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What changes/additions would you like to see in Pes 2010?

muzza798

Registered User
I could live with:

-Revamped ML with managerial elements

-Working online with lots of decent online modes a la Fifa 09

-Pes gameplay back to a mix of Pes 4 and Pes 6
 

luxo.saty

Registered User
Where do I even start???

For starters, I really don't care about 10 vs 10.. they cannot even get 1 vs 1 right, so it seems ridiculous to be thinking about 10 vs 10.

More Licenses -- Again, I don't care about Licenses, Licenses was never the reason why I loved PES.

Better Graphics -- Always welcomed, but isn't a priority for me.. Gameplay is much more important.

More Stadiums, Boots, etc, etc -- I don't care about any of that.

What I would like to see??

You can improve the movements, the graphics, you can secure all the licenses in the world, you can have flawless Online Play -BUT- if Konami doesn't upgrades their Foundations, the Core Gameplay will remain unchanged.

So with that in mind, I want NEW STATS, I want a revolution in the Stats.. the game needs more realism and substance. Everyone does the same tricks, we need new DRIBBLING STATS, amongst many other.

PES needs a host of New Stats, in particular TACTICAL STATS. The game needs more Tactical Attributes, and tactical attributes need to be much more important in-game.

Stats such as "Dribbling Accuracy" and "Dribbling Speed" are ridiculous generalizations, excessively one-dimensional, and definitely out of date.

And so are "Top Speed" and "Acceleration".. There is more to running, I think the game needs New Physical Attributes as well, such as "Explosiveness" which would add yet more realism and differences between individuals.

There is the old "Acceleration" Stat that determines how fast a player reaches his Top Speed. Why not elaborate on it and make it deeper and more realistic?

Like for example, include a Stat for determining an individual's "Explosiveness" when he goes from "Stationary" to "Running". The more explosive the individual the better he'll be in short sprints, in small spaces, when changing pace, or when shifting from stationary to sprinting.

Meaning that once the player shifts a few gears the "Acceleration" Stat should then take over. But in the Lower Gears, or when changing from "stationary" to "sprinting" the "Explosiveness" stat would be much more relevant.

The old "Agility" Stat simply doesn't cut it in this respect, because agility really haves nothing to do with "explosiveness". There are plenty of world class players, who are agile and fast, but do not posses that same "burst of speed" when going from "stationary to moving".

Meaning that an individual can be agile and fast, but if he doesn't haves that "explosiveness" he won't make the most out of that agility and pace. Or at least won't be as much of a threat as he would be if he was an explosive player.

Compare the Brazilian Ronaldo with Cristiano Ronaldo.. The Brazilian Ronaldo didn't seemed as "agile" or as "quick with his feet" as Cristiano Ronaldo -BUT- R9 had an "explosive burst of speed" that made him lethal.

You can make the same comparison between Cristiano Ronaldo and Leo Messi..

Acceleration, Agility, and Top Speed are simply NOT enough to define such differences. We need more physical attributes.

If a Stat for "Explosiveness" and "Running Technique" was added -alongside- "Agility", "Top Speed" and "Acceleration" -- the game would be Significantly deeper.

We need New Stats such as:

- Cutting the Ball
- Body Feints
- Weak Foot Dribbling Ability
- Shielding the Ball
- Finishing
- First Touch
- Step Overs
- Flicking the Ball
- Nutmeg
- 360ª Roulette and 180ª spins
- Avoiding Tackles
- Running Technique
- Explosiveness

Other than that...

I want to see new Concepts such as an in-game "Confidence Level" gauge to measure the confidence level of each individual throughout the game, throughout each play.

The sum of all the Individuals will make the Team's Overall Confidence Level, and the momentum will be in favor of the Team with better confidence.

Meaning that the "momentum shifts" would rarely be the same, maybe in one play the momentum is overwhelmingly going against you.. whereas in other plays the opponent will only have a very slight advantage in momentum.

This alone would be a great addition in my opinion, players with "low confidence level" will not run as much off-the-ball, and consequently some of their Stats will go DOWN momentarily.

On the other hand, a player with "high confidence level" will tire less and some of his Stats will go UP.. So if you have Riquelme or Fabregas with a "high confidence level" chances are that their Passing will be even more accurate than in normal conditions.

A Cristiano Ronaldo with a 90% Confidence Level will be more likely to score a goal or dribble past one or two opponents.. On the other hand, a Cristiano Ronaldo with a 60% Confidence might not be so lucky, and may disappear for some plays.

The confidence level of the teams, or in other words, the "momentum shifts" throughout the game would be different in each Play. Meaning that the Confidence Level would go up and down continually, for the whole 90 minutes.

Maybe in one PLAY you have Cristiano Ronaldo with a 90% Confidence Level.. whereas by the 70th minute of the game Ronaldo could have a 60% Confidence.

It would affect both Individual performances and Team performances, in a deeper and more realistic way. This would get rid of the random "Momentum Shifts" that we have in all PES games. There would be solid reasons for the sudden momentum shifts.

Instead of:

* John Terry suddenly beating Fernando Torres on PACE.
* Your Defensive Players suddenly stop moving, for no particular reason.
* Your players become significantly slower and weaker than the opposition.

There would be a reason for all those scenarios.. if John Terry beats Fernando Torres on PACE, that would only be possible if Fernando Torres haves a Low Confidence Level in that particular Play or Match.

Point of the matter is that we would have reasons behind every AI-Action. Somehow seeing John Terry running and accelerating past Fernando Torres is highly unrealistic and annoying.

Other than that..

I want Less Time and Space on the pitch -- PES09 is too SLOW TACTICALLY, you have too much time to think whatever it is you want to do.. this becomes boring very fast. PES needs to be sharper and faster in this aspect, it needs to be Mentally or Tactically Faster.

Another thing that needs improvement is the one-on-one play. It's time to add a Distance Gauge or something like that, to measure the distance between Attacker and Defender -- Distance is key when Attacking or Defending.

A gauge for measuring the distance between Attacker and Defender would definitely add a new element of Space and Timing into the game. This would add some much needed substance to one-on-one play. We would have to master getting "in range" for dribbling or defending.

Other than that..

A very important aspect that I have never experienced in any Football Sim is in how you "Intercept Passes".

In PES09 it requires zero thinking, you just; run, run, run, run, and release some buttons when the time is right.. and eventually, or most of the time, you end up winning possession back.

Defensive Play in PES09 is excessively straightforward, one-dimensional, and boring.

In real-life "intercepting the ball" is a very important part of the game. You have to make split-second decisions and react in-time.. which is very involving and addictive if you get the hang of it.

It is a gamble, first of all you need to have good awareness if you want to intercept a pass, and secondly.. you need to chose Left or Right or Center. You have to anticipate, and sometimes you get it right, other times you don't.

This is something that I have always find lacking in all Football Sims, and something that in my opinion is extremely important in Real-Life Football.

I think a "Distance gauge" would also work in this respect, because you need to be "in range" in order to intercept a pass, and once you are "in range" you need to decide (very quickly) which way you're going.

By doing this we would get a new dimension of Tactical Play, because if we are "in range" to anticipate against a pass, and we choose to cover the Left Lane.. we could force our opponent into passing the ball to your Right.

It suddenly becomes a Mind-Game.. you can manipulate your opponent into making some decisions.

Or as in many cases, if you anticipate correctly and time it right, you might end up Intercepting the pass.

PES needs little details like this, and because you would need "good Awareness" to get "in range" -this- would make players like Steven Gerrard more useful in-game.

And players like Riquelme and Fabregas would be far more appreciated, if konami includes New Passing Stats.. because they have the ability of passing the ball without it being intercepted.

It would not be just about skillful players with PACE and Acceleration, like Leo Messi and Cristiano Ronaldo.

And of course...

Just like everyone else, I think the 8-directional Movement and Passing needs to go. It makes for very Rigid and Unrealistic play, it's because of this that PES09 lacks so much intensity and feeling.

very interesting thread i hope i will see some of these improvements in pes10.
 

shankly is god

Registered User
the most improvement im hoping for would be a complete new engine when im playing 09 it dont feel comfortable at all like players always awkwardly passing/shooting/tackling...

also randomness would be good e.g.

: random weather throughout the match
: random commentators in games
: random slips and falls on wet pitches
: random crowd situations instead of just same old predictable

could be a start to make it realistic again
 

Charlie

Registered User
the most improvement im hoping for would be a complete new engine when im playing 09 it dont feel comfortable at all like players always awkwardly passing/shooting/tackling...

also randomness would be good e.g.

: random weather throughout the match
: random commentators in games
: random slips and falls on wet pitches
: random crowd situations instead of just same old predictable

could be a start to make it realistic again

I know what your saying but as for the slips and falls, I have a feeling Konami, if they did add it in, would make it happen to much on a drenched pitch and would fry your tits when in possesion of the ball.

Sack the diving thing and make it so your able to jump, or something.
 

shankly is god

Registered User
I know what your saying but as for the slips and falls, I have a feeling Konami, if they did add it in, would make it happen to much on a drenched pitch and would fry your tits when in possesion of the ball.

Sack the diving thing and make it so your able to jump, or something.

yer i hear you about the sliping i did think konami could over do it... but say just once or twice to make it realistic ya kno.... you see it all the time in footy like today when lpool played the toon albert reira sliped few times......it could be a good feature but how to manage it could be tricky
 

ncwrrn

Registered User
a-league
german league
turkish league
english championship
serie b
spain segunda
ligue 2
football league 1
football league 2
german second div
blue square premier
portugals league
more national teams
so u can have a bigger cups
world cup qualifying like in pes 2006
but this time have asia
 

El Pocho

Registered User
Like most for me Bottom Line is gameplay, editing, ML, CL and EC being implemented better. But would do nothing but good if they could add some other things.

similar to the above but i personally would say...being realistic too

generic teams/whole leagues from Serie B, Liga Adelante, CC Champ, Germany, Argentina, Brasil, More National teams, WC Qualifying, J-League license.

If konami are scared to implement these because of legal action, if this is not possible, like others have suggested just have 20 spare league slots, shouldnt be a problem being nextgen, with all the patchmakers round we can do it ourselves!

ohh and get the licensed teams correct eg. 1st, 2nd and 3rd kits and official numbers done correctly, my team Napoli looks like crepe in PES 2009!

& dont forget mix & match, lets bring it back to the old school, when PES was the best! I dont wanna have to play Fifa again....
 

shankly is god

Registered User
i get the feeling after you win a trophy that thats it...you get no sense of achievement anymore its like youve won it well done now fuck off...its BS

they need to make a system like in ML where you win a trophy then you get to play in the super cup or shield matches....
 

SammyGunner11

Registered User
In addition to what everyone else stated in this thread, I think adding two modes to the game menu would be cool. My suggestions for these modes would be the Woman's World Cup and the U-20/U-23 competitions.
 

SammyGunner11

Registered User
i forgot to mention: Although I would love to see many of these ideas implimented in the game, my main issue with PES ever since its release for the PS3 has always been the gameplay. A lot has improved since the winning eleven days. However, the irony is that Konami did not improve the main aspect that deserves the most attention in a futbol game. The graphics can be as real as reality, for all I care, but I will not be satisfied until I can play smooth flowing, diverse goalkeeping, 360 degree player moving futbol!
 

anas

Registered User
making the true coach for the big clubs like

Barcelona , real madrid , manchester united , arsenal , liverpool , inter & ac milan , chelsae , .......
 

policanac

Registered User
hi,
i would prefer 2 Online playing modes

- REALISTIC mode with the normal Stats of the player (like it is now) for example MESSI running like hell with the ball
Here you can compete with the other online players, the problem here that there is only choosen 4 clubs ; BARCA; MUTD; INTER .....

- and the OLDSCHOOL mode:
my idea is to set the players to equals stats. doesnt matter which team. Here you can only win if youre god at PLAYING, and you can choose your favourite team. Then you can for example win with DINAMO ZAGREB.
no more BARCA vs. BARCA online!!

what you would say ?
 

shaun7

Registered User
making the true coach for the big clubs like

Barcelona , real madrid , manchester united , arsenal , liverpool , inter & ac milan , chelsae , .......

WHERE ARE JUVENTUS:eek:hmy:. They are one of the bigger clubs in Italy (biger than Inter in history).:cool:
Anyway, I agree about the managers.:)
 

muzza798

Registered User
hi,
i would prefer 2 Online playing modes

- REALISTIC mode with the normal Stats of the player (like it is now) for example MESSI running like hell with the ball
Here you can compete with the other online players, the problem here that there is only choosen 4 clubs ; BARCA; MUTD; INTER .....

- and the OLDSCHOOL mode:
my idea is to set the players to equals stats. doesnt matter which team. Here you can only win if youre god at PLAYING, and you can choose your favourite team. Then you can for example win with DINAMO ZAGREB.
no more BARCA vs. BARCA online!!

what you would say ?

Is a quality idea and i would welcome it with my trousers down.
 

ncwrrn

Registered User
well more national teams
have second div in all master league leagues more places to sell loan buy playes and play
and more leagues div 2 of all on game
also
world cup qualfiying thing that they had on pes6 that was great
 

Jasperinho

Virtual Football Hero
I have seen many great comments.. so there's not a lot to add.. Perhaps adding additional languages for commentary would be nice as well (Dutch, Brazilian Portuguese, Japanese) and maybe to allow chipping free kicks.. Sometimes I really feel like chipping the ball over 2 defenders to reach an attacker, instead of just using the "O" button.. Just a suggestion..
 
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