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Suggestions for PES 2012

blazer89

Registered User
I'm going to use this thread to post ideas to improve on PES 2011.

I did this last year, and it appears a lot of stuff actually made it into the game... As a direct result, I can't say for sure... But who cares, I just want the best PES possible.

It may be a bit late to add these, as I only just now got the game, but what the hey... PES 2011 is going to have my attention for a while, so I thought I'd give some feedback.

1. Make feints easier- Feints have changed this year, with the addition of the "Link Feints" feature, but they still need to be easier to pull off. The difficulty arises mainly from two things:

1. The overly complicated set of input commands needed to pull them off, and...

2. The need to pull off R-stick moves relative to the direction a player is facing.

Solution:

1. Simplify the input commands as much as possible. The less button to press and movements to make, the better.

2. Add an option for a "fixed direction" when using the R-stick moves, like what currently exists for the Link Feints. As it is now moves don't always register, and having down on the R-stick always be mapped to a certain move would make it a lot easier to pull off, rather than having to take into consideration which direction a player is facing.

2. Add an option to practice feints in training mode- As it is now you have to pause the menu, scroll through a bunch of complicated commands, then back out of the pause menu and hope you have the move memorized...

Way too complicated.

I suggest 1. Make the moves easier, as noted above in suggestion #1, and...

2. Add a specific sub-mode in the training section, named "Practice Feints" for the specific purpose of learning and perfecting feints. In this mode there would be one player on the pitch, with the option of adding a defender to go up against. Then on screen you could list a move and it's command, which would allow the user to easily practice it. A simple button press could bring up the next move on the list, and another simple button press could reset the player to his original starting point (especially useful for when going up against a defender).

Making feints both easier to pull off and easier to practice would allow users to integrate feints into the game more easily.
 

blazer89

Registered User
3. Snow- It would be great to see games played in snowy conditions, especially in Master League if implemented right... So that it snowed at realistic times during the year.

4. Custom playlists for Xbox- It sucks that you can't import your own MP3s via a "KONAMI_PES" playlist like you can on the PS3. In fact it's downright amateur. No excuse really, as playing songs and chants via the dashboard just doesn't suffice.

5. More control over celebrations- It would be cool to be able to control your celebration after a goal. If it's a big goal in a big game, of course you're gonna wanna trigger a raucous celebration. But if it's the final goal of a 5-0 blowout in a meaningless game... Well, you get the idea.

6. Better first touch controls- It would be nice to be able to put the ball into open space with a first touch. You can sort of already do this, but it's not very realistic, as there is no real way to get a good first touch into open space and past a defender.

It would make the most sense to map the first touch controls to the R1 button + the L-stick, and then move the "leave ball" deke to another button (L1 maybe? So that when you leave the ball you also switch to the player who the ball was left to). This way receiving a pass would be more intuitive, because the first touch button would be the same as the sprint button.

7. Get rid of link feints and let users link their own feints in real time with easier feint commands- As noted in the first post of this thread, I think feints could be improved upon further still. I suggest setting up feints this way:

-Map all the drag moves to L2 + L-stick. This makes the most sense, to have speed dribble on R1, controlled dribble on R2, and drag moves on L2. So the drag moves could be:

While dribbling
L/R drag = L2 + L-stick to player's L/R
sideways dribble = L2 + L-stick forward
While stationary
drag back = L2 + L-stick back
tap ball ahead = L2 + L-stick forward
drag sideways = L2 + L-stick L/R
drag back then go = L2 + L-stick back, then forward diagonal L/R

etc. you get the idea... Keeping the drag moves all mapped to the L2 button and the L-stick makes them simpler and more useful.

-Map all scissor moves to the R-stick:

While dribbling
step over dummy = R-stick forward, then quarter circle back
step over then go = R-stick forward, then quarter circle back, then L-stick diagonally forward L or R (this actually doesn't currently exist in the game and needs to be added)
reverse step over dummy = R-stick L or right, then quarter circle forward
reverse step over then go = R-stick L or right, then quarter circle forward, then L-stick diagonally forward L or R...

etc.

-Map the rest of the moves to L1 + L-stick:

Matthews Feint = L1 + L-stick L or R...

etc.

I'm not going to go through all the moves and how they should be remapped, but I think it's clear what I am saying: a move shouldn't require anything more than a simple combination of a button held along with a stick movement. If you consider all the permutations there are more than enough possibilities to cover all the moves in the game. And if you shift them around so that they make sense and fit in an intuitive manner (like moving the turn skills to just the L-stick for example), feints will be much more useful.

As it is now they are better than last year, but still need to be simplified into a more intuitive system... One that allowed you to link them together yourself...

And if you combine all that with a new training mode specifically set up for learning feints... PES would be made all the better.
 
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blazer89

Registered User
8. Classic Club Teams- Self explanatory. Would be a really nice addition too because currently if you want to create a classic club team it is impossible to do so without that team showing up in Master League. So maybe adding them to a "Classic Section" that didn't interfere with Master League would be best.

9. Make unlocking "extra" things easier, or unlock them from the beginning- Tallying up points to unlock things in the extra section takes way too long. I personally would like to see everything unlocked from the beginning, but if not items should be unlocked every few games played at the most.

10. More custom emblem slots- No team that can be edited should be without a custom emblem slot. It just doesn't make sense to have it any other way.
 
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G-fuss

Registered User
forget more leagues!!! fix the play of the game.

#1:fix the movement of players, it seems labored when you are moving. especially when engaging an opponent. The A.I sometimes don't recognize the ball just because they are not selected, or if they are on a run, they won't break it off. Or they don't keep their run when you are attacking, they break it off too early.

#2: give players the ability to handle lob passes better, they seem to not be able to take advantage of those opportunities. ( they cant even get a good shot off when the ball is dropping)

#3: fix the referee ( the calls are ridiculous )

#4: stop the A.I from slide tackling in the box (have them clear the ball automatically, within a yard or two off the goal line instead)

#5: allow the player to hit one time shots(offense) , or clear the ball (defense) one time. if we want to control the ball, we wont press square to shoot or clear.

#6: bring back the old P.K system.......no one complained, so why change it.

#7: fix how players engage each other. from jostling to tackling to keeping possession of the ball.

#8: The motion of shooting needs some work, i'm not sure what. it just doesn't seem convincing

#9: When players are running, they have momentum. If i run full tilt and stop with the ball, the A.I stops on a dime right beside me. That's unrealistic, how are you supposed to get separation

#10: Ball physics needs adjusting

#11: Cursor switching speed needs to be adjustable

#12: Change the name back to Winning Eleven...............The good old days!


There you have it, 12 things to fix for Winning Eleven 2012. Do those things before changing anything that we did not ask to be changed, or changing the menus which have nothing to do with football or even new nets i can live without. These are the requests of your true blue faithful Konami, everyone else is trying to distract you from the task of making the beautiful game.
G-fuss is online now Reply With Quote
 

NemesisPRCU

Registered User
Konami should get rid of the face scan or make a better one. It would be nice if you could upload pes pc faces and hair. And a program like kitserver to upload uniforms for teams.
 

blazer89

Registered User
11. Better organized transfer news- The transfers in BAL (and I assume ML) are shown as one long list which you have to scroll through, and it doesn't even show the team names, just a small emblem which is hard to read. How about some sort of filter system, where you could filter by league, player rating, position, etc.? This would make finding out who changed what teams a lot easier.

12. More fouls called by the referees- There's too many non-calls by the refs. I've seen guys get absolutely killed and the ref won't blow the whistle. It's almost comical how often guys will literally go flying without a foul called.

13. Give keepers more time to hold the ball- User controlled keepers aren't given enough time to hold the ball, and almost always are forced to kick it away automatically. A few more ticks would help, to give you more time to scan the field and decide if you want to kick or throw.

14. More commentary language options- It would be nice to have more than two language options for the commentary. The announcers and the lines they use can become a bit stale, so being able to switch things up every now and then would be nice. I suggest one language for each league that's in the game: English, Spanish, French, Italian, and Dutch.

15. Better manual replay angles- All but one of the camera angles for manual replays are at field level. This gives you less incentive to want to save and view replays, because you can't raise the camera up to get a good look at things.

16. More realistic end to half and end of game by the referees-
The refs tend to end the half and end the game at really odd times. You'll hear the whistle right after a missed shot, etc. In real life the ref usually waits until the ball is in the middle of the field to end play when it's half time or when time expires at the end of the game.
 

Dezt

Registered User
There's so many cool aditions, but some useless.

But please, improve the AI, it's so easy to play in an 11x11 match, but so hard to play in the BAL mode, because your teammates sucks, and when you play normal games, the AI sucks, it's so easy, even in the hardest mode, I remember the AI from Winning Eleven 3 were harder than that.

EDIT:

For that one "bring back the old P.K system.......no one complained, so why change it."

I think this way is better, you got to improve your skills at penalty shooting, but they should fix the goalkeeper, it's terrible to defend, other thing, the camera should be the same at the official penalty shootout than the eventual penalty kicks.

That TV camera sucks hard.
 
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Huw

PESInsight Legend
4. Custom playlists for Xbox-[/SIZE][/B] It sucks that you can't import your own MP3s via a "KONAMI_PES" playlist like you can on the PS3. In fact it's downright amateur. No excuse really, as playing songs and chants via the dashboard just doesn't suffice.

Why make it so complicated ? - I play NHL 11 and you can substitute any song in the game for any that is on the memory of your console without having to make a specific playlist.
 

blazer89

Registered User
Why make it so complicated ? - I play NHL 11 and you can substitute any song in the game for any that is on the memory of your console without having to make a specific playlist.

Sure I'd take that. The easier the better.

17. More create a stadium options- There's really not a wide variety of options in the stadium creator. I suggest the following:

-more options for the stands, with a greater variety in structure and architecture, including the ability to change the color of the stands.
-divide the stands into a "small" and "large" section, so that the pieces fit together more realistically, and so you could make a large stadium or a cozy little place for smaller clubs.
-add a "light fixture" section, with different structures for the lights.
-add an "ad board" section, with the ability to put in different ad boards.
-add more background images, including an option to import images from a USB stick.
-add a "custom net" section, with the ability to change the pattern and color of the goal nets.

18. More flexible difficulty settings- Five difficulty settings is too limited, and there always ends up being a few problems here and there no matter which one you choose. I think an easy solution to this would be to expand the difficulty settings, by adding an "Advanced Difficulty Settings" option that would allow you to change the difficulty across the following areas:

-CPU passing
-CPU dribbling
-CPU defending
-CPU shooting
-CPU goal keeping

-USER passing
-USER dribbling
-USER defending
-USER shooting
-USER goal keeping

I would keep the five difficulty options (Top Player, Professional, etc.) that currently exist, but then have these advanced settings there for people who wanted to fine tune the game to their liking. Say for example a person liked the "Professional" difficulty, but had trouble dribbling on that level, he could go into the advanced difficulty settings and make changes like so:

-CPU passing = Professional
-CPU dribbling = Professional
-CPU defending = Professional
-CPU shooting = Professional
-CPU goal keeping = Professional

-USER passing = Professional
-USER dribbling = Regular (change made here) :happy:
-USER defending = Professional
-USER shooting = Professional
-USER goal keeping = Professional

This flexibility would greatly improve PES without burdening the user with a set of complex settings to deal with.
 

blazer89

Registered User
19. Eliminate cheap physical attribute boosts to AI players on the higher difficulty levels- It seems as you increase the difficulty level of the AI, it gives them unrealistic physical attribute boosts. This is clearly evident on Top Player, where normally slow guys on the AI controlled team will all of a sudden become speed demons who can run down anyone. When you increase the difficulty of the AI it would be better to see a boost in their intelligence, and not their physical attributes. This would translate to better positioning on both offense and defense, quicker reaction times, and better teamwork and passing when they are in control of the ball.

20. Mix and match kits- It would be nice to be able to mix and match kits, so that there were more than just two kit options for each team. I suggest dividing up the kit selection screen like so:

Home
Jersey = 1st or 2nd
Shorts = 1st or 2nd
Socks = 1st or 2nd

Away
Jersey = 1st or 2nd
Shorts = 1st or 2nd
Socks = 1st or 2nd
 

ashruff77

New Member
hopefully that konami will bring back the gameplay from pes 6. the gameplay which is much more fluid than pes 2011 wiil bring excitement for the gamers.i really missed the style of passing which i could say it just as the real one.the features from pes 2008 which we can choose the turf pattern for any stadium is just amazing.im just wondering why konami delete this features and i hope for pes 2012 the features will be added back.for truly gamers pes 6 gameplay+ pes 2011 graphics will be the best pes 2012 ever and im sure that the pes fan will come back and put pes on top of the world.pes 2012 rulez
 

amanu

Registered User
21. No limits for emblems in the edit mode, make the possibility to got the 80 or 100 editable emblems.
 

blazer89

Registered User
21. Make throw ins a little more varied- Maybe add the ability to switch to the player on the pitch by pressing L1, then you could move that player around and press the pass button to throw it in?

22. More quick starts- In real life there are usually quite a few quick starts for free kicks, not so much in PES 2011. I think in previous versions you could press L1+R1 to initiate quick start free kicks. I think if you combine that with making it necessary for the user to manually control the player and run next to the ball would make it realistic. Maybe you could even have the refs call it back sometimes if the ball is way out of place, just like you see happen when teams try to cheat a bit.

23. Allow copying between edit data for current version-
In this year's game you can copy from last year's game, but how about between two edit files from the same version? This would be of great benefit, and would make creating edit files a lot easier.
 

RSI

Registered User
Good list guys. Have been playing PES 8 yrs now. I've got a list of suggestions below, but first off want to address the idea from ashruff77 that PES 6 gameplay is a good model to return to. My opinion on this is that PES has clearly moved forward in the last few years, however I feel the game has been having a hard time adjusting to next gen consoles and something is still not working quite right. The thing about PES 6 is that it actually worked properly within it's own boundaries. You can't say the same for 2011 there ate many aspects of the gameplay where players seem to get confused and react in very strange ways that are frankly infuriating. In my opinion that's just not good enough and actually represents a large backward step compared to PES 6.
 

RSI

Registered User
1. Option to choose ref shirt colour. It’s a lottery at the moment in MLO whether the ref will be wearing the same colour as my players.
2. Bring back the old training modes like dribbling through cones and the shooting where your teammate passes to you on the run and you can practice the shot.
3. Bring back Play Again Retry or whatever it was called for free training. I found this really helpful for learning volleys and crossing etc.
4. Add training practice to Master League and MLO. It just makes obvious sense to be able to practice with your custom team and try out new players and tactics outside of gameplay in important matches.
5. We badly need new settings for set pieces to control where the players are going to stand and when you want the keeper to come for corners.
6. Ref needs to dish out reds for last man and professional fouls.
7. Sort out quick freekicks, they are a mess.
8. No replays for fouls that don’t incur a card.
9. Option to turn off replays online?
10. Stop the momentum / stat upgrade and downgrade / scripting that happens in MLO when one team is better than the other.
11. Suspensions and injuries in MLO, both competitions and quick match. This will make players assemble proper squads rather than 12 stars and a bench with the 5 cheapest players in the game. It will also discourage the poor sportsmanship of tackles when through on goal.
12. Player switching issue needs to be addresses. Many times it impossible to select a certain player until too late. This issue also relates to players reactions to loose balls, certain passes, running out of defence after a corner has been cleared and potentially also defending low crosses. It all comes down to the game restricting how players react to certain situations. Basically it's incredibly obvious that there is something going horribly wrong with coding or whatever. It shouldn't need much more explanation. Please just fix it, I'm getting annoyed just writing about it!
 

giorgigiorgi

Registered User
-real birth dates for all players.
-coin toss, home team always starts the match on the left side, so coin toss shall make it realistic and let player chose the side or to take the kick-off.
-camera angle should be editable because some like this camera some don't.
-bring old penalty view back.
-more control on the shot.
-players should be more agile.
 
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