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psm 3 video- your opinions

theman

Registered User
watch the latest preview of pes by psm3:
http://www.youtube.com/watch?v=eFv3kelbjRk
whats your opinion on this?

personally I think the gameplay doesnt look free enough meaning it looks restrictive, look at these videos then you may understand:

perfect striker 3:
http://www.youtube.com/watch?v=ePmLpagyxgo

watch the end with the AI on this video:
http://www.youtube.com/watch?v=FbEKVABJEb8

pes 4(fluid and no delay):
http://www.youtube.com/watch?v=AWYjf0isfbQ

pes2010(pc and no button lag wtf)
http://www.youtube.com/watch?v=9LUstKzzbzE&feature=related
 

ahmed a.

Registered User
i don't know what to say, i didn't play perfect striker 3 but it looks a little arcade. the freedom shown in it is great but i don't think it's a better simulation of football than pes5.
 

Ultimate777

Banned
Perfect striker had some good ideas with the variety of freedom it possessed on the ball, but the final product when playing left much to be desired. It felt like the players were literally ice skating through the pitch and unrealistic arcade animations everything looked too quick and quirky, and like Jess mentioned the ball moved on its own without you actually touching it.

All of the latest pes games have felt restricted and rigid, I think most of the sensible ones get that. Its the current engine that konami use which needs to be broken because if you compare PES10 to the previous versions they play and look basically the same which just shows they have recycled everything

I think the video of ISS3 that I posted along with PES5 was when it was in its hey day as alot of what was embodied back then was superior to pes in its current static form.

What I cant stand is the constant necessity to compare PES to Fifa and say hey look, fifa has this feature and PES should have similar facets. Fifa has the passing bar now PES is goingto get it and thats going to please some. I mrember in the early days of pro evolution it was in a league of its own and everybody would laugh at fifa where all you had to do mostly was press triangle run through and press circle to score. The controls were different back then, and fifa was losing battle and only the promised licences kept it up each year. But then fifa started to clock on and copy facets from PES while Pro took a turn for the worst when 2008 entered the market. Konani decided to incoperate teamvision, this supposedly new AI system was suppose to make it ultra realistic coupled with the total control given to the player, which supposedly meant to create the closest simulation of real football to date. Where have we heard that before? Now we found out that it was more sluggish and robotic than ever along with issues of framerate and slowdown and restricitve 8-axis movement . This imo is what changed the game

On to 2009 and the improvements were noticable but still fifa made strides to revolutionise the way their game played, swapping arcarde to stimulation where you had to have tactical awareness to score goals instead of button bashing.

However I feel 2009 was a much better more fluid game than 10 although it still had its problems nevertheless it was a much more stable game with hardly much problems with online lag.

Konami this year is make or break, if this supposedly new engine that promises freedom of movement and passing bar but still fails then there isnt going to be much hope for future releases because they'll be using the same template for years to come
 

RAMAXWY

Registered User
I also think PES 2009 was a better game overall but the through balls in PES 2010
are fantastic,so i'm hoping they bring that over to PES 2011.
 

RAMAXWY

Registered User
*chokes on a fig roll* :shocking:
:D hopefully you are ok and yeah i like the fact that you now have to point to the space you want to play the ball to instead of pointing to the player because it gives u much more possibilities.;)
 

GuNNerZae

Registered User
Perfect striker had some good ideas with the variety of freedom it possessed on the ball, but the final product when playing left much to be desired. It felt like the players were literally ice skating through the pitch and unrealistic arcade animations everything looked too quick and quirky, and like Jess mentioned the ball moved on its own without you actually touching it.

All of the latest pes games have felt restricted and rigid, I think most of the sensible ones get that. Its the current engine that konami use which needs to be broken because if you compare PES10 to the previous versions they play and look basically the same which just shows they have recycled everything

I think the video of ISS3 that I posted along with PES5 was when it was in its hey day as alot of what was embodied back then was superior to pes in its current static form.

What I cant stand is the constant necessity to compare PES to Fifa and say hey look, fifa has this feature and PES should have similar facets. Fifa has the passing bar now PES is goingto get it and thats going to please some. I mrember in the early days of pro evolution it was in a league of its own and everybody would laugh at fifa where all you had to do mostly was press triangle run through and press circle to score. The controls were different back then, and fifa was losing battle and only the promised licences kept it up each year. But then fifa started to clock on and copy facets from PES while Pro took a turn for the worst when 2008 entered the market. Konani decided to incoperate teamvision, this supposedly new AI system was suppose to make it ultra realistic coupled with the total control given to the player, which supposedly meant to create the closest simulation of real football to date. Where have we heard that before? Now we found out that it was more sluggish and robotic than ever along with issues of framerate and slowdown and restricitve 8-axis movement . This imo is what changed the game

On to 2009 and the improvements were noticable but still fifa made strides to revolutionise the way their game played, swapping arcarde to stimulation where you had to have tactical awareness to score goals instead of button bashing.

However I feel 2009 was a much better more fluid game than 10 although it still had its problems nevertheless it was a much more stable game with hardly much problems with online lag.

Konami this year is make or break, if this supposedly new engine that promises freedom of movement and passing bar but still fails then there isnt going to be much hope for future releases because they'll be using the same template for years to come

Nicely put, they, Konami, are starting to piss me off with all these cliches like "History will be made" and "the king is back". The restrictions make the game unplayable and if we have to deal with 8-axis movement for the fourth year running, i'm sure perople would be more than happy to give FIFA a bash. I don't know about others but my faith in Konami is rapidly diminishing and it's a real shame when you consider all the possibilities because before NG they were endless.
 

Amateur

Registered User
I also think PES 2009 was a better game overall but the through balls in PES 2010
are fantastic,so i'm hoping they bring that over to PES 2011.

I agree,

The through balls in PES 2010 are much better than PES 2009 -- even FIFA players admit that through balls are more useful in PES 2010 -- when you have players like Riquelme and Pirlo they stand out because of the through balls and long balls,

With PES5, PES6, and PES 2009 -- I don't feel the same level of control in terms of through balls and long balls,

Through balls are the only reason I play PES 2010 -- I do not enjoy scoring goals that much because of the robotic feel, it's just not exciting; on the other hand, sending the perfect ground through ball is a bit addictive, and is the only reason I still bother playing PES 2010 every now and then.

Still, I'm disappointed because the off-the-ball movement is very unrealistic in both PES 2010 and FIFA10,

And the lack of innovation, I can play PES5, PES6, FIFA09, FIFA10, PES 2009, PES 2010 -- what's the difference?

It's the same old BS with more directions,
 

RAMAXWY

Registered User
I agree,

The through balls in PES 2010 are much better than PES 2009 -- even FIFA players admit that through balls are more useful in PES 2010 -- when you have players like Riquelme and Pirlo they stand out because of the through balls and long balls,

With PES5, PES6, and PES 2009 -- I don't feel the same level of control in terms of through balls and long balls,

Through balls are the only reason I play PES 2010 -- I do not enjoy scoring goals that much because of the robotic feel, it's just not exciting; on the other hand, sending the perfect ground through ball is a bit addictive, and is the only reason I still bother playing PES 2010 every now and then.

Still, I'm disappointed because the off-the-ball movement is very unrealistic in both PES 2010 and FIFA10,

And the lack of innovation, I can play PES5, PES6, FIFA09, FIFA10, PES 2009, PES 2010 -- what's the difference?

It's the same old BS with more directions,

yeah the feeling u get when squeezing one through a few defenders in PES 2010 is sometimes better then the resulting goal so i think they
nailed that aspect of the game.
your understanding of the game also comes into play i think because gone are the days were u just pointed to the player u wanted the through ball played to and the AI chooses how to execute it.
now u put it into the open space between the defenders were u think your player will get to it first just like the real game itself.
makes it that more difficult to defend especially when playing another person.
 

Amateur

Registered User
yeah the feeling u get when squeezing one through a few defenders in PES 2010 is sometimes better then the resulting goal so i think they
nailed that aspect of the game.
your understanding of the game also comes into play i think because gone are the days were u just pointed to the player u wanted the through ball played to and the AI chooses how to execute it.
now u put it into the open space between the defenders were u think your player will get to it first just like the real game itself.
makes it that more difficult to defend especially when playing another person.

Yeah, I specifically enjoy sending very long ground passes to my forwards, I find counter attacking tactics + long ground passes, as the most enjoyable way to play the game.

Some people like it better with PES5 or PES6 because it feels as though the STATS have more relevance; personally, I don't agree with that... I feel passing stats or attributes have more relevance in PES 2010 than any PS2 version of the game.

Like you mentioned, your understanding of the game is now more important, I want Konami to continue going in that direction; no more mindless "pin-ball" football.

If you use the L2 Strategies, you will find that by using the "Formation A" and "Formation B" tactics -- used for changing both the formation of your team and the style of your team without needing to pause the game -- you can consciously decide when you want to create certain passing angles.

And you can even use the "Formation A" or "Formation B" tactic + the counter attack tactic; so you can maintain a counter-attacking approach to your game, whilst at the same time changing your formation (on-the-fly) whenever you feel you should.

What I do is that I use the "Formation A" and "Formation B" tactics, and I do not change the formation, instead I only change the position of one individual; and in turn, I create new passing angles that would be impossible without the use of the L2 Strategies.

So I agree, with the new Sliders and Cards, plus the old L2 Strategies, your understanding of the game is now a bit more relevant,

My key disappointment with the game, besides the dreadful animations and overall feel of the game, is the lack of player individuality in terms of off-the-ball movement; or in other words, the generic behavior of the players when they don't have the ball.

-----------------------------------------------------------
Frank Lampard and Steven Gerrard have a very similar approach to their off-the-ball game.

Carlos Valderrama and Xavi Hernandez are very similar in how they move without the ball, even though Valderrama played in a different era.
------------------------------------------------------------

That's my disappointment with PES, everyone feels identical when they don't have the ball... and off-the-ball movement is extremely important because it determines what type of passing you can do.

So I think the game needs a couple of new STATS for PASSING ability, and also new stats to define further player individuality in terms of how they behave without the ball.

I don't know if such a detailed level of player individuality is possible in a 10 minute game, but it is a FACT, that this is where PES 2010 and FIFA10 need improvements.

People talk about "vision" or "a visionary player, he can spot things no one else would see" -- vision is all about off-the-ball movement -- a lot of people have good passing accuracy, but this rare gift called "vision" has more to do with off-the-ball movement and knowing the position of your team-mates.

So really, what is the point of "vision" in a game like PES? we can already see everything from the wide view perspective, we can always move in accordance to what we see from the wide view perspective, and we can only control ONE individual at a time -- and -- all the players that we are not manually controlling... they move identically.

That's my key disappointment with PES, it has failed to Evolve... PES was the first football sim to really emphasize the importance of individuality -- and -- they never evolved, their revolutionary concept stayed the same, only focusing on the on-the-ball part of the game.

So again, if "vision" continues to be overlooked by both PES and FIFA -- the game will continue playing like a "pin-ball" game with very generic and outdated player individuality.

This formula worked, it has worked for 15 years; but it's time to move on...

Otherwise, we may have new features such as: Sliders and Cards, 360-Passing, Motion Cap Animations, Photo-Realistic Graphics, etc, etc; but these are just details that will never alter or revolutionize the Football Genre, the game will still play like a "pin-ball" game.

So yeah,

I agree with your points regarding PES 2010, but at the same time, I can't help but feel disappointed because I'm pretty certain that it will lead to nothing,

A game non-restricted by an 8-directional concept, requiring more precision from the user; but at the end of the day, the individuals on the pitch all have: generic off-the-ball movement, super-human vision, super-human stamina, etc, etc.

There are no ground-rules to follow, the game is broken from the ground up,
 

byrnie05

Registered User
The sliders system needs to be set to a default for each club, not set them all to 0 and have the AI unable to attack on the Regular setting. At times it felt like playing first-day beginner to get a feel for the new game.
 

RAMAXWY

Registered User
The sliders system needs to be set to a default for each club, not set them all to 0 and have the AI unable to attack on the Regular setting. At times it felt like playing first-day beginner to get a feel for the new game.

yes, and that was just lazy from KONAMI if u ask me because a lot of option file makers produced a more challenging game just by adjusting those sliders.
as AMATEUR said the off the ball movement has gotten terrible over the years especially out of the box.
u can't count on your players making certain runs when in attack and when defending your defenders move out of positions without being provoked which is stupid.
if they get out of position because an attacker made a certain run than that would be understandable but at the moment u are wondering if that is the only way KONAMI could make the game more challenging.
if the option file makers can do a better job with what KONAMI gave them then its just laziness on KONAMI's part because they are the ones who should know how everything works and make teams play as challenging and realistic as possible.
the fact that the sliders and tactics work is the only good thing here because if it wasn't for that the game wouldn't be challenging at all and u couldn't play with the tactics that suit u.
but expecting us to edit all the teams in the game to get them to play as they do in real life is asking a bit much if u ask me.
 

Amateur

Registered User
yes, and that was just lazy from KONAMI if u ask me because a lot of option file makers produced a more challenging game just by adjusting those sliders.
as AMATEUR said the off the ball movement has gotten terrible over the years especially out of the box.
u can't count on your players making certain runs when in attack and when defending your defenders move out of positions without being provoked which is stupid.
if they get out of position because an attacker made a certain run than that would be understandable but at the moment u are wondering if that is the only way KONAMI could make the game more challenging.
if the option file makers can do a better job with what KONAMI gave them then its just laziness on KONAMI's part because they are the ones who should know how everything works and make teams play as challenging and realistic as possible.
the fact that the sliders and tactics work is the only good thing here because if it wasn't for that the game wouldn't be challenging at all and u couldn't play with the tactics that suit u.
but expecting us to edit all the teams in the game to get them to play as they do in real life is asking a bit much if u ask me.

This is just one example of how lazy they are, we could also talk about the shit Edit Mode; why is it better in the PS2 versions of the game?

Why does FIFA has a Classic XI Team with players like Franz Beckenbauer and Franco Baresi?

Why can't Konami do the same? Perhaps include Zinedine Zidane, Roberto Baggio, Romario, Carlos Valderrama, as "unlockable" players?

No, instead, what Konami does -- they include "Classic Players" with random names and generic faces -- yet another example of how lazy they are,

A game that prides itself on having the most realistic player likenesses, and yet, they don't even bother including the most distinctive players of all-time -- that's just lazy,

Every Football Fan, Italian, English, Spanish, German, French, Argentine, Brazilian, Neutral, etc, etc -- has a Football Idol...

Considering that in FIFA players do not look like themselves and also do not play like themselves -- this could have been a good marketing strategy for Konami,

You include a true-to-life looking Matt Le Tissier -- Southampton fans will buy the game, no questions asked,

You include a spot-on Pele and Maradona -- you have the best players of all-time in your game, which would no doubt be noted by everyone, even the people who aren't really Football Fans,

You include spot-on representations of Zinedine Zidane, Roberto Baggio, Carlos Valderrama, Romario, Dennis Bergkamp, Fernando Hierro, Van Basten, etc, etc -- a lot of people will take note of that, because everyone has a Football Idol,

That would've been fairly easy to do, but unfortunately, Konami is just uninterested; they continue including "Classic Players" with random names and generic faces -- nobody cares about that, it makes the game feel cheap and generic,

On the other hand, EA Sports continue adding new names to their Classic XI Team -- and -- they are now going for player likenesses,
----------------------------------------------------------------------


They continue taking small but relevant details out of the game, the lack of innovation in-game, and the reluctance to implement small details that could really make a difference -- Konami is just lazy,

As for off-the-ball movement,

To be honest, if it's actually better or worse... it is irrelevant -- both the PS2 versions of the game and the PS3 versions of the game have generic off-the-ball movement,

Both the PS2-PES and PS3-PES have the same old flaws, flaws that are a product of the generic off-the-ball movement; PES is just stuck, it never "evolved" the way it was meant to...

I'm hoping PES 2011 shows potential, because 360-passing and fluid animations -- is not enough of an improvement in my opinion,
 

RAMAXWY

Registered User
yup, i'm hoping the same thing and especially now that FIFA will be entering the simulation battle, by implementing meaningfull stats to the players in their new game, KONAMI can't afford to mess up.
 

Amateur

Registered User
I think PES 2011 will be better than FIFA 2011,

It's just that you mentioned the word "lazy" -- and -- in my opinion, Konami has always been lazy with the development of PES.

They cannot even implement Classic Players with real names and faces into their game, instead of improving the Edit Mode they actually made it worse, etc, etc.

I remember that PES5 and PES6 included "special hairstyles" of classic players in the Edit Mode, like Roberto Baggio's ponytail, Carlos Valderrama's afro, and over a 100 different hairstyles, etc, etc.

And I expected that Konami would simply include Roberto Baggio and other classic players into PES 2008, I expected them to improve in this respect; instead, they didn't even included "special hairstyles" into PES 2008 -- they basically destroyed the Edit Mode.

We look at PES 2008, PES 2009, and PES 2010 -- and the Edit Mode is still shit, we still have "Classic Players" with generic faces and random names, and above all, the improvements in-game are questionable,

I'm pretty sure that I will prefer PES 2011 to FIFA 2011; however, I think Konami should learn a few tricks from EA Sports.

1st -- Classic Players with their real names and faces -- is a nice detail that can be easily implemented into the game, and will always win the attention of many fans.

2nd -- Improving the game without taking anything out -- is better than taking things out for no reason at all.

So my point is -- obviously, PES needs to improve gameplay-wise, gameplay is the make or break... but in the last two months of development, when the game is already completed, Konami should focus on small details that can add to the overall package of the game.

----------------------------------------------------------------
* a few classic players with their real faces and names, and realistic stats,

* improved kit editing: with the option of placing logos on the socks and on the sleeves of the shirt, and the option of tweaking with the length of the shorts (giving you the option of creating classic teams) and the size of the shirt/jersey,

* net editing,
-----------------------------------------------------------------

Not only has Konami failed with the gameplay-improvements, but they have also shown laziness with easy-to-implement details,

PES lacks licenses, therefore, it should compensate for the lack of licenses by giving the user more details -- this is an area where Konami never improved and has actually gotten worse over the years,
 
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