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[WE8LE] PLF Data patch - The way Konami shoud've Done it - RELEASED!!

sinashgh

Registered User
WE8LE version of PLF Data
Here's link: http://pes4.elgen.net/plf/
It's finally here.

Instructions are inside, I'll post later when I'm not busy and Credits also inside, will post those later too dont worry I haven't forgotten.

Bye and Enjoy!!!!

PLFdata for PES4 PS2 now converted!
Get t here: http://www.pideos.co.uk/PLF_PS2_PES4.rar
Thanks to Kevano for hosting.. instructions and everything is simple and inside. Only xbox left now :mrgreen:


WE8 International Version of PLF Data and PES4 PC Now available

Click Here!


Again This is all because of hardwork of RE-arrange and Kingpug converting my file to this.

and thanks to DeniroBob for hosting!

For those trying to get this for PES4 PC, just download this same zip that WE8i users have. Do all the stuff it says but instead of putting the option file of THAT zip, put this,
http://www.pideos.co.uk/KONAMI-WIN32PES4OPT

* The following is a direct copy and paste from my official thread about PLF data in evo-web. If you're registered there or would like to do and read it there along, link is here:

http://forums.evo-web.co.uk/showthread.php?p=459241#post459241
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PLF Data – “The way Konami should’ve done it”

Introduction:

As a huge fan of the PES/WE games, one thing always bothered me the most about the series. It wasn’t the unlicensed kits or the fake team names or any other licensing or gameplay issues, it was THE DATA.

I have a saying that goes like this: “The less you know, the less you notice and the less it bothers you”. I don’t need to tell many of you about my level of football knowledge and it’s better If I don’t because surely by me saying the words, It will sound cocky but I noticed wrong data everywhere while playing.
It was in position of players, their injury-tolerance, abilities, special stars,apperance, foot, consistency/conditioning of players, hell even factual things like their height/weight/nationality and even age and skin colour!!!!

It bothered me to a great deal to see all these things wrong in cases of many players throughout the database. To have C. Lucarelli, Ugur Yildirim, Delron Buckley and some of the best FK takers in the world be given 50-60 stats for FK stats. This is just ONE example of ONE wrong stat, there is 10000 million to mention and if I were to do it, this introduction would never end. Things like this aren’t like graphics, they effectively impact gameplay and that is why a good database has always been a top priority for me and one that ultimately determines how much satisfaction I’ll get out of my game.

To cut a long story short. I’ve gone through every player in the database and have corrected all those things that Konami got wrong to the best of my knowledge. It’s much easier to say this sentence right now as it takes 5 secs but it can not describe how hard I’ve worked and how many hours I have put in this to make PLF finally be satisfied with the data and start real master-league this time without getting turned off by wrong stats, lack of up to date squads and unrealistic/inabalnced formations.

We’ll now look at main features of PLF data:

New Created Players:

So the game has been out for a while and it’s not exactly Konami’s fault that many players at your fav clubs have broken through from reserve team or been bought and are not in database yet play a vital or active role for your clubs now and are a member of senior squad.

I’ve created over 130 players I think.. haven’t counted to be honest but I’ve provided the lists so if somebody wants to count and give me the number, I’ll post it here ;)

Here’s links to list and info on each player created for each league:

Germany - Bundesliga

France – Ligue 1


Spain – La Liga

Italy – Serie A

Holland – Dutch Eredivisie

England – Premiership

Portuguese Superliga

Benfica:
ANDRÉ LUIS (CB, 25 years, 1,92m, 86kg, Brazil, # 30)
NUNO ASSIS (OMF, 27 years, 1,68m, 63kg, Portugal, # 15)

FC Porto:
IBSON (CMF, 21 years, 1,77m, 74kg, Brazil, # 31)
PAULO MACHADO (CMF, 19 years, 1,77m, 72kg, Portugal, # 55)
LÉO LIMA Da Silva (OMF, 23 years, 1,85m, 83kg, Brasil, # 28 )
CLÁUDIO “Pitbull” (WF,SMF,CF 23 years, 1,73m, 78kg, Brazil, # 23, left-footed)
BRUNO GAMA (CF, 17 years, 173cm, 73kg, Portugal, # 56)
IVANILDO (CF, 19 years, 176cm, 73kg, Portugal, # 61)


Sporting Lisbon:
Joao MOTA (CF, 24 years, 1,73m, 77kg, Brazil, # 99)

CLub Brugge:
Michael KLUKOWSKI (SB, left, 23 years, 1,84m, 75kg, Canada, # 18)

Greek Clubs

AEK Athens:

Olympiacos:
Milos Maric (MF, 23year, 176cm, 176kg, Serbia)

Panathinaikos:
DE LIMA Freitas Anderson (DMF, 26 years, 1,81m, 81kg, Brazil, # 41)
Nordin WOOTER (OMF, 28 years, 1,69m, 72kg, Netherlands, # 50)
Fanis GEKAS (CF, 24 years, 1,79m, 76kg, Greece, # 44)
Manolis ROUBAKIS (LMF/LB, 26 years, 1,78m, 75kg, Greece, # 37) *

Argentina Clausura teams:

Boca Juniors:
BAIANO’ (SB, right, 26 years, 1,74m, 75kg, Brazil, # 4)
Rodrigo PALACIO (OMF, 23 years, 1,75m, 66kg, Argentina, # 10)
Marcelo DELGADO (FW, 32 years, 1,73m, 80kg, Argentina, # 16)
Edgar Fabián ESPÍNDOLA (FW, 19 years, 1,76m, 73kg, Argentina, # 21)

River Plate:
Federico Hernán DOMÍNGUEZ (SB, left, 28 years, 1,79m, 74kg, Argentina, # 3)


Dynamo Kiev:
Diogo Rincon (FW, OMF, 25 years, 1,85m, 83kg, Brazil, # 15 )

Nanni is Argentinian not Italian.
Sablic is Croatian not Ukranian.

Lokomotiv Moscow:
Alexey POLYAKOV (GK, 31 years, 1,87m, 79kg, Uzbekistan, # 21)


International players created:

(so far, will be added to this before I release)

SCOTLAND
Derek Riordan (CF/WF/OMF , 22year, 5’11)
Lee Miller (CF, 6’’2, 21 year old)

Belgium:
Silvio Proto (GK Standard) (Belgium’s #1 GK)
Koen Daerden (Genk) 23 year SMF, left footed 190cm 80kg

Sweden:
Markus Rosenberg (CF, 22 year old , 183cm, 76k)

Brazil
Cicinho (SB, 171, 67kg, 24 year old)
Marcos (GK, 32year old, 193cm)
Daniel Carvalho (MF, 180, 80kg, 22 year old, left-foot)  Not in Brazil National team.

Argentina
Osmar Ferreyra (SMF, SB, left-footed, 21 year, 176, 68kg)  Not in Argentina National team.

Colombia

Luis Gabriel Rey (CF, 182cm, 174kg, 25year old)
Edixon Perea (CF, 20 year, 176cm, 76kg)
Elkin Soto (SMF,CM, 24 year left-footed, 178cm, 71kg)

Nigeria
John Obi Mikel (MF, 180, 80kg, 18 years old)

Russia
Bystrov (21year old WF, 173c, 69kg)


Injury Tolerance:

I found for most part, Konami did alright in this for the BIGGER clubs. Yet as soon as you walk outside the top teams you’ll notice teams with nobody with a B or C injury. Everybody in certain squads have A. Now every team in real life has at least a few injury prone players, if not horribly injury prone at least semi and only reason those teams got ALL A is because just like abilities and others stuff for those players, Konami did not want to waste time researching who’s quite injury prone in there. So as I went through every player in database.. I’ve changed thousands from A to B that needed it and a few that harshly had gotten a C despite not being injury prone not like the likes of Woodgate and much less injured.

Special Stars:
One of the worst researched parts of the game, I just don’t understand. Found over 20-30 tall target men in the game who had “Side” special stars and no they were not skilled players on sides, these were men like Duncan Ferguson of Everton. Obviously lots of other special stars wrongly assigned as well or forgotten but now they’re all fixed.

Here’s one example of the stupid assigning of special stars to a world class striker like Claudio Pizzaro of world stature and who plays for a club like Bayern. Imagine how poorly the lower teams are researched.



Don’t mind the picture since that’s not his face but just look at the accuracy of stars ;)

Height/Weight/Age/Nationality:

Throughtout my many years of playing I notice data mistakes even such as these which are not subjective. Whether your striker is 185cm in game or 175cm will make a huge difference to the way you play and how useful he is just like in real life. Throughout my 8 weeks of editing, I must have corrected at least 300 heights in game. About 4-5 ages and 40-50 nationalities.

One fresh in my head still is Goran Sablic of Kiev who’s Croatian yet shows as Ukranian in game. A good high-profile example of wrong height of course would be “Louis Saha”. He’s 10cm short in game. Trust me it sucks having to do a ML where you think your pacey striker is 178cm then later on find out he should actually be 188cm and a real deal package with both height and speed 

If you want a small list of a few of these mistakes, follow this link:
http://www.pesfan.com/bulletin/showthread.php?t=50315&page=6&pp=15

I started that thread long time ago to let people know about some of the data mistakes I found in game such as these and for them to help me maybe find more but due to lack of interest eventually stopped and posted there rarely with one or two I remembered out of the 10-20 I had done ealier in the day

Apperances:

Yeah sure Konami have made great special faces for those world-class famous players in game but is it enough?? My thoughts are no.. I don’t need lookalikes in game but I do want players of all teams to at least have same haircolour/skin colour and perferably same hairstyle as in real life (Yes I know they change but they should do it with what player currently has). Well a quick browse through the game will let you know that, this is not how Konami thinks. Their thoughts are that we make Man Utd, Real Madrid and Juventus fans happy by giving even bench players their own special face while not caring one bit about closeness of other teams/players.

It was easy for me to spot so many easy apperance mistakes and fix them. Two especially big mistakes by Konami regarding this was that they just ASSUMED that All dutch players if not famous in dutch teams have Blonde hair. This made my job of going through every Dutch league player for example and fixing stats much harder because now I had to also do their apperances. There are many Dark-haired Dutch/Belgians who play in that league yet all were blindly given BLONDE hair. It was a pain in the ass to fix.

Now I’m not one to care about if players have same nose and lip types as in real life but I do want my players to have at least same hairstyle/colour and facial hair. It adds a lot to differentiation of player looks instead of everyone in a whole team being blonde, fully shaven and same short hairstyle for example and makes game more realistic as well as more fun to play as no matter what team you pick now has playrs of all sorts of hairstyle and facial hair and colour like in real life.

Lastly there are even BIGGER apperance mistakes as we have a number of people with wrong skin colour. I’ve fixed about 30 of these.. I’m just throwing an approx number here.. 2 off the top of my head right now are

Mikael Marquet (Ajaccio Striker)
Bakari Sagne (Auxurre defender). These 2 are both black but white in game.
Rob Earnshaw and Nigel Quashie are both black instead of brown (3rd skin)

Here’s an example:
http://xs.to/xs.php?h=xs34&d=05256&...iISNOTWHITE.JPG


Now here’s another example this time not wrong skin but hair colour and style as well as stats of course ;) of Joao Moutinho with the blonde thing I talked about earlier:

here's a picture of Joao Moutinho, in real life.

http://www.zerozero.pt/img/jogadores/7608_jogador.jpg

And here's what his stats and apperance were like in the game.

http://xs.to/xs.php?h=xs34&d=05256&f=moutinho2.JPG

here's Joao Moutinho in my data:

http://xs.to/xs.php?h=xs34&d=05256&f=Moutinho_now.JPG

Abilities:

Easily most important part of this data update and all the wrong stats there is of course the main reason that motivated me to do all this. The whole point is players should be rated individiaully by their own performance.. not by the TEAM they're in.

If it was rated like it is here in this file, then you'd never see those stupid threads saying , "Has anybody got updated stats for Player X" :lmao: upon player X's movement to a big club like Inter or Real.

That player's ability did not increase suddenly upon signing contract and had he been rated individually there's be no need for an update.

“I'd hate to start a game with a team only to find out that right back who is VERY two-footed like Nedved in game has been given a lousy 4 just because Konami does NOT do each player by his own like I DID going through 1000000 players.. omg i'm getting sick of editing has taken me 6 weeks I need a fucking break lol.

Again I'd hate to pick Livorno and get a FK in a promising position only to find out Mr. Lucarelli one of Serie A's best takers and in fact strikers has been given a 55 for FK accuracy.

Sure some data are SUBJECTIVE.. whether Nedved's shot accuracy for example should be 90 or 88 can be debateable but MANY things in data are NOT subjective. The fact that over 100 players have wrong height/weight, wrong FOOT. Do you have ANY idea how many left-defenders I've found in game who play SB in game but are RIGHT-footed?????

These are not subjective. Neither is many stats like weak foot accuracy and FK accuracy.

Also is it right that every U19 player has been given a consistency/conditioning of 4 or 3!!?? These stats will NEVER improve. IT's not fair that in 10 years in ML.. there won't be a CONSISTENT player.

They all have been given standard 5 that you should get in my data except the ones who have proven either CONSISTENT or NOT consistent and trust me there is a lot of them because I know PLAYER by PLAYEr what they're good at.”

Direct quote from : http://forums.evo-web.co.uk/showpost.php?p=458518&postcount=111
If you want to read further on it.

Also is it right that lower teams have even instrumental players like their captains with 60’s teamwork and mentality? What you don’t get is that Konami did not want to put time that I did into fixing stats so they decided to differntiate Man Utd from AZ alkmaar not by giving correct stats to each player but by giving lower teams CRAP stats in basically everything. Leaving many teams with NOT A single good FK taker or good mentality/teamwork. If anything those weaker teams that often do well is not due to better skill but better determination and teamwork. Yet Konami chose the easy way out and handed everybody at a weaker club basically 60-70’s for those 2 stats as well. Well that ain’t speciazliing.. perfect example is NEIL LENNON, he was given 68 and 65 I think. 1000 more but I wont name… just trust this thing. Nothing this complete has ever been done or I would have picked it up without spending all this time myself and getting behind in studies.

Formations/Kick takers/Captains/Lineups:

Alright have pointed this out in MANY posts if you read throughout the thread but basically formations have been changed from ridiculous Konami ones that come packed with 1 or 2 arrows on every single player it seems making teams more inbalanced and easier to defeat and tiring your own team out and making sure you HAVe to go to formation screen before starting every match.

well no more.. they’re correct like in real life of course not perfect because formations aren’t carved in stone much like lineups and change quite a bit but they reflect real life.

Line ups have been updated. It may not be important in ML as CPU picks best players for those positions but it is important for many who play league and exhibitions. You don’t want ot be facing a team with star player wrongly put on bench due to your option file or original Konami data that you’re using.

Also FK taker, CK taker is very important. Often I found they had wrong player on it and this means when CPU could come back from a nice opportunity from FK but they have a guy with low stats set to it when they have a specialist in their team is sad. All of those and captains and PK takers as well as formation and line ups fixed then.

If you want to read more into it, look here and my posts on it around the thread:
http://forums.evo-web.co.uk/showpost.php?p=456987&postcount=90

A little Extra Feature:
Well apart from going through every single club/team and player and fixing every single thing, here’s also a little something extra:

This is a copy and paste from an answer I gave to Nick Cave regarding this Data when he asked if japanese names would pop up in ML after a few seasons:

“Yes there will NOT be ANY players with Japanese names coming up. Every player including the Fake youngsters that will appear after a season or two in ML have all been translated but I also changed them around a bit. It's just one of those things I forgot to mention.

Originally the number of youngsters that will come after a season or two in mL is like 80-90 lets say but 35 are Japanese and Korean maybe even a bigger percentage while some countries like Swiss and Iran have ONE player. Very unrealistic but hey it's a Japanese game.. they've done evreything they can to feel more suprior about themselves.

Not only that, I didn't see the right BALANCE in the players coming for example too many SMALL forwards compared to hte occasional tall CF with good balance and strength.

I changed names and nationalities around a bit to make more balanced, and put a couple of real youngsters like Japan's Moramito in there instead of a fake Japanese.

Also varied future regens' hairstyle/colour and facial hair a bit to make more like real life.

So now you'll have a South African coming up Khumalo and he'll have BLONDE hair and Blonde facial hair like Cisse if I remember correctly

Overall changed things around for the better realism of the game. Especially it was important to get number of players each country produces right so Japan doesn't create more than Brazil/England. Now it works about right in my opinion, Swiss has like 2, many countries that had none have 1 now. and the big cuontries produce as much as they should.

For those whom I changed nationalities like a Couple Fin's and Austrians and Swiss they also get realistic last names of course


Will it be 05/06 SEason??
Okay I get this asked a lot and answer is no. I don't think it should and here are my reasons: most agree with anyways and if thats what you want there's plenty of other good option files for new season and reefur's upcoming patch has them too i dont because this:
http://forums.evo-web.co.uk/showpost.php?p=460787&postcount=65

Plus we never got to play 04/05 season with PROPER stats where if you needed Real madrid to lose.. they would lose because now the Albacete team they face has some CAPABLE players like in real life not like before. So i want to relive moments of 04/05 season again and this time the realistic way with good stats. Not to mention doing 05/06 leaves a lot incomplete and there's good reasons for that.. just read the link
------------------------------

woohh.. if u read this far, I congratulate you. You now know roughly what PLF data changes and you can see there has been as much effort put in this as it goes into a PATCH because Data is most important thing to me as soon as we get rid of those ugly plain kits and replace with beautifully made licensed looking ones by our talented kitmakers in the community.

Note: Remember, I'm doing this for myself and this is going to be as good as a Data we've ever had, now if you do disagree with a certain stat on a player or a formation though, don't come telling me. You have the game so you can change it yourself IN-game. Just because you don't agree with that stat doesn't make it right anyways... I think I've done a better job from a non-biased view and one who has edited whole database knowing better how high or low a certain stat's avg is and should be in order not to CHANGE game. So once this is released.. no whining, I did this for myself and just thought I'd share!

I gotta get some sleep now..
 

Zygalski

Administrator
kingpug said:
PLF Data Installation Guide Para.bin

To insert the para_we8.bin into your 0_Text you will need to rebuild the afs to reserve more
space for it , so first download the latest version of AFS Xplorer 3.6 you can get it here

http://rapidshare.de/files/2822845/AFSExplorer.rar.html

We8le users start at part 1, Pes4 users go to part 2.



part 1
.. open 0_Text with afs xplorer , now click advanced > import filename list & direct back to afs xplorer folder , in there is another folder named "data" & in this folder is another named "filenamelist" open this folder & click on the file named WE8LENEW_0TEXT.AFL & press open , you will now see that the files in the afs are now named correctly (most anyway), now click file >update & save over the 0_Text you opened ,the names will now stay corrected always .



part 2
.. once your 0_Text has been opened in afs xplorer right click the file para_we8.bin ,choose import file & selct PLF Data one (PARA_we8.bin) , press open , you will now be told that there is not enough reserved space & will be asked if you want to modify, press yes , you will get an error msg saying file can not be imported , do not worry this is fine.
Now click advanced . modify reserved space , you will see the file tree building & then a new window will open.... we are now going to borrow a few bytes from other files , at the top right hand corner you will see "bytes reserved for files=" & two small arrows at the end for up & down, now scroll down to the bottom of the file list & find the files "st_tare_tex_ed00.bin & st_tare_tex_ed01.bin" & press on the arrow down that we spoke of earlier taking a few bytes of each of these two files untill at the bottom left hand corner where it says "size difference" displays "0" , once done press "regenerate afs" & save as "New 0_Text.afs".
When all functions have completed load the "New 0_Text.afs" right click on the file para_we8.bin & import PLF Data one , it will now be imported , so reimport your new 0_Text back into your iso/bin&que & burn !!





PLF Data Instalation Guide - Option file

X-Port & Max drive users export the Option File in the usuall way
For those who don't have X-Port or Max Drive you can create a bin&que & use this to import the to the memory card all instructions & tools for this are in the link below.


http://rapidshare.de/files/2823579/CD2Mem.rar.html


You NEED to put the option file on your MC and Para in your ISO. It’s not optional. Without this option file, you’ll be missing correct player numbers, formatoins (spent 20 hours on this shit alone), Team names and WE shop money. Not to mention problems were occurred when not used both Para and option file.







Installation Guide – Bootpack

In the zip file you see 2 files named, “spike_ee_tex.bin” and “spike_gs_tex.bin”

Insert these same way you insert para into correct place.

It is not recommended to use another bootpack with this option file because they’re assigned according to this one.


Burn ISO and Enjoy


Hawke said:
Ok i've made the option file bin & que for ya !
to burn & get this on yer mem card follow the intructions that come with it .
PLF Data Opt File Bin & Cue
 

Kevthedrummer

Alive in the superunknown
so does this new patch have all the kits? Or does this patch on top of a patched version such as jonboyos?
 

sinashgh

Registered User
IT's not released for PES4 yet. It will be soon I'm guessing as people who liked it are trying to convert it successfully. Sorry I just realized this is PS2 forums and most people probably only play PES4 :blush: and not WE8LE, you guys dont have a WE8LE section??? :innocent:

Anyways no it's not a patch on its own. So you can put it on any patched game.. or even original game. By manuallly changing the data files which is simple to do if you have any experiecne opening ISO's and insert stuff in there.
 

Kevthedrummer

Alive in the superunknown
ohh right, thanks anyway. Hopefully there will be a PES 4 version. Well done on all your hard work and attention to detail!
 

sinashgh

Registered User
No problem dude. Sorry for not stating the current working link was a WE8LE one.

Anyways I have some good news, people have contacted me and said they've PERFECTLY been able to convert my files for PS2 PES4 and PC as well and soon to be up.

Even xbox actually.

Only problem with the PES4 option file when I tried was that the flags for teams were the original fake ones game came with for non-licensed clubs. He's sleeping right now but I suppose when he wakes up he has a way of importing jus the correct flags from another file to mine and then that'll be great because I know how many PES4 players are waiting for this file too.

Take care
 

Arala_bala

Registered User
I have same lame doubtes, i hope you guys can help me...

1- I dont really understand this: "... choose import file & selct PLF Data one , press open..." . The problem is that i don't have PLF Data one, i have PLFData.max and PLFData.xps, so what should i import???? I also have para_we8.bin in the rar file, what is it for?


2- "When all functions have completed load the "New 0_Text.afs" right click on the file para_we8.bin & import PLF Data one , it will now be imported , so reimport your new 0_Text back into your iso/bin&que & burn !!" -- I'm guessing that we must replace old 0_Text in the ISO by this new one...

3- I want to put this in Sunjun's Patch that is great, is there something different i must do because i am "patching a patch"? Can i do just what is in the explanation?

4- I don't really understand how can i put in the bootpack.
Please help if you can, so that me and many other lamers can play this great patch!

Thank you
 

sinashgh

Registered User
Hi, the part where it says import PLF Data one, it's talking about PARA_we8.bin as this is the MOST important part of the patch and responsible for all the stat/data changes to STAY in ML.

In 2nd part yes after you import PLF data into your new Regenerated 0_text you must now put this new 0_text back into ISO.

3) Nothing is different whether you're gonna use this on Sunjun, reefur 0.9 or even an unpatched game, just follow instructions.

4) Bootpack files are so easy to do man.. nothing complicated there. You just put those 2 files into right places in the same 0_text before putting back into ISO.

and the option files, 2 have been provided so if you have Max drive, use the one with .max and if xport, the one with .xps





Update:
okay updated thread as WE8i PC version of PLF Data has now been released.

Soon to come will be PES4 PC, PES4 PS2 and hopefully xbox version as well.



Update 2:
PES4 PC also available now.
Just do all same steps as WE8i people would do but put THIS on your MC instead of the option files in that zip.



Update 3:

Okay... The data has been converted for ALL versions of game now except Xbox and that will come very soon.

So all you PES4 PS2 players that were waiting, it's here now.


[i must learn to use the edit post button]
 

kaka15

Registered User
which 0_text.afs file do u put im not quite sure since this is 4 the ps2 version do you hav to use the ps2 one.
im a newcomer to ps2 patching of pes4



cud u tell me what u mean wen u said "To insert the para_we8.bin into your 0_Text" where do i get the 0_texte file from shud i get it from the ps2 game or the pc game im not quite sure
plz i wud like to know and also do u need ur ps2 chipped for it to work
 

Zygalski

Administrator
Yes you need a chipped or modded console. For more details check the sticky thread at the top of the General Editing section. And try not to double post. Click on the Edit button to add anything to a post.
 

sinashgh

Registered User
kaka15 said:
which 0_text.afs file do u put im not quite sure since this is 4 the ps2 version do you hav to use the ps2 one.
im a newcomer to ps2 patching of pes4



cud u tell me what u mean wen u said "To insert the para_we8.bin into your 0_Text" where do i get the 0_texte file from shud i get it from the ps2 game or the pc game im not quite sure
plz i wud like to know and also do u need ur ps2 chipped for it to work

Yes you need a chipped or modded ps2.

And then it depends what version of the data are you downloading and need? If you have PES4 PS2, then you need to open your ISO with a tool like Apache or Dkz studio, and extract 0_text out of your ISO, insert the para in there along with other instructions and eventually put it BACK in to your ISO and burn.
 

Arala_bala

Registered User
I have been trying this patch and it's very good indeed!

Did't saw any missing or wrong data!

Thanks a lot PLF, it's very good to play it this way.

Hope we can use it on WE9, because it's almost there...
 

reaper786

Registered User
i gotta newbie question...dont flame me plz...

what exactly is this plf data patch for? what is its purpose?

i have we8le patched with reefurs patch .9.

would applying this plf data patch update the game with newer transfers and more accurate player stats?

thanks
 

sinashgh

Registered User
No worries about flaming man as long as you READ.

It's a data patch which turns Konami's original crap data which has about 10000 mistakes to as accurate data as possible including correcting stats/positional/height lots of other things just read first page. All the changes it makes is in first post on this very same page :lol:

Regarding transfers again, it's on this page in first post. Here's a copy paste.

Will it be 05/06 SEason??

Okay I get this asked a lot and answer is no. I don't think it should and here are my reasons: most agree with anyways and if thats what you want there's plenty of other good option files for new season and reefur's upcoming patch has them too i dont because this:
http://forums.evo-web.co.uk/showpos...87&postcount=65

Plus we never got to play 04/05 season with PROPER stats where if you needed Real madrid to lose.. they would lose because now the Albacete team they face has some CAPABLE players like in real life not like before. So i want to relive moments of 04/05 season again and this time the realistic way with good stats. Not to mention doing 05/06 leaves a lot incomplete and there's good reasons for that.. just read the link.

And finally yes you can use this with reefur 0.9 or any other patch that doesn't change/swap teams and it only changes the data and keeps all the good stuff.

Take care
 

reaper786

Registered User
nice 1

ok im with u. yea i did kinda read..rephrase..scrolled through the first post. i do realise most stuff was covered, i was half asleep wen i looked at this thread.

couldnt b bothered 2 read at that time to be honest.

sounds like a good addition to winning eleven to whoever wishes to use it.

thanks again
 

sinashgh

Registered User
No problem man. Yes I know it's a bit long to read ;) but I felt I had to say at least that much as it basically says all that I've done and how much I really care about data and its perfection for myself.
 
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