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Assassins Creed III [PC/PS3/360]

BarnDoor

Witchfinder General
A better cover then would have been the assassin battling old George. As it is there's too much of Mel's 'The Patriot' about the whole thing. Maybe John Adams could turn up featuring Paul Giamatti's likeness? And be scalped?
 

Lörd TH

Registered User
Make's sense having the leading character as a Native then, as you'd have no affiliation to either side.

To be honest I'm a big fan of this era, there were alot of secrets around.
 

Amateur

Registered User
A truly disgusting cover to which I take great offence. I won't be buying such filth and I encourage any true Englishman to do likewise.

Horrible decision for a cover, but I suspect it's not going to be the world vs Britain, or at least I hope so.

To be honest I'm a big fan of this era, there were alot of secrets around.

The era is great, but I wonder how much can they get away with, even if it's just a video game.
 

BarnDoor

Witchfinder General
Make's sense having the leading character as a Native then, as you'd have no affiliation to either side.

Hence him hacking at a British soldier on the cover. Because of course we committed more atrocities to the Natives than the United States would. Whatever happens I'm disappointed it's being marketed like this.

Amateur I fear that will be the case.
 

Amateur

Registered User
Hence him hacking at a British soldier on the cover. Because of course we committed more atrocities to the Natives than the United States would. Whatever happens I'm disappointed it's being marketed like this.

Amateur I fear that will be the case.

You make a convincing argument, and most certainly, the cover was a piss poor decision regardless of the actual direction of the game.

But assuming their position, I just don't think it's smart market-wise, to denigrate the British Empire in such a way, so with that in mind, I'm thinking they will put themselves in the position of a 3rd party and they will vilify both sides of the fence. Though still, my theory is completely off going by that cover.

If it turns out you are right, then personally I will loose all respect for Ubisoft, not that it matters to them anyways, but to have teenagers playing video games with such a biased view on history is a very dangerous thing to have, even more so than Grand Theft Auto in my opinion.
 

Lörd TH

Registered User
This should've been the cover...

 

Viperized

Registered User
I have to admit the costume design leaves a lot to be desired.

It was an apt costume for Altair given it draws remarkable parallels with Arabian clothing and it looks something you'd expect to see from the Middle East. But here? It simply looks out of place and doesn't work.

However, I shall buy this game as I love Assassin's Creed. ACII, Brotherhood, and Revelations, were all incredible games. ACII was the best though.

They need make the game more like ACII rather than Bro and rev.
 

Lörd TH

Registered User
A countdown has now appeard on the Assassin's Creed website, counting down to Monday. (As mentioned on the first page)


Also the Native looking character (below) has nothing to do with the game and is a drawing by someone doing some comics.



For years now we've enjoyed the adventures of Ezio Auditore as he makes his way through the Italian Renaissance and Ottoman-controlled Constantinople. That story is over. Ever since the conclusion of Assassin's Creed II, a senior team of Ubisoft developers has been secretly toiling away on what comes next. That team aimed high, with plans to examine and rethink every element of the franchise from the ground up, build something new, and take a full three year development cycle to do it.

The game that emerged is Assassin's Creed III. Set in the latter half of the 18th century, we'll see the war between the Templars and the Assassins escalate as it crosses over to the New World of America, and witness firsthand the events of the American Revolution. Caught in the conflict is a daring new hero in the Assassin's Creed franchise. We have the full story of this new hero and the striking game in which he stars, along with exclusive screens and art from the project, all packed into a massive 13-page cover story.

To whet your appetite, take a look at an early glimpse of the new game. Our cover image gives you the first hints of what to expect. Who is this new protagonist? What is his importance to the larger history-spanning story of the franchise? Let the speculation begin.

 

Dragonfly

Waiting....
I don't know why they insist with the same outfit. I remember in Assassin's Creed II, Ezio finds the underground tomb (I think it was) which had statues of former assassins. They didn't all look the same. I think there was even one that looked like Boudica.
 
Lets kill us some red coats, fucking slits, admittedly the forest/snow areas look amazing though.

If anything these make the outfit look even more ridiculous, "can you ID the assassin" "Yes he was wearing a white hood".

He stands out like a sore thumb.







 

Lörd TH

Registered User
This will probably turn out to be the best Assassin's Creed game!

Where are you getting these screens from by the way?
 

BarnDoor

Witchfinder General
The setting is indeed amazing, and the world looks brilliant. I just wish it wasn't a game with these mechanics using it. I'd kill for a Red Dead style game set in this period.

You're absolutely right about the hood Jonno - he looks a cunt. Yes he'll blend in in the snow but nowhere else. And isn't that the whole function of an assassin?

Mmm ambushing British troops marching in column - wonder where they got that idea from (I fear The Patriot rather than Last of the Mohicans). These images do nothing to dispell my concerns about an anti-British stance.
 
@TH14, leaked by a website, I copied them from neoGAF forum.

@barn, the whole idea of an assassin is to hide in plain sight isnt it? How is carrying a dozen weapons on your back and walking round covering your face/head a good idea, I think they thought they couldn't lose the image as it is "iconic" to the fags, but fuck me it looks even more ridiculous now.

Also yes, I fear that many Brits will be slaughtered, seeing as I dont like the games that much though it is of no concern as I probably wont play it.
 

BarnDoor

Witchfinder General
I thought it was my dear Jonno, but apparently not. I think this is just condescending gamers. Most would understand the need to change the look of the character to the new environment.
 
Possible SPoilers for those who want to go in knowing nothing, all images and details are from the upcoming GameInformer

Here is a basic rundown of the new features in the upcoming GameInformer article, to be released next week:

- The new Assassin is the son of a Native American woman and a British soldier. His calls himself Connor, but his birth name is Ratohnhaké:ton. Born into the Mohawk, he eventually crosses paths with the Assassins in his search for righteousness.

- Connor is quiet and stoic, letting actions speak for words rather than conversing with others. In contrast to Ezio, Connor is a freedom fighter who acts in the name of justice rather than on personal revenge.

- Settings will include Boston, New York and a large countryside. The countryside will be the setting of about 1/3 of the game, and will be the location of many events during the game. The countryside will be about 1.5 times as big as Rome in Brotherhood.

- The protagonist will fight on the American side, with primary allies George Washington, Benjamin Franklin and Charles Lee. However, this does not mean that the Americans are the good guys and the British are the bad guys. Templars are everywhere…

- There will be seasons in the game, meaning that the sun will shine during summer and the landscape will be covered in snow during winter.

- Fighting and stealth will be completely re-innovated, with Connor being compared to a “predator”. The player will be able to climb trees and other natural elements, and dual-wielding weapons such as a dagger and a mohawk is now also an option.

- Animals will be present in the woods, like deer and bears. The player will be able to kill them and pelt their skins, to sell them later with the reformed economic system of the game.

- There will be puzzles similar to The Truth, only they will not be given by Subject 16.

- Desmond will go into the new Animus 3.0 and will find himself going into “significant events”.

- 100% sync in memories returns, though this time you will be rewarded when you complete memories to 100%. Checkpoints will also be introduced to mission replay, meaning you don’t have to replay an entire mission to get that 100% sync.

- The Brotherhood, or Assassins Guild, will return in some form, albeit differently than we have seen before.

There will be no more Mercenaries, Thieves, Courtesans, Romani or other factions, but there will be a replacement for them.

- Den Defense will not return.

Combat sounds good, as does the general size of the map and teh seasons, who you're fighting does not :(

set two info

-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
-More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-Character details:
-George Washington: Interacting with Washington is one of the core relationships of the game.
-Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
-Charles Lee: His role is a mystery.
-The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
-"It's not just going to a historical building now; it's going to a historical event."
-Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-The overall story is still centered around the Assassins versus the Templars and Connor's journey.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
-The French and Native Americans will also feature in the game, as was probably really obvious.
-The modern day stuff relates to that location in New York at the end of Revelations.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you to go new places. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new Animus database known as Animus 3.0.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.
 
Yes, this does sound exceptionally interesting, I will keep my eyes and ears on this one, it may well turn out to be something I buy on or around launch.
 

Amateur

Registered User
- Fighting and stealth will be completely re-innovated, with Connor being compared to a “predator”. The player will be able to climb trees and other natural elements, and dual-wielding weapons such as a dagger and a mohawk is now also an option.

-A new traversal approach that has players leaping and climbing trees and mountain cliffs.

-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.

That is something that Call of Duty should implement into their game, it's quite lazy to still have a plastic jungle where you cannot climb trees nor step on the grass, considering that you could do that in older PS3 games that didn't made nearly the same amount of money as the Call of Duty franchise.

The game sounds quite interesting, the detail about climbing trees is a big positive for me. Though, I still think the cover was a terrible choice.
 
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