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ARRRGHHH! Technical question

Pere Ubu

Registered User
(Cross-post from evo-web -- sorry, this is urgent)

I just finished my patch for WE8 - and I've hit a problem.

Right up until yesterday, when I burnt a final beta version, it was all fine. I made a few finishing touches, to clear up a couple of errors, and I just burnt a final version. But the final version won't play - I get a pink border on Swap Magic. And before you ask, I've burnt three different copies of it at three different speeds (which cost me SIX FUCKIN' QUID) so it's not a dodgy disc or a bad burn.

Now, the only real changes I made from the last beta, which booted fine, are pictures and sounds - I put in a few extra backgrounds, and changed a new sound file which was coming out at a low volume. So surely, in terms of what the PS2 sees at boot, this disc is exactly the same as the last one?? That last beta had a bad ball model in, so if you selected the plain ball, or watched a replay with it in, the game would hang with a black screen. Another had a sound file I'd forgotten to set at the right hZ, so when that played it did the same thing. But these versions booted fine, the only problem was when it got to the dodgy files - rest of the game worked ok.

So how come this one doesn't boot? I'd have thought that, if the DATA_J AFS was corrupt in any way, it wouldn't have been accepted back into the iso? It's the right size, etc., and I didn't make any other changes to anything (I specifically didn't import a hex-edited bin file because I was worried I'd done it wrong and would just ruin the whole thing).

The only other thing was: this dodgy ball model was smaller than the original, so when I tried to re-insert the original it said "Oops! Not enough room for that file here." So in place of that, I put in the Classic ball mdl file again, which is small enough to fit, and replaced the texture with another of Renzo's classic balls for that model. There were no error messages. Is it possible this has somehow spoiled the whole iso file???

I can't understand what could be stopping the game from booting, when the architecture of it is the same as the final beta... I don't want to release a patch with a note saying "do not use plain ball! or ever watch a replay with the plain ball in it!" so I can't just use that as the final version. Anyone have any suggestions? Please?
 
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