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The great side of PES 09!

alonCFC

Registered User
^Lucky golas in pes happens on all of them not only pes 09.
I played pes 5 and the GK spill shots too (maybe not as much as pes 09, but pes 09 has better shooting than 5), then 6 where there was superhuman Van der sar. That was truly unacceptable. In pes 6 they spilled shots too, but again not as much as pes 09.
The GK spills area bit of an issue in pes 09, but in reality the GK spill many saves before they catch the ball.

in reality the keeper almost never spill, but if they do its very unlickly for the ball to go straight to the opponent team to score an easy goal...
 

shaun7

Registered User
^Not almost never but RANDOM. Football afterall is random and not always predictable.
Also I don't know how you're all saying that you can score easy goals because of the keeper spilling the ball. The AI does it, I know but it won't let me do it. After all the AI in the pes series cheats alot. that's one one my complaintes about the pes series.
 

RAMAXWY

Registered User
hey hey hey, i thought this thread was meant to share our views of what we liked about PES09 so can the i hate PES09 guys look for the other thread t continue the moaning.
personally i think PES09 is great you can play your own game,you can attack in through the center, on the wings, pass the ball to whom ever you like with enough practice and although defending is hard it's rewarding as hell when you keep a few clean sheets in a row because mistakes often get punished.
the shooting is fantastic and if you havn't scored a few 30 or 35 yarders yet well that's too bad because they are breathtaking.
the graphics are fantastic and the lighting effects they are one of a kind at the moment so if it's day, night or afternoon the experience is wonderfull.
the phisics also are great and with that i mean all of them the ball phisics, the balance and height of the indvidual players they all matter and don't just make up the numbers.
the pitches, the grass , the shoes,the balls, the skin tones just look fantastic and the way the light hits them.......makes me speachless.
so i know it has it's flaws but i won't get into that because this thread isn't the place and the good outnumbers the bad 10 to 1 in my oppinion so it's irrelevant.
 

mulletman12

Registered User
Scripted is when something is decided before hands, when someone consciously decides how things will play in a movie, or a book, or a video game.

And every PES game I've played is "scripted" to a certain extent. Most notably PES09.

The amount of "lucky" goals that I and the Com have scored is ridiculous. The amount of goals from free-kicks, corner kicks, penalties, and GK spills is unacceptable.

At times a perfectly timed and aimed shoot will not go in, because the Com randomly decided it shouldn't go in. In other occasions I just cannot do anything against my opponents, even when I know exactly what they'll do.

And then there's the usual huge gaps that the Center Backs leave behind for no apparent reason other than giving away an easy goal. Plus the fail-safe passes that always leave me one-on-one against the GK, for the easy tap-in.

PES09 for me feels like the Com is taking you for a ride, even when you know how to play against it and win every time, it's just average, at best. Which is the main issue I have with PES09.

Because even though PES6 (PS2 version) was scripted to a certain extent, it was still addictive and fun. Even when I won three consecutive games by large margins, I still wanted to play one more game.

PES09 isn't harder than PES6, we just have less control over significant things, we are somehow restrained by the Com.. this makes PES09 an easier and more straightforward game than versions like PES6 or PES5.

I think PES09 is poorly scripted.. in my opinion PES6 (PS2 version) was scripted with much more caution and detail. Because it wasn't as obvious and consistent, because you really felt a greater sense of "anything can happen" -as- opposed to the FIFA-Like feeling I get whenever I score a goal in PES09.

It feels as though in PES09 the actual skill of a player isn't as important as before. Every PES version I've played is scripted to some extent, but the execution has changed for the worst.

i have to disagree with you on this point.

I play pro evo 09 and wonder what will happen when i next play? will it be a 1-0 win or maybe a 4-3 thriller. scripted?

sure with your definition then all games are scripted. i think u call it artificial intelligence not scripted.

This thread was meant to highlight the positive aspects of pes, away with your negativity and dumb ideas of things in pes being "scripted", u make your own script, it is not defined by the computer.
 

Amateur

Registered User
i have to disagree with you on this point.

I play pro evo 09 and wonder what will happen when i next play? will it be a 1-0 win or maybe a 4-3 thriller. scripted?

sure with your definition then all games are scripted. i think u call it artificial intelligence not scripted.

This thread was meant to highlight the positive aspects of pes, away with your negativity and dumb ideas of things in pes being "scripted", u make your own script, it is not defined by the computer.

You should tell the same to Seabass, considering Seabass himself admitted that PES was "scripted" to some extent.

I really don't see the necessity of saying "your dumb ideas" considering you clearly don't understand my opinion. And yes this "thread was meant to highlight the positive aspects of pes ".

I already highlighted the few "positives" I've find, as well as the many negatives. So I guess there's no point in my arguing any further in this thread. Fair play.
 

mulletman12

Registered User
You should also tell that to Seabass, considering Seabass himself said that PES was not "scripted" to a certain extent.

well u should write your negative comments elsewhere seeing that this thread is named "the great side of pes 09"...

being scripted is to do with the ai and how good it is, not the com at times will always score a goal as you view it. I think you should look at your pes ability before blaming your poor results on it being scripted.
 

byrnie05

Registered User
I got rid of PES08 and swapped it for FIFA08 as I found it to be rotten and unenjoyable. This year I got FIFA first and traded it in after the two week head-start it had on PES and I've been hooked to PES this year like I hadn't in the previous two.

It's not perfect, but it damn-near plays as well as PES6 on PS2 that has got me through the last couple of bad years for the series on the 360.
 

Red Owl

Registered User
FIFA will never be as good as PES in my eyes, ironically, because of it's licenses.

Because PES has a lot of missing licenses, it has allowed the user to fill in the holes themselves; this huge scope of easy-to-use editing has left us with a very malleable game that has that special something FIFA lacks.


Also, the core passing, namely the one-touch part of it just surpasses FIFA, making the latter feel too heavy in my opinion, while the variety of goals scored is the clincher.
 

Amateur

Registered User
well u should write your negative comments elsewhere seeing that this thread is named "the great side of pes 09"...

being scripted is to do with the ai and how good it is, not the com at times will always score a goal as you view it. I think you should look at your pes ability before blaming your poor results on it being scripted.

I don't like to boast about my ability, but I'm actually very good at PES.. which is probably Why I tend to get bored easily with games like PES09 and FIFA.

Anyways, like I said before, this is a thread for the positives about PES09.. I already mentioned the few "positives" I could find, as well as a couple of negatives. So, it would be pointless to argue any further in this thread.

My bad for stating FACTS.
 

byrnie05

Registered User
FIFA will never be as good as PES in my eyes, ironically, because of it's licenses.

Because PES has a lot of missing licenses, it has allowed the user to fill in the holes themselves; this huge scope of easy-to-use editing has left us with a very malleable game that has that special something FIFA lacks.


Also, the core passing, namely the one-touch part of it just surpasses FIFA, making the latter feel too heavy in my opinion, while the variety of goals scored is the clincher.

That's why I swapped PES6 on 360 for the PS2 version the next day because I couldn't live without the editing. Same with last years, I wasn't buying a stupid camera to add logos, so the proper edit functions in the new game appease me no end. Just got promoted with my fictional Plymouth City side, so I'm going to swap Fly Emirates sponsorship for another brand that I'll draw myself. Can't do that on Fifa.

 

Red Owl

Registered User
That's why I swapped PES6 on 360 for the PS2 version the next day because I couldn't live without the editing. Same with last years, I wasn't buying a stupid camera to add logos, so the proper edit functions in the new game appease me no end. Just got promoted with my fictional Plymouth City side, so I'm going to swap Fly Emirates sponsorship for another brand that I'll draw myself. Can't do that on Fifa.


That's cracking.

One of my problems with the new game, is that when I've tried making logos and sponsors, they get stretched to the full size of the shirt - I don't know of a way to resize it like on the old ones, plus, again unlike the old ones, I can't change the colours of things I make.
 

byrnie05

Registered User
I've got a white version of the logos above for the blue away shirt, which I just filled in the colour.

For the logo placement, I had to make the Emirates part just under the half-way point of the edit grid, which in turn stopped the Nike logo from stretching across the shirt.
 

Red Owl

Registered User
I've got a white version of the logos above for the blue away shirt, which I just filled in the colour.

For the logo placement, I had to make the Emirates part just under the half-way point of the edit grid, which in turn stopped the Nike logo from stretching across the shirt.

Nice; I'll try that next time I am reunited with Hopeful United.

Spent the last month unlocking players and creating them; which reminds me, only on PES could you create around 160 past legends of the game, and generally get their stats to roughly reflect their real-life selves.
 

mulletman12

Registered User
My bad for stating FACTS.

Threads are about opinions not what u call facts, i have been reading this thread and it seems i am not the only one who disagrees with your arragonce when it comes to your opinion and lack of respect for other people. take your so called "FACTS" elsewhere because at the end of the day its only an opinion, as so is mine.
 

shaun7

Registered User
That's cracking.

One of my problems with the new game, is that when I've tried making logos and sponsors, they get stretched to the full size of the shirt - I don't know of a way to resize it like on the old ones, plus, again unlike the old ones, I can't change the colours of things I make.

You can. When you're editing them, resize them opposite of what the outcome will become. I mean, if they get stretched, (wider) make them less, much less wide so that when they stretch in the end, they will look normal.
 

RAMAXWY

Registered User
yup, that's another thing that's great from PES/WE the fact that it gives u endless possibilities to edit everything to your liking because in the end it's your game.
another thrill i get out of the editing is the fact that we can bypass all that crap about licenses etc. because we are given the tools. sweetest part,the fact that your not alone the whole PES/WE community helps you out.
so if you want a whole option file cause you don't have the time or if your like me, then you check out all of the files and try and make a perfect one using yours as base.
fun part we can get away with it because they can't sue us because it's our game.
another thing you're able to do is improve or lower players stats that need it because they are better this year or worse so you don't have to wait a year or so to see the difference.
while i'm on that subject can anyone help me with the improved stats for DI MARIA( he plays for BENFICA) cause i saw him score an unbelievable goal yesterday while his new national team coach was watching( none other than MARADONNA) and the amount of skill that was needed for that piece of individual brilliance isn't reflected in his ingame stats.
 

Red Owl

Registered User
You can. When you're editing them, resize them opposite of what the outcome will become. I mean, if they get stretched, (wider) make them less, much less wide so that when they stretch in the end, they will look normal.

Rightio. I much preferred the way from PS2 PES; in fact, I am trying to think of one way in which the editor's improved since the previous generation....
 

martyl2

Registered User
Scripted is when something is decided before hands, when someone consciously decides how things will play in a movie, or a book, or a video game.

And every PES game I've played is "scripted" to a certain extent. Most notably PES09.

The amount of "lucky" goals that I and the Com have scored is ridiculous. The amount of goals from free-kicks, corner kicks, penalties, and GK spills is unacceptable.

At times a perfectly timed and aimed shoot will not go in, because the Com randomly decided it shouldn't go in. In other occasions I just cannot do anything against my opponents, even when I know exactly what they'll do.



If you have in your view a perfectly timed and aimed shot that is expected to go in, what is the point? then u will just attempt that same shot again and again expecting a goal. Variety is what pes provides!

I don't see that free kick or corner goals can be deemed as "lucky" also.

also if you can't do anything against your opponents its because you were not good enough to stop them on that occasion. What fun is a game if you know exactly where the com is going and what it intends to do?
 

Baddar

Registered User
I can't really comment about the scriptedness (even a word?) of 2009, but didn't Seabass confirm in an interview that the other PES games were scripted, to some extent, in that things would happen to favour the AI in order to make for an even more exciting game? I'm asking the question, but I'm almost positive that it's the case, as I saw a link to it posted here in the build up to 2009's release.

In PES 6, there were times when the AI would get a corner and I just knew they'd be scoring it, however I tried to defend it. 2008 was a lot easier to defend corners, but if you gave away a FK 25 yards or closer, on Top Player at least, 85% of the time, it would end up in the net. The keeper would seemingly move in position to save the ball, but it'd always go past him. :/

Reading comments in this thread and others, it seems this exists in 2009 too.
 

Amateur

Registered User
If you have in your view a perfectly timed and aimed shot that is expected to go in, what is the point? then u will just attempt that same shot again and again expecting a goal. Variety is what pes provides!

I don't see that free kick or corner goals can be deemed as "lucky" also.

also if you can't do anything against your opponents its because you were not good enough to stop them on that occasion. What fun is a game if you know exactly where the com is going and what it intends to do?

Dude, but that's how it is in reality, when you know you nailed a shot, you know it will go in, it's that simple.

The hard part is nailing the shot, you have to create space, you have to be in the right position, you have to time it right.. it is difficult enough as it is.

It really disappoints me whenever a perfectly aimed and timed shot doesn't goes in, because I know for a fact that the shot didn't go in because the Com decided it shouldn't go in.

I think that Finishing and Shooting still lack some depth, for one thing it's lacking that sense of timing.. it could be much better.

What fun is a game if you know exactly where the com is going and what it intends to do?

The fun is that the game would be decided by the actual "Skill" of the players, instead of the whims of a Com.

But it is also important to acknowledge that you never know exactly what's going to happen, that's WHY in Football, good players know how to create Situations in which you can only guess.

Which is essential in Football, you are trying to create that situation where your opponent can only guess -and- your opponent is anticipating against it. Out of those 10 Plays you've managed to create, maybe 5 of them ended as "shots on target", and maybe 2 of them ended as "goals".

That's Football, Football isn't just about running and running, Kicking and Passing the ball. It isn't about merely tapping the R2 button every time you pass the ball and letting the Com take care of the rest.

Football is a collective effort, you need to have a Tactical System in which you design how you want Each player to move. You need to have Tactical Plays to complement with your Tactical Scheme. It isn't and shouldn't be just about the Physical aspect of the game.

Every Team haves a different tactical scheme with different individuals.. It is never easy to anticipate correctly against different teams. Say you play one game against Barcelona, and then you play another against Inter Milan.. This teams are completely different, and anticipating against them would be a completely different task.

This alone would add a significant amount of "replay value and depth" to the gameplay.

If I create a situation where I can pass the ball to at least Three Different players whom are in good positions, you can only guess.. and it would be great if I had the power of Dictating or Deciding how my Defenders and Attackers move.

Maybe IF I think my opponent will pass the ball to the player on the Right, it would be great if I could have the option of sending one of my defenders to where I want them to. So that if I anticipate incorrectly, it would be My Mistake.

And then there's the always important Time, you have to anticipate with time, otherwise it would be too late for any tactical move. So it would definitely Not be an easy thing to master.

And again, Knowing How to anticipate would be yet another thing to master, something that would add much needed "replay value" and "depth" to the gameplay.
 
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