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The long (air) through ball problem

lssj_broly

Registered User
if you use the chip through ball from a distance you can still create some good chances.

if you want the old school through ball, do a lil cross to the player with O and use super cancel to let it pass by the player so you can run on to it...like the old chip through ball.
 

David P

Registered User
lssj_broly said:
if you use the chip through ball from a distance you can still create some good chances.

if you want the old school through ball, do a lil cross to the player with O and use super cancel to let it pass by the player so you can run on to it...like the old chip through ball.

:D Nice one mate using circle and super cancel works a dream for through balls .
Thanks.
 

lssj_broly

Registered User
David P said:
:D Nice one mate using circle and super cancel works a dream for through balls .
Thanks.
no prob ;)

it can be abit hard in tight area's, i mainly use it when im catching someone on the break.
 

David P

Registered User
lssj_broly said:
no prob ;)

it can be abit hard in tight area's, i mainly use it when im catching someone on the break.

Yea i find it very useful for when you catch them on the backfoot like 2
on 2 or even 2 on 3

very nice when it works and thanks again;)
 

Usul

Registered User
I've been throughly testing this high thru ball and my final thought was this...it needed fixing in the demo and it needs fixing now. If you notice in the training session that teaches you how to perform it, when the COM does it the ball goes straight in the direction of the player wheras when you try it always goes towards the goal. This game needs an update, pronto.
 

Usul

Registered User
I hadnt thought of that...it does seem like an aweful big thing to mess up for a company like Konami. I'll give this technique a go, but the bastards should have mentioned this in the training session.
 

dean7879

Registered User
David P said:
:eek:hmy: As i have stated before stop complaining and start practising!

when attacking try to pass the ball high diagonally rather than straight on;)

what if i wanna play it straight on? lol. i should have a choice. thu balls shud be lofted over the top, not blasted.
 

Stardusted

Registered User
Like many mentioned, the L1 through balls work fine and are actually pretty damn accurate/useful when made from a long distance, and far from the oppositions goalkeeper. The work arounds given here really are not the way to solve the problem, I mean, and that goes to the ppl sayin "stop complaining start practicing", I am not complaining for not being able to score that way cause I can't score lots and lots of goals.

I'm complaining for not being able to score a nicely planned and possibly beautiful (to my eyes at least) goal just because the L1 through pass is seriously flawed in this latest PES.

I don't want my players to give perfect high through balls from my nets to the oppositions. I want, or better, I expect my players to be able to lob a 2 meters pass when not well guarded or under pressure. Today happened the following "event". I was with Inter and playing againts Liverpool I was on the counter-attack 3 attackers against one defender who decided to follow the man with the ball. Not more than a couple of meters higher I saw another attacker of mine running free, I L1+through passed the ball to him, and it was sent straight ahead to the keeper even though I was pressing the UP direction while doing it. Think about it. Seriously think about it. Is this how we want our favorite game to turn "harder" and more "realistic" ? Cause it aint harder or realistic that way, only annoying. It is a clearly Scripted event that is happening there, and a damn bad one.

I have never ever seen in any real match, any country any team any division things like that happening. And not once or twice, but always happening.

Attacker ---> A -------
|
| ]
Defender ----> D |
Attacker----> A -------

Picture the above, the lower attacker did the pass to the higher one. I don't want perfect controlling of the ball perfect shooting or perfect timing. But tossing it to the keeper? That would be realistic only if the player was drinking loads of alcohol all night long before the game.

It aint a matter of practise and it aint a matter of "realism". It is a gameplay flaw, and a serious one. It happens only when closing to the oppositions keeper, the pass-angle is abnormally low and the pass itself abnormally strong. I would be even bold enough to call it a bug. Unless our favorite game is turning into a throw & catch the ball festival, in that case it is ok.

edit : my professionaly drawn situation is a little messed up when posted, but the players' positions are ok, so you get the idea :p
 

Usul

Registered User
mofo said:
all you have to do is hold the triangle button for a little longer and u get a more acurate pass at a faster pace. sorted
Nope. That does not work. It is definitely a game flaw. I want to be able to make thru high balls similar to when you lob the keeper, soft as a baby's bottom which is not possible because they are all hard as something very hard.
 

David P

Registered User
ok guys this might sound really stupid but please keep an open mind since this thread has been open iv'e been trying to master long balls and i think i have found the answer.
Well to start i just used circle and super cancel but it sometimes gets a bit tricky.
Recently i have been reverting back to triangle to no avail but something promising just happened about 3 mins ago .

When you make the long pass using triangle dont simply just hold d-pad forward and press triangle and as i said this might sound stupid but try using the d-pad for where you want the ball to land i.e. when making the pass rotate d-pad as relevant to ur pass iv'e been trying this and it seems to work far more i actually got through 1-1 with the keeper a few times now with time to spare.
it's a bad explanation i know but it is a hard 1 to explain:D
 

Usul

Registered User
I know what you mean but that does not change the fact that the passes are always way too powerful. It will land away from the keeper but also far from the players reach.
 

David P

Registered User
Muad'Dib said:
I know what you mean but that does not change the fact that the passes are always way too powerful. It will land away from the keeper but also far from the players reach.

most of the time i get the same problem but i have had more succses this way.

:D
 

Stardusted

Registered User
The solution is simple. A 5 lettered one : Patch. It is a game flaw, an otherwise great game's flaw, a game that happens to be the only pc game I ever play (being a sports fan and a football player myself), so for the love of the game, fix it :/

It is 100% out of this world for that kind of passes to "behave" in such a way. It takes away lots of the attack planning and strategic possibilities that make football the fun and enjoyable game it is.

Patch it konami :/
 

dean7879

Registered User
it pisses me off that konami have to arse around with the gameplay each year, especially the european version. play winning eleven 9 and the thru balls are perfect, gameplay is slower and more realistic too.
 

David P

Registered User
dean7879 said:
it pisses me off that konami have to arse around with the gameplay each year, especially the european version. play winning eleven 9 and the thru balls are perfect, gameplay is slower and more realistic too.

i like the way the gameplays it's just this long ball carry on but saying that im kinda getting to grips with it:D
 

yajeel

Registered User
Yeah, it is a problem - it ruins play quite a lot. I have executed a few now and again though, seems to be more luck than anything...Scored a volley from one too - I'll post it when I can be bothered. The other thing that this game does which I'm sure is another form of cheating is when you play a high through ball to a man on the wing, who is unguarded whatsoever - no matter whether you've got the run button pressed or not, his touch always brings him in towards the centre of the field and then he continues straight rather than him knock it on in the straight direction he was running. This is to slow him down and bring him closer the the defender who is sprinting at light speed towards him. The AI basically does not want you to have any advantage over the CPU, even though you've patiently played and used a one-two to get your winger in acres of space. Because of your players inability to control such a simple ball (in the direction you press!), the CPU gains on you beautifully and if he doesn't muscle you off the ball and steal it/foul you and get away with it, he will most certainly prevent you from firing in the cross you would have easily have done had the player not veered towards the CPU...
 
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