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Neverwinter Nights 2 (PC)

Sweey

*RETIRED*
I know there are some Neverwinter Nights fans here, so I thought I'd start a thread about the sequel which is slated for a September release. Here are IGN's impressions from E3:

May 12, 2006 - We never pass up a chance to see the gang at Obsidian and get a look at what they're working on. At E3 this year, we grabbed a quiet room, a few cold drinks and a copy of Neverwinter Nights 2. As an added treat, Obsidian's Feargus Urquhart came along for the ride.

PC gamers should be more than familiar enough with the original Neverwinter Nights but, in case you're one of the unfortunate few who know nothing about the title, it's a massive D&D roleplaying game that combines an epic single player campaign with some sociable online play and a robust editor. The sequel preserves all these qualities but significantly ups the ante in nearly every area.

Feargus fired up the character creator to walk us through the process of making your in-game persona. D&D fans may already have an idea of what kind of character they want to play and how they'd like to tweak them but there's a handy "recommended" option for newer players who would like the game to design a character for them. The game's not using the Face Gen technology found in Oblivion but there are like a dozen different heads for each race as well as options for hair, skin and eye color.

The game follows the D&D alignment conventions and tracks your morality through the game. As you perform good or bad actions, your relations with those around you will gradually shift. This is especially significant where the members of your party are concerned. There's also an influence system like the one in Knights of the Old Republic 2, so you can gradually redeem or corrupt your party members by your actions.

The companion system is in place now so you'll be able to grab two extra NPCs to carry around with you and help you in your quests. Unlike the original Neverwinter Nights, you can actually control these NPCs directly rather than simply issuing orders to them. The Infinity-era pause and unpause order system is in place here for folks who would prefer to direct their followers that way.

Fans of the original game won't see many changes to the combat system. The basic commands and controls are still the same as you remember which isn't such a bad thing considering how solid they were the first time around. What has changed is that critical hits are much cooler now. The first game merely threw a little critical hit tag up in the air; the new game will indicate critical hits with cool weapon trails and neat blood splatters.

Where most games include some sort of arbitrary tutorial, Neverwinter Nights 2 tries to make learning how to play a part of the actual story. Beginning as a relative unknown, you'll find yourself celebrating the harvest in your home town of West Harbor. There's a harvest festival competition comprised of four challenges -- melee, ranged, magic and stealth. Through the course of the festival, you'll learn how to manage all four activities in the game.

Feargus jumped ahead later towards the end of the second of the game's three acts. Venturing through the Temple of Seasons, Feargus showed off a wide range of effects. Color grading allows the team to shift the atmosphere of each and every room in the game. A large ice room glows a cold blue, while a tree-lined room has a greenish cast. As Feargus makes his way through the rooms, he's searching for four different books. Without spoiling the ending, the whole experience leads up to a cool plot twist and a massive battle that sets up the third and final act.

After giving us a good look at the single player campaign, Feargus took some time to talk about multiplayer. We had some fun playing the original game online but were sometimes frustrated by the lack of communication between players. Obsidian hopes to address this by adding tons of new emotes and making all the spell effects very clear and distinct.

Right now the team is two weeks away from completing the engine and locking that down. After that, it's largely a matter of finding and fixing bugs and optimizing things for a wide range of machines. Feargus admits that the variety of technologies being used and the flexibility of the quest system requires a fair amount of testing before they'll feel confident in releasing the game.

http://uk.pc.ign.com/articles/708/708457p1.html
 

Diao

The People's Champ
Good news :D

I've got the first one, not a massive fan but I enjoy the games, I'll be buying this one for sure :D
 

Original?

istrator
NWN is the best multiplayer RPG out still, as long as NWN2 follows in the same vein then as soon as all the custom content is available it'll be just as great.

AD&D rules are without doubt the best rules around for RPGs, far superior to World of Warcraft which just attempted to copy.
 

Usul

Registered User
Original? said:
AD&D rules are without doubt the best rules around for RPGs, far superior to World of Warcraft which just attempted to copy.
This may be true for PC games but it isn't in real RPGing.

No offense to AD&D lovers, but apart from the alignment feature, AD&D games are rather simple and somewhat childish (rules wise). If you want to play an RPG with proper rules and much realism, then Rune Quest is the most complete.

The beauty of the Rune Quest rules is that you can apply them to any world.

On the other hand, the simplicity of the AD&D rules, makes them the most suited for PC games.

I'm hoping that NWN2 will be a good mix between KOTOR and NWN.
 

Sweey

*RETIRED*
Released this Friday. Have it pre-ordered and the review I've read makes me want to play it even more.
 

Usul

Registered User
I've been hooked to this, for a week. I even stopped playing MTW2...

It's very good, but you need monster specs to fully enjoy it.

Last night, i spent a couple minutes watching the Moon rise. This game is such a joy to look at. Shame you can't ride horses, though. If you could, i might have rated this RPG as one of the best in gaming history.

Regardless, if you are a fan of NWN, you are going to love this game.

It's a worthy sequel.

I have created a Hal-elf Ranger, Lawful good. Protecting the weak, upholding the law, and all that noble shit.
 
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