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[STATS] FM to PES 2012 Converter

vinnie07

Registered User
cheers parmer

Paul can you note that? Bearing in mind the PM I've just sent you, well need to take that into consideration, there's also the fact that Gortop's was not perfect for the PES heading stat and Ortegaz's wasnt spot on either, this is our main challenge!

All,

Making good progress with the converter! Still getting over my biggest challenge of calculating the best positions... all will become clear in due course but I'm sure you'll all love it :)
 

Parmar1993

Registered User
I mean, for me I want a really accurate converter so my fm team can be as good as they are on fm, but not better cause it'll be so easy.

the team is top quality so making it better will be boring.

has anyone else got any more corrections for the converter, we still have a month before release day to perfect this!
 

Marcus_PES

Registered User
I don't know why but it doesn't seem to work for me :/
I've downloaded the Genie Scout, and The Converter. But the FM Save Game doesn't open in the Genie Scout. Help Please?
:(
 

paul2478

Moderator
cheers parmer

Paul can you note that? Bearing in mind the PM I've just sent you, well need to take that into consideration, there's also the fact that Gortop's was not perfect for the PES heading stat and Ortegaz's wasnt spot on either, this is our main challenge!

All,

Making good progress with the converter! Still getting over my biggest challenge of calculating the best positions... all will become clear in due course but I'm sure you'll all love it :)

Looking forward to seeing the changes

I mean, for me I want a really accurate converter so my fm team can be as good as they are on fm, but not better cause it'll be so easy.

the team is top quality so making it better will be boring.

has anyone else got any more corrections for the converter, we still have a month before release day to perfect this!

Once Vinnie has finished what he is doing I will make some tweaks & we should have a new version out

I don't know why but it doesn't seem to work for me :/
I've downloaded the Genie Scout, and The Converter. But the FM Save Game doesn't open in the Genie Scout. Help Please?
:(

Have you extracted the fm save using winRAR?
 

Parmar1993

Registered User
okay that's great. I am going to go through all my players again just to make sure that everything is spot on cause then you can make a few more corrections.

and I will probably go on fm later and check stats and preferred moves in case I missed something the first time round.

really looking forward for the final one cause I know a couple of people that were interested in getting the converter. but they only really wanted a really accurate and complete converter that was fully updated to the new game.
 

vinnie07

Registered User
Ok,

I've been working hard on this converter!

Here's a list of things ive done to it;

Rather than selecting different sheets depending on the players position in FM the converter will now calculate the players best position and also any secondry positions he could/should play. This means the whole converter will be on two excel worksheets.

I now have it calculating the players correct age, so long as users have their PCs/Laptops set to the right date format this will work! i'll give instructions on this on release.

I've added a few more aesthetics (background etc) so that in years to come we can keep it looking fresh.

Wait for it... here's the big one...
I now have the converter able to calculate a players FM preferred moves and tell us the player index cards for PES YEEEHAAAA. I'll finish this off tonight and that will only leave the stat calculations left to enter/workout

This is taking a little while guys because i've been using both Gortop's and Ortegaz's converter as a guide so I get it right!

Paul, could you (or anyone else) tell me the attack/defence calculations that you've found to work please?

Ideally i'd like to work on getting the converter to work out a players development curve but this could be a mission so i'll leave it for a while but keep thinking and working on it!

I'm loving it right now so stick with me and i'm sure you'll love what it's going to be like!
 

vinnie07

Registered User
Oh and I say I've sorted the player index cards I mean the P cards as in, Track Back, Mazing Run etc NOT the S cards as in Roulette skills and scissor skills etc i cant find a way of using FM to make the players individual enough for these so this will probably have to be done using your own player knowledge!

Here's the basis I've done the player index cards on...

Classic No.10:
Dictates Tempo

Anchor Man:
Stays Back At All Times

Trickster:
Tries Tricks

Darting Run:
Gets Forward Whenever Possible & Pace Stat 15+

Mazing Run:
Dribbling Stat 17+

Pinpoint Pass:
Tries Long Range Passes & Passing Stat 15+

Early Cross:
UPDATE - When I search on Genie Scout with Stats of Crossing: 12 and Anticipation:12 I get around 4000 players out of a possible 300,000+. So, I think we should go with, PES Positions, RB,LB,RM,LM,RWF,LWF & SS that have ,FM stats of Crossing: 12 and Anticipation: 12, If you hate this idea then let me know ASAP!

Box to Box:
Work Rate Stat 17+

QUESTION FOR ALL - Do we think this card should be given to CFs, SSs? Or de we think that the tracking back card will be good enough? Could also include RWF/LWF in that question too!

Incisive Run:
Cuts Inside

Long Ranger:
Shoots Long

Enforcer:
Dives Into Tackles + Dirtiness Stat 12+ (such as Gattuso, McCulloch etc)

Goal Poacher:
Likes To Beat Offside Trap

Dummy Runner:
Looks For Pass Rather Than Score

Free Roaming:
Gets Forward Whenever Possible

Talisman:
Influence Stat 15+ (this includes the likes of Steven Gerrard)

Fox in the Box:
UPDATE - A player with CF either as his registered or secondary position who either, Plays With Back To Goal or Gets Into Channels

QUESTION FOR ALL - Let me know if you think this should be a CF who does both, Plays With Back To Goal AND Gets Into Channels

Offensive Fullback:
If RB and or LB as registered position and gets forward whenever possible

Track Back:
Comes Deep To Get Ball

1-touch play:
Plays One Twos

Outside Curve:
Uses Outside Of Foot

Long Throw:
Long Throws Stat 16+

Long Range Drive:
Shoots With Power (such as Nani & Rooney) + Shoots Long

Super-sub:
Versatility & Determination Stats 15+ (based on PES increasing this player's stats = the player wanting to try harder to impress)
 

vinnie07

Registered User
OK guys,

I've been looking at using FM to decide which PES S Cards (Roulette Skills, Scissor Skills etc) players should get and this is what I've come up with.

Tries To Play Out Of Trouble & Dribbling 12+
and/or
Tries Tricks & Dribbling 12+

This will give a box in the converter called "Flicks & Tricks".
If this box is highlighted this signifies that we need to give at least one of the S cards to that player. Again, it will probably have to be up to the individual user to decide which cards based on knowing the player at least a little or a certain amount of real thinking based the rest of the players stats.

This is because the PES dribbling Accuracy stat may not be the highest, and this could be correct, but the player is still silly enough to try things in defence or try to trick his way past defender but isn't actually good enough! I think this may actually give us some added realism if the individual user of the converter does it right and within reason!
 

paul2478

Moderator
Sounds great Vinnie just a couple of suggestions from me :)

For Long Range Drive I would go with Long Shots rating 17+ as its how skilled they are.

Your suggestions for the skill cards (Roulette etc) sound good though personally I think these are best done manually.

With the Attack/Defence rating which one do you mean the old ones or the new awareness ones?
 

peixe02

Registered User
I agree with Paul. For me, a player only deserves a P-Card (and a star behind his overall number) if he has a high stat like 17+

So, for example Darting Run, i think that the Pace stat should be 17+, the same for Pinpoint Pass.

As for the S-Cards, I don't think that there is a need for a very high stat, so 16+ for Long Throw seems about right for me.

Well, those are just my opinions anyway :D I started using Paul's converter a week or two ago, and I'm really anxious for this new version.
 

vinnie07

Registered User
Sounds great Vinnie just a couple of suggestions from me :)

For Long Range Drive I would go with Long Shots rating 17+ as its how skilled they are.

Your suggestions for the skill cards (Roulette etc) sound good though personally I think these are best done manually.

With the Attack/Defence rating which one do you mean the old ones or the new awareness ones?

I agree with Paul. For me, a player only deserves a P-Card (and a star behind his overall number) if he has a high stat like 17+

So, for example Darting Run, i think that the Pace stat should be 17+, the same for Pinpoint Pass.

As for the S-Cards, I don't think that there is a need for a very high stat, so 16+ for Long Throw seems about right for me.

Well, those are just my opinions anyway :D I started using Paul's converter a week or two ago, and I'm really anxious for this new version.

Points taken on board boys, my only further thought on the cards is that the more variables you put in the more you narrow down which and how many players get those cards, all the time we see players in lower division able to shoot from range and do certain things but things like PES and FM put their overall stats down to make their team the underdog when they play the big boys, for me this is about the player, and if he is capable in real life them he should be via the converter too.

Uploading a zip file now lads ill send it to you both let me know what you think, and if you wnat me to tweak/do anymore with it. I'll be home from work at 14:00 GMT.
 

peixe02

Registered User
When I receive the file I'll test it with some Brazilian players I know and are usually underrated in PES, so I can give you my thoughts :) But I'm sure it will be good, you are putting lots of efforts into it.

By the way, FM2012 is due to be released on 21 October 2011, not sure if you guys already knew it.
 

vinnie07

Registered User
there are no "normal" stat conversions for dribbling etc, ive sent you it with as far as if got. So its just got the bits ive done on the cards, positions age and backgrounds etc. I need some pointers on the normal stats,

I'd like you both to endorse it thus far and i'll crack on with the other conversion calculations!

Thats ok about FM2012 the converter can easily be updated so long as not too much changes from FM2011, If it has then we can run with this on and give people a Genie Scout for FM11 that I have with a save game and then work on a new converter for later!!

You both now have PMs enjoy :)

Night :)
 

vinnie07

Registered User
Hay p,

Really sorry mate i could have sworn that the message was sent beore i logged off and went to bed.

Ive got it back from Paul now and once ive had a look I'll send it you for testing! One or two things to get our heads round first,maybe you could help...

Attack/defence resistance stats any idea on the criteria we could use to calculate this?

I'm gonna crack on again when i get back from work later

Until then...
 

vinnie07

Registered User
paul2478 said:
Ok had some free time today so this was a good day to get this to me :) First off it all looks great you have done a really good job. Here's what ive done to it 1st I removed the gridlines so you can see the back ground pictures & renamed the attacking positions to Free Role & Striker.

Then ive put in formulas based on the ones I was using into each section, I have missed out Attack & Defense as my brain isnt into working out th IF formulas dependant on position. This was why I originally kept the seperate sheets as the only difference on my spreadsheet was different formulas for Attack & Defence dependant on the position you clicked (apart from GK's).

I've also left Attack/Defence Awareness blank at the moment I just have no idea how to work this out well yet.

Finally the GK Skills rating will most likely need some kind of IF formula as well so it shows 50 unless the player is a GK.

I think some of the values are a bit high & will probably need tweaking but I was working of every FM value being 20 to give a PES rating of between 95 & 99. Let me know what you think :)

Thanks mate,
Firstly, I used the Fast Striker and Target striker because on Genie Scout these are listed with all of the other positions and so it thought that would make the conversion process a bit easier for people, we really need to make this as painless as possible! What's more for me a "free role" could be any of the attaching players so even a CM.

I think we should include this int he debate, guys what do we think?

I'll get cracking the attack/defence stats based on position now and then work out what other variables we may need to consider for these.

Let me know as far as youve got with the Attack/Defence awareness thing and we can bang our heads together on that once ive got to it.

Perhaps we'll need to have a GK spreadsheet of results and outfield player sheet? i'll take a look and see where i get to!

I also think the results are a bit high but i dont think we should base this on the PES overall score for the player, we should break it down and base it on converting the scores given to the player in FM and find out the equivalent in PES attribute by attribute. At the end of the day a player of 85 can be come a player of 82 just by changing his registered position in PES.

I'll take a look at it all and send it back to you at the end of the weekend. Got a PES tounament at a mates on sunday so could even be Saturday.
 

vinnie07

Registered User
UPDATES as today goes on...

Ok forget that about the position thing, I've changed the converter to use the position ratings from the "Positions" tab of the genie scout screen.

We will need to use either our own knowledge of the player or use the position FM Genie Scout gives as the players registered position.

I've also now altered the Free Roaming Card to include the "Gets Into Opposition area" preferred move from FM.
 

peixe02

Registered User
Maybe there's a way to calculate the Attacking/Defense awareness of a player according to his 'Positions' tab in Genie Scout? For example, Real Madrid's Marcelo:

Defender: 18
Wing Back: 20
Midfielder: 15
Attacking Midfielder: 16

So he has a high Attack and Defense Awareness. Now let's analyze Arbeloa:

Defender: 20
Wing Back: 10
Midfielder: 3

So Arbeloa has a high Defense awareness and a low Attack awareness.

I think that this can't be calculated in the converter, so it would be up to the person who is converting to check the player's position overview.

Edit: Or maybe checking the player's Positional Rating? I don't really know, I'm just throwing possibilities in this thread.
 

vinnie07

Registered User
Good call peixe,

Keep making your suggestions mate, there all really helpful and while one of us is thinking of one thing another one us maybe thinking of another thing! So, its good to get this stuff recorded on here so that when we try to make it happen we bounce the ideas around!!

What did you think when you tried it?? :)

UPDATE

Attack & Defence stats sorted

Altered the Free Roaming card based on the registered position of the player and his preferred moves :)

Not entirely happy about the weak foot accuracy and weak foot usage being the same all the time, I'll investigate that and see what happens...

SORTED weak use accuracy and usage now based on the players creativity ;)

Attack/Defence Awareness next! I've had an idea based on peixe's idea let you all know how I get on! Watch this space... I'm loving this :)
 
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