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Trezeguet said:Not possible to edit on PS2.
jonboyo said:note-PES3 is practically identical!
Editing Title screen (and other textures) for Newbies
1.Create a bin file of WE7 disc using cdrwin or alcohol 120% or whatever burning software and store it on your PC's harddrive in nice new editing folder eg C:\WE7 editing\originalWE7bin (not to be fiddled with)
---go here for help if stuck here at stage 1 for good guide!---
http://www.issextreme.com/scripts/articles.php?article=31
2.Create copy of this in another We7editing folder.eg C:\WE7 editing\WE7tobepatchedbin
3.Open cdmage,open your WE7 bin file in WE7tobepatchedbin by clicking on its cue file,Right mouse click on the large Filedata.afs with cdmage and extract it into a folder eg C:\WE7 editing\tobepatchedAFSfile
keep cdmage open.
4.In WeMod Center (will only run when has extra dll files installed):
Go to File/Afs file /open - find your extracted AFS.file eg in C:\WE7 editing\tobepatchedAFSfile
5.then go to File/Texture/Open (then select the bitmap of your created title screen (or ball)
..can find a load in upload/download centre)
6. When box pops up select Turn All Colors Opaque Except Default Transparent Color ...leave window open
7. Go to File/Texture/Insert in AFS
8. For title screen goto 050title in the AFS highlight title txs then its file in white window (what's in that file will be shown as image),then click on 'insert' (red letters on right)
9. Next "Warning File Too Big...Try Reducing Color Usage? pops up. Select YES (if it just inserts straight thats fine)
10. The reduce color usage program runs, when it completes press Proceed
11. Next "Color reduction algorithm has caused palette changes..." pops up. Select YES.
12. Then it should say "Image Has Been Inserted"
13. Close wemodcentre 2.1,
14.Go back to previously opened cdmage (or reopen it and click on cue file in C:\WE7 editing\WE7tobepatchedbin),right click on large filedata.afs and import over it newly created filedata.afs from eg C:\WE7 editing\tobepatchedAFSfile
15.After its inserted goto Action/scan for corruption
If there are any errors goto Action/repair corrupted sectors
then goto Action/rebuild sector fields.(Or/and use eccregen and check for errors)
16.Close cdmage
17.Open nero,close initial pop up ,goto recorder/burn image find cue file of newly created patched WE7 image in eg C:\WE7 editing\WE7tobepatchedbin
18.fiddle with nothing but lower speed of burn to as slow as possible.
19.Burn and enjoy!
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e- ADS
How I stick them in!
u must:
(from point 4 in large guide)
1)Open adobe photoshop, create a new image the size 256x128 (pixels) this is your 4 ad template
(or import extracted original ads bmp from game)
2)Cut/Copy and paste 4 of your adboards onto this new image, making sure they fit right .If they look crap on importing you should convert both images -the one your importing and the template to RGB colour in Adobe 'image/mode/RGB colour'
3)when finished go to image/mode/indexed colour tick this, then 'flatten image' -'yes'. When the indexed colour window pops up make sure its 256 colours,I click on palette-'local perceptual' then OK.
4)Then save as .bmp 8bit
5)in wemodcentre go on texture/open and open your new .bmp then texture/insert in afs. Then find the file st_kb_w_tc.bin in stadiums '120st/120_kb_st/' folder ....
INSERT your new .bmp over---
File 1= behind goals ads(revolving)
File 2= side ads (not revolving)
File3,4,5 seem to do nothing but I stick this in anyway---
and never seem to see it in game-
(See point (9) in big guide)
Look in upload/download section for lots of good ads.
You can do balls/ads/title now before burning ie before going on to point (14) in big guide.
(.......and before you ask no I'm not doing a Paint Shop Pro guide.)
What's a chipped console? Never heard of it.Of course it´s possible, you need a chipped console however. This belongs into the editing section btw
Trezeguet said:What's a chipped console? Never heard of it.
And sorry for sounding silly, but what's "btw"?