball trajectory nailed, in that the arc of the ball in the air is lifelike giving you time to get under it and challenge.
4) Variety in goals - leading up to this there were around 10 goals scored in four games, ranging from free kicks, corners, a penalty and general goals. In this game we had an own goal and two deflected goals!!
5) The AI - we don't have to touch too long on this, just the subtle little interchanges are just soo good!!

There are many more points I could raise why PES is just life and soul and FIFA just so dull by comparison, but my fingers are hurting now so I'm going to stop! Needless to say, in five games I haven't experienced any cheap programming, cheap tricks and scripts (like FIFA), there's no easy exploits for you or the CPU, there's no set pattern to games, and there's real life unpredictability. Anyway, it's my two pennies worth, a from start to finish guide. I hope people would have picked up some defending tips to, it is possible to tackle, and the game relies so much on positional sense and jockeying. In this entire match and the previous four games, there was none of this cheap CPU tricks like FIFA, where they get you one on one on the corner of the box, no same patterns of play, no repetition, no same goals, everything in this game of PES and the previous games I had was purely contextual.
 

baangus

Registered User
Interesting stuff. I'll take a longer look tomorrow and comment. But two things stuck out: the gameplay is much more organic than FIFA 12 (which I'm playing and enjoying right now). Also, the speed of the game and player movement (both agility and animations) are extremely quick and very unrealistic. FIFA 12 represents that aspect of football much better.
 

techboy11

Registered User
Interesting stuff. I'll take a longer look tomorrow and comment. But two things stuck out: the gameplay is much more organic than FIFA 12 (which I'm playing and enjoying right now). Also, the speed of the game and player movement (both agility and animations) are extremely quick and very unrealistic. FIFA 12 represents that aspect of football much better.

I used to agree with you on your second point, I used to relate slow, pondering, build up play as a sign of 'simulation' and anything fast and end to end as 'arcade'.

I have been having this very discussion yesterday on another forum in which some PES members like going onto gamespeed -2; I'm not so sure it's like that anymore.

I have watched around 15 live games over the last two weeks through the internet, ranging from that Chelsea v Arsenal game, Spurs v QPR, Portugal v Bosnia, the England v Spain game, a whole host of Spanish games etc etc.

Out of those 15, I would say 11/12 resemble what this clip plays like. I think the days of slow, cumbersome play are long gone. Did anyone see the Portugal v Bosnia game the other night, man it was like PES6 on nitro!!

Does anybody watch any Real Madrid games? Talk about fast, direct play. Anything the Premier League serves up ditto, that Chelsea v Arsenal game, what we have essentially is a much freer, attacking orientated game these days.

So, I slightly take issue with the notion that speed (or lack of) and sluggish play = simulation, and anything quicker and end to end = arcade; the fact is football in real life has never been so arcade!
 

OCKRASS

Registered User
I used to agree with you on your second point, I used to relate slow, pondering, build up play as a sign of 'simulation' and anything fast and end to end as 'arcade'.

I have been having this very discussion yesterday on another forum in which some PES members like going onto gamespeed -2; I'm not so sure it's like that anymore.

I have watched around 15 live games over the last two weeks through the internet, ranging from that Chelsea v Arsenal game, Spurs v QPR, Portugal v Bosnia, the England v Spain game, a whole host of Spanish games etc etc.

Out of those 15, I would say 11/12 resemble what this clip plays like. I think the days of slow, cumbersome play are long gone. Did anyone see the Portugal v Bosnia game the other night, man it was like PES6 on nitro!!

Does anybody watch any Real Madrid games? Talk about fast, direct play. Anything the Premier League serves up ditto, that Chelsea v Arsenal game, what we have essentially is a much freer, attacking orientated game these days.

So, I slightly take issue with the notion that speed (or lack of) and sluggish play = simulation, and anything quicker and end to end = arcade; the fact is football in real life has never been so arcade!

No it wasn't!

Everything about that game looked like Fifa
the Goals, celebrations and gameplay.

for your information the game play wasn't fast at all ..quite the contrary. :blush:

Proof
http://www.youtube.com/watch?v=tvc3yGS5TEo&feature=related
 

techboy11

Registered User
LOL, no that game didn't look like FIFA, because guess what, people move about in real life!??! Oh Jesus. I give up. You win, FIFA is the sim lol
 

metsuri69

Registered User
I then played the PC version, much like the PS3, but felt more responsive. THEN THE PATCHES....they have transformed the game immeasurably. Jenkey's latest patch with 1.02 is just excellent and played the game and loved it with his stuff on together with PESEDIT for teams and kits.

But today, I have been experimenting with Fire Patch Vietnam, and the gameplay is stunning.

Yo, I can't check youtube at work, but will most definitely do that at home. What interests me is that is this now played with Fire Patch? (I'm a huge fan of the firepatch from PES2011). I'm still waiting for them to improve their Option File a bit, as some nPower player stats/faces are a bit off.

Also as you've played a lot with Jenkey I'd like to know, do you consider the AI after Jenkey challenging enough?
 

baangus

Registered User
I used to agree with you on your second point, I used to relate slow, pondering, build up play as a sign of 'simulation' and anything fast and end to end as 'arcade'.
The hyper-quick, up and down gameplay in your video is almost secondary, although that's part of it. I was really talking about the fact the players appear to have no body weight, and make cuts and passes without any effort, without animating fully or at all. It creates a robotic, ping-pong look to the movement and gameplay. The game at that point loses its natural organic appeareance, and instead has the look of a badly programmed and woefully out-of-date video game.

One example: at the 1:24 mark the CPU takes a pass, and without looking or stopping to adjust and turn the body and shift weight, the CPU flicks a perfect cross directly onto the head of its teammate in front of the goal. There's absolutely no body momentum, or weight shifting, or transition from recieving the pass to preparing to cross -- as if players are simply attached to and performing on swivels.

Again, the varied, organic buildup evident in PES is barely present in FIFA. So PES definitely has that going for it. But the finishing to me looks terribly canned and almost predetermined, which IMO nullifies all the great gameplay buildup that took place previously.
 

Pokervriend

Registered User
Very interesting post. But you are playing with a patch (Fire Team Vietnam). I play online 95% of the time, I presume such a patch doesn't work online?
 

baangus

Registered User
LOL, no that game didn't look like FIFA, because guess what, people move about in real life!??! Oh Jesus. I give up. You win, FIFA is the sim lol
I can't believe I'm agreeing with ockrass, but he's right. Or partly right anyway. That vid he posted looks remarkably similar to the way FIFA plays this year. Now, I had to spend weeks testing and editing player ratings, and adjusting CPU tactics in order to get it to play like that. But FIFA has that potential this year. And even the default gameplay looks and plays like that in some ways, absolutely.

FYI I spent months editing PES 2011 and, along with yair's gameplay patch, was able to achieve something similar gameplay-wise with that game. So it's not as if editing is an unusual thing, most sports games require it these days. And I'd say PES 2012 needs some serious tweaking as well judging from what I saw in that vid you posted.
 

riverplatelv

Registered User
Shooting in PES2012 needs improvement, and crossing is way too easy and accurante even if winger is under pressure by 2 defenders. There should be a crossing stat. I watch Arsenal every weekend and play with them in PES12, crosses from players like walcott or Gibbs should be far less effective than say Van persie. Dribbling is another issue, players can just turn and cut inside very unrealistically. One thing PES12 did do well is defending in masses, pretty much parking the bus
 

techboy11

Registered User
The hyper-quick, up and down gameplay in your video is almost secondary, although that's part of it. I was really talking about the fact the players appear to have no body weight, and make cuts and passes without any effort, without animating fully or at all. It creates a robotic, ping-pong look to the movement and gameplay. The game at that point loses its natural organic appeareance, and instead has the look of a badly programmed and woefully out-of-date video game.

One example: at the 1:24 mark the CPU takes a pass, and without looking or stopping to adjust and turn the body and shift weight, the CPU flicks a perfect cross directly onto the head of its teammate in front of the goal. There's absolutely no body momentum, or weight shifting, or transition from recieving the pass to preparing to cross -- as if players are simply attached to and performing on swivels.

Again, the varied, organic buildup evident in PES is barely present in FIFA. So PES definitely has that going for it. But the finishing to me looks terribly canned and almost predetermined, which IMO nullifies all the great gameplay buildup that took place previously.

But I think you are on about animations/transitions - we all agree that FIFA is better in this department, nobody would argue that. What I care about 95% in a FOOTBALL GAME, is how the game plays, how defensive units shift, how you attack, what sort of moves and positions are needed to get from A to B. FIFA is repetitive, you can do the same things over and over again.

I agree, that the gameplay was a little too fast in my post, so I've prepared another video for you, taking the gamespeed down five nothces to 95 using Jenkey's tool but still using Fire Patch as the core gameplay element.

It's uploading at the moment and will take ages, so bear with me. I played Chelsea this time, and lost 5-1, they were just much, much, better than me on the day, but I hope people can see the gameplay and variation in the game, FIFA just doesn't have this.
 

metsuri69

Registered User
Very interesting post. But you are playing with a patch (Fire Team Vietnam). I play online 95% of the time, I presume such a patch doesn't work online?

I don't think btw that FirePatch affects gameplay. And at PES2011, you could play online with it (game knew to use normal stats).
But if I recall in PES2012, this is not possible.
 

techboy11

Registered User
I don't think btw that FirePatch affects gameplay. And at PES2011, you could play online with it (game knew to use normal stats).
But if I recall in PES2012, this is not possible.

At first I wasn't sure if it did or didn't (affect gameplay), but changes are made to the PES2012.exe file, and I don't know how to explain the difference in terms of the CPU parking the bus when you run the normal exe file, and the freer experience you get when you run the game through Fire Patch?!?!

Shed any light?
 

baangus

Registered User
What I care about 95% in a FOOTBALL GAME, is how the game plays, how defensive units shift, how you attack, what sort of moves and positions are needed to get from A to B. FIFA is repetitive, you can do the same things over and over again.

I hope people can see the gameplay and variation in the game, FIFA just doesn't have this.
I agree, and I also understand the purpose of your thread. I'm not arguing any of that. If one were to do the same with FIFA, I'm not sure anyone could come up with more than 2-3 examples of CPU attacking tactics. Varied CPU strategy just isn't coded into that game, mostly I think because EA deliberately set out to program the game specifically for online P2P play. That's where the money is these days; EA knows that and developed their game accordingly, or so it seems to me. FIFA's offline AI and overall gameplay depth is miles behind Konami's game, no question.
 

baangus

Registered User
What I care about 95% in a FOOTBALL GAME
I was following a thread on one site where the person had posted pics of weird and crazy AI flaws in this year's PES. One showed the midfield line -- all three midfielders -- parked 12 yards BEHIND the defensive line. Another showed the entire midfield area with 2 players standing in midfield, and with every other player in the game jammed together at either end of the pitch. A third showed the defensive 4 forming a defensive line that was at most 10 yards wide -- all 4 players in a perfect line, standing 2-3 yards apart at most.

That combined with the shooting and dribbling problems the game has, and I start to wonder at what point PES 2012 can no longer considered a realistic football game. Or one that works properly anyway.
 

Pokervriend

Registered User
Can anyone go in deeper on that Firepatch. Where can I find it, what does it do, can I play online with it? I like your post, but it is based on the Firepatch that you play with, and I have no idea what it is. Or is this just an OF, and does it have nothing to do with gameplay changes?
 

metsuri69

Registered User
I was following a thread on one site where the person had posted pics of weird and crazy AI flaws in this year's PES.

Tbh, this is one thing I personally havent understood.. I had in PES 5,6 and PES2010 countless of replays of funny stuff & blunders happening in the field. Was very good for laughs.. look on the bright side. :happy:
In PES2011, had very rarely these and I almost missed them :D

These screenshots & "proofs" are like once in a month happenings. It's not like weird stuff happens in every game so it's irrelevant to comment them. It's all about making a small fly look like a huge problem. And boy, do ppl love the drama.

Also note that techboy played with Jenkey, which affects to multiple things happening on the field (possibly diminishing the amount of oddities happening in the field). Possibly adds more space what hawkeye there notes.

about firepatch, check this in pes-patch:

http://www.pes-patch.com/2011/11/fire-patch-vietnam-update-1-3-2.html

it's for PC of course. If I recall the creators claim it doesn't change gameplay. Jenkey mod does though. Firepatch has like modded leagues, kits, player facec etc.
 

hawkeye76

Registered User
The hyper-quick, up and down gameplay in your video is almost secondary, although that's part of it. I was really talking about the fact the players appear to have no body weight, and make cuts and passes without any effort, without animating fully or at all. It creates a robotic, ping-pong look to the movement and gameplay. The game at that point loses its natural organic appeareance, and instead has the look of a badly programmed and woefully out-of-date video game.

One example: at the 1:24 mark the CPU takes a pass, and without looking or stopping to adjust and turn the body and shift weight, the CPU flicks a perfect cross directly onto the head of its teammate in front of the goal. There's absolutely no body momentum, or weight shifting, or transition from recieving the pass to preparing to cross -- as if players are simply attached to and performing on swivels.

Again, the varied, organic buildup evident in PES is barely present in FIFA. So PES definitely has that going for it. But the finishing to me looks terribly canned and almost predetermined, which IMO nullifies all the great gameplay buildup that took place previously.

This is a 2 fold issue. One which is largely down to the animation. If the player did the exact same pass but had an animation that sent him off balance or fall over completely (when playing a pass diagonally behind whilst running), would go along way to correcting the issue. The other is that passes/shots/crosses made at difficult angles or played blind, should have an extra element of inaccuracy or miskicking.

But as its largely an animation issue, its more of a visual problem than gameplay.

techboy11

Interesting video, although I can't watch all of it as its making me feel motion sick. Could you get some sort of screen capture software instead of manually videoing it?

An unpatched PES has a bit too much man marking and little space. There seems to be a lot of space in your video. Possibly too much. Although that could be down to the way Newcastle play. Has the patch toned down the closing down in midfield too much generally or do teams like Barcelona restrict your space still?

The debate over game speed is interesting and may be down to different tastes in real football. I don't believe that the players run too fast. From watching real football, it can seem much the opposite. If there is an issue its with how often players are sprinting not how fast. Minimise how often you can sprint, using a better, more dynamic stamina system and the game will flow slower, but can quicken up when needed. If you play with top teams, and both players play a fast attacking running game, it will seem very quick. Play with lesser teams, use sprint less, hold onto the ball longer and play a slower passing game, and it doesn't seem too fast. Its how you play it.

baangus
The point that EA are making the game with P2P in mind, I think is valid. And probably where a lot of differences in opinions lay. Konami seem to still be aiming at an offline audience. In my opinion PES plays a significantly better game offline and against the CPU than FIFA. I have been online with the last few FIFAs but not PES since 6. From reading through various posts, it seems that PES has issues online. Also the way FIFA is set up for more manual player control and less cpu interference, it probably plays a freer game. Ive said before that playing human vs human with FIFA masks some of the games weaknesses, but it highlights them with PES.

I buy both games, mostly playing offline with PES, and my occasionally ventures online with FIFA.

Its horses for courses.
 

techboy11

Registered User
I'm going to put one more video up peeps, it's my last shot at convincing many on here how beautiful PES is, and how much more of a simulation PES is (patched). The one I was going to put up was one from this morning, I played Chelsea after that Newcastle game and got beat 5-1 at the Bridge, they battered me and the goal variation from the CPU was something to behold, I also scored a stunning consolation goal, a lovely Suarez bend shot. The reason I'm not putting that one up is that the angle was a bit wonky on the camera...(although if people want me to put that up later I can do, the CPU goals were insanely good, yet totally realistic and not cheated)

In answer to the questions about the speed, you're right peeps, whilst the gameplay was stunning for me when on the controls, the game was a little too quick. I've notched this down 5 to 95 using Jenkey's.

So this is my setup for the video clip I will put on .

PES2012, v1.02
Fire Patch, 1.3, 1.31, 1.32, 1.33,, 1.3compatible with 1.02 file
Jenkey's tool to change the gamespeed, but not any of his options like his gameplay or remove cheat script.

For some reason, I'm finding these combination of settings superb. I'm very sure that the Fire Patch changed the gameplay by changing the PEs2012.exe file, if someone could shed light on this I would be grateful.

If peeps can't see that the next video I'm putting up later tonight isn't footy sim to a tee, then I give up lol :)
 

baangus

Registered User
The debate over game speed is interesting and may be down to different tastes in real football. I don't believe that the players run too fast.
It's not about players running too fast, that's fine. The issue is the CPU doesn't take any time moving the ball up the pitch. It's just hyper-fast back and forth, up and down action. There's no slowing the gameplay down whatsoever, no standing still, nothing. Not in that first vid anyway.
 
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