Amateur
Registered User
Im interested with the shielding concept amateur, and you ude the examples of Riquelme and Zidane.....
I think the "tactical dribble" was supposed to emphasise this feature, as the game manuel describes it as an ability that allows the player to retain possesion more effectively whiles dribbling....
I just think the creators have to increase the number of animations, so that the better players have a wider range than the not so good players...
Maybe awareness could be an attribute, range from 1-5 (5 being the best)
I agree with you -and- that is why I say that the "Old Gen System of Stats and Special Abilities is too limited and generic" -to- properly cover some basic aspects of the game.
The Tactical Dribble Special Ability is something very inaccurate -because- you cannot have a player with a Dribbling Accuracy of 85 -and- a Shielding Ability of 95. It is impossible to establish some KEY differences with such a system.
For example, the Defensive Abilities of a player are basically determined by ONLY one Stat; "Defense" -the- other Defensive Abilities are all Special Abilities; Marking, Sliding Tackle, Covering, D-Line Control.
So, if a Player haves a Defense of 85 -and- he doesn't haves "Sliding Tackle" as a Special Ability -then- what determines the effectiveness of this player's Tackling?? Nothing. And then again, if the same player haves "Sliding Tackle" as a Special Ability -then- I suppose his Tackling Ability is of 85, right?? Too generic.
The Dribbling Abilities are laughable -with- only 2 Stats to determine them; Dribble Accuracy, and Dribble Speed. And a couple of (again) inaccurate Special Abilities; Dribbling, and Tactical Dribble. This just doesn't cut it.
How do you differentiate players -HOW- can I say that Cristiano Ronaldo haves a Step-over Ability of 92 -but- a Roulette Ability of 75??
Examples are endless -but- the Bottom Line ultimately is that the Old System of Stats and Special Abilities is just too inaccurate, generic, and limited -it- SHOULD be improved.
And then again, if the Stats are properly organized -then- there is really no need for Special Abilities.
The Awareness of a player MUST also be turned into Stats -because- that is what determines if a player is a World Class Defender, or a World Class Poacher, or World Class Midfielder, etc, etc.. And currently, Konami haves a very poor system for determining a Player's Off-The-Ball Movement.
How hard can it be to simply include Stats such as; Tactical Awareness, and Defensive Awareness. Is it much to ask?? I think not, only 2 Stats -and- really if you discontinue the use of the inaccurate Special Abilities; Covering, D-Line Control, and Positioning -then- Konami would actually be taking one more (unnecessary) thing OFF the game.
In my opinion, most of the Special Abilities are merely "Guide Lines" -and- Konami should replace many of them with accurate and precise Stats -in- order to cover some Fundamental Aspects of the game properly.