Different camera angles offer different styles of football. Whether you depend on your individual skills, your teamwork, or try to exploit empty spaces in the pitch.
Normal long is the standard since WE7. Wide screen helps you find spaces, and identify winning advantages between two opponents running without the ball, without using the radar. When you zoom in, you can only see your surroundings, and take a glimpse at the radar and imagine how the situation looks like and make a fast decision to which direction you're going to send the ball to and how you will get the ball there.
Playing wide screen always puts the emphasis on tactics and helps me review my ML team's movement and fine tune it. That's why I regard it as the coach's view.
Zooming in always reminds me of live broadcast games. Keeping possession and moving forward and glimpsing at the radar altogether is no simple task. This is why it is the player's view.
In a vs match, zooming in will make the better player (not better team) win. I think we've all been to live football games before. How many times have you sat on high ground over the players and seen them take the wrong directions? I bet you also knew who was in control? What tactic would be best? Where should this player pass? ect.
If you play with a pitch visible only to your imagination through hints from the radar, back it up with individual skills and quick reflexes (faster than any other interactive software on any game console), then you are a football God. Any zoom-in game would be a battle of Gods.
For simulating a tactically perfect game (especially when playing against unforgiving top European clubs with superior individual skills), Wide screen is a good start for a game.
Whether you are a soccer God or coach, winning eleven has it all! How about playing the first half with wide view and scheming your way through it, only to start the real battle in zoom view in the second half?