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The Lord of the Rings: Conquest

BarnDoor

Witchfinder General
Seriously....SERIOUSLY...I can't put it into words.......just fucking read the interview with the designer. This is the game I've wanked for since seeing the films, its the game I've craved. You can take part in all the major battles, book and film. Play as whoever you want. Fucking alternative scenarios (last stand at Rivendell - play as Sauron!) that sound amazing. You can man siege equipment and go in siege towers. YOU CAN RIDE HORSES - RIDE OF THE ROHIRRIM RECREATED! Fell Beasts, Mumakil, Wargs, and Eagles too. I'm honestly wanking right now. I've no doubts this will go down as one of the greatest games ever. YOU CAN SACK THE SHIRE FOR FUCK'S SAKE! HOBBIT GENOCIDE!

PANDEMIC STUDIOS ANNOUNCES DEVELOPMENT OF THE LORD OF THE RINGS: CONQUEST

‘Conquest’ Grants Players Freedom to Fight Epic ‘Rings’ Battles Any Way Desired

LOS ANGELES, Calif., May 8, 2008 – Pandemic™ Studios, an award-winning developer of blockbuster video games, is proud to announce the development of The Lord of the Rings: Conquest™ for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PC and Nintendo DS™ platforms. Pandemic Studios is a division of Electronic Arts Inc. (NASDAQ: ERTS).

In a partnership with New Line Cinema, The Lord of the Rings: Conquest is an action-packed game created by the same Pandemic Studios team behind the best-selling Star Wars Battlefront™ and Star Wars Battlefront™ II titles. Set in J.R.R. Tolkien’s “The Lord of the Rings” universe as depicted by the Academy Award®-winning films, players will finally fight the entirety of these epic battles any way they want. In addition to crusading as the heroic forces of good, for the first time ever in a ‘The Lord of the Rings’ action title they’ll conquer Middle-earth while playing as the legions of Sauron’s evil army, including Cave-trolls, Oliphaunts, the Balrog and Sauron himself. The game is set for a global release in fall 2008.

“Our Pandemic Studios creative teams have years of expertise bringing giant battlefields to life,” says Andrew Goldman, Pandemic Studios co-founder and general manager. “We’ve always wanted to harness our experience in a fantasy universe with warriors, archers, mages and castle sieges. Of course, there is truly no better fantasy world to recreate than the enormity of Tolkien’s ‘The Lord of the Rings’ realm.”

“We’ll freely admit that we’re rabid fans of The Lord of the Rings fantasy,” says Josh Resnick, co-founder and general manager at Pandemic Studios. “Our experience creating massive, rich, action-packed games means that The Lord of the Rings: Conquest will give fans exactly what they want: full control of the blade, bow and magic to fight its epic battles any way they want – even if they choose to play from the evil side.”

“We are thrilled to be working with Pandemic Studios on this game,” commented David Imhoff, Senior EVP of Worldwide Licensing & Merchandising for New Line Cinema. “They bring not only their incredible technical and creative abilities but also a great passion for The Lord of the Rings.”













TheOneRing.net’s Exclusive Interview with Eric “Giz” Gewirtz

Xoanon: So give me a little background on how this all got started

Eric “Giz” Gewirtz: This is the same team that created Star Wars: Battlefront 1 and 2, and since we’ve always been LOTR fans we knew we wanted to play in this world the moment we got the go ahead to work with EA (Electronic Arts). It was New Line, those guys were big fans of Star Wars: Battlefront 1 and 2 and they contacted us at same time and told us ‘We’d love to capture that freedom that you have in ‘Battlefront’, and use it in the LOTR universe’. That worked out perfectly, we were excited about being able work in the LOTR environment, and the New Line guys were excited to have us playing in their playground.

Xoanon: So what battle scenes can we expect to see in the game?

Giz: You’ll get to see battle scenes from both worlds, the books and the films. The game gives you the ability to do almost anything you’ve always wanted to do in the battles from LOTR. We start with the War of the Last Alliance as our training mission, and we also have Helms Deep, the march of the Ents on Isenguard, the Battle of Pelenor Fields, Osgilliath, the battles at the Black Gate, and lots more. We have two different Minas Tirith levels, because that battle is so massive — we have the battle at the base and another at the top. On top of that we have a few things you didn’t get to see in the films. The book makes brief reference to the forces of good going into Moria and clearing it out, so that is a totally new battle scene. Also, in the books they decide not to attack Minas Morgul, but we ask the question ‘what if they did?’, so for the first time you get to play out a battle inside Minas Morgul. That was really fun for us because we got to imagine what the sister city of Minas Tirith would look like.

For the evil campaign we have something interesting, in the books and the films they make reference to how horrible the world would be if Sauron were to acquire The One Ring, but there is not too much detail, we’ve taken that idea and run with it. For the evil campaign we’ve taken the end of the story and hit ‘rewind’ a little, and you get to play a Ringwraith who stops Frodo from destroying the Ring. You actually get to deliver the Ring to Sauron, this sets off a series of events where you get to play the side of evil with Sauron’s forces. Sauron resurrects his generals, The WitchKing, The Balrog, Saruman and more. You get to play on the evil side and ride oliphaunts, ride the wargs and basically get to play as your favorite evil villains. You get to go through all of Middle earth and sack The Shire, destroy Rivendell, confront Gandalf and Elrond, destroy Helms Deep, attack Minas Tirith and so on.

Xoanon: This is one of the first LOTR games where we get to play the bad guys and live out our darkest fantasies right?

Giz: Right, that’s the beauty of the game, because it’s very systematic, it’s not a very scripted game at all. For example in the battle at Pellenor fields, as a good guy you’re trying to stop these massive trolls from pushing these seige towers to the walls of Minas Tirith. As a good guy you can play as a soldier of Rohan and hop on the horses, there are tons of horses around at any time, you can attack the tolls or the seige towers. Now as the forces of evil you can ride the Olyphaunts in, or ride the wargs, mount the catapults or siege towers. It is really different every time you play, you can focus on mele combant and be a warrior, or you are an archer, or if you are into support class mechanics or whatnot. It really depends on what choices you make on the battlefield, meanwhile the AI is running around and doing these different things systematically and letting you play around with it.

Xoanon: How long has this been in development?

Giz: It’s been about a year and a half, almost two years now.

Xoanon: How many designers and programmers do you have working on it?

Giz: We have about 70 people working on the game.

Xoanon: Any feedback or advice from the folks down in New Zealand?

Giz: Actually you know what is great, thanks to the power of the next generation consoles we’ve been able to use the in movie models, which formerly could only be used in the cut scenes, and put them right in the game. Our Fell Beast in the game is the actual model used in the movie, we were able to just drop him in there…he looks so beautiful! He flies around and picks people off the battle field dynamically and carries them off to their doom. We also have Eagles flying around and interacting with the Fell Beasts, the trolls are also the models from the films and they are running around with their giant clubs. When you’re fighting a troll have you sneak up behind them and attack them from behind, but when you are fighting as a troll you can pick up guys and toss them across the battlefield. You get to play as the Balrog, with his massive fire sword, and you get to go around killing things…you really get to play out all your darkest fantasies.

Xoanon: Any hidden easter eggs?

Giz: I’m sure there will be some stuff, I’m not allowed to talk about it! Hahaha

Xoanon: True, true!

Giz: The other cool character that you can play is Sauron. When you arrive at the evil campaign you reach Rivendell, we setup Rivendell as the forces of good’s last stand. To basically you rampage through Middle earth, you sack the Shire and you reach Rivendell, which is Gandalf and Elrond’s last stand so you are basically fighting these Elven forces and you arrive as Sauron in Rivendell. Again with Rivendell we were able to import the WETA models directly and we used those as a base to expand Rivendell to make it an entire level. So you get to arrive as Sauron and cleave and hack your way through Rivendell and kill massive amounts of elves and Gondorians.

Xoanon: Sounds like fun!

Giz: Yeah absolutely

Xoanon: Did your design team go back and read the books and watch the films to better get the feel of Middle earth?

Giz: Yeah they did, it’s an interesting challenge we face, and we had similar issues with Star Wars, we wanted to remain faithful to the films and books to cater to the fans but we also wanted to make sure the gameplay itself stands up independent of the liscense. We’ve been going back to study the looks of everything, we have Rohan soldiers that look like Rohirrim, the same with the Rohan and Orcs and Uruk-hai, we want them to look like the film, but we have to make sure the game play, the archers and spear men and siege engines, all those things make sense. So we poured back over the books and the films to make sure everything is there, in fact we’re still in discussion with New Line about adding some stuff that never made it onto the DVDs, even the last set of DVDs, and having it in the game as some never-before-seen content, it’s not final yet.

Xoanon: Awesome, did you also get some of the actors to reprise their roles for the game?

Giz: We did, we have a narrator, he’s a major character from the film but we haven’t finalized anything, I’m not allowed to announce it yet. We’re also using music from the film, we’re using Howard Shore’s tracks.

Xoanon: I assume will be able to play it on all major platforms?

Giz: Yes, it will be released on the PC, Xbox 360, PS3, and the Nintendo DS.

Xoanon: This really looks awesome, and really a new approach to any previous LOTR game

Giz: Yes, the major feedback we got from the Star Wars games was that the fans loved the ability to be in this universe and do anything they want, we really wanted to provide that for LOTR fans. They’ve been given the games where they can faithfully play until the games end, they’ve been given games from different points of view from LOTR, but they’ve never been given the freedom to do this, and the sheer diversity, it really is the definitive LOTR battle game. It’s got cavalry, mele, ranged attacks, all the playable heroes, you can as Aragorn, Legolas, Gimli, Gandalf or Frodo and on the bad side you can play as Sauron, Saruman, the Balrog, The Witch King, The Mouth of Sauron, Lurtz, Goth Mog, pretty much anyone you’ve ever read about, you can play, Ents, Trolls, Orcs, Tehoden, Wormtongue, everyone! Plus you add all the locations in the films, and even some that aren’t. We pretty much looked at every cool location, character and moment from the books and films and let the player play around in it.

....I can't tell you how much I've dreamed of this, and if its half way they describe it will be, for me, the greatest game ever.

And PS3 lads, you'd all best be getting this because online this will be fucking epic. I've got first dibs on Gamling though.
 

BarnDoor

Witchfinder General
Plus more from IGN:

IGN: First, thanks for taking the time to talk to us here. Now, we know next to nothing about The Lord of the Rings: Conquest, so why don't you just start from the beginning and tell us about it?

Eric Gewirtz: The high-level pitch is this basically fantasy Battlefront. This is everything that you've wanted to do in the Lord of the Rings universe's battles but have never been able to before. We've basically set up a series of systematic battles where we re-create these battlefields from the film and then throw the player in the middle of it and let them figure out how they want to accomplish their objectives and how they want to win the battle, much like they did in Battlefront.

IGN: So which battles will you be able to take part in? Is this everything from the movies?

Eric Gewirtz: We've got every single battle from the movies and then some. We've got Helm's Deep, Pelennor Fields, Minas Tirith, The Black Gates, and then we've got a bunch of other cool stuff like the Mines of Moria. Weathertop, The Shire. We've got a whole level where you get to play as the evil guys, running through The Shire, trampling Hobbits and burning the place to the ground.

And really we've focused equal parts on the good perspective and the idea of re-creating cinematic moments from the films -- not faithfully so much, but just kind of allowing the player to experience moments that are like the films -- but also really, for the first time, letting you get the chance to play as all of the bad guys. Play as the Balrog, play as Sauron and Saruman, and really kind of live out that fantasy fulfillment of "what would it be like to really just destroy Middle-Earth? What if evil had won?"

IGN: Are the extra battles that you're talking about that weren't in the movies, are those from the books or are they things that you created on your own?

Eric Gewirtz: Some are from the books and some are fictitious. In the books they refer to going back to the Mines of Moria and cleaning it out, so we kind of elaborated on that. Because we have the ability to access from the books and the films (we have the rights to both for the video game), we've been able to expand on some of the fiction that was mentioned in the books. There's stuff like Minas Morgul. It's this really badass, evil castle that they showed from... it's where the evil army launches their attack from in the films and you never get to see the inside of it. They never talk about it. In the books, they consider going and attacking and they decide not to on their way to the Black Gates, and in the films you just see it from the outside. We were able to model the entire inside of it and have this whole epic battle where the good forces are laying siege to Minas Morgul.

IGN: So is the art direction for places that we saw in the movies taken directly into the game? Is it as close as possible, or do you take a bunch of liberties with that?

Eric Gewirtz: I would say, you know, we started with the films as inspiration, but depending on where the game needed to go from a gameplay standpoint, we started taking more liberties. The best example I can think of is the melee combat system. We really wanted to make sure that the game felt spectacular and really responsive, so the attacks are a little more dramatic and elaborate than having Viggo Mortensen swinging a sword. I'm not saying it's crazy wireframe stuff, it's just a little hyper-real. And the thing with the environments, too, we definitely started with the movies as a base, but we've started kind of exploring how to make this really feel like a really next-gen game, and be robust, so we expanded from there.

IGN: So how big are these places that we're going to be able to fight in?

Eric Gewirtz: They're really big. We started with... I'd love to be able to show you this [laughs] "it's this big!" For example, at Helm's Deep, we pretty much modeled the whole battlefield, so we have the wall and then the keep and the outside where the army starts, and then inside the keep we have the Glittering Caves and the throne room and that whole area where you see the battles take place from the films.

For things like the really expansive battles like Pelennor Fields, we really kind of needed enough space to be able to play with all the toys you have access to. You're going to be fighting Oliphants and these massive siege towers and you're riding around on horses at top speed, so we needed to make these maps really extensive the entire time.

IGN: What's the basic combat -- and I guess the magic system as well -- like in the game?

Eric Gewirtz: There's four basic classes in the game, and much like Battlefront, you get to pick your class at any time and switch classes at any time you choose.

IGN: Is that regardless of which character you are? If you pick Aragorn, can you pick a magic class?

Eric Gewirtz: Well, the heroes are kind of designed and built-in as rewards in the game. So you actually spend most of the game playing as an officer in the army as a solider. You can pick between being a Warrior, an Archer, a Scout or a Mage, and each class plays out a little differently.

Whereas the Warrior is focused entirely around the melee combat system, the Archer plays like the traditional third-person shooter. The Mage is our support class, so he's a ranged attack unit and blaster, but he's also our healer, so he's really about staying at the back of the line and dealing damage from the vanguard. And then the Scout is our stealth mechanic. He can cloak and he's all about the back stabs and kind of your Rogue/Thief gameplay. What we've done is taken these archetypes from Lord of the Rings and also from fantasy settings, from your traditional fantasy expectations, and built them into an action combat mechanic that works well with each other.

And so the heroes are unlocked later on in the game as kind of super-units. You get them for a limited time, but then Aragorn plays like the Uber-Warrior. So his mechanics, if you're familiar with the warrior, once you get familiar with it, you'll be familiar with playing as Aragorn, but he's got a whole new set of special abilities. He's got different attacks and different ways of effectively dealing with enemies.

IGN: So when you pick the guy that you're going to play as, do you pick a new dude for every single battle you're taking on, or do you start with this one guy and run him through the game's progression?

Eric Gewirtz: No, you get to pick a different guy any time. Every time you die -- and you can die a lot in this game -- you just pick another solider and hop in. So you could start out on Helm's Deep and you're defending the wall and you're trying to make sure they don't blow it up and you say, "I want to start as a Warrior." And you're just running around as a Warrior a few times and you're like, "You know what, I'm going to switch my tactics, I'm gonna try the Archer." The Archer plays out entirely differently. So every time you die, you're presented with a character carousel and you get to pick a new unit at that point, or you can stick with the same unit.

IGN: You said that when you get to those hero-type guys, they're only on the battlefield for a little bit of time. So if, say, Aragorn comes into the middle of a battle, how long can you use him for? When does it trigger that you can't use him anymore?

Eric Gewirtz: It depends on how good you are. We kind of started based on the Battlefront II model which was basically, you get the hero as an access point and then he's slowly depleting health and the only way you can regain your health is by being effective in the battlefield. So the more guys you kill, the more objectives you accomplish as the hero, the longer you're going to be able to play as him. Once he depletes to zero health, you have to go back to playing as a regular soldier.

IGN: What happens with the heroes on the other side of the battle?

Eric Gewirtz: They're awesome [laughs]. No, the heroes on the other side are actually what we're really having a lot of fun with. For the first time ever, we're unlocking other heroes that you've seen -- evil heroes like the Balrog and Sauron and Saruman - and we've just given them the power that they deserve, that you've seen in the films and really gone all out with giving them access. So Sauron has these sweeping attacks where he can knock guys flying in the air, the Balrog's got his fire sword.

You get to play as a Troll and when you play as the Trolls in the game, you can pick up enemy units and kill them and then walk around with them while you're swinging your club. Whenever you want, you can throw them and they're all physics-based, so you can throw them into enemy units and they'll knock the enemy units out like bowling pins.

IGN: How are you handling fights against singular characters, like against the Balrog or the Watcher in the Water from before they went into the Mines? How are you handling those sorts of confrontations?

Eric Gewirtz: So again, it's been a little bit of a challenge because we don't want to limit the player, forcing him into a very scripted scenario. That's not what this game is about. It's really about creating a choice, so what we do, for example with the Balrog -- when you're fighting in Moria at the point where the Balrog is unleashed -- we give you access to Gandalf, so we unlock Gandalf and you can choose to play as Gandalf or any of the other heroes and try to confront him. Gandalf's a lot more effective against the Balrog, and if you fail as Gandalf, you can try to take him out as a regular solider - it's just a lot more challenging. So we kind of give you the tools necessary to be able to defeat these bosses, but we still leave it up to the player to decide exactly how they want to defeat the boss.

IGN: I know you touched a little bit on the classes you have for combat before, but how involved are each of the pieces that you get? Do you basically have a strong and a fast attack for the Warriors? How does all that work?

Eric Gewirtz: We have a relatively robust combat system. It's definitely going to be accessible enough for casual fans to be able to grasp it, but it's definitely deep enough -- especially in multiplayer -- that you get satisfying combat when fighting against other players. There will be enough tactics to deal with. The other real challenge that we've been working on and we're really excited about is having a robust melee combat system and marrying it with a shooter. So while Warrior vs. Warrior combat really is going to feel pretty solid, Warrior vs. Archers is a whole different experience. And then of course when you get two Archers fighting against each other, it feels a lot like a third-person shooter.

IGN: Are there any "vehicles?" Can you ride any of the creatures in the game or anything like that?

Eric Gewirtz: You can ride them all. [laughs] Again, our mandate was that this game was really about diversity and all the breadth of different things you could do, and we wanted to make sure that if you saw a cool moment in the battles of the films that you could experience it. So you get to ride the Oliphants and fight against the Oliphants, you get to be the Trolls and the Ents in this game and they're just... they're awesome. They're like our tanks; they're kind of slow-moving, really powerful, with devistating attacks. And the AI is the same -- they can pick up guys and throw them across the battlefield.

You also have a ton of siege equipment in the game: there's catapults, and battering rams and siege towers and ballista; all the things you need to pull off a proper siege. Also, there's horses and Wargs. There's flying creatures that are in the game; you can call in flying strikes. There'll be an eagle swooping down, picking up guys systematically and carrying them off to their doom. Just really populating the battlefield with as many different tools and fun toys as you would want or experience from the films.

IGN: I'm assuming that, aside from the standard mode, there's some sort of free mode? Can you play whoever you want at any time?

Eric Gewirtz: Yeah. So we have the Campaign Mode -- we have two full campaigns on either side. The good campaign pretty much faithfully follows the events of the films, but again with the systematic gameplay that allows you to play up the battles any way you choose. The evil campaign is unlocked afterwards, and that's kind of a "what-if" scenario that assumes that Frodo failed in destroying the Ring. They hint at, both in the books and the films, that it would be very bad if Frodo were to fail, but they never really go into detail about exactly how Sauron would go about conquering Middle-Earth.

We let you live out that kind of dark fantasy of being Sauron and his forces at the end of the film. You start out as a Ringwraith and you catch Frodo and deliver the Ring to Sauron, and then it launches this evil campaign where you're basically conquering through Middle-Earth, playing as all the evil forces. You get to ride the Oliphant, you get to ride these Wargs, play as the Balrog and Saruman and the Witch-King and the Ringwraiths and Sauron himself. Those are our two Campaign Modes.

In addition, though, we have a ton of Instant Action Modes that are playable in single-player, split-screen and online play. We have Conquest, which is capturing of control points like you did in Battlefront, we have Capture the Flag, we have Deathmatch, we have Hero Deathmatch where everyone gets to play as a hero; just a massive hero battle and we have a bunch of other cool modes. We're still exploring some other modes, but one mode that we just kind of stumbled onto that's really fun and kind of in line with the universe is called Ring Bearer. One player is Frodo and the other players are Ringwraiths and the longer you stay alive as Frodo, the more points you get until a Ringwraith finds you and kills you. The first Ringwraith to finally find the player, to find and kill Frodo, becomes Frodo, so it's kind of this game of tag where you're trying to stay alive as long as you can as Frodo, and you've got the Ring and you've got Sting and you're trying to outsmart the other players.

IGN: Can you become invisible?

Eric Gewirtz: Yeah.

IGN: But then can the Ringwraiths still tell where you are?

Eric Gewirtz: Exactly. Well actually, when you go invisible, you show up on the mini-map. They can't see you in the actual game, so you have to time it pretty well because you don't want to go invisible... you want to wait until they're on-screen and about to catch you, then you go invisible, but then it gathers all the other Ringwraiths. What's really cool that's been happening lately is you can attack the other Ringwraiths because they fight over it, so what happens is then the best Frodo players will try to get two Ringwraiths in the room together, like in an area together, then cloak and try to have them kill each other -- because they fight each other to try to become Frodo -- then sneak up and try to back-stab the remaining one.

IGN: So how many people are we going to see on-screen, because one of the screenshots we've seen has a crazy number of people on the field.

Eric Gewirtz: You know, it depends on the battlefield and it depends on the situation, but we're looking at around 150 units on the battlefield at a time, so there can be up to that many on the battlefield. We also have the armies extending out for the sense of the battle. So the units extend out past the game space as well.

IGN: When you're playing a single-player game by yourself, do you have any management control over what your army is doing?

Eric Gewirtz: Out management control is a little more dynamic than that. You can directly affect the tide of the battle based on the combat and your skill as the players, especially in the Instant Action Mode. The more effective you are at taking out enemy units and the more effective you are at accomplishing objectives, the more effective your allied army will be. So you can start to see the tide of battle starting to turn if you're really good. But there's no direct control over, "you go there," or a squad command.

IGN: What are those objectives that you just mentioned?

Eric Gewirtz: In the Campaign Mode, we've been trying to strike this balance. We've started playing with this idea in Battlefront II in kind of having a narrative story but still allowing you the freedom to play any way you want, and it's been a real challenge in this open battlefield-type gameplay. For instance, to give you an example, in Pelennor Fields, we've set up these scenarios where, in the campaign, there's these massive siege towers that are being pushed by these Trolls. It's all happening systematically, but they're trying to get to the walls of Minas Tirith and as the good player, you're trying to destroy these siege towers. You can destroy them any way you want; you can commandeer a catapult, you can use your fire arrows, you can attack the Trolls themselves, you can set up signal flares.

There's a ton of ways you can accomplish the objectives, and it plays out differently every time because sometimes if you pull the Trolls away, they'll come off and fight you but then other Trolls will start pushing the siege towers if you kill them eventually but don't destroy the siege towers. If you destroy the siege towers, then a cavalry will attack you. So it plays out differently every time and then of course depending on what class you are, you have different tactics available to you. So as a Warrior, you're going to be focused on the melee combat, and there are different approaches to accomplishing that objective.

That's just one objective. After that objective is accomplished, the Oliphants are unleashed and these massive Oliphants are charging through the battlefield and you have to take them out. And they get, depending on the class you are -- depending on the situation, if you're playing co-op you use combined arms -- but basically we've put these basic situations and presented them to the player and then let the player figure out how they want to accomplish them.

IGN: Is there any sort of upgrade system as you work through the game? Can you upgrade your character at all?

Eric Gewirtz: Our upgrading is built into the actual combat. For example, with the Warrior, he has a combo meter; the more damage he does and the more effective he is in combat, the more access he gets to more special moves and chain combos. The same applies for the special abilities for all the classes, so as you start becoming more effective in combat, you start unlocking more of these special abilities and start becoming more powerful. But it's per-unit-based, so when you die you have to rebuild that.

IGN: You already mentioned some of the online stuff, but will be able to play co-op online?

Eric Gewirtz: Yeah, we're actually really excited about co-op. We're big fans of co-op here, so the full campaign is playable online co-op with up to four players. It's also available in split-screen with up to four players. We have all those Instant Action Modes that I just mentioned are available with up to 16 players in Vs. Mode.

IGN: So it's an eight player cap per side online?

Eric Gewirtz: Eight players per side, yeah. Sixteen players total, and that number isn't set in stone yet, it could go up.

IGN: I think that's all I have to talk about based on what you gave me. Is there anything that we haven't hit on that you wanted to mention?

Eric Gewirtz: Well, just the interesting story that is the origin, the way it was created. This is the team that did Star Wars: Battlefront I and II and after we- well, we were contemplating what we wanted to do next and we've always had... again, you play this open battlefield in World War II and we played it in modern times and in Star Wars. So we really did everything that we felt we wanted to do in the Star Wars universe with this kind of gameplay and we started talking about how cool it would be to have this kind of gameplay but in a fantasy setting but where you're dealing with horses and creatures and trolls and swords and bows and arrows and castles and sieges and everything. We just started throwing around these ideas, and in perfect serendipity, happened to get access to the Lord of the Rings license, and that was just the center for us on making this game. So we started working on it as kind of a fantasy Battlefront that was set in the Lord of the Rings universe and it was just really cool that we got access to the coolest fantasy setting of all time for this game that we were really passionate about, excited about making in the first place.

IGN: I think that does it for my end. Did you have anything else you wanted to mention?

Eric Gewirtz: I think that's about it. We're looking forward to showing to you in the next couple months as we get closer to E3. Or if you ever come down to LA and just wanna hang, come over...

IGN: Awesome. Well thanks a lot for your time.

 

Original?

istrator
Sorry, I'm yet to read it... but the screenshot shows a flaming sword, that's a bad sign. I'll comment more when I get chance to read all that.
 

BarnDoor

Witchfinder General
Yes I'm not quite sure why Herugrim (oh yes, true faggotdom there) is glowing, but I can't say I give two shits. There probably will be power ups and special attacks, but that's a given, and I can happily overlook that.

Also more pics here:

http://pandemicstudios.com/conquest/
 

fick

Registered User
The images and talk all look pretty impressive. Chances are it'll end up shite as most licences do. Would be a shame though.
 

BarnDoor

Witchfinder General
I have faith because the Battlefront games were good and simply because it sounds and looks so great, I don't see how it can go wrong.
 

fick

Registered User
True, the battlefront games were decent, but I always have doubts about licensed games after so many disappointments over the years.
 

BarnDoor

Witchfinder General
I thought TTT and ROTK were okay but The Third Age was wank while The Battle for Middle Earth games weren't as good as the Total War games and thus failed.

But this is the game that LOTR is perfectly suited for.
 

BarnDoor

Witchfinder General
Fuck you Fick. Get it on the PS3 at least so I can cast you back to the shadow you foul nonce.
 

fick

Registered User
:blush: Best offer i've had all day. It is my misfortune however to have to work for a living, as such I am nearly 30 miles from my PS.

Raincheck?
 

Dan

Woo Woo Woo
The Battlefront games were awesome, if this is anything like them, we could be in for a great game.

Although personally, I think someone should just make a LotR RPG.
 

BarnDoor

Witchfinder General
No, RPGs are shit and boring. This is where its at.

Fick I was talking about this game by the way, when it comes out, not today.
 

Usul

Registered User
Sorry, I'm yet to read it... but the screenshot shows a flaming sword, that's a bad sign.
I know how you feel. I used to skip the power-ups in the action series and the RTS because i hated seeing Legolas and the archers shooting fire arrows.

There's nothing like the sound of a simple wooden shaft penetrating a man's chest.
 

BarnDoor

Witchfinder General
I know how you feel. I used to skip the power-ups in the action series and the RTS because i hated seeing Legolas and the archers shooting fire arrows.

I hope you can turn the power ups off. The only person who should have a flaming sword is the Witchking.

"This is my hour!"

There's nothing like the sound of a simple wooden shaft penetrating a man's chest.

Indeed.
 
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