If you have in your view a perfectly timed and aimed shot that is expected to go in, what is the point? then u will just attempt that same shot again and again expecting a goal. Variety is what pes provides!
I don't see that free kick or corner goals can be deemed as "lucky" also.
also if you can't do anything against your opponents its because you were not good enough to stop them on that occasion. What fun is a game if you know exactly where the com is going and what it intends to do?
Dude, but that's how it is in reality, when you know you nailed a shot, you know it will go in, it's that simple.
The hard part is nailing the shot, you have to create space, you have to be in the right position, you have to time it right.. it is difficult enough as it is.
It really disappoints me whenever a perfectly aimed and timed shot doesn't goes in, because I know for a fact that the shot didn't go in because the Com decided it shouldn't go in.
I think that Finishing and Shooting still lack some depth, for one thing it's lacking that sense of timing.. it could be much better.
What fun is a game if you know exactly where the com is going and what it intends to do?
The fun is that the game would be decided by the actual "Skill" of the players, instead of the whims of a Com.
But it is also important to acknowledge that you never know exactly what's going to happen, that's WHY in Football, good players know how to create Situations in which you can only guess.
Which is essential in Football, you are trying to create that situation where your opponent can only guess -and- your opponent is anticipating against it. Out of those 10 Plays you've managed to create, maybe 5 of them ended as "shots on target", and maybe 2 of them ended as "goals".
That's Football, Football isn't just about running and running, Kicking and Passing the ball. It isn't about merely tapping the R2 button every time you pass the ball and letting the Com take care of the rest.
Football is a collective effort, you need to have a Tactical System in which you design how you want Each player to move. You need to have Tactical Plays to complement with your Tactical Scheme. It isn't and shouldn't be just about the Physical aspect of the game.
Every Team haves a different tactical scheme with different individuals.. It is never easy to anticipate correctly against different teams. Say you play one game against Barcelona, and then you play another against Inter Milan.. This teams are completely different, and anticipating against them would be a completely different task.
This alone would add a significant amount of "replay value and depth" to the gameplay.
If I create a situation where I can pass the ball to at least Three Different players whom are in good positions, you can only guess.. and it would be great if I had the power of Dictating or Deciding how my Defenders and Attackers move.
Maybe IF I think my opponent will pass the ball to the player on the Right, it would be great if I could have the option of sending one of my defenders to where I want them to. So that if I anticipate incorrectly, it would be My Mistake.
And then there's the always important Time, you have to anticipate with time, otherwise it would be too late for any tactical move. So it would definitely Not be an easy thing to master.
And again, Knowing How to anticipate would be yet another thing to master, something that would add much needed "replay value" and "depth" to the gameplay.