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PES 2013 Demo 2: Feedback, Impressions, Discussions etc.

Antonyc1977

Registered User
As there seems to be such a divide over what people want from the game, maybe next year Konami can offer a couple of options before starting a game or competition..."Simulation or Arcade"?
For me personally, I would prefer the arcade version as I don't really want to take into consideration the player's body position before taking a shot or players complaining of fatigue etc. I just want to play a game of footy!
 

onebelo

Registered User
For me personally, I would prefer the arcade version as I don't really want to take into consideration the player's body position before taking a shot or players complaining of fatigue etc. I just want to play a game of footy!

really? so your okay with players running non-stop for 90mions because they cant get tired? and your okay defying the laws of physics by having a perfectly executed shot while someone is facing away from the goal ?
 

abu97

Registered User
As there seems to be such a divide over what people want from the game, maybe next year Konami can offer a couple of options before starting a game or competition..."Simulation or Arcade"?
For me personally, I would prefer the arcade version as I don't really want to take into consideration the player's body position before taking a shot or players complaining of fatigue etc. I just want to play a game of footy!
No, Konami would get blasted for that, trust me. Everyone would think their crazy lol

Also, being a sim or not doesn't mean that shooting would be different, arcade is just playing fast speeds without use of tactics so shooting wouldn't be godlike
 

Sabatasso

Banned
AFor me personally, I would prefer the arcade version as I don't really want to take into consideration the player's body position before taking a shot or players complaining of fatigue etc. I just want to play a game of footy!

No offense or pun intended, but seems like FIFA is the perfect game for you. Fifa was actually made to cater for people with your views, and I agree that it can be fun. Eventually though, I tire of such a game, and that's why I want a game with more tactical depth... PES isn't perfect in that area, far from it, but they're better so those who want more depth in that part of the game tends to go with PES.
 

Antonyc1977

Registered User
Ha ha ha, what a bunch of great responses!

Look, I couldn't care less about whether fake football players feel tired or not. it's a fucking game!

The reason for the suggestion is because a lot of people on this forum have their own views on how this game should be! And it's all a bit contradicting.

I can only think that an option for gameplay style will help the cause to satisfy all.

As for the FIFA comment... FIFA's shit!

Roll on 21st September!
 

Amateur

Registered User
As there seems to be such a divide over what people want from the game, maybe next year Konami can offer a couple of options before starting a game or competition..."Simulation or Arcade"?
For me personally, I would prefer the arcade version as I don't really want to take into consideration the player's body position before taking a shot or players complaining of fatigue etc. I just want to play a game of footy!

What's stopping you from playing PES6 or PES5?

Personally, I'm bored, of playing football "simulations" where you can barely adjust the body positioning before a shot or before a pass: it's cheap and shallow "pick up and play" entertainment.

I won't deny that I did enjoyed PES5 and PES6 a great deal, but I believe that "EVOLUTION" is indeed a fact in every aspect of life, and I feel that as a gamer, I have evolved past the linear design of D-PAD gameplay.

And don't get me wrong, I am not saying nor suggesting that people who enjoy PES13 just as much as they enjoyed PES5 or PES6, are less intelligent than me, because I don't think that taste in video games is nearly enough to measure something as complex as the intelligence of a human being.... So I'm not suggesting any of that, but (however) I do think, that people who genuinely enjoy PES13 and FIFA13, are living in the past, to some extent.

Bottom line: the genre needs a third party who can offer a proper simulation. As simple as that.

For the record, in PES13 you cannot actually adjust the player's body position before taking a shot, what PES13 forces you to do, is to make it obvious that you are going to shot at goal before actually taking the shot: that's boring, essentially, what Konami has done is over-complicate a simplistic D-PAD concept, in order to create the illusion of increased difficulty and depth.

really? so your okay with players running non-stop for 90mions because they cant get tired? and your okay defying the laws of physics by having a perfectly executed shot while someone is facing away from the goal ?

In PES13 you cannot actually adjust the player's body position before taking a shot, what PES13 forces you to do, is to make it obvious that you are going to shot at goal before actually taking the shot: that's boring, essentially, what Konami has done is over-complicate a simplistic D-PAD concept, in order to create the illusion of increased difficulty and depth.

Just because it is difficult on paper, doesn't mean the actual concept is actually difficult. For example, Mortal Kombat, is very simple on paper, yet very difficult as a concept. On the other hand, PES13's "manual shot", is slightly difficult on paper, yet very easy as a concept.

I think that has been the key mistake by Konami throughout this gen of consoles, instead of creating a whole new way of playing footy sims, replacing the whole foundation of the game, redefining the game from the ground up, instead of doing that, they simply took the same old D-PAD system and implemented over-complicated gimmicks in order to create an illusion of increased difficulty and also of progress....

When any experienced PES player knows, that at the end of the day, just about any noob can select Real Madrid, play with fully assisted passing and fully assisted shot, and easily destroy a more experienced player who plays with "manual shot" and also with "manual passing" -- the concept is always easy and cheap, irrespective of how you play the game.

You asked the following question: are you okay defying the laws of physics by having a perfectly executed shot while someone is facing away from the goal ?

And I have to ask you, how and why is PES13 any different? So now, because you have to be facing the goal before executing the shot, that's an improvement? Even though the actual core mechanics are still the very same D-PAD mechanics of PES5 and PES6?

I mean, can you actually determine different type of body-positioning before taking the shot? Or can you simply direct the left analog stick towards the goal, so that the player automatically adjusts his body, so that you can then take the shot?

I ask these questions, because as far as I'm concerned, the only difference between now and then, is that before you didn't need to literally be facing the exact same direction in which you intended to direct the shot, whereas now you need to be looking towards the exact same direction in which you intend to direct the shot....

Why is that an improvement? Why is that more sim-like and less arcade-like? As far as I'm concerned, the actual body-positioning animations are still automatic and arcade-like, as far as I'm concerned it's the same old D-PAD shit, the only difference is that now you are forced into doing stupid/required shit before actually executing the shot, but the system doesn't actually offer any real advantages nor real improvements over the old system (at least not enough to justify the "manual" tag).

You have a right to an opinion of course, but personally, I fail to see how over-complicating a simplistic concept is an improvement.
 

onebelo

Registered User
Ha ha ha, what a bunch of great responses!

Look, I couldn't care less about whether fake football players feel tired or not. it's a fucking game!

The reason for the suggestion is because a lot of people on this forum have their own views on how this game should be! And it's all a bit contradicting.

I can only think that an option for gameplay style will help the cause to satisfy all.

As for the FIFA comment... FIFA's shit!

Roll on 21st September!

'its just a game'

what does even mean ? its just something people say to pretend they dont have to put up a serious arguement

who cares if people dont get tired? people who play the game. because then its unbalanced and un realistic, with people running around constantly.... you say you 'just want to play footy'.... well thats not it, not even close.
 

onebelo

Registered User
And I have to ask you, how and why is PES13 any different? So now, because you have to be facing the goal before executing the shot, that's an improvement? Even though the actual core mechanics are still the very same D-PAD mechanics of PES5 and PES6?.

thats not what was said. other guy said he doesnt care about body positioning or stamina. basiclaly saying he doesnt care how football is played yet still wants to play football... doesnt make sense


as for the rest of your post... i dont really agree apart from the d-pad talk. its a joke that even now it's still move>sprint. it should be full analogue so the more you move the stick the more your players moves, just the fact that these games dont bother with walking animations is laughable.

anyways, your other points about body positioning. i dont really buy it. theres a balance betwee reality and video game that has to be met. tell me how what youre saying is possible in a video game with a controller, because it doesnt sound it to me.
 

menaceuk

Registered User
How do embed videos? I have put links on the last page but would make life easier to embed them lol. Just uploaded a new one also... Demba Ba is white in the PC Demo I have lol. Must be the patch but I thought it was funny ^_^

EDIT: Found out how :)

[youtube]O5BQ_MBl1tM[/youtube]

HAHA............Albino Ba Ba:shocking:

Nice vid though.

I been trying to get some of the patches and stuff to work in order to play as Newcastle and Everton but they always seem to crash and nothing fixes them:realmad:
 

Amateur

Registered User
As there seems to be such a divide over what people want from the game, maybe next year Konami can offer a couple of options before starting a game or competition..."Simulation or Arcade"?
For me personally, I would prefer the arcade version as I don't really want to take into consideration the player's body position before taking a shot or players complaining of fatigue etc. I just want to play a game of footy!

Ha ha ha, what a bunch of great responses!

Look, I couldn't care less about whether fake football players feel tired or not. it's a fucking game!

The reason for the suggestion is because a lot of people on this forum have their own views on how this game should be! And it's all a bit contradicting.

I can only think that an option for gameplay style will help the cause to satisfy all.

As for the FIFA comment... FIFA's shit!

Roll on 21st September!

So let me see if I understand you correctly. On one hand, to you PES is "just a fucking game!", but on the other hand, "FIFA is shit!"?

That to me, sounds like a massive contradiction, because I know for a fact that the core differences between PES13 and FIFA13 are incredibly small, which means that you thinking that FIFA is shit yet at the same time thinking that PES is worth buying, clearly indicates that -in complete opposition to the person who "just wants to play a game of footy" that you want to pretend you are- you, as a matter of fact, take video games just as seriously as the next guy.

People who "just want to play a game of footy" never hate FIFA, because FIFA is precisely that: just a fucking game of footy!

Yet the fact that you pretend to be a person who "just wants to play a game of footy" yet who, simultaneously, thinks that FIFA13 is shit, means that, as a matter of fact, you are not a person who "just want to play a game of footy" because the factors that determine whether or not you buy the product, are very small factors, which means that you do take very small factors into account, which means that you do take video games just as seriously as the people who you suggest take video games too seriously: don't be a hypocrite....

You sound like one of them religious folks who, on one hand, depicts himself as a person "who believes in *insert specific God in this space* yet is open minded about people who do not believe in any Gods", yet on the other hand, when faced by a fairly just question about his blind faith, instead of answering as an open minded person, goes and says: "hey, at least I believe in something, you don't believe in anything, God knows where you'll end up....."

Bottom line: mate, you take video games just as seriously as the next guy, please stop pretending that "it's just a video game" when in fact it is a business, please stop pretending that you "just want to play a game of footy" when in fact you want something very specific, just say what you really think, be honest, as opposed to painting a portrait of yourself that you know is complete and utter bullshit.

*
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thats not what was said. other guy said he doesnt care about body positioning or stamina. basiclaly saying he doesnt care how football is played yet still wants to play football... doesnt make sense

I agree, it certainly doesn't make sense, and for a very logical reason: the guy has absolutely no idea what he's talking about....

He pretends to be a casual fan who "just wants to play footy" yet who, at the same time, thinks that FIFA is shit.... A contradiction/inconsistency far too obvious to ignore.

as for the rest of your post... i dont really agree apart from the d-pad talk. its a joke that even now it's still move>sprint. it should be full analogue so the more you move the stick the more your players moves, just the fact that these games dont bother with walking animations is laughable.

That's an interesting point, I can tell just from that, that you like to analyze the video game enough to notice these flaws, as opposed to just switch your mind off and play the game, in which case it would be highly probable that you wouldn't be annoyed by the many EVIDENT flaws that become intolerable for the people who just cannot ignore them anymore.

What I will say, is that PES13 and FIFA13 (and every footy sim to date), revolves a lot around: the direction of running, the speed of movement, and reducing speed....

That's a massive problem, because in real life, it is impossible to dribble past a defender by simply changing direction, I mean, you need to actually dribble with the ball before changing direction, if you want the change of direction to be effective.

With PES13 and FIFA13, you get an extremely linear D-PAD design, where it is impossible to actually dribble with the ball, because merely directing the left analog stick *without* the assistance of any other button is enough to SIMULTANEOUSLY determine: the direction of running, the direction of passing, the direction of shooting, the direction of off the ball movement, as well as movement across the pitch.

So basically, dribbling=running, and you are running all the time, because you need to direct the left analog stick all the time. Of course, the problem with this linear D-PAD system, is that it can only function properly by constantly undermining the actual input of the user.

In other words, Konami and EA Sports, are implementing 2D concepts within 3D worlds, which is the reason why the system cannot function properly without constantly undermining the actual input of the user.

You look at a 2D game like Mortal Kombat, and you have independent buttons for each kick or punch; with PES or FIFA, how many different buttons determine the outcome of dribbling vs defending? You don't have an individual dribbling button, you don't have an individual button for feints, you cannot direct the left analog stick without also changing the direction of running from east to north-east to north, etc, etc.

So the most fundamental area of the game is completely "on rails", in accordance to stats, and constantly undermining your input as a player.

anyways, your other points about body positioning. i dont really buy it. theres a balance betwee reality and video game that has to be met. tell me how what youre saying is possible in a video game with a controller, because it doesnt sound it to me.

I can understand why you would think that, but I am very certain that what I'm saying is possible with a controller.

Get rid of all these "manual procedures" that add nothing to the replay-value of the game (because of not requiring any skill in the first place):

1st -- manually reducing speed: get rid of it, make it about 80% scripted.

2nd -- manually determining the direction of off the ball movement (when defending): get rid of it, transform it into a 100% scripted system, in which the user determines how the script plays out, by simply tapping certain buttons without the need of analog-direction input.

3rd -- manually determining COM pressure (when defending): get rid of it, transform it into a 100% scripted system, in which the user determines how the script plays out, by simply tapping certain buttons without the need of analog-direction input.

4th -- manually triggering specific defensive animations (such as holding R2 + at the same time holding the short passing button): get rid of it, this should be 100% scripted by the computer.

After getting rid of all those completely insubstantial "manual procedures" that add absolutely nothing to the game, you now have a lot of space to implement new features that actually require skill.

At the end of the day, video games will never get close to fully replicating the game in all its glory, hence why so many factors will ALWAYS need to be about 100% or 80% scripted, in order to have full manual control over the more important aspects of the game. I know that, I understand that, but the important fact here, is that PES13 and FIFA13 are still miles away from getting close to the boundaries of realism that video games can achieve....

PES13 gives you manual control over things that do not require skill, yet the fundamental elements that should be manual are either nonexistent or completely scripted: dribbling is nonexistent (because the system cannot do it), tackling is 100% automatic, midfield battles are nonexistent (because the system cannot do it), passing is about 80% automatic, shooting is about 90% automatic, etc, etc.

Yet, on the other hand, PES13 gives you manual control over very important factors such as: manually determining the direction of off the ball movement (when defending) when you can see the entire fucking pitch from the perspective of a TV spectator, manually reducing speed because we all know how difficult it is to not press a button when you get close enough to the defender, manually pressing the COM pressure button (when defending) because we all know that mindlessly bashing buttons indeed requires a lot of skill, manually triggering a defensive stance whenever the ball carrier gets close enough to the defender because it allows us the freedom to do whatever we want, etc, etc.

PES13 and FIFA13 are just kid games at this point, they still function around D-PAD mechanics that have been used since before the PS1. At the end of the day, it is very premature to be talking about the boundaries of realism as far as video games are concerned, when in reality, video games are still working around D-PAD mechanics; at the end of the day, no footy sim to date, has been based around actual analog control, that's a fact that nobody can refute via actual evidence.

What would you do, if you could get away with selling the same old D-PAD game, every year, $50 dollars per copy? Would you try to redefine the game in accordance to the available technology or would you be far too busy milking the same old PS1 era mechanics in spite of the new technology?
 

onebelo

Registered User
with PES or FIFA, how many different buttons determine the outcome of dribbling vs defending?

R2 close control, left stick movement, sprint, and then tricks - all determined by timing and the skill of the human atacker and defender.

1st -- manually reducing speed: get rid of it, make it about 80% scripted.

i dont understand this.

2nd -- manually determining the direction of off the ball movement (when defending): get rid of it, transform it into a 100% scripted system, in which the user determines how the script plays out, by simply tapping certain buttons without the need of analog-direction input.

so we're not actually controlling anybody, the com is doing everything for us except we have buttons to tell them what they should? aka, taking away what makes this a playing game and not football manager numbers game

3rd -- manually determining COM pressure (when defending): get rid of it, transform it into a 100% scripted system, in which the user determines how the script plays out, by simply tapping certain buttons without the need of analog-direction input.

look above ^ this isnt football manager.

some of this stuff would be almost solved anyway with an actual indepth tactics board, with team shape and style, how they set up in possessiona nd out of possesion and individual player instructions. this is a huge part of what is missing from football games. its actually pretty laughable we cant give player instructions in this game.

4th -- manually triggering specific defensive animations (such as holding R2 + at the same time holding the short passing button): get rid of it, this should be 100% scripted by the computer.

again, look above ^ taking away player interaction and turning defense into some role-playing-turn based system is ridiculous
 

Amateur

Registered User
R2 close control, left stick movement, sprint, and then tricks - all determined by timing and the skill of the human atacker and defender.

All determined by timing and skill? Really?

* Touching the R2 button whenever it is obvious that you should press the R2 button requires skill?

* Releasing the R1 sprint whenever it is obvious that you should release the sprint button requires skill?

* Pressing the cursor change button when it is obvious that you should do it requires skill?

* Left stick movement when you can only determine the direction of running (because it is in fact impossible to determine the direction of dribbling) requires skill?

My friend, we clearly have very different definitions for the term "skill". For me, the term "skill", is what you need in order to beat me at Mortal Kombat, but not something you'd need to beat me at PES13.

For me, the reality that I describe as "skill" is not present, in a video game, where any noob can pick Cristiano Ronaldo, get in front of me (press and hold the R2 button + direct the left analog stick around + release the R2 button + then suddenly press the R1 sprint + also a sudden change of direction via the left analog stick) when I know exactly what Cristiano Ronaldo is going to do before he even starts, and watch how Cristiano Ronaldo dribbles past me 80% of the time in spite of the perfect tackle that I execute every single time....

That's the reason why many experienced PES players do not like to play against Real Madrid nor any other big clubs, because the concept of the game is extremely simplistic, therefore making it very simple for any noob to find an OBVIOUS flaw and exploit it to no end.

That's not a video game that requires "skill", because the crucial factors that really determine whether or not Cristiano Ronaldo dribbles past you, are completely out of your control.

In other words, PES13 and FIFA13 are video games that use 2D mechanics on a 3D world, which means that in order for the system to function properly, your input as a player needs to be constantly undermined by statistics that work 100% automatically.

The reason why this happens, is because 2D mechanics are based on the D-PAD: the D-PAD does not offer any depth per direction (cannot be slightly nor dramatically directed towards any direction), which means that the D-PAD is never going to be technologically advanced enough to determine something as precise as the direction of dribbling or the direction of tackling.

And the way to work around that massive deficiency, is by simply allowing the statistics to do what the D-PAD cannot do. It was a cool system five years ago, but do you really want to play the same old stat-driven arcade game for the next five years?

Yes you hold the R2 button and direct the left analog stick around, but can you honestly say that it requires skill? Well I disagree.

Mortal Kombat,

* direct the D-PAD towards the south + then quickly (with the same momentum) direct the D-PAD towards the east + quickly tap the 'x' button: player executes a specific punch.

* direct the D-PAD towards the south + then quickly (with the same momentum) direct the D-PAD towards the east + quickly tap the 'o' button: player executes a specific kick.

PES,

* hold the R2 button + direct the left analog stick around + release the R2 button + suddenly press the sprint button: player executes the same exact copy-paste animations (slow R2 dribble, direction change, change in speed after releassing the R2 slow dribble to then suddenly press the R1 sprint button) time and time again, irrespective of how and when you press each respective button.

* you do not have a button for dribbling, you have a button for running. R2 is not dribbling, R2 is running slowly: big difference.

* Difference between running and dribbling? When dribbling, you can position the ball three feet in front of the outside of your right foot, five feet in front of the inside of your left foot: dribbling. When you are running, you can run towards the north, north-east, north-west, south, etc, but you cannot run towards the precise space (where only the ball can fit) that exists just about four feet in front of the inside of your left foot.

* Bottom line: the direction of running, when you are watching the pitch from the perspective of a TV spectator, is incredibly obvious, and does not require any real level of skill. I want to affect the direction of dribbling, the direction of standing tackles, I am tired of the old linear D-PAD design: run, run, run, R2 slow run, direct left analog stick around, R2, run, run, run, etc, bullshit. You never actually do any dribbling, you are always running, and running, and (what do yo know?) more fucking running.

Bottom line: dribbling consists of far much more individual factors than simply running, and therefore requires more skill. And here's the important fact: it is humanly impossible to affect both the direction of dribbling and the speed of running if both are 100% manual, because the control would be far too complicated for a human being.

Therefore, the footy sim genre needs to EVOLVE past the shackles of D-PAD mechanics, and in turn, prioritize by adding new features that require more skill, at the expense of old/current features that require absolutely no skill (as is proven by the fact that the most "winning" or "successful" players online are just noobs who like to exploit stats to no end).

Please do try to take note of the fact, that I'm not saying (nor suggesting) that dribbling should work in a specific way nor that tackling should work in a specific way (as there are many different approaches that could be implemented), but merely saying that the footy sim genre needs to evolve past the shackles of D-PAD mechanics.

i dont understand this.

Manually reducing speed (releasing the R1 sprint button so that the player stops running) and manually increasing speed (pressing the R1 button again so that the player increases speed) should not be as manual as it currently is, because when these factors are as manual as they currently are, other much more important factors are then impossible to implement into the game (due to lack of available buttons/space to implement new features).

The direction of dribbling, and the direction of the standing tackle, are both impossible to implement into either PES13 or FIFA13. Where dribbling consists of numerous factors, increasing or decreasing speed is an OBVIOUS and one dimensional procedure that requires little to no skill.

This is a video game, some things need to be about 100% or 80% scripted, in order to create space for new features that would take the genre to a whole new level. At the end of the day, it boils down to an extremely simple principle: prioritizing....

The direction of dribbling and tackling, is much more important than having manual control over increasing or decreasing speed. Hence why, manually reducing speed: get rid of it, make it about 80% scripted. That creates a lot of freedom (as well as space) to implement new dribbling features.

so we're not actually controlling anybody, the com is doing everything for us except we have buttons to tell them what they should? aka, taking away what makes this a playing game and not football manager numbers game

Friend, when you play PES13 (without the ball) you are not actually controlling a real aspect of the tactical game. Do you think that because you can direct the left analog stick in circles, and watch how a selected individual starts running in circles (without the ball), that you actually have control over the off the ball aspect of the game?

Bullshit.

Watch the midfield battle, watch the actual fucking game, it is 100% "on rails", and that's why you have "literal/manual" control over the direction of off the ball movement when defending, in order to hide or disguise the fact that the computer can, at any given time, tweak the movement of your center back (at a time when you are manually controlling a central midfielder) and leave you wide open: 100% on rails, you can have manual control over the off the ball movement of just one individual, but the other 9 individuals on the pitch, will do whatever the COM wants, at the end of the day, you actually have zero control over the tactical end of the game.

What we currently have with PES13 and FIFA13, is a system where you cannot actually determine neither the direction of dribbling nor the direction of tackling, a system where it is impossible to actually have midfield battles; but, when defending, if you direct the left analog stick in circles, you can watch how a player will literally move in circles....

That's not real control over the game: watch how the COM tweaks the off the ball movement of the strikers and the defenders, and tell me that you have a real level of control over the tactical end of the game?

Mistakes are a key aspect of real football, and as such, should also be a key aspect in football sim video games, but the way Konami simulates that aspect of the game is wrong, because as a player you have absolutely no control over it.

The only difference between PES13 and what I propose, is that I think that you (the user) should have control over the tactical end of the game, I think that if the center back (who is out of my "manual" control) leaves an obvious gap right in the middle of the defense, then it should be because I didn't pressed the correct button, rather than because the computer randomly decided that because the stats read a certain way that that particular defender should simply fuck up.

Ironically, in order to actually have control over the game, you cannot have "literal/manual" control over the direction of off the ball movement when defending: taking away what makes this a playing game and not football manager numbers game?

I ask you: how, exactly, is it, that by implementing a new system that allows you to have actual analog control over dribbling and tackling? That PES would become more of a "football manager" and less of a "proper video game"?

I mean, how is PES13, a game where simply double-tapping the 'x' button *without* directional input, will determine a standing tackle that is *magically* directed (seeing how it is impossible to actually determine the direction of the standing tackle) -- How exactly is that a "playing game" and not a "football manager numbers game"?

Please explain, because the more you argue your point the more I think that you have absolutely no idea about what you're talking about, to be completely honest with you.

How is 100% scripted dribbling and tackling, better than 100% manual dribbling and tackling? How is 100% scripted tactical game better than a 100% manual tactical game?

Why do you prefer to have directional-input in terms of defensive off the ball movement, at the expense of directional-input in terms of the standing tackle?

The way I see it, it is redundant to have manual directional-input in terms of defensive off the ball movement, because the computer still has control over the many many players (center backs included) that are completely out of your control.

And the bad thing about having manual directional-input in terms of defensive off the ball movement, is that it is effectively impossible to implement an analog-based standing tackle system. Why?

Because a system where a human being would be forced into having to simultaneously and independently determine both, the direction of defensive off the ball movement, as well as the direction of the standing tackle, would be unplayable, due to human beings not having enough fingers to determine every single independent element.

So considering that, I want to understand why you think, that having manual control over defensive off the ball movement at the expense of manual control in terms of tackling, is better than having manual control over tackling at the expense of manual control over the defensive off the ball movement?

I mean, I simply prefer to have control over standing tackles, because by having manual control over standing tackles, then it will be impossible for Cristiano Ronaldo to simply run straight through me just because the stats read "95 Dribbling Accuracy".

And don't get me wrong, Cristiano Ronaldo would still be much better than the average player, but the only difference is that the success-ratio of the stats would depend on your ability as a player, which clearly is not the with PES where every noob can simply mindlessly direct the left analog stick around and Cristiano Ronaldo will automatically dribble straight past any defender about 80% of the time.

Video games will always have limitations, so it always boils down to the priorities. With PES13 or FIFA13, we have absolutely no control over the tactical end of the game, and at the same time we also have absolutely no control over the technical end of the game.

What I propose is simply: RPG type controls to determine who wins the midfield/tactical battle. Analog directional-input in order to determine who wins the technical (dribbling vs tackling) battle.

I'm merely reducing the game to the essential elements, unlike PES13 and FIFA13, which are loaded with irrelevant gimmicks in order to hide the fact that you actually have no control over the important elements of the game: dribbling success-rate, the success-rate of the standing tackle, midfield battles, are mostly determined by stats, and are barely affected by your ability as a player.

But of course, for the vast majority of people, pressing the cursor change button, pressing the COM pressure button, directing the left analog sick in order to determine the direction of off the ball movement, pressing the R2 button, requires skills. I ask you, what is the thinking process underneath all that button bashing?

Not enough for noobs who don't understand the first thing about football, to not notice the blatantly evident flaws.

look above ^ this isnt football manager.

I am neither dumb nor gullible enough to not understand the difference between "football manager" and a more interactive (yet still highly scripted) system.

It seems to me like you are far too immersed in D-PAD games, to comprehend concepts that distance themselves from the shackles of D-PAD control. Football manager is one thing, what I propose is an entirely different thing.

To a great extent, I get the feeling that you are defending the D-PAD system, as opposed to expressing your honest opinion. In other words, fan-boy mentality, which is the reason why you have that black or white way of looking at things: either "football manager" or "PES", as if no other alternatives were possible.

Open your mind a little, you could have certain football manager-type elements implemented into an all-action video game, there's absolutely no need to be as black or white as you prefer to believe.

some of this stuff would be almost solved anyway with an actual indepth tactics board, with team shape and style, how they set up in possessiona nd out of possesion and individual player instructions. this is a huge part of what is missing from football games. its actually pretty laughable we cant give player instructions in this game.

If it was that easy to fix, why do you think that neither Konami nor EA Sports have fixed it?

It is a systematic flaw, it is not a flaw that exists because the game needs more stuff added to the core game, it is a flaw that exists because the core game cannot adapt to certain concepts, therefore making the implementation of certain concepts an impossibility.

The systematic or core flaw, is that the tactical game plays itself: this being a direct consequence of dated D-PAD mechanics.

Sure, it might look aesthetically more pleasing, if the attacking runs were more varied: no doubt. But at the end of the day (as you can see with FIFA12), it will do nothing to change the fact that the tactical game plays itself, therefore rendering you a passenger rather than a player, therefore requiring little to no skills from your part.

The only way to fix this fundamental flaw, is by making "midfield battles" manual, and in order to make "midfield battles" manual you need to change the whole foundation of the game: something, that neither Konami nor EA Sports, will do, because it costs more money but pays the same.

When you play PES13, you can easily reach the last third of the pitch by simply passing the ball around, you are never really contained by a tight midfield unit, you can always play "ping pong" football and reach the last third of the pitch by doing the exact same thing (no variety needed) over and over and over again.... because there's no method and no substance to how the game functions and flows.

You cannot fix that by simply adding more tactical gimmicks into the game, this flaw is a core systematic flaw, it can only be fixed by redefining the entire system.

again, look above ^ taking away player interaction and turning defense into some role-playing-turn based system is ridiculous

No..... Ridiculous is to refute a system that you haven't even heard about, therefore not knowing what the fuck it is, exactly, that you are refuting; therefore, looking like a blatant fool in the process.

Player interaction?

Tell me, what is this "player interaction" that you talk about? Watching how a noob can take Cristiano Ronaldo, abuse the speed of Cristiano Ronaldo, and effectively have Cristiano Ronaldo playing the Makelele Role in midfield, whilst at the same time scoring goals at the attacking end? That's what you call "player interaction"?

That's ridiculous. And you know why it happens? Because the "player interaction" revolves around "manually" determining the off the ball movement of any player that you select via the cursor change button, whilst at the same time watching the game from the perspective of a TV spectator: why even play football when all the players on the pitch, can see and move in accordance to satellite technology that is evidently implemented into their brains?

I for one, would not bother thinking at all, and would simply run into the space that I know I should run, because my satellite-technology brain is flawless and therefore there is absolutely no point to have a "midfield battle" when my brain is equipped to literally move in accordance to a fucking satellite map.

But I guess, manually determining the direction of off the ball movement when you can see the fucking pitch from end to end, is not ridiculous to you?

Oh well, that's your opinion I guess, but it still (in no way) changes the fact that "Football IQ" would be completely insignificant if all the players on the pitch were told (via satellite technology) where they need to be positioned: it kills the beauty of the game. And yes, PES is a video game, but why ruin it with stupid D-PAD features?

Essay long posts & Gaming forums don't mix

And since the "internet", "facebook", and "gaming forums", have clearly existed for over hundreds of years.... It is safe to say that essay long posts and gaming forums definitely do not mix: fact.

You know, you sound like the type of person who in the 1800s would have said something like "niggers and liberty do not mix". Perpetuating bullshit is not something I like to do, neither in gaming forums nor in any other place.

But, oh well, I guess people need to read "yes or no" responses because otherwise their attention span is rubbed the wrong way, apparently.
 

menaceuk

Registered User
I think somebody mad.

But my comment still stands. There is no reason what so ever for you log ass rambling posts. Especially when all you're doing is trying to force your opinion on to others.

and you claim not to perpetuate bullshit and yet that is exactly what you're doing ;)
 

Amateur

Registered User
I think somebody mad.

But my comment still stands. There is no reason what so ever for you log ass rambling posts. Especially when all you're doing is trying to force your opinion on to others.

and you claim not to perpetuate bullshit and yet that is exactly what you're doing ;)

Nah not mad. You just happen to be an asshole, that's all :)
 

onebelo

Registered User
1. yes, dribbling and defending is laregly decided by skill. a skilled dribbler will get past a poor defender. whats so hard to believe about that ? even your example of mortal kombat "down, right, square" is just like PES... pressing buttons with the right timing to beat your man. i dont see the difference here, core principlas are the same

2. this whole dribbling vs running thing you talk about i still dont buy. the system now works well enough for me. anything else and it'd be impossible the control with our hands and a gaming controller. what youre talking about would be to completely seperate man and ball, which in games would mean a simple 20 yard dribble would be incredibly hard to pull of. realism vs practicality here and it works fine imo.

3. you say about "do you think becausr you move with someone you are in control?" yes. yes i do. i control that player, if i dont press tackle at the right time i will mess up, if i dont follow my man properly i am messing up, aka my control. what you are talking about is some turn-based-like com defense game, which may be good for another game, but not PES or FIFA which is a sports game, not a chess game.

4. this is where i know youve gone off the mark. you seemingly dont seem to know what these games are about. seriously. youre complaining about players having 'sataliette brains'.... yes, thats because WE, the players, use certain camera angles to playu the game. what do you want, first person perspective? youre either wanting to play a different game completely or have no understanding of practicality issues in video games.
 
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