I'll keep this short. Controls are for PS3.
1. Is square,R1 lob a viable option to chip over a charging/incoming goalkeeper? When should I use this instead?
2. If I turn on 'accumulated fatigue' does the CPU also accumulate fatigue?
Some longer explanation:
1. I'm a long time PES player easily playing at the hardest difficulty shortly after purchasing the game. I haven't played a PES for 5 yrs or so and I'm just getting by Professional difficulty in PES12. I remember always using square,R1 to do a quick chipshot over a charging goalkeeper, but this does not work at all in PES12. I have to use L1+square instead which works like the old square,R1 chipshot. So when is the square,R1 ever a viable option in PES12?
2. I noticed I always struggle towards the end of the European Cup (6 games total by the finals) because my players are deplete of stamina by the first half and start running extremely slow the rest of the game. However, the CPU does not seem to be affected by 'accumulated fatigue.' Does turning on 'accumulated fatigue' only affect Player1 and not CPU?
1. Is square,R1 lob a viable option to chip over a charging/incoming goalkeeper? When should I use this instead?
2. If I turn on 'accumulated fatigue' does the CPU also accumulate fatigue?
Some longer explanation:
1. I'm a long time PES player easily playing at the hardest difficulty shortly after purchasing the game. I haven't played a PES for 5 yrs or so and I'm just getting by Professional difficulty in PES12. I remember always using square,R1 to do a quick chipshot over a charging goalkeeper, but this does not work at all in PES12. I have to use L1+square instead which works like the old square,R1 chipshot. So when is the square,R1 ever a viable option in PES12?
2. I noticed I always struggle towards the end of the European Cup (6 games total by the finals) because my players are deplete of stamina by the first half and start running extremely slow the rest of the game. However, the CPU does not seem to be affected by 'accumulated fatigue.' Does turning on 'accumulated fatigue' only affect Player1 and not CPU?