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Training Fledgling players

SubCrawler

Registered User
I have trained up two of the fledgling players over the last season and they have turned into absolutely cracking additions to my team.

The secret is to have them playing in every game, that way you get between 50 and 60 points to allocate. When they are not playing then they just get 10.

No transfer fee to pay.

Tricky thing is to know what you want for a player and what each of the attributes gives you. I have trained up a FWD that rivals Raul. My first attempt at a OMF ended up with a guy that passes like a god but who falls over if looked at.

Looking forward to training up a GK and DF.

Seriously suggest you give this a try. Add a new dimension to your play experience.
 

sheringham316

Registered User
i trained a DF up and he endedup being quite shit... Lavice!!
I played him every game and i had alot of points but i dont think i used tha point effecently!! casue he was only a DF you get less points then you would for a Striker.
Any suggestions to wha you should put tha stats too ??
 

SubCrawler

Registered User
Like I wrote, getting the balance right is tricky.

For my FWD I concentrated on short range passing, dribbling and shot accuracy. I ended up with most of his main attributes (speed, stamina) at either 80 or 85. Where as long range passing, free kicks and curling never moved from the initail allocation.

I got the feeling that the FWD received more points overall than my OMF. I will see what happens with the DF and post results.

For a DF I would concentrate on speed, stamina, jump, aggression, response, agility, short and long range passing. Ooops forgot teamwork (important for a DF to have this).

I could have just gone into Edit mode and created the player from scratch but this way is more enjoyable as you take a real interest in the players development over the training period.

GK is going to be a killer as the goal mouth will be virtually empty for the first five games.
 

sheringham316

Registered User
Yea but with DF you dont get enough points too get all those things up in tha 80's. I was concentrating with stat defence tha most, but he seemed to be lackin other things like what you mentioned. Gettin all the things which you said is quite tricky since its quite hard just to get um in tha 85's!! I only tried 1 player out and from my experience with that i dont think i'll be doing it again. There was a person here where his mate figured out how to get infinate points he done sumthing and he could put as much as he liked... have a search for it, i might try it out once i find the thread for this!! :D:D
 

umdiddley

Registered User
defenders are best to train up!!!!

tip: get a forward and play him up front a couple of games they get points more quicker then boost up his skills defensive wise.

you'll have your own personal dion dublin who can play decent up front and good in defence!
 

Haz-e

Electronically Tagged
I've just started a master league and am still trying to muster my first win (the starting team is SO very crap). So anywhat I was wondering when you get the option to train your players?
 

ChelseaDave

Registered User
apply for negotiatons/select by team/growth then choose a player from there. Once you bought him keep playing him in games and making him score etc. then u get more points to add to his ability.

I did this with Piliniak and Titanes. Top scorers in the league :D
 

SubCrawler

Registered User
ChelseaBoys said:
I did this with Piliniak and Titanes. Top scorers in the league :D

I used Piliniak as well. The guy is better than most of the regular players if you get the mix right. And the beauty of it is that you can have a top notch goal scorer in your first season that does not cost the earth to pay or to buy.

The future is bright....the future is .....

Damn!! too many many German beers at lunchtime.

A big hoopy Christmas to everyone in Pro-Evo land.

All to together now..'you are my Larsson, my Henrick Larsson....'
 

Haz-e

Electronically Tagged
'and i'll be gone by the end of the season' ~evil grin~
I'll have a look for that guy though, cheers
 

SubCrawler

Registered User
Right, tested out a couple of players and here is what I found.

The number of points you get for each position decrease the further back you are from the center spot.

Forwards average 60 pts a game
Mid field players average 30 pts a game
Goalies max out at 16 pts a game

If you play the trainee in every game you get a run of ten to fifteen games (not sure the exact number). So for a forward expect to have approximately 600/700 pts to allocate.

I found it almost impossible to get the goalie anywhere decent. Yeah, okay, Goal keeping skills at 93 and agility/jump/balance into the eighties but the guy has no speed and zero stamina.

So the moral of the story is......

....use training for forwards and midfielders but forget defenders and goal keepers.
 
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SubCrawler

Registered User
Another snippet of information on new players.

1. They only play for one team. You can not transfer them.

2. If you release them they return to the growth team and all the stats return to the default. Very useful when you screw up the attributes.

3. The ones ideal to work with - Ibsen, Pepita and Piliniak.

4. Celtic 3 - 0 Rangers.

Hail Hail
 

Haz-e

Electronically Tagged
Goalies don't need speed THAT much though. I'm training up Goya and so far he has:
Keeper Skills - 91
Response - 90
Agility - 86
Defense- 76

and that's after only one season with him
 

SubCrawler

Registered User
Haz-e said:
Goalies don't need speed THAT much though. I'm training up Goya and so far he has:
Keeper Skills - 91
Response - 90
Agility - 86
Defense- 76

and that's after only one season with him

I figure speed is important for a goal keeper if he has a high aggression. Cos' then the bugger keeps sprinting out of goal.

Defenders - big jump with big response and they are more likely to get a clearing header in....I think.

Points - I think they reduce and increase depending on the how a game pans out. I had one of my guys play a blinder and still only get crap points because the team lost. Max points if the player scores and the team wins.
 
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MarkyP

Registered User
I've bought 3 players to train up. I've done this when my team are nearly all the default, that way you don't really see the difference in poor players. Then now they are starting to sprout up they look good and are cheap to manage when bottom of division 2 :)!!

I've bought 1 DMF (Turner) and 2 CBT (Stanley and Wilde) Playing 3 at the back with Stanley I think is a left footed player and Wilde a right. Looking for good balance in the side as they develop. Areas I target when allocating the stats are defence, balance, response, stamina, header (good for corners at both end), jump and speed, acceleration.
 

Haz-e

Electronically Tagged
bad idea really, you only want to train one player at a time so you can have one really good one at the end of it instead of 3 mediocre ones
 

SubCrawler

Registered User
MarkyP said:
I've bought 3 players to train up. I've done this when my team are nearly all the default, that way you don't really see the difference in poor players. Then now they are starting to sprout up they look good and are cheap to manage when bottom of division 2 :)!!

I've bought 1 DMF (Turner) and 2 CBT (Stanley and Wilde) Playing 3 at the back with Stanley I think is a left footed player and Wilde a right. Looking for good balance in the side as they develop. Areas I target when allocating the stats are defence, balance, response, stamina, header (good for corners at both end), jump and speed, acceleration.

Do not forget aggression. I am finding that this is one of the most important of the defender attributes. This is the one that sends him into a tackle, otherwise he just stands around like a big pillock, or worse, moves away from the striker.

I find that I tend to increase that attribute on any defender I transfer in so that they start acting like proper defenders. [personal history note - I was a defender for twenty years and there was only three ways a guy could get past me, either by speed, skill or in pieces. Every defender I ever met was the same - you either take the f*cker out or else leave the pitch as an abject failure...don't see why PES3 defender can't be the same]
 
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