For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

PS3 Save data editing

Schitzophonic

Registered User
can you change the manager that stand by the side of the pitch face ? and what about referees faces and kits ?

Maybe the managers on the touchline are under 'Team Staff' in the editor (I doubt it though) which means you could create a face on a player, export it and re-import over the staff slot. Referee faces and kits I highly doubt.
 

Schitzophonic

Registered User
Can I copy base player in the wild editor? and how?

What do you mean? You can export a player and import over another one, which is essentially the same as base copying, yes. But with the editor, there is no need to base copy anyone because you can access all the players who have been in the game anyway. If it's to use hairstyles, hair re-linking is very easy and works better than basecopying anyway, because it's only the hair you're affecting. If you base copy, there will be hidden stats which could be incorrect and undetected.
 

7oy

Registered User
Later I will post a list of all the ???? faces slots and who they most likely are.
 
I've noticed plenty of movement about Steaua and Basel kits recently. Can we edit the kits of the 4 fake Europa League teams? I'm talking Adidas stripes as well as importing a PNG.

Also what are the other fake teams for? Do they ever appear anywhere? I went and made them all into Europa League teams before I read that it was only the bottom four that showed up.

(Mods feel free to merge these posts but I thought the wall of text would be annoying, so I broke it up a bit)

I'm alright with it. You're answering separate queries and you've quoted each neatly.
 

Schitzophonic

Registered User
I've noticed plenty of movement about Steaua and Basel kits recently. Can we edit the kits of the 4 fake Europa League teams? I'm talking Adidas stripes as well as importing a PNG.

Also what are the other fake teams for? Do they ever appear anywhere? I went and made them all into Europa League teams before I read that it was only the bottom four that showed up.

We can indeed edit the last 4 fake ones. The way to do it is by switching the league structure and temporarily swapping them with teams that do appear in game, so they appear as normal and are fully editable. You can create kits the way you usually do with the ingame editor. Then you can swap them back out for the original teams. I recommend switching them with say, 4 Bundesliga teams.

You just open the editor, go to Stadiums & Leagues, and then slightly towards the right, at the bottom, there is a League Structure button. Click that, then find the league you want to put the hidden teams into in the dropdown menu on the right, and scroll down to find the teams in the box on the left. Then you just drag them over the teams you want to replace, and save it. Then you move your save back to your console as usual, and they appear in those teams' places.

Then you can change kits, make sure you're happy with how they look etc. and go back to the w!LD@ editor and swap the original teams back. It's a little bit of a hassle but it's worth it really.

Then what I did after that, because the logos of the teams are fake, and there aren't enough slots to replace every one, is change the fake teams' logos to the national flag of the league they're in. (Russian flag for Rubin, Romanian for Steaua etc.) - the only problem is there isn't a Belarusian flag for BATE, so I just used the one spare slot to put their logo into the game.

EDIT: Oh, and the other fake teams are just fake versions of the Copa Libertadores teams, I believe. I think they show up in the South American master league. I haven't checked, but that's what I've read a few times.
 

Schitzophonic

Registered User
Hi,

I have a question:

My file was always unreadable when I tried to decrypt it using bruteforce.

So I asked my brother if he can do it for me at his PC. He did and sent me the decrypted file.
So I think it was a problem with my PC because at his PC the decryption worked well.

After having received the decrypted file I wanted to go on converting it to a PC file on my PC again but it said something like "source missing"

Does that mean that you can only decrypt, convert and edit the file using the same computer?

Thanks in advance for your replies!

Hmm, no, it doesn't matter which computer you edit the files on. I've been looking through converted PS3 EDIT.bin files and I don't even have a PS3. Is that the console you're using?

People seem to have more problems with the decrypting process on PS3 (myself included when I tried converting the J-League DLC EDIT.bin)

Might be worth asking [MENTION=187977]7oy[/MENTION] about it.
 

titan9fan

Registered User
We can indeed edit the last 4 fake ones. The way to do it is by switching the league structure and temporarily swapping them with teams that do appear in game, so they appear as normal and are fully editable. You can create kits the way you usually do with the ingame editor. Then you can swap them back out for the original teams. I recommend switching them with say, 4 Bundesliga teams.

You just open the editor, go to Stadiums & Leagues, and then slightly towards the right, at the bottom, there is a League Structure button. Click that, then find the league you want to put the hidden teams into in the dropdown menu on the right, and.....
[MENTION=16754]schitz[/MENTION]... thanks for the info...

Enviado desde mi GT-I9070 usando Tapatalk 2
 

Duck No.99

Registered User
Hmm, no, it doesn't matter which computer you edit the files on. I've been looking through converted PS3 EDIT.bin files and I don't even have a PS3. Is that the console you're using?

People seem to have more problems with the decrypting process on PS3 (myself included when I tried converting the J-League DLC EDIT.bin)

Might be worth asking [MENTION=187977]7oy[/MENTION] about it.

Yes, I'm using the PS3.
Thanks for your answer... I will go on trying to find a solution :)
 

graememilan

Registered User
Schitzophonic i would love to talk to you about this J-League file you have. do you have the Japanese imported game with the J-League DLC as i had this last year and was thinking about getting it this year. Can you decrypt it with wild editor? and import players from a normal pes 2013 on to the game?.
 

Schitzophonic

Registered User
I don't have the imported game, no. All I have is an EDIT.bin file from the Japanese game itself, which means I can export players from it to add to PES. So yes, the Winning Eleven EDIT.bin works in w!LD@'s editor too.

The J-League DLC EDIT.bin file I have is from a Chinese Winning Eleven patch. All of the J-League 1&2 teams are included, but J-League player names are in Chinese. Shirt names are in English which makes it easy to find the right players. All of the DLC players have relinked faces to presets which aren't in PES, so you have to fix appearances if you're using any of these players in your save.

But aside from that - stats, player skill cards, physique settings, motions, player growth types are all exactly as they would be in Winning Eleven if you import to PES.

Muta, in the J-League thread, has posted conversions of all of the J-League presets in scan form, so PS3 users can use the texture files to re-create the presets from the DLC. There is a lot of fiddling that you need to do - reconfiguring the w!LD@ editor to allow hidden teams to be read and so on, but when you're bit of a PES nerd like me, it's worth it.

In the end though, there were only 5-7 players who I needed to export for my PES save (which affects all of the default leagues, Bundesliga and Championship) in the end. That was Mu Kanazaki (Nurnburg), Genki Omae (Fortuna Dusseldorf), Rodrigo Souto (Nautico), Renatinho (Coritiba) and Rene Santos (Coritiba) - there are also players like Jeci (who could still be on Coritiba's books, not sure) and a couple more Brazilian players who might be worth exporting.

Apparently the rosters are up to date as of the end of the 2012 season, so a couple of months out.

For more info, and pretty much everything you need to know (including a link to the EDIT.bin in PC format) look here; http://forums.evo-web.co.uk/showthread.php?t=70624
 

graememilan

Registered User
I don't have the imported game, no. All I have is an EDIT.bin file from the Japanese game itself, which means I can export players from it to add to PES. So yes, the Winning Eleven EDIT.bin works in w!LD@'s editor too.

The J-League DLC EDIT.bin file I have is from a Chinese Winning Eleven patch. All of the J-League 1&2 teams are included, but J-League player names are in Chinese. Shirt names are in English which makes it easy to find the right players. All of the DLC players have relinked faces to presets which aren't in PES, so you have to fix appearances if you're using any of these players in your save.

But aside from that - stats, player skill cards, physique settings, motions, player growth types are all exactly as they would be in Winning Eleven if you import to PES.

Muta, in the J-League thread, has posted conversions of all of the J-League presets in scan form, so PS3 users can use the texture files to re-create the presets from the DLC. There is a lot of fiddling that you need to do - reconfiguring the w!LD@ editor to allow hidden teams to be read and so on, but when you're bit of a PES nerd like me, it's worth it.

In the end though, there were only 5-7 players who I needed to export for my PES save (which affects all of the default leagues, Bundesliga and Championship) in the end. That was Mu Kanazaki (Nurnburg), Genki Omae (Fortuna Dusseldorf), Rodrigo Souto (Nautico), Renatinho (Coritiba) and Rene Santos (Coritiba) - there are also players like Jeci (who could still be on Coritiba's books, not sure) and a couple more Brazilian players who might be worth exporting.

Apparently the rosters are up to date as of the end of the 2012 season, so a couple of months out.

For more info, and pretty much everything you need to know (including a link to the EDIT.bin in PC format) look here; http://forums.evo-web.co.uk/showthread.php?t=70624


Thats great thanks for all the info i am probably going to get the game and see if i can export all my players from my english version of pes 2013 on to it so i have a fully editied japanese version of the game with j-league but the players names in english i did this last year and ended up playing it more than pes 2012, How do you set the editior to read other teams?
 

Schitzophonic

Registered User
In the editor folder, there's a config file (in text format) called "editor.exe" - you open that in Notepad, and you have to change the lines

<add key="countOfExtraTeamsInOptionFile" value="0" />

Change the 0. The highest number can be 284. It's just so you can read PC patches with more teams added etc. - it doesn't affect console versions of the game (except the J-League DLC thing) and

<add key="loadExtraTeamsWitInGameIdEqaulsToZero" value="false" />

Needs the value changed to "true" - then you save the config file and re-open the editor. As I say, there isn't really any benefit when it comes to editing the console EDIT.bin file.

But your plans - what console do you have, and where are you based? If I could get Winning Eleven (as well as the Japanese DLC) working on my UK Xbox, I'd do that next year. I know there have been tutorial videos for getting the DLC working on a UK PS3 (in the Japanese PlayStation Store, with a Japanese copy of WE2013) but yeah. I assume that's what you did?
 

M Ace

Registered User
We can indeed edit the last 4 fake ones. The way to do it is by switching the league structure and temporarily swapping them with teams that do appear in game, so they appear as normal and are fully editable. You can create kits the way you usually do with the ingame editor. Then you can swap them back out for the original teams. I recommend switching them with say, 4 Bundesliga teams.

You just open the editor, go to Stadiums & Leagues, and then slightly towards the right, at the bottom, there is a League Structure button. Click that, then find the league you want to put the hidden teams into in the dropdown menu on the right, and scroll down to find the teams in the box on the left. Then you just drag them over the teams you want to replace, and save it. Then you move your save back to your console as usual, and they appear in those teams' places.

Then you can change kits, make sure you're happy with how they look etc. and go back to the w!LD@ editor and swap the original teams back. It's a little bit of a hassle but it's worth it really.

Then what I did after that, because the logos of the teams are fake, and there aren't enough slots to replace every one, is change the fake teams' logos to the national flag of the league they're in. (Russian flag for Rubin, Romanian for Steaua etc.) - the only problem is there isn't a Belarusian flag for BATE, so I just used the one spare slot to put their logo into the game.

EDIT: Oh, and the other fake teams are just fake versions of the Copa Libertadores teams, I believe. I think they show up in the South American master league. I haven't checked, but that's what I've read a few times.

That would mean I have edited all those teams for real classic teams that I will get real classic teams in the Copa Libertadores in ML instead of the current real Copa Libertadores teams if what you say is right?

And regarding the hidden teams you can even include them in edit mode by using league structure in game. I found out yesterday that the Other European Teams where only 24 in edit mode but 28 in league structure section IG. I just tried to switch the eight teams there and swoosh I could edit those teams without using the Wildeditor's league structure :)
 

Schitzophonic

Registered User
Oh really? I thought I'd tried that and it didn't work like that - must have dreamt it or something! Haha. :) But that's cool. Saves effort!

And yeah, I think that's right. I think the teams just appear in the Copa Libertadores if you play a Brasileirao ML, for example. But if you don't use that version of Master League, I wouldn't worry too much about it.
 

graememilan

Registered User
In the editor folder, there's a config file (in text format) called "editor.exe" - you open that in Notepad, and you have to change the lines

<add key="countOfExtraTeamsInOptionFile" value="0" />

Change the 0. The highest number can be 284. It's just so you can read PC patches with more teams added etc. - it doesn't affect console versions of the game (except the J-League DLC thing) and

<add key="loadExtraTeamsWitInGameIdEqaulsToZero" value="false" />

Needs the value changed to "true" - then you save the config file and re-open the editor. As I say, there isn't really any benefit when it comes to editing the console EDIT.bin file.

But your plans - what console do you have, and where are you based? If I could get Winning Eleven (as well as the Japanese DLC) working on my UK Xbox, I'd do that next year. I know there have been tutorial videos for getting the DLC working on a UK PS3 (in the Japanese PlayStation Store, with a Japanese copy of WE2013) but yeah. I assume that's what you did?


Thanks for that info sounds pretty straight forward i will take a look at it. I live in the uk and here is what i did for the winning eleven pes 2012, i set up a playstation network japanese account then i had to purchase off ebay a playstation voucher to pay for the J-League Dlc as there was a charge and then i loaded up the game as you do with the normal pes series on the ps3 and when it said there was a new data pack available i followed the links one of which took me to a purchase screen in the playstation store and then i enter the code on my playstation voucher to pay for it and once accepted it installed it and then the j-league appeared during the next loading of the game if i remeber correctly, does that make sense?
 

Schitzophonic

Registered User
Yep, perfect sense. Something tells me it's a lot more straight forward on PS3, which is a shame for me. Oh well! Thanks anyway.

EDIT: But if you do decide to make a habit of getting Winning Eleven instead, I'd love an upload of the default EDIT.bin each year ;) haha. At least Xbox users could benefit a little bit then. :tongue:
 
[MENTION=178253]Schitzophonic[/MENTION] [MENTION=180746]M Ace[/MENTION]

Thanks guys. That's the kind of clever way round stuff I like. I didn't even consider using the national flags- that's genius.

I assume there are 4 fakes for the Champions League side and 4 for the Libertadores (you know what they say about assumption) but there are 38 total. It doesn't really matter, I just want to make sure F91 Dudelange don't show up to play at the World Cup or whatever.
 
Top