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New Tool: Dkz Studio: beta 0.24

Dekuwa

Registered User
Ps2 DkZ Studio. Versión beta: ( 0.24 ) 22 de Agosto

Author: abscroll
Website http://www.dekuzone.net

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Edición de archivos AFS, creacion de parches y aplicador.
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We always should make things easier each time, but winning eleven 8 made harder the aplication of "universal" patches, resulting ppf format, obsolet for my point of view.

As for, DkZ patches they are going to be drastically changed, resulting in really generic patches, making possible apply them on any DATA, whatever its size, language or color is.

DkZ Studio is not only able to make this *.DkZ patches, but also can edit game's AFS (DATA or OVER), for making possible the creation of RIPS and many more things.

Features
  • Loads any AFS (DATA or OVER) of any game. we7i, pes3, we8..
  • Load bad or damaged AFS. For example, Miracle's RIP AFS.
  • Reconstructs AFS calculating sizes. Its Able to fix Miracle's RIP AFS for making possible aplication of patches on it.
  • It's able to load an edit from a ISO their AFS.
  • Loads OVER together with DATA, if it's found.
  • Exports archives only or entire folders, basing on directory tree and archives folder, but in search mode. It means DkZ Studio is able to import a folder, with it's suboflders, and do this searching them, so they can be found on anywhere the AFS are.
  • Option for insert imported files on a different folder, to distinguish them
  • Plays any ADX file from the AFS. It's not neccesary more to exctract it first.
  • It has search by name included, for searching files inside AFS.
  • Makes *.dkz patches basing on selected files on "DATA.AFS" and "OVER.AFS" windows, its also possible to insert files after it, for example the executable SLPM, SLES, PSS Video, and more.
  • Applies *.dkz patches on ISO files, or to files in a folder.
  • Changes DVDCheck on executables (SLES, SLPM, etc.) by applying a patch, for making game functional on DVD or CD. (Option of hex editing by right click, like an external editor)
  • And many more.
New *.DkZ Patches Features
  • This new kind of patches can be edited as if was an AFS, replacing a file inside it, listening it's music, viewing images that are content on it, etc., before applying it.
  • It's possible to select wich files to apply and wich not, by unchecking files/folders we want not to apply.
  • Of course, it's possible to extract it's content.
Another way for making pathes
It`s possible to make patches with singles archives that are in a folder, for example, if we only want to modify DATA.AFS, we just have to put files in a folder and compress this folder. We have a patch for the AFS, because with "Import from folder" option, program searches files and replaces them.

Safety is all
Any file imported inside an AFS (DATA or OVER) will be replaced, always it's not bigger than maximun permitted size. This size is calculated by position of files inside AFS, so it's totally sure.

Heading always correct
For any modified folder inside AFS, could be 1 or all files/folders modified inside this folder, program generates a new heading, basing always on maximun sizes, and never on file size, so, even if we import smaller files, heading will be always correct.

*.lst files
Will be helpful for the program when you try to load damaged or bad AFS, as for AFS without file names, as happens on Miracle's RIP.
When DkZ Studio detects a damaged AFS, analizes it whitout trusting on file names. It means it analizes files, so it can know if are folders or real files, and asign them real names that are on *.lst. So it can repare file too.

Ripping game
It's enough with extracting music files from it's folder and downsample them, so we can insert them again by "Reinsert Selected" (right click on window folder). We'll have ripped AFS. Last thing is "Reconstruct AFS" for making a new AFS calculating sizes and reducing it's size.

More info about this tool & download in this thread.
 

Mumpleaser

Dirty_Harris Manager
I just tried to open my DATA_J.AFS and I got this message:

"Error '91' en tiempo de ejecion: La variable de tipo Object o la variable de bloque With no está establecida"

What does this mean? Any help appreciated!
 

johnny_on

Registered User
does anyone know how to imports chants with this prog. It looks like it'll be easier as you can preview the chant your going to import over.
 
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