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change music

LeChuck

Registered User
I have the impression that editing the in-game music is a very delicate and difficult matter. Take a look over at Evo-Web. Maybe that'll help..?
 

ColdER

Registered User
it's not hard at all - only you must understand and accept some rules. Briefly :
1. nero wave editor (or similar mus. editing tool f.e. soundforge) , CDmage1-02-B5 , AFS Explorer 2.0 , adxencd - are needed tools
2. i assume that u have (or know how) extracted FILEDATA.ASF from WE7 image
3. BGM01 >main menu<47 sek. 150pl.afs> 150pl_auto.afs> BGM_01.bin
BGM02 >league+cup menu<42 sek. 150pl.afs> 150pl_auto.afs> BGM_02.bin
BGM03 >training menu<_? sek. 110training.afs> BGM_03.bin
BGM04 >ML-menu<48 sek. 150pl.afs> 150pl_auto.afs> BGM_04.bin
BGM05 >ceremony after winning a cup etc.<__87 sek. 170demo.afs> 170demo_ending.afs> BGM_05.bin
BGM21 >Highlights<82 sek. 160game.afs> BGM_21.bin
BGM22 >ceremony(ML)<79 sek. 170demo.afs> 170demo_ending.afs> BGM_22.bin
BGM23 >entering the pitch<64 sek. 170demo_enter.afs> BGM_23.bin
4. If I want to change for example title menu music (BMG_01) = must create NEW BMG_01 file, this means chose your favorite mp3 , open nero wave editor and edit this song to time, that original song have (or short). Now convert sample format (edit menu) to 24 000 Hz stereo or mono and save this song as BMG_01.wav.
5. make directory f.e. music on you root dir C:\ and place you edited BMG_01.wav and adxencd files here
Go to Start --> Run and type in cmd
type cd C:\music
type adxencd BGM_01.wav hit enter
after this some text apear but only bottom number is relevant (sample rate f.e.565178)
type adxencd BGM_01.wav -lps0 -lpe"565178"
now you have new file BMG_01.adx created and can import it in AFS Explorer instead original BMG_01.bin (afs explorer2.0 change adx to bin file automaticly) just make sure, that size of imported file isn't biger that reserved space in right column.
Work with explorer ist over , in CD mage reimport Filedata.afs , scan for corruption and regenerate, rebuild if needed. Burn with favorit burning soft.
 

ColdER

Registered User
And little notice : song files in mono format take less space = longer play. Also play times described above are from clean WE7 version, so if u aplied some from many patches, can be diferent - ist little bit tricky part, but nothing to worry abou - just experiment and only take care on reserved space.
part 5 in my "faq" ist for winXP users, coz adxencd is DOS program, so in W98, run it in DOS. With this i hope you don't have any problems with inserting own music - enjoy :)
 

jonneymendoza

Registered User
yea i had the same problem today also, i made the .bin file smaller than the original and imported it and than when the menu comes up it froze???
 

ColdER

Registered User
to stoneman : only thing u need from adxtools is adxencd - this convert you wav file to adx file and also make looping, just exactly follow step by step instr. in my guide, it realy is so simple. If you dont do sample rate conversion to 24 000, game froze. Every music must be in 24 000 Hz format. If inserting in asfexplorer, make sure, that your file isn't longer that reserved space - this is only important thing.
 

jonneymendoza

Registered User
yo that aint correct about the rate has to be 24 000 Hz becuz ir ead in evo web that it doesnt have 2 b on 24 000 Hz.. anyway in nero wav editor u cant do it at 24 000 Hz u cann only do it at 22000 or 32000, how do i get into dos from windows xp??

and btw way can i get adxencd
 

ColdER

Registered User
Damn, i say, read step by step carefuly stoneman - adxencd convert you wav file to adx , and with THE SAME adxencd you add looping in next step.
1 step : adxencd BGM_01.wav
2 step : adxencd BGM_01.wav -lps0 -lpe"xxxxxx"
I can recomended soundforge as very good music tool.

to mendoza : u can convert to 24 000 in nero wave editor - just TYPE 24000 manualy.
 

jonneymendoza

Registered User
I dont understand this bit 5. make directory f.e. music on you root dir C:\ and place you edited BMG_01.wav and adxencd files here


what is a f.e directory??? and btw i cant find (sample rate f.e.565178)
in the text??

look at my pics
 

jonneymendoza

Registered User
yea ok cool, anywaz when the guide tells me 2 {after this some text apear but only bottom number is relevant (sample rate f.e.565178) } i dont see the text appearing with sample rate ?? check my print screens from previous post and tell me wut number i shoud write down
 

ColdER

Registered User
jonneymendoza : you must joking cool, or your IQ must have only two numbers - dont get me wrong, but i never think, that ppl can be that ..ehm.. lets say, simple.
input audio sample : 2165760 , is the number you asked (from posted pic).
Please stop asking so stupid question, just follow guide, this ist best, what i can say.
This thread is OVER. Thanks.
 

jonneymendoza

Registered User
lol if ur guide was soo simple why does the game sumtimes crash when viewing replays and why does the color of some of the kits look rubbish?

i aint asking stupid questions and theres no need 2 talk like that, if u dont wanna help or think im stupid than dont reply to ma posts thinking you r the most smartest person in the world!!
 

ColdER

Registered User
Dont know why your game crash - maybe bad patching, not proper rip - i never have those problems ... anyway, my guide have nothing to do with kits, its only for changing music and IT WORKS.
Btw, you have right - i'm very smart ppl.
 

jonneymendoza

Registered User
lol u r a comedian as well as a helper to this forum but i never said ur guide dont work, just that the replays sumtimes makes the game crash cuz i put a new sound on the replay and sumtimes crashes.. anywaz u r like 30 years old so u should b smarter than me.. newaz thx for help .....


topic closed.........
 

grasspower

New Member
ColdER said:
Damn, i say, read step by step carefuly stoneman - adxencd convert you wav file to adx , and with THE SAME adxencd you add looping in next step.
1 step : adxencd BGM_01.wav
2 step : adxencd BGM_01.wav -lps0 -lpe"xxxxxx"
I can recomended soundforge as very good music tool.

to mendoza : u can convert to 24 000 in nero wave editor - just TYPE 24000 manualy.



Hi, i d like to have more explanation to make loops with the musics to edit...
I ve done everything it is said in your tuto but in the game my edited musics don t play loops... i ve done your 2 steps...
please i need help! thanks...
 
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